if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
-
- void *batchMap = intel->batch->map;
-
+ int numClipRects = intel->numClipRects;
+
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
- * This will drop the outstanding batchbuffer on the floor
+ * This will essentially drop the outstanding batchbuffer on the floor.
*/
+ intel->numClipRects = 0;
- if (batchMap != NULL) {
- driBOUnmap(intel->batch->buffer);
- intel->batch->map = NULL;
- }
-
- intel_batchbuffer_reset(intel->batch);
+ if (intel->Fallback)
+ _swrast_flush(&intel->ctx);
- if (batchMap == NULL) {
- driBOUnmap(intel->batch->buffer);
- intel->batch->map = NULL;
- }
+ INTEL_FIREVERTICES(intel);
- /* lose all primitives */
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
- /* re-emit all state */
- intel->vtbl.lost_hardware(intel);
+ intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;