progs/fp: increase buffer size to read larger shaders
authorBrian Paul <brianp@vmware.com>
Thu, 7 Jan 2010 16:10:53 +0000 (09:10 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 7 Jan 2010 16:20:48 +0000 (09:20 -0700)
progs/fp/fp-tri.c

index ed29a2d683dde77c094853fea831b040cf44aaec..70676d4c400c14a0b6cb50704e7e56a2a3c04781 100644 (file)
@@ -73,7 +73,7 @@ static void Init( void )
    GLuint Texture;
    GLint errno;
    GLuint prognum;
-   char buf[4096];
+   char buf[50000];
    GLuint sz;
    FILE *f;