docs/GL3.txt: ARB_shader_precision
authorDave Airlie <airlied@redhat.com>
Thu, 23 Jul 2015 01:19:15 +0000 (11:19 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 24 Jul 2015 01:11:59 +0000 (11:11 +1000)
This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.

Signed-off-by: Dave Airlie <airlied@redhat.com>
docs/GL3.txt

index bcc3424a17f02e2f9675270942337ca076420d8f..fd8a01eb14346055e7316239428df14169308b88 100644 (file)
@@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10:
   GL_ARB_ES2_compatibility                             DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
   GL_ARB_get_program_binary                            DONE (0 binary formats)
   GL_ARB_separate_shader_objects                       DONE (all drivers)
-  GL_ARB_shader_precision                              started (Micah)
+  GL_ARB_shader_precision                              DONE (all drivers that support GLSL 4.10)
   GL_ARB_vertex_attrib_64bit                           DONE (nvc0, radeonsi, llvmpipe, softpipe)
   GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)