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Cell: emit state in cell_clear_surface() if dirty.
author
Brian
<brian.paul@tungstengraphics.com>
Mon, 28 Jan 2008 20:02:11 +0000
(13:02 -0700)
committer
Ben Skeggs
<skeggsb@gmail.com>
Fri, 15 Feb 2008 02:50:24 +0000
(13:50 +1100)
Without this a program that does nothing but glClear() doesn't work. We need
the framebuffer state.
src/mesa/pipe/cell/ppu/cell_clear.c
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diff --git
a/src/mesa/pipe/cell/ppu/cell_clear.c
b/src/mesa/pipe/cell/ppu/cell_clear.c
index e61bfd9b0fd6829d1fe81b425fe1c6552672e12f..07b908eec59eafc4b27466983b12f833a178e29a 100644
(file)
--- a/
src/mesa/pipe/cell/ppu/cell_clear.c
+++ b/
src/mesa/pipe/cell/ppu/cell_clear.c
@@
-50,6
+50,10
@@
cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
struct cell_context *cell = cell_context(pipe);
uint surfIndex;
+ if (cell->dirty)
+ cell_update_derived(cell);
+
+
if (!cell->cbuf_map[0])
cell->cbuf_map[0] = pipe_surface_map(ps);