struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
- enum pipe_format format;
+ enum pipe_format format = PIPE_FORMAT_NONE;
struct pipe_surface surf_tmpl;
struct pipe_resource templ;
pipe_surface_reference( &strb->surface, NULL );
pipe_resource_reference( &strb->texture, NULL );
- format = st_choose_renderbuffer_format(screen, internalFormat,
- rb->NumSamples);
+ /* Handle multisample renderbuffers first.
+ *
+ * From ARB_framebuffer_object:
+ * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
+ * Otherwise <samples> represents a request for a desired minimum
+ * number of samples. Since different implementations may support
+ * different sample counts for multisampled rendering, the actual
+ * number of samples allocated for the renderbuffer image is
+ * implementation dependent. However, the resulting value for
+ * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
+ * to <samples> and no more than the next larger sample count supported
+ * by the implementation.
+ *
+ * So let's find the supported number of samples closest to NumSamples.
+ * (NumSamples == 1) is treated the same as (NumSamples == 0).
+ */
+ if (rb->NumSamples > 1) {
+ unsigned i;
+
+ for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
+ format = st_choose_renderbuffer_format(screen, internalFormat, i);
+
+ if (format != PIPE_FORMAT_NONE) {
+ rb->NumSamples = i;
+ break;
+ }
+ }
+ } else {
+ format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+ }
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.