bool depth_enabled;
bool is_points;
bool is_lines;
+
+ struct pipe_rt_blend_state blend;
};
struct vc4_vs_key {
}
}
+static struct qreg
+vc4_blend_channel(struct tgsi_to_qir *trans,
+ struct qreg *dst,
+ struct qreg *src,
+ struct qreg val,
+ unsigned factor,
+ int channel)
+{
+ struct qcompile *c = trans->c;
+
+ switch(factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ return val;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return qir_FMUL(c, val, src[channel]);
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return qir_FMUL(c, val, src[3]);
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return qir_FMUL(c, val, dst[3]);
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return qir_FMUL(c, val, dst[channel]);
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return qir_FMIN(c, src[3], qir_FSUB(c,
+ qir_uniform_f(trans, 1.0),
+ dst[3]));
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return qir_FMUL(c, val,
+ get_temp_for_uniform(trans,
+ QUNIFORM_BLEND_CONST_COLOR,
+ channel));
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return qir_FMUL(c, val,
+ get_temp_for_uniform(trans,
+ QUNIFORM_BLEND_CONST_COLOR,
+ 3));
+ case PIPE_BLENDFACTOR_ZERO:
+ return qir_uniform_f(trans, 0.0);
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return qir_FMUL(c, val, qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ src[channel]));
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return qir_FMUL(c, val, qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ src[3]));
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return qir_FMUL(c, val, qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ dst[3]));
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return qir_FMUL(c, val, qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ dst[channel]));
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return qir_FMUL(c, val,
+ qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ get_temp_for_uniform(trans,
+ QUNIFORM_BLEND_CONST_COLOR,
+ channel)));
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return qir_FMUL(c, val,
+ qir_FSUB(c, qir_uniform_f(trans, 1.0),
+ get_temp_for_uniform(trans,
+ QUNIFORM_BLEND_CONST_COLOR,
+ 3)));
+
+ default:
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ /* Unsupported. */
+ fprintf(stderr, "Unknown blend factor %d\n", factor);
+ return val;
+ }
+}
+
+static struct qreg
+vc4_blend_func(struct tgsi_to_qir *trans,
+ struct qreg src, struct qreg dst,
+ unsigned func)
+{
+ struct qcompile *c = trans->c;
+
+ switch (func) {
+ case PIPE_BLEND_ADD:
+ return qir_FADD(c, src, dst);
+ case PIPE_BLEND_SUBTRACT:
+ return qir_FSUB(c, src, dst);
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return qir_FSUB(c, dst, src);
+ case PIPE_BLEND_MIN:
+ return qir_FMIN(c, src, dst);
+ case PIPE_BLEND_MAX:
+ return qir_FMAX(c, src, dst);
+
+ default:
+ /* Unsupported. */
+ fprintf(stderr, "Unknown blend func %d\n", func);
+ return src;
+
+ }
+}
+
+/**
+ * Implements fixed function blending in shader code.
+ *
+ * VC4 doesn't have any hardware support for blending. Instead, you read the
+ * current contents of the destination from the tile buffer after having
+ * waited for the scoreboard (which is handled by vc4_qpu_emit.c), then do
+ * math using your output color and that destination value, and update the
+ * output color appropriately.
+ */
+static void
+vc4_blend(struct tgsi_to_qir *trans, struct qreg *result,
+ struct qreg *src_color)
+{
+ struct qcompile *c = trans->c;
+ struct pipe_rt_blend_state *blend = &trans->fs_key->blend;
+
+ if (!blend->blend_enable) {
+ for (int i = 0; i < 4; i++)
+ result[i] = src_color[i];
+ return;
+ }
+
+ qir_emit(c, qir_inst(QOP_TLB_COLOR_READ, c->undef,
+ c->undef, c->undef));
+ struct qreg dst_color[4];
+ for (int i = 0; i < 4; i++) {
+ dst_color[i] = qir_get_temp(c);
+ qir_emit(c, qir_inst(QOP_R4_UNPACK_A + i,
+ dst_color[i],
+ c->undef, c->undef));
+ /* XXX: Swizzles? */
+ }
+
+ struct qreg src_blend[4], dst_blend[4];
+ for (int i = 0; i < 3; i++) {
+ src_blend[i] = vc4_blend_channel(trans,
+ dst_color, src_color,
+ src_color[i],
+ blend->rgb_src_factor, i);
+ dst_blend[i] = vc4_blend_channel(trans,
+ dst_color, src_color,
+ dst_color[i],
+ blend->rgb_dst_factor, i);
+ }
+ src_blend[3] = vc4_blend_channel(trans,
+ dst_color, src_color,
+ src_color[3],
+ blend->alpha_src_factor, 3);
+ dst_blend[3] = vc4_blend_channel(trans,
+ dst_color, src_color,
+ dst_color[3],
+ blend->alpha_dst_factor, 3);
+
+ for (int i = 0; i < 3; i++) {
+ result[i] = vc4_blend_func(trans,
+ src_blend[i], dst_blend[i],
+ blend->rgb_func);
+ }
+ result[3] = vc4_blend_func(trans,
+ src_blend[3], dst_blend[3],
+ blend->alpha_func);
+}
+
static void
emit_frag_end(struct tgsi_to_qir *trans)
{
const struct util_format_description *format_desc =
util_format_description(trans->fs_key->color_format);
+ struct qreg output_color[4] = {
+ trans->outputs[0], trans->outputs[1],
+ trans->outputs[2], trans->outputs[3],
+ };
+
+ struct qreg blend_color[4];
+ vc4_blend(trans, blend_color, output_color);
+
/* Debug: Sometimes you're getting a black output and just want to see
* if the FS is getting executed at all. Spam magenta into the color
* output.
*/
if (0) {
- trans->outputs[format_desc->swizzle[0]] =
- qir_uniform_f(trans, 1.0);
- trans->outputs[format_desc->swizzle[1]] =
- qir_uniform_f(trans, 0.0);
- trans->outputs[format_desc->swizzle[2]] =
- qir_uniform_f(trans, 1.0);
- trans->outputs[format_desc->swizzle[3]] =
- qir_uniform_f(trans, 0.5);
+ blend_color[0] = qir_uniform_f(trans, 1.0);
+ blend_color[1] = qir_uniform_f(trans, 0.0);
+ blend_color[2] = qir_uniform_f(trans, 1.0);
+ blend_color[3] = qir_uniform_f(trans, 0.5);
}
struct qreg swizzled_outputs[4] = {
- trans->outputs[format_desc->swizzle[0]],
- trans->outputs[format_desc->swizzle[1]],
- trans->outputs[format_desc->swizzle[2]],
- trans->outputs[format_desc->swizzle[3]],
+ blend_color[format_desc->swizzle[0]],
+ blend_color[format_desc->swizzle[1]],
+ blend_color[format_desc->swizzle[2]],
+ blend_color[format_desc->swizzle[3]],
};
if (trans->fs_key->depth_enabled) {
key->is_points = (prim_mode == PIPE_PRIM_POINTS);
key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
prim_mode <= PIPE_PRIM_LINE_STRIP);
+ key->blend = vc4->blend->rt[0];
if (vc4->framebuffer.cbufs[0])
key->color_format = vc4->framebuffer.cbufs[0]->format;
uinfo->contents[i],
uinfo->data[i]));
break;
+
+ case QUNIFORM_BLEND_CONST_COLOR:
+ cl_f(&vc4->uniforms,
+ vc4->blend_color.color[uinfo->data[i]]);
+ break;
}
#if 0
uint32_t written_val = *(uint32_t *)(vc4->uniforms.next - 4);