void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ /*
+ * \pname the value requested to be written (GL_QUERY_RESULT, etc)
+ * \ptype the type of the value requested to be written:
+ * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
+ * GL_INT, GL_INT64_ARB
+ */
+ void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
+ struct gl_buffer_object *buf, intptr_t offset,
+ GLenum pname, GLenum ptype);
/*@}*/
/**