info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
- !dst->dcc_offset) {
+ (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (dst->dcc_offset &&
+ dst->surface.level[info->dst.level].dcc_enabled) {
+ vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
+ 0xFFFFFFFF);
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(sctx->blitter,
}
cb_color_info = cb->cb_color_info | tex->cb_color_info;
- if (tex->dcc_offset && cb->level_info->dcc_enabled)
- cb_color_info |= S_028C70_DCC_ENABLE(1);
+
+ if (tex->dcc_offset && cb->level_info->dcc_enabled) {
+ bool is_msaa_resolve_dst = state->cbufs[0] &&
+ state->cbufs[0]->texture->nr_samples > 1 &&
+ state->cbufs[1] == &cb->base &&
+ state->cbufs[1]->texture->nr_samples <= 1;
+
+ if (!is_msaa_resolve_dst)
+ cb_color_info |= S_028C70_DCC_ENABLE(1);
+ }
radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
sctx->b.chip_class >= VI ? 14 : 13);