../common/xmlconfig.c \
../common/drirenderbuffer.c
+COMMON_BM_SOURCES = \
+ ../common/dri_bufmgr.c \
+ ../common/dri_bufmgr_fake.c
+
+
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=
WINLIB=
--- /dev/null
+/*
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+
+/** @file dri_bufmgr.c
+ *
+ * Convenience functions for buffer management methods.
+ */
+
+dri_bo *
+dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size,
+ unsigned int alignment, uint64_t location_mask)
+{
+ return bufmgr->bo_alloc(bufmgr, name, size, alignment, location_mask);
+}
+
+dri_bo *
+dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, unsigned long offset,
+ unsigned long size, void *virtual,
+ uint64_t location_mask)
+{
+ return bufmgr->bo_alloc_static(bufmgr, name, offset, size, virtual,
+ location_mask);
+}
+
+void
+dri_bo_reference(dri_bo *bo)
+{
+ bo->bufmgr->bo_reference(bo);
+}
+
+void
+dri_bo_unreference(dri_bo *bo)
+{
+ if (bo == NULL)
+ return;
+
+ bo->bufmgr->bo_unreference(bo);
+}
+
+int
+dri_bo_map(dri_bo *buf, GLboolean write_enable)
+{
+ return buf->bufmgr->bo_map(buf, write_enable);
+}
+
+int
+dri_bo_unmap(dri_bo *buf)
+{
+ return buf->bufmgr->bo_unmap(buf);
+}
+
+void
+dri_fence_wait(dri_fence *fence)
+{
+ fence->bufmgr->fence_wait(fence);
+}
+
+void
+dri_fence_reference(dri_fence *fence)
+{
+ fence->bufmgr->fence_reference(fence);
+}
+
+void
+dri_fence_unreference(dri_fence *fence)
+{
+ if (fence == NULL)
+ return;
+
+ fence->bufmgr->fence_unreference(fence);
+}
+
+void
+dri_bo_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, const void *data)
+{
+ if (size == 0 || data == NULL)
+ return;
+
+ dri_bo_map(bo, GL_TRUE);
+ memcpy((unsigned char *)bo->virtual + offset, data, size);
+ dri_bo_unmap(bo);
+}
+
+void
+dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, void *data)
+{
+ if (size == 0 || data == NULL)
+ return;
+
+ dri_bo_map(bo, GL_FALSE);
+ memcpy(data, (unsigned char *)bo->virtual + offset, size);
+ dri_bo_unmap(bo);
+}
+
+void
+dri_bufmgr_destroy(dri_bufmgr *bufmgr)
+{
+ bufmgr->destroy(bufmgr);
+}
+
+
+int dri_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target_buf)
+{
+ return reloc_buf->bufmgr->emit_reloc(reloc_buf, flags, delta, offset, target_buf);
+}
+
+void *dri_process_relocs(dri_bo *batch_buf, GLuint *count)
+{
+ return batch_buf->bufmgr->process_relocs(batch_buf, count);
+}
+
+void dri_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
+{
+ batch_buf->bufmgr->post_submit(batch_buf, last_fence);
+}
+
+void
+dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug)
+{
+ bufmgr->debug = enable_debug;
+}
+
+int
+dri_bufmgr_check_aperture_space(dri_bo *bo)
+{
+ return bo->bufmgr->check_aperture_space(bo);
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright © 2007 Intel Corporation
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ * Eric Anholt <eric@anholt.net>
+ */
+
+#ifndef _DRI_BUFMGR_H_
+#define _DRI_BUFMGR_H_
+#include <xf86drm.h>
+
+typedef struct _dri_bufmgr dri_bufmgr;
+typedef struct _dri_bo dri_bo;
+typedef struct _dri_fence dri_fence;
+
+struct _dri_bo {
+ /** Size in bytes of the buffer object. */
+ unsigned long size;
+ /**
+ * Card virtual address (offset from the beginning of the aperture) for the
+ * object. Only valid while validated.
+ */
+ unsigned long offset;
+ /**
+ * Virtual address for accessing the buffer data. Only valid while mapped.
+ */
+ void *virtual;
+ /** Buffer manager context associated with this buffer object */
+ dri_bufmgr *bufmgr;
+};
+
+struct _dri_fence {
+ /**
+ * This is an ORed mask of DRM_BO_FLAG_READ, DRM_BO_FLAG_WRITE, and
+ * DRM_FLAG_EXE indicating the operations associated with this fence.
+ *
+ * It is constant for the life of the fence object.
+ */
+ unsigned int type;
+ /** Buffer manager context associated with this fence */
+ dri_bufmgr *bufmgr;
+};
+
+/**
+ * Context for a buffer manager instance.
+ *
+ * Contains public methods followed by private storage for the buffer manager.
+ */
+struct _dri_bufmgr {
+ /**
+ * Allocate a buffer object.
+ *
+ * Buffer objects are not necessarily initially mapped into CPU virtual
+ * address space or graphics device aperture. They must be mapped using
+ * bo_map() to be used by the CPU, and validated for use using bo_validate()
+ * to be used from the graphics device.
+ */
+ dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name,
+ unsigned long size, unsigned int alignment,
+ uint64_t location_mask);
+
+ /**
+ * Allocates a buffer object for a static allocation.
+ *
+ * Static allocations are ones such as the front buffer that are offered by
+ * the X Server, which are never evicted and never moved.
+ */
+ dri_bo *(*bo_alloc_static)(dri_bufmgr *bufmgr_ctx, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, uint64_t location_mask);
+
+ /** Takes a reference on a buffer object */
+ void (*bo_reference)(dri_bo *bo);
+
+ /**
+ * Releases a reference on a buffer object, freeing the data if
+ * rerefences remain.
+ */
+ void (*bo_unreference)(dri_bo *bo);
+
+ /**
+ * Maps the buffer into userspace.
+ *
+ * This function will block waiting for any existing fence on the buffer to
+ * clear, first. The resulting mapping is available at buf->virtual.
+\ */
+ int (*bo_map)(dri_bo *buf, GLboolean write_enable);
+
+ /** Reduces the refcount on the userspace mapping of the buffer object. */
+ int (*bo_unmap)(dri_bo *buf);
+
+ /** Takes a reference on a fence object */
+ void (*fence_reference)(dri_fence *fence);
+
+ /**
+ * Releases a reference on a fence object, freeing the data if
+ * rerefences remain.
+ */
+ void (*fence_unreference)(dri_fence *fence);
+
+ /**
+ * Blocks until the given fence is signaled.
+ */
+ void (*fence_wait)(dri_fence *fence);
+
+ /**
+ * Tears down the buffer manager instance.
+ */
+ void (*destroy)(dri_bufmgr *bufmgr);
+
+ /**
+ * Add relocation entry in reloc_buf, which will be updated with the
+ * target buffer's real offset on on command submission.
+ *
+ * Relocations remain in place for the lifetime of the buffer object.
+ *
+ * \param reloc_buf Buffer to write the relocation into.
+ * \param flags BO flags to be used in validating the target buffer.
+ * Applicable flags include:
+ * - DRM_BO_FLAG_READ: The buffer will be read in the process of
+ * command execution.
+ * - DRM_BO_FLAG_WRITE: The buffer will be written in the process of
+ * command execution.
+ * - DRM_BO_FLAG_MEM_TT: The buffer should be validated in TT memory.
+ * - DRM_BO_FLAG_MEM_VRAM: The buffer should be validated in video
+ * memory.
+ * \param delta Constant value to be added to the relocation target's offset.
+ * \param offset Byte offset within batch_buf of the relocated pointer.
+ * \param target Buffer whose offset should be written into the relocation
+ * entry.
+ */
+ int (*emit_reloc)(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target);
+
+ /**
+ * Processes the relocations, either in userland or by converting the list
+ * for use in batchbuffer submission.
+ *
+ * Kernel-based implementations will return a pointer to the arguments
+ * to be handed with batchbuffer submission to the kernel. The userland
+ * implementation performs the buffer validation and emits relocations
+ * into them the appopriate order.
+ *
+ * \param batch_buf buffer at the root of the tree of relocations
+ * \param count returns the number of buffers validated.
+ * \return relocation record for use in command submission.
+ * */
+ void *(*process_relocs)(dri_bo *batch_buf, GLuint *count);
+
+ void (*post_submit)(dri_bo *batch_buf, dri_fence **fence);
+
+ int (*check_aperture_space)(dri_bo *bo);
+ GLboolean debug; /**< Enables verbose debugging printouts */
+};
+
+dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size,
+ unsigned int alignment, uint64_t location_mask);
+dri_bo *dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, uint64_t location_mask);
+void dri_bo_reference(dri_bo *bo);
+void dri_bo_unreference(dri_bo *bo);
+int dri_bo_map(dri_bo *buf, GLboolean write_enable);
+int dri_bo_unmap(dri_bo *buf);
+void dri_fence_wait(dri_fence *fence);
+void dri_fence_reference(dri_fence *fence);
+void dri_fence_unreference(dri_fence *fence);
+
+void dri_bo_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, const void *data);
+void dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+
+void dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr);
+dri_bufmgr *dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private,
+ unsigned int cookie),
+ void *driver_priv);
+void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug);
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr);
+void dri_bufmgr_destroy(dri_bufmgr *bufmgr);
+
+int dri_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target_buf);
+void *dri_process_relocs(dri_bo *batch_buf, uint32_t *count);
+void dri_post_process_relocs(dri_bo *batch_buf);
+void dri_post_submit(dri_bo *batch_buf, dri_fence **last_fence);
+int dri_bufmgr_check_aperture_space(dri_bo *bo);
+
+#ifndef TTM_API
+/* reuse some TTM API */
+
+#define DRM_BO_MEM_LOCAL 0
+#define DRM_BO_MEM_TT 1
+#define DRM_BO_MEM_VRAM 2
+#define DRM_BO_MEM_PRIV0 3
+#define DRM_BO_MEM_PRIV1 4
+#define DRM_BO_MEM_PRIV2 5
+#define DRM_BO_MEM_PRIV3 6
+#define DRM_BO_MEM_PRIV4 7
+
+#define DRM_BO_FLAG_READ (1ULL << 0)
+#define DRM_BO_FLAG_WRITE (1ULL << 1)
+#define DRM_BO_FLAG_EXE (1ULL << 2)
+#define DRM_BO_MASK_ACCESS (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_EXE)
+#define DRM_BO_FLAG_NO_EVICT (1ULL << 4)
+
+#define DRM_BO_FLAG_MAPPABLE (1ULL << 5)
+#define DRM_BO_FLAG_SHAREABLE (1ULL << 6)
+
+#define DRM_BO_FLAG_CACHED (1ULL << 7)
+
+#define DRM_BO_FLAG_NO_MOVE (1ULL << 8)
+#define DRM_BO_FLAG_CACHED_MAPPED (1ULL << 19)
+#define DRM_BO_FLAG_FORCE_CACHING (1ULL << 13)
+#define DRM_BO_FLAG_FORCE_MAPPABLE (1ULL << 14)
+#define DRM_BO_FLAG_TILE (1ULL << 15)
+
+#define DRM_BO_FLAG_MEM_LOCAL (1ULL << 24)
+#define DRM_BO_FLAG_MEM_TT (1ULL << 25)
+#define DRM_BO_FLAG_MEM_VRAM (1ULL << 26)
+
+#define DRM_BO_MASK_MEM 0x00000000FF000000ULL
+
+#define DRM_FENCE_TYPE_EXE 0x00000001
+#endif
+
+#endif
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Originally a fake version of the buffer manager so that we can
+ * prototype the changes in a driver fairly quickly, has been fleshed
+ * out to a fully functional interim solution.
+ *
+ * Basically wraps the old style memory management in the new
+ * programming interface, but is more expressive and avoids many of
+ * the bugs in the old texture manager.
+ */
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+#include "drm.h"
+
+#include "simple_list.h"
+#include "mm.h"
+#include "imports.h"
+
+#define DBG(...) do { \
+ if (bufmgr_fake->bufmgr.debug) \
+ _mesa_printf(__VA_ARGS__); \
+} while (0)
+
+/* Internal flags:
+ */
+#define BM_NO_BACKING_STORE 0x00000001
+#define BM_NO_FENCE_SUBDATA 0x00000002
+#define BM_PINNED 0x00000004
+
+/* Wrapper around mm.c's mem_block, which understands that you must
+ * wait for fences to expire before memory can be freed. This is
+ * specific to our use of memcpy for uploads - an upload that was
+ * processed through the command queue wouldn't need to care about
+ * fences.
+ */
+#define MAX_RELOCS 4096
+
+struct fake_buffer_reloc
+{
+ /** Buffer object that the relocation points at. */
+ dri_bo *target_buf;
+ /** Offset of the relocation entry within reloc_buf. */
+ GLuint offset;
+ /** Cached value of the offset when we last performed this relocation. */
+ GLuint last_target_offset;
+ /** Value added to target_buf's offset to get the relocation entry. */
+ GLuint delta;
+ /** Flags to validate the target buffer under. */
+ uint64_t validate_flags;
+};
+
+struct block {
+ struct block *next, *prev;
+ struct mem_block *mem; /* BM_MEM_AGP */
+
+ /**
+ * Marks that the block is currently in the aperture and has yet to be
+ * fenced.
+ */
+ unsigned on_hardware:1;
+ /**
+ * Marks that the block is currently fenced (being used by rendering) and
+ * can't be freed until @fence is passed.
+ */
+ unsigned fenced:1;
+
+ /** Fence cookie for the block. */
+ unsigned fence; /* Split to read_fence, write_fence */
+
+ dri_bo *bo;
+ void *virtual;
+};
+
+typedef struct _bufmgr_fake {
+ dri_bufmgr bufmgr;
+
+ unsigned long low_offset;
+ unsigned long size;
+ void *virtual;
+
+ struct mem_block *heap;
+ struct block lru; /* only allocated, non-fence-pending blocks here */
+
+ unsigned buf_nr; /* for generating ids */
+
+ struct block on_hardware; /* after bmValidateBuffers */
+ struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
+ /* then to bufmgr->lru or free() */
+
+ unsigned int last_fence;
+
+ unsigned fail:1;
+ unsigned need_fence:1;
+ GLboolean thrashing;
+
+ /**
+ * Driver callback to emit a fence, returning the cookie.
+ *
+ * Currently, this also requires that a write flush be emitted before
+ * emitting the fence, but this should change.
+ */
+ unsigned int (*fence_emit)(void *private);
+ /** Driver callback to wait for a fence cookie to have passed. */
+ int (*fence_wait)(void *private, unsigned int fence_cookie);
+ /** Driver-supplied argument to driver callbacks */
+ void *driver_priv;
+
+ GLboolean debug;
+
+ GLboolean performed_rendering;
+
+ /* keep track of the current total size of objects we have relocs for */
+ unsigned long current_total_size;
+} dri_bufmgr_fake;
+
+typedef struct _dri_bo_fake {
+ dri_bo bo;
+
+ unsigned id; /* debug only */
+ const char *name;
+
+ unsigned dirty:1;
+ unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */
+ unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */
+ unsigned int refcount;
+ /* Flags may consist of any of the DRM_BO flags, plus
+ * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
+ * driver private flags.
+ */
+ uint64_t flags;
+ unsigned int alignment;
+ GLboolean is_static, validated;
+ unsigned int map_count;
+
+ /* Flags for the buffer to be validated with in command submission */
+ uint64_t validate_flags;
+
+ /** relocation list */
+ struct fake_buffer_reloc *relocs;
+ GLuint nr_relocs;
+
+ struct block *block;
+ void *backing_store;
+ void (*invalidate_cb)(dri_bo *bo, void *ptr);
+ void *invalidate_ptr;
+} dri_bo_fake;
+
+typedef struct _dri_fence_fake {
+ dri_fence fence;
+
+ const char *name;
+ unsigned int refcount;
+ unsigned int fence_cookie;
+ GLboolean flushed;
+} dri_fence_fake;
+
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie);
+
+static int dri_fake_check_aperture_space(dri_bo *bo);
+
+#define MAXFENCE 0x7fffffff
+
+static GLboolean FENCE_LTE( unsigned a, unsigned b )
+{
+ if (a == b)
+ return GL_TRUE;
+
+ if (a < b && b - a < (1<<24))
+ return GL_TRUE;
+
+ if (a > b && MAXFENCE - a + b < (1<<24))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static unsigned int
+_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
+{
+ bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ return bufmgr_fake->last_fence;
+}
+
+static void
+_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
+{
+ int ret;
+
+ ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
+ if (ret != 0) {
+ _mesa_printf("%s:%d: Error %d waiting for fence.\n",
+ __FILE__, __LINE__);
+ abort();
+ }
+ clear_fenced(bufmgr_fake, cookie);
+}
+
+static GLboolean
+_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ /* Slight problem with wrap-around:
+ */
+ return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
+}
+
+/**
+ * Allocate a memory manager block for the buffer.
+ */
+static GLboolean
+alloc_block(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
+ struct block *block = (struct block *)calloc(sizeof *block, 1);
+ unsigned int align_log2 = _mesa_ffs(bo_fake->alignment) - 1;
+ GLuint sz;
+
+ if (!block)
+ return GL_FALSE;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
+ if (!block->mem) {
+ free(block);
+ return GL_FALSE;
+ }
+
+ make_empty_list(block);
+
+ /* Insert at head or at tail???
+ */
+ insert_at_tail(&bufmgr_fake->lru, block);
+
+ block->virtual = bufmgr_fake->virtual +
+ block->mem->ofs - bufmgr_fake->low_offset;
+ block->bo = bo;
+
+ bo_fake->block = block;
+
+ return GL_TRUE;
+}
+
+/* Release the card storage associated with buf:
+ */
+static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
+{
+ dri_bo_fake *bo_fake;
+ DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced);
+
+ if (!block)
+ return;
+
+ bo_fake = (dri_bo_fake *)block->bo;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) {
+ memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
+ bo_fake->card_dirty = 1;
+ bo_fake->dirty = 1;
+ }
+
+ if (block->on_hardware) {
+ block->bo = NULL;
+ }
+ else if (block->fenced) {
+ block->bo = NULL;
+ }
+ else {
+ DBG(" - free immediately\n");
+ remove_from_list(block);
+
+ mmFreeMem(block->mem);
+ free(block);
+ }
+}
+
+static void
+alloc_backing_store(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ assert(!bo_fake->backing_store);
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+
+ bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
+
+ DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
+ assert(bo_fake->backing_store);
+}
+
+static void
+free_backing_store(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store) {
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+ ALIGN_FREE(bo_fake->backing_store);
+ bo_fake->backing_store = NULL;
+ }
+}
+
+static void
+set_dirty(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
+ bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
+
+ assert(!(bo_fake->flags & BM_PINNED));
+
+ DBG("set_dirty - buf %d\n", bo_fake->id);
+ bo_fake->dirty = 1;
+}
+
+static GLboolean
+evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
+ return 0;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+#define foreach_s_rev(ptr, t, list) \
+ for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
+
+static GLboolean
+evict_mru(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/**
+ * Removes all objects from the fenced list older than the given fence.
+ */
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie)
+{
+ struct block *block, *tmp;
+ int ret = 0;
+
+ foreach_s(block, tmp, &bufmgr_fake->fenced) {
+ assert(block->fenced);
+
+ if (_fence_test(bufmgr_fake, block->fence)) {
+
+ block->fenced = 0;
+
+ if (!block->bo) {
+ DBG("delayed free: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ remove_from_list(block);
+ mmFreeMem(block->mem);
+ free(block);
+ }
+ else {
+ DBG("return to lru: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ move_to_tail(&bufmgr_fake->lru, block);
+ }
+
+ ret = 1;
+ }
+ else {
+ /* Blocks are ordered by fence, so if one fails, all from
+ * here will fail also:
+ */
+ DBG("fence not passed: offset %x sz %x %d %d \n",
+ block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence);
+ break;
+ }
+ }
+
+ DBG("%s: %d\n", __FUNCTION__, ret);
+ return ret;
+}
+
+static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
+ DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block,
+ block->mem->size, block->mem->ofs, block->bo, fence);
+ block->fence = fence;
+
+ block->on_hardware = 0;
+ block->fenced = 1;
+
+ /* Move to tail of pending list here
+ */
+ move_to_tail(&bufmgr_fake->fenced, block);
+ }
+
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+}
+
+static GLboolean evict_and_alloc_block(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ assert(bo_fake->block == NULL);
+
+ /* Search for already free memory:
+ */
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ /* If we're not thrashing, allow lru eviction to dig deeper into
+ * recently used textures. We'll probably be thrashing soon:
+ */
+ if (!bufmgr_fake->thrashing) {
+ while (evict_lru(bufmgr_fake, 0))
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ /* Keep thrashing counter alive?
+ */
+ if (bufmgr_fake->thrashing)
+ bufmgr_fake->thrashing = 20;
+
+ /* Wait on any already pending fences - here we are waiting for any
+ * freed memory that has been submitted to hardware and fenced to
+ * become available:
+ */
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ if (!is_empty_list(&bufmgr_fake->on_hardware)) {
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+ }
+
+ if (!bufmgr_fake->thrashing) {
+ DBG("thrashing\n");
+ }
+ bufmgr_fake->thrashing = 20;
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ while (evict_mru(bufmgr_fake))
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
+
+ return GL_FALSE;
+}
+
+/***********************************************************************
+ * Public functions
+ */
+
+/**
+ * Wait for hardware idle by emitting a fence and waiting for it.
+ */
+static void
+dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
+{
+ unsigned int cookie;
+
+ cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ _fence_wait_internal(bufmgr_fake, cookie);
+}
+
+/**
+ * Wait for execution pending on a buffer
+ */
+static void
+dri_bufmgr_fake_bo_wait_idle(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->block == NULL || !bo_fake->block->fenced)
+ return;
+
+ _fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
+}
+
+/* Specifically ignore texture memory sharing.
+ * -- just evict everything
+ * -- and wait for idle
+ */
+void
+dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ struct block *block, *tmp;
+
+ bufmgr_fake->need_fence = 1;
+ bufmgr_fake->fail = 0;
+
+ /* Wait for hardware idle. We don't know where acceleration has been
+ * happening, so we'll need to wait anyway before letting anything get
+ * put on the card again.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* Check that we hadn't released the lock without having fenced the last
+ * set of buffers.
+ */
+ assert(is_empty_list(&bufmgr_fake->fenced));
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ assert(_fence_test(bufmgr_fake, block->fence));
+ set_dirty(block->bo);
+ }
+}
+
+static dri_bo *
+dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment,
+ uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = -1;
+ bo_fake->bo.virtual = NULL;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+
+ /* Alignment must be a power of two */
+ assert((alignment & (alignment - 1)) == 0);
+ if (alignment == 0)
+ alignment = 1;
+ bo_fake->alignment = alignment;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = 0;
+ bo_fake->is_static = GL_FALSE;
+
+ DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static dri_bo *
+dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = offset;
+ bo_fake->bo.virtual = virtual;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
+ bo_fake->is_static = GL_TRUE;
+
+ DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static void
+dri_fake_bo_reference(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ bo_fake->refcount++;
+}
+
+static void
+dri_fake_bo_unreference(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ if (!bo)
+ return;
+
+ if (--bo_fake->refcount == 0) {
+ assert(bo_fake->map_count == 0);
+ /* No remaining references, so free it */
+ if (bo_fake->block)
+ free_block(bufmgr_fake, bo_fake->block);
+ free_backing_store(bo);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++)
+ dri_bo_unreference(bo_fake->relocs[i].target_buf);
+
+ DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);
+
+ free(bo_fake->relocs);
+ free(bo);
+
+ return;
+ }
+}
+
+/**
+ * Set the buffer as not requiring backing store, and instead get the callback
+ * invoked whenever it would be set dirty.
+ */
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store)
+ free_backing_store(bo);
+
+ bo_fake->flags |= BM_NO_BACKING_STORE;
+
+ DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
+ bo_fake->dirty = 1;
+ bo_fake->invalidate_cb = invalidate_cb;
+ bo_fake->invalidate_ptr = ptr;
+
+ /* Note that it is invalid right from the start. Also note
+ * invalidate_cb is called with the bufmgr locked, so cannot
+ * itself make bufmgr calls.
+ */
+ if (invalidate_cb != NULL)
+ invalidate_cb(bo, ptr);
+}
+
+/**
+ * Map a buffer into bo->virtual, allocating either card memory space (If
+ * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
+ */
+static int
+dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ /* Allow recursive mapping. Mesa may recursively map buffers with
+ * nested display loops, and it is used internally in bufmgr_fake
+ * for relocation.
+ */
+ if (bo_fake->map_count++ != 0)
+ return 0;
+
+ {
+ DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ if (bo->virtual != NULL) {
+ _mesa_printf("%s: already mapped\n", __FUNCTION__);
+ abort();
+ }
+ else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
+
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ DBG("%s: alloc failed\n", __FUNCTION__);
+ bufmgr_fake->fail = 1;
+ return 1;
+ }
+ else {
+ assert(bo_fake->block);
+ bo_fake->dirty = 0;
+
+ if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) &&
+ bo_fake->block->fenced) {
+ dri_bufmgr_fake_bo_wait_idle(bo);
+ }
+
+ bo->virtual = bo_fake->block->virtual;
+ }
+ }
+ else {
+ if (write_enable)
+ set_dirty(bo);
+
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo->virtual = bo_fake->backing_store;
+ }
+ }
+
+ return 0;
+}
+
+static int
+dri_fake_bo_unmap(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ assert(bo_fake->map_count != 0);
+ if (--bo_fake->map_count != 0)
+ return 0;
+
+ DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ bo->virtual = NULL;
+
+ return 0;
+}
+
+static void
+dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+ /* okay for ever BO that is on the HW kick it off.
+ seriously not afraid of the POLICE right now */
+ foreach_s(block, tmp, &bufmgr_fake->on_hardware) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ block->on_hardware = 0;
+ free_block(bufmgr_fake, block);
+ bo_fake->block = NULL;
+ bo_fake->validated = GL_FALSE;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE))
+ bo_fake->dirty = 1;
+ }
+}
+
+static int
+dri_fake_bo_validate(dri_bo *bo, uint64_t flags)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* XXX: Sanity-check whether we've already validated this one under
+ * different flags. See drmAddValidateItem().
+ */
+ bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+
+ DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ /* Sanity check: Buffers should be unmapped before being validated.
+ * This is not so much of a problem for bufmgr_fake, but TTM refuses,
+ * and the problem is harder to debug there.
+ */
+ assert(bo_fake->map_count == 0);
+
+ if (bo_fake->is_static) {
+ /* Add it to the needs-fence list */
+ bufmgr_fake->need_fence = 1;
+ return 0;
+ }
+
+ /* reset size accounted */
+ bo_fake->size_accounted = 0;
+
+ /* Allocate the card memory */
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ bufmgr_fake->fail = 1;
+ DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
+ return -1;
+ }
+
+ assert(bo_fake->block);
+ assert(bo_fake->block->bo == &bo_fake->bo);
+
+ bo->offset = bo_fake->block->mem->ofs;
+
+ /* Upload the buffer contents if necessary */
+ if (bo_fake->dirty) {
+ DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
+ bo_fake->name, bo->size, bo_fake->block->mem->ofs);
+
+ assert(!(bo_fake->flags &
+ (BM_NO_BACKING_STORE|BM_PINNED)));
+
+ /* Actually, should be able to just wait for a fence on the memory,
+ * which we would be tracking when we free it. Waiting for idle is
+ * a sufficiently large hammer for now.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* we may never have mapped this BO so it might not have any backing
+ * store if this happens it should be rare, but 0 the card memory
+ * in any case */
+ if (bo_fake->backing_store)
+ memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
+ else
+ memset(bo_fake->block->virtual, 0, bo->size);
+
+ bo_fake->dirty = 0;
+ }
+
+ bo_fake->block->fenced = 0;
+ bo_fake->block->on_hardware = 1;
+ move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
+
+ bo_fake->validated = GL_TRUE;
+ bufmgr_fake->need_fence = 1;
+
+ return 0;
+}
+
+static dri_fence *
+dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name,
+ GLboolean flushed)
+{
+ dri_fence_fake *fence_fake;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ unsigned int cookie;
+
+ fence_fake = malloc(sizeof(*fence_fake));
+ if (!fence_fake)
+ return NULL;
+
+ fence_fake->refcount = 1;
+ fence_fake->name = name;
+ fence_fake->flushed = flushed;
+ fence_fake->fence.bufmgr = bufmgr;
+
+ cookie = _fence_emit_internal(bufmgr_fake);
+ fence_fake->fence_cookie = cookie;
+ fence_blocks(bufmgr_fake, cookie);
+
+ DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ return &fence_fake->fence;
+}
+
+static void
+dri_fake_fence_reference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+
+ ++fence_fake->refcount;
+}
+
+static void
+dri_fake_fence_unreference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+
+ if (!fence)
+ return;
+
+ if (--fence_fake->refcount == 0) {
+ free(fence);
+ return;
+ }
+}
+
+static void
+dri_fake_fence_wait(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
+
+ DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ _fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie);
+}
+
+static void
+dri_fake_destroy(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ mmDestroy(bufmgr_fake->heap);
+ free(bufmgr);
+}
+
+static int
+dri_fake_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target_buf)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr;
+ struct fake_buffer_reloc *r;
+ dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf;
+ dri_bo_fake *target_fake = (dri_bo_fake *)target_buf;
+ int i;
+
+ assert(reloc_buf);
+ assert(target_buf);
+
+ assert(target_fake->is_static || target_fake->size_accounted);
+
+ if (reloc_fake->relocs == NULL) {
+ reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) *
+ MAX_RELOCS);
+ }
+
+ r = &reloc_fake->relocs[reloc_fake->nr_relocs++];
+
+ assert(reloc_fake->nr_relocs <= MAX_RELOCS);
+
+ dri_bo_reference(target_buf);
+
+ r->target_buf = target_buf;
+ r->offset = offset;
+ r->last_target_offset = target_buf->offset;
+ r->delta = delta;
+ r->validate_flags = flags;
+
+ if (bufmgr_fake->debug) {
+ /* Check that a conflicting relocation hasn't already been emitted. */
+ for (i = 0; i < reloc_fake->nr_relocs - 1; i++) {
+ struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i];
+
+ assert(r->offset != r2->offset);
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * Incorporates the validation flags associated with each relocation into
+ * the combined validation flags for the buffer on this batchbuffer submission.
+ */
+static void
+dri_fake_calculate_validate_flags(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ /* Do the same for the tree of buffers we depend on */
+ dri_fake_calculate_validate_flags(r->target_buf);
+
+ if (target_fake->validate_flags == 0) {
+ target_fake->validate_flags = r->validate_flags;
+ } else {
+ /* Mask the memory location to the intersection of all the memory
+ * locations the buffer is being validated to.
+ */
+ target_fake->validate_flags =
+ (target_fake->validate_flags & ~DRM_BO_MASK_MEM) |
+ (r->validate_flags & target_fake->validate_flags &
+ DRM_BO_MASK_MEM);
+ /* All the other flags just accumulate. */
+ target_fake->validate_flags |= r->validate_flags & ~DRM_BO_MASK_MEM;
+ }
+ }
+}
+
+
+static int
+dri_fake_reloc_and_validate_buffer(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i, ret;
+
+ assert(bo_fake->map_count == 0);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+ uint32_t reloc_data;
+
+ /* Validate the target buffer if that hasn't been done. */
+ if (!target_fake->validated) {
+ ret = dri_fake_reloc_and_validate_buffer(r->target_buf);
+ if (ret != 0) {
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+ return ret;
+ }
+ }
+
+ /* Calculate the value of the relocation entry. */
+ if (r->target_buf->offset != r->last_target_offset) {
+ reloc_data = r->target_buf->offset + r->delta;
+
+ if (bo->virtual == NULL)
+ dri_bo_map(bo, GL_TRUE);
+
+ *(uint32_t *)(bo->virtual + r->offset) = reloc_data;
+
+ r->last_target_offset = r->target_buf->offset;
+ }
+ }
+
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+
+ if (bo_fake->validate_flags & DRM_BO_FLAG_WRITE) {
+ if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) {
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo_fake->card_dirty = 1;
+ }
+ bufmgr_fake->performed_rendering = GL_TRUE;
+ }
+
+ return dri_fake_bo_validate(bo, bo_fake->validate_flags);
+}
+
+static void *
+dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
+ dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf;
+ int ret;
+ int retry_count = 0;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+
+ dri_fake_calculate_validate_flags(batch_buf);
+
+ batch_fake->validate_flags = DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ;
+
+ /* we've ran out of RAM so blow the whole lot away and retry */
+ restart:
+ ret = dri_fake_reloc_and_validate_buffer(batch_buf);
+ if (bufmgr_fake->fail == 1) {
+ if (retry_count == 0) {
+ retry_count++;
+ dri_fake_kick_all(bufmgr_fake);
+ bufmgr_fake->fail = 0;
+ goto restart;
+ } else /* dump out the memory here */
+ mmDumpMemInfo(bufmgr_fake->heap);
+ }
+
+ assert(ret == 0);
+
+ *count_p = 0; /* junk */
+
+ bufmgr_fake->current_total_size = 0;
+ return NULL;
+}
+
+static void
+dri_bo_fake_post_submit(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ if (target_fake->validated)
+ dri_bo_fake_post_submit(r->target_buf);
+
+ DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n",
+ bo_fake->name, (uint32_t)bo->offset, r->offset,
+ target_fake->name, (uint32_t)r->target_buf->offset, r->delta);
+ }
+
+ assert(bo_fake->map_count == 0);
+ bo_fake->validated = GL_FALSE;
+ bo_fake->validate_flags = 0;
+}
+
+
+static void
+dri_fake_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
+ dri_fence *fo;
+
+ fo = dri_fake_fence_validated(batch_buf->bufmgr, "Batch fence", GL_TRUE);
+
+ if (bufmgr_fake->performed_rendering) {
+ dri_fence_unreference(*last_fence);
+ *last_fence = fo;
+ } else {
+ dri_fence_unreference(fo);
+ }
+
+ dri_bo_fake_post_submit(batch_buf);
+}
+
+static int
+dri_fake_check_aperture_space(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ GLuint sz;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ if (bo_fake->size_accounted || bo_fake->is_static)
+ return 0;
+
+ if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) {
+ DBG("check_space: %s bo %d %d overflowed bufmgr size %d\n", bo_fake->name, bo_fake->id, sz, bufmgr_fake->size);
+ return -1;
+ }
+
+ bufmgr_fake->current_total_size += sz;
+ bo_fake->size_accounted = 1;
+ DBG("drm_check_space: buf %d, %s %d %d\n", bo_fake->id, bo_fake->name, bo->size, bufmgr_fake->current_total_size);
+ return 0;
+}
+
+dri_bufmgr *
+dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private, unsigned int cookie),
+ void *driver_priv)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+
+ bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
+
+ /* Initialize allocator */
+ make_empty_list(&bufmgr_fake->fenced);
+ make_empty_list(&bufmgr_fake->on_hardware);
+ make_empty_list(&bufmgr_fake->lru);
+
+ bufmgr_fake->low_offset = low_offset;
+ bufmgr_fake->virtual = low_virtual;
+ bufmgr_fake->size = size;
+ bufmgr_fake->heap = mmInit(low_offset, size);
+
+ /* Hook in methods */
+ bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
+ bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
+ bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
+ bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
+ bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
+ bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
+ bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait;
+ bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference;
+ bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference;
+ bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
+ bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
+ bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
+ bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
+ bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space;
+ bufmgr_fake->bufmgr.debug = GL_FALSE;
+
+ bufmgr_fake->fence_emit = fence_emit;
+ bufmgr_fake->fence_wait = fence_wait;
+ bufmgr_fake->driver_priv = driver_priv;
+
+ return &bufmgr_fake->bufmgr;
+}
+
#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
#endif
+
#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
/**
** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
**/
-#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
#endif
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
#define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_565( color[0], color[1], color[2] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))) \
+ do { \
+ GLshort * _p = (GLshort *) GET_PTR(_x, _y); \
+ _p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3)); \
+ } while(0)
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+#define WRITE_PIXEL( _x, _y, p ) \
+ do { \
+ GLushort * _p = (GLushort *) GET_PTR(_x, _y); \
+ _p[0] = p; \
+ } while(0)
#define READ_RGBA( rgba, _x, _y ) \
do { \
- GLushort p = GET_VALUE(_x, _y); \
+ GLushort p = *(volatile GLshort *) GET_PTR(_x, _y); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
**/
-#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
#endif
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
# define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24)))
+ do { \
+ GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
+ _p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24)); \
+ } while(0)
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+#define WRITE_PIXEL(_x, _y, p) \
+ do { \
+ GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
+ _p[0] = p; \
+ } while(0)
# if defined( USE_X86_ASM )
# define READ_RGBA(rgba, _x, _y) \
do { \
- GLuint p = GET_VALUE(_x, _y); \
+ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
__asm__ __volatile__( "bswap %0; rorl $8, %0" \
: "=r" (p) : "0" (p) ); \
((GLuint *)rgba)[0] = p; \
*/
# define READ_RGBA( rgba, _x, _y ) \
do { \
- GLuint p = GET_VALUE(_x, _y); \
+ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
GLuint t = p; \
*((uint32_t *) rgba) = (t >> 24) | (p << 8); \
} while (0)
# else
# define READ_RGBA( rgba, _x, _y ) \
do { \
- GLuint p = GET_VALUE(_x, _y); \
+ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
}
-#if defined(GET_PTR) && \
- defined(USE_MMX_ASM) && \
+#if defined(USE_MMX_ASM) && \
(((SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
((SPANTMP_PIXEL_FMT == GL_RGB) && \
#endif
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
+#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
}
#endif
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
+#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
rb->GetValues = TAG(ReadRGBAPixels);
-#if defined(GET_PTR)
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
}
else
#endif
-#endif /* GET_PTR */
{
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
rb->GetRow = TAG(ReadRGBASpan);
#undef READ_RGBA
#undef TAG
#undef TAG2
-#undef GET_VALUE
-#undef PUT_VALUE
#undef GET_PTR
#undef SPANTMP_PIXEL_FMT
#undef SPANTMP_PIXEL_TYPE
intel_pixel.c \
intel_pixel_bitmap.c \
intel_pixel_copy.c \
- intel_pixel_draw.c \
intel_pixel_read.c \
+ intel_pixel_draw.c \
intel_buffers.c \
intel_blit.c \
i915_tex.c \
intel_state.c \
intel_tris.c \
intel_fbo.c \
- intel_depthstencil.c
+ intel_depthstencil.c \
+ intel_bufmgr_ttm.c
C_SOURCES = \
$(COMMON_SOURCES) \
+ $(COMMON_BM_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =
include ../Makefile.template
intel_decode.o: ../intel/intel_decode.c
-
intel_tex_layout.o: ../intel/intel_tex_layout.c
symlinks:
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, intel_pipeline);
- if (intel->no_rast)
- FALLBACK(intel, INTEL_FALLBACK_USER, 1);
-
intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
#define VFT1_TEX0_FMT(x) (x)
#define VFT1_TEX0_MASK 3
#define VFT1_TEX1_SHIFT 2
+#define TEXCOORDFMT_2D 0
+#define TEXCOORDFMT_3D 1
+#define TEXCOORDFMT_4D 2
+#define TEXCOORDFMT_1D 3
/*New stuff picked up along the way */
#define ENABLE_TEX_STREAM_MAP_IDX (1<<3)
#define TEX_STREAM_MAP_IDX(x) (x)
+
+#define MI_FLUSH ((0<<29)|(4<<23))
+#define FLUSH_MAP_CACHE (1<<0)
+
#endif
#include "i830_reg.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
-#include "intel_tris.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
{
struct i830_context *i830 = i830_context(&intel->ctx);
struct i830_hw_state *state = i830->current;
- int i, count;
+ int i, ret, count;
GLuint dirty;
GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
- dri_bo *aper_array[3 + I830_TEX_UNITS];
- int aper_count;
/* We don't hold the lock at this point, so want to make sure that
* there won't be a buffer wrap between the state emits and the primitive
* Set the space as LOOP_CLIPRECTS now, since that's what our primitives
* will be emitted under.
*/
- intel_batchbuffer_require_space(intel->batch,
- get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
+ intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
LOOP_CLIPRECTS);
count = 0;
again:
- aper_count = 0;
dirty = get_dirty(state);
- aper_array[aper_count++] = intel->batch->buf;
+ ret = 0;
if (dirty & I830_UPLOAD_BUFFERS) {
- aper_array[aper_count++] = state->draw_region->buffer;
- aper_array[aper_count++] = state->depth_region->buffer;
+ ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer);
+ ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer);
}
-
+
for (i = 0; i < I830_TEX_UNITS; i++)
if (dirty & I830_UPLOAD_TEX(i)) {
if (state->tex_buffer[i]) {
- aper_array[aper_count++] = state->tex_buffer[i];
+ ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]);
}
}
- if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
+ if (ret) {
if (count == 0) {
count++;
intel_batchbuffer_flush(intel->batch);
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
state->draw_region->draw_offset);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
state->depth_region->draw_offset);
}
if (state->tex_buffer[i]) {
OUT_RELOC(state->tex_buffer[i],
- I915_GEM_DOMAIN_SAMPLER, 0,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
state->tex_offset[i] | TM0S0_USE_FENCE);
}
else if (state == &i830->meta) {
i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
i830->intel.vtbl.note_unlock = i830_note_unlock;
- i830->intel.vtbl.finish_batch = intel_finish_vb;
}
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, intel_pipeline);
- if (intel->no_rast)
- FALLBACK(intel, INTEL_FALLBACK_USER, 1);
-
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
#define SCISSOR_RECT_0_XMAX(x) (x)
+/* p189 */
+#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
+#define I1_LOAD_S(n) (1<<(4+n))
+
+#define S0_VB_OFFSET_MASK 0xffffffc
+#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
+
+#define S1_VERTEX_WIDTH_SHIFT 24
+#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
+#define S1_VERTEX_PITCH_SHIFT 16
+#define S1_VERTEX_PITCH_MASK (0x3f<<16)
+
+#define TEXCOORDFMT_2D 0x0
+#define TEXCOORDFMT_3D 0x1
+#define TEXCOORDFMT_4D 0x2
+#define TEXCOORDFMT_1D 0x3
+#define TEXCOORDFMT_2D_16 0x4
+#define TEXCOORDFMT_4D_16 0x5
+#define TEXCOORDFMT_NOT_PRESENT 0xf
+#define S2_TEXCOORD_FMT0_MASK 0xf
+#define S2_TEXCOORD_FMT1_SHIFT 4
+#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
+#define S2_TEXCOORD_NONE (~0)
+
+/* S3 not interesting */
+
+#define S4_POINT_WIDTH_SHIFT 23
+#define S4_POINT_WIDTH_MASK (0x1ff<<23)
+#define S4_LINE_WIDTH_SHIFT 19
+#define S4_LINE_WIDTH_ONE (0x2<<19)
+#define S4_LINE_WIDTH_MASK (0xf<<19)
+#define S4_FLATSHADE_ALPHA (1<<18)
+#define S4_FLATSHADE_FOG (1<<17)
+#define S4_FLATSHADE_SPECULAR (1<<16)
+#define S4_FLATSHADE_COLOR (1<<15)
+#define S4_CULLMODE_BOTH (0<<13)
+#define S4_CULLMODE_NONE (1<<13)
+#define S4_CULLMODE_CW (2<<13)
+#define S4_CULLMODE_CCW (3<<13)
+#define S4_CULLMODE_MASK (3<<13)
+#define S4_VFMT_POINT_WIDTH (1<<12)
+#define S4_VFMT_SPEC_FOG (1<<11)
+#define S4_VFMT_COLOR (1<<10)
+#define S4_VFMT_DEPTH_OFFSET (1<<9)
+#define S4_VFMT_XYZ (1<<6)
+#define S4_VFMT_XYZW (2<<6)
+#define S4_VFMT_XY (3<<6)
+#define S4_VFMT_XYW (4<<6)
+#define S4_VFMT_XYZW_MASK (7<<6)
+#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
+#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
+#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
+#define S4_VFMT_FOG_PARAM (1<<2)
+#define S4_SPRITE_POINT_ENABLE (1<<1)
+#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
+
+#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
+ S4_VFMT_SPEC_FOG | \
+ S4_VFMT_COLOR | \
+ S4_VFMT_DEPTH_OFFSET | \
+ S4_VFMT_XYZW_MASK | \
+ S4_VFMT_FOG_PARAM)
+
+
+#define S5_WRITEDISABLE_ALPHA (1<<31)
+#define S5_WRITEDISABLE_RED (1<<30)
+#define S5_WRITEDISABLE_GREEN (1<<29)
+#define S5_WRITEDISABLE_BLUE (1<<28)
+#define S5_WRITEDISABLE_MASK (0xf<<28)
+#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
+#define S5_LAST_PIXEL_ENABLE (1<<26)
+#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
+#define S5_FOG_ENABLE (1<<24)
+#define S5_STENCIL_REF_SHIFT 16
+#define S5_STENCIL_REF_MASK (0xff<<16)
+#define S5_STENCIL_TEST_FUNC_SHIFT 13
+#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
+#define S5_STENCIL_FAIL_SHIFT 10
+#define S5_STENCIL_FAIL_MASK (0x7<<10)
+#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
+#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
+#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
+#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
+#define S5_STENCIL_WRITE_ENABLE (1<<3)
+#define S5_STENCIL_TEST_ENABLE (1<<2)
+#define S5_COLOR_DITHER_ENABLE (1<<1)
+#define S5_LOGICOP_ENABLE (1<<0)
+
+
+#define S6_ALPHA_TEST_ENABLE (1<<31)
+#define S6_ALPHA_TEST_FUNC_SHIFT 28
+#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
+#define S6_ALPHA_REF_SHIFT 20
+#define S6_ALPHA_REF_MASK (0xff<<20)
+#define S6_DEPTH_TEST_ENABLE (1<<19)
+#define S6_DEPTH_TEST_FUNC_SHIFT 16
+#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
+#define S6_CBUF_BLEND_ENABLE (1<<15)
+#define S6_CBUF_BLEND_FUNC_SHIFT 12
+#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
+#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
+#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
+#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
+#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
+#define S6_DEPTH_WRITE_ENABLE (1<<3)
+#define S6_COLOR_WRITE_ENABLE (1<<2)
+#define S6_TRISTRIP_PV_SHIFT 0
+#define S6_TRISTRIP_PV_MASK (0x3<<0)
+
+#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+
/* Helper macros for blend factors
*/
#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
+
+#define MI_FLUSH ((0<<29)|(4<<23))
+#define FLUSH_MAP_CACHE (1<<0)
+#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
+
+
#endif
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_regions.h"
-#include "intel_tris.h"
#include "i915_reg.h"
#include "i915_context.h"
{
struct i915_context *i915 = i915_context(&intel->ctx);
struct i915_hw_state *state = i915->current;
- int i, count, aper_count;
+ int i;
+ int ret, count;
GLuint dirty;
- dri_bo *aper_array[3 + I915_TEX_UNITS];
GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
* Set the space as LOOP_CLIPRECTS now, since that's what our primitives
* will be emitted under.
*/
- intel_batchbuffer_require_space(intel->batch,
- get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
+ intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
LOOP_CLIPRECTS);
count = 0;
again:
- aper_count = 0;
dirty = get_dirty(state);
- aper_array[aper_count++] = intel->batch->buf;
+ ret = 0;
if (dirty & I915_UPLOAD_BUFFERS) {
- aper_array[aper_count++] = state->draw_region->buffer;
- if (state->depth_region)
- aper_array[aper_count++] = state->depth_region->buffer;
+ ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer);
+ if (state->depth_region)
+ ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer);
}
if (dirty & I915_UPLOAD_TEX_ALL) {
- for (i = 0; i < I915_TEX_UNITS; i++) {
- if (dirty & I915_UPLOAD_TEX(i)) {
- if (state->tex_buffer[i]) {
- aper_array[aper_count++] = state->tex_buffer[i];
- }
- }
- }
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ if (state->tex_buffer[i]) {
+ ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]);
+ }
+ }
}
-
- if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
+ if (ret) {
if (count == 0) {
count++;
intel_batchbuffer_flush(intel->batch);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
state->draw_region->draw_offset);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
state->depth_region->draw_offset);
}
if (state->tex_buffer[i]) {
OUT_RELOC(state->tex_buffer[i],
- I915_GEM_DOMAIN_SAMPLER, 0,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
state->tex_offset[i]);
}
else if (state == &i915->meta) {
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
i915->intel.vtbl.note_unlock = i915_note_unlock;
- i915->intel.vtbl.finish_batch = intel_finish_vb;
}
--- /dev/null
+../intel/intel_bufmgr_ttm.c
\ No newline at end of file
struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
GLuint dst_offset;
GLuint rowLength;
+ dri_fence *fence = NULL;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
intelEmitCopyBlit(intel,
src->cpp,
- src->pitch, src->buffer, 0, src->tiling,
+ src->pitch, src->buffer, 0, src->tiled,
rowLength, dst_buffer, dst_offset, GL_FALSE,
rect.x1,
rect.y1,
rect.x2 - rect.x1, rect.y2 - rect.y1,
GL_COPY);
}
+
+ intel_batchbuffer_flush(intel->batch);
+ fence = intel->batch->last_fence;
+ dri_fence_reference(fence);
+
}
UNLOCK_HARDWARE(intel);
+ if (fence) {
+ dri_fence_wait(fence);
+ dri_fence_unreference(fence);
+ }
+
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - DONE\n", __FUNCTION__);
#define HAVE_ELTS 0
-static uint32_t hw_prim[GL_POLYGON + 1] = {
+static GLuint hw_prim[GL_POLYGON + 1] = {
0,
PRIM3D_LINELIST,
PRIM3D_LINESTRIP,
fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
INTEL_FIREVERTICES(intel);
intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
- intel_set_prim(intel, hw_prim[prim]);
+ intelStartInlinePrimitive(intel, hw_prim[prim], LOOP_CLIPRECTS);
}
#define FLUSH() INTEL_FIREVERTICES(intel)
-#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
-#define GET_CURRENT_VB_MAX_VERTS() \
- ((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
+#define GET_SUBSEQUENT_VB_MAX_VERTS() \
+ ((intel->batch->size - 1500) / (intel->vertex_size*4))
+#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS()
-#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
+#define ALLOC_VERTS( nr ) \
+ intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size )
#define EMIT_VERTS( ctx, j, nr, buf ) \
_tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
*
**************************************************************************/
-/** @file intel_tris.c
- *
- * This file contains functions for managing the vertex buffer and emitting
- * primitives into it.
- */
-
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "intel_reg.h"
#include "intel_span.h"
#include "intel_tex.h"
-#include "intel_chipset.h"
-#include "i830_context.h"
-#include "i830_reg.h"
static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
GLuint hwprim);
-/** Sets the primitive type for a primitive sequence, flushing as needed. */
-void intel_set_prim(struct intel_context *intel, uint32_t prim)
+/*
+ */
+static void
+intel_flush_inline_primitive(struct intel_context *intel)
{
- if (prim != intel->prim.primitive) {
- INTEL_FIREVERTICES(intel);
- intel->prim.primitive = prim;
- }
-}
+ GLuint used = intel->batch->ptr - intel->prim.start_ptr;
-/** Returns mapped VB space for the given number of vertices */
-uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
-{
- uint32_t *addr;
-
- /* Check for space in the existing VB */
- if (intel->prim.vb_bo == NULL ||
- (intel->prim.current_offset +
- count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
- (intel->prim.count + count) >= (1 << 16)) {
- /* Flush existing prim if any */
- INTEL_FIREVERTICES(intel);
+ assert(intel->prim.primitive != ~0);
- intel_finish_vb(intel);
+/* _mesa_printf("/\n"); */
- /* Start a new VB */
- if (intel->prim.vb == NULL)
- intel->prim.vb = malloc(INTEL_VB_SIZE);
- intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb",
- INTEL_VB_SIZE, 4);
- intel->prim.start_offset = 0;
- intel->prim.current_offset = 0;
- }
+ if (used < 8)
+ goto do_discard;
+
+ *(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
+ intel->prim.primitive | (used / 4 - 2));
- intel->prim.flush = intel_flush_prim;
+ goto finished;
- addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset);
- intel->prim.current_offset += intel->vertex_size * 4 * count;
- intel->prim.count += count;
+ do_discard:
+ intel->batch->ptr -= used;
- return addr;
+ finished:
+ intel->prim.primitive = ~0;
+ intel->prim.start_ptr = 0;
+ intel->prim.flush = 0;
}
-/** Dispatches the accumulated primitive to the batchbuffer. */
-void intel_flush_prim(struct intel_context *intel)
+
+/* Emit a primitive referencing vertices in a vertex buffer.
+ */
+void
+intelStartInlinePrimitive(struct intel_context *intel,
+ GLuint prim, GLuint batch_flags)
{
BATCH_LOCALS;
- dri_bo *aper_array[2];
- dri_bo *vb_bo;
-
- /* Must be called after an intel_start_prim. */
- assert(intel->prim.primitive != ~0);
-
- if (intel->prim.count == 0)
- return;
-
- /* Keep a reference on the BO as it may get finished as we start the
- * batch emit.
- */
- vb_bo = intel->prim.vb_bo;
- dri_bo_reference(vb_bo);
intel_wait_flips(intel);
intel->vtbl.emit_state(intel);
- aper_array[0] = intel->batch->buf;
- aper_array[1] = vb_bo;
- if (dri_bufmgr_check_aperture_space(aper_array, 2)) {
- intel_batchbuffer_flush(intel->batch);
- intel->vtbl.emit_state(intel);
- }
-
- /* Ensure that we don't start a new batch for the following emit, which
- * depends on the state just emitted. emit_state should be making sure we
- * have the space for this.
- */
intel->no_batch_wrap = GL_TRUE;
- /* Check that we actually emitted the state into this batch, using the
- * UPLOAD_CTX bit as the signal.
+/* _mesa_printf("%s *", __progname); */
+
+ /* Emit a slot which will be filled with the inline primitive
+ * command later.
*/
+ BEGIN_BATCH(2, batch_flags);
+ OUT_BATCH(0);
+
assert((intel->batch->dirty_state & (1<<1)) == 0);
-#if 0
- printf("emitting %d..%d=%d vertices size %d\n", intel->prim.start_offset,
- intel->prim.current_offset, intel->prim.count,
- intel->vertex_size * 4);
-#endif
+ intel->prim.start_ptr = intel->batch->ptr;
+ intel->prim.primitive = prim;
+ intel->prim.flush = intel_flush_inline_primitive;
- if (IS_9XX(intel->intelScreen->deviceID)) {
- BEGIN_BATCH(5, LOOP_CLIPRECTS);
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
- assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK) == 0);
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
- intel->prim.start_offset);
- OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
- (intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
-
- OUT_BATCH(_3DPRIMITIVE |
- PRIM_INDIRECT |
- PRIM_INDIRECT_SEQUENTIAL |
- intel->prim.primitive |
- intel->prim.count);
- OUT_BATCH(0); /* Beginning vertex index */
- ADVANCE_BATCH();
- } else {
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- BEGIN_BATCH(5, LOOP_CLIPRECTS);
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
- /* S0 */
- assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK_830) == 0);
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
- intel->prim.start_offset |
- (intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
- S0_VB_ENABLE_830);
- /* S1
- * This is somewhat unfortunate -- VB width is tied up with
- * vertex format data that we've already uploaded through
- * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with
- * STATE_IMMEDIATE_1 like this to avoid duplication.
- */
- OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >>
- VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 |
- (i830->state.Ctx[I830_CTXREG_VF2] << 16) |
- intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830);
-
- OUT_BATCH(_3DPRIMITIVE |
- PRIM_INDIRECT |
- PRIM_INDIRECT_SEQUENTIAL |
- intel->prim.primitive |
- intel->prim.count);
- OUT_BATCH(0); /* Beginning vertex index */
- ADVANCE_BATCH();
- }
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
intel->no_batch_wrap = GL_FALSE;
- intel->prim.flush = NULL;
- intel->prim.start_offset = intel->prim.current_offset;
- if (!IS_9XX(intel->intelScreen->deviceID))
- intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
- intel->prim.count = 0;
+/* _mesa_printf(">"); */
+}
+
+
+void
+intelWrapInlinePrimitive(struct intel_context *intel)
+{
+ GLuint prim = intel->prim.primitive;
+ enum cliprect_mode cliprect_mode = intel->batch->cliprect_mode;
- dri_bo_unreference(vb_bo);
+ intel_flush_inline_primitive(intel);
+ intel_batchbuffer_flush(intel->batch);
+ intelStartInlinePrimitive(intel, prim, cliprect_mode); /* ??? */
}
-/**
- * Uploads the locally-accumulated VB into the buffer object.
- *
- * This avoids us thrashing the cachelines in and out as the buffer gets
- * filled, dispatched, then reused as the hardware completes rendering from it,
- * and also lets us clflush less if we dispatch with a partially-filled VB.
- *
- * This is called normally from get_space when we're finishing a BO, but also
- * at batch flush time so that we don't try accessing the contents of a
- * just-dispatched buffer.
- */
-void intel_finish_vb(struct intel_context *intel)
+GLuint *
+intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords)
{
- if (intel->prim.vb_bo == NULL)
- return;
+ GLuint sz = dwords * sizeof(GLuint);
+ GLuint *ptr;
+
+ assert(intel->prim.flush == intel_flush_inline_primitive);
+
+ if (intel_batchbuffer_space(intel->batch) < sz)
+ intelWrapInlinePrimitive(intel);
+
+/* _mesa_printf("."); */
+
+ intel->vtbl.assert_not_dirty(intel);
- dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
- intel->prim.vb);
- dri_bo_unreference(intel->prim.vb_bo);
- intel->prim.vb_bo = NULL;
+ ptr = (GLuint *) intel->batch->ptr;
+ intel->batch->ptr += sz;
+
+ return ptr;
}
+
+
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 6);
+ GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize);
int j;
COPY_DWORDS(j, vb, vertsize, v0);
intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 3);
+ GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize);
int j;
COPY_DWORDS(j, vb, vertsize, v0);
intelVertexPtr v0, intelVertexPtr v1)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 2);
+ GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize);
int j;
COPY_DWORDS(j, vb, vertsize, v0);
intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, 1);
+ GLuint *vb = intelExtendInlinePrimitive(intel, vertsize);
int j;
/* Adjust for sub pixel position -- still required for conform. */
{
struct intel_context *intel = intel_context(ctx);
const GLuint vertsize = intel->vertex_size;
- GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3);
+ GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize);
GLubyte *vertptr = (GLubyte *) intel->verts;
const GLuint *start = (const GLuint *) V(elts[0]);
int i, j;
if (hwprim != intel->prim.primitive) {
INTEL_FIREVERTICES(intel);
- intel_set_prim(intel, hwprim);
+ intelStartInlinePrimitive(intel, hwprim, LOOP_CLIPRECTS);
}
}
union fi *vb;
GLint i;
GLboolean was_locked = intel->locked;
- unsigned int saved_vertex_size = intel->vertex_size;
if (!was_locked)
LOCK_HARDWARE(intel);
- intel->vertex_size = 6;
-
/* All 3d primitives should be emitted with LOOP_CLIPRECTS,
* otherwise the drawing origin (DR4) might not be set correctly.
*/
- intel_set_prim(intel, PRIM3D_TRIFAN);
- vb = (union fi *) intel_get_prim_space(intel, n);
+ intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, LOOP_CLIPRECTS);
+ vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6);
for (i = 0; i < n; i++) {
vb[0].f = xy[i][0];
INTEL_FIREVERTICES(intel);
- intel->vertex_size = saved_vertex_size;
-
if (!was_locked)
UNLOCK_HARDWARE(intel);
}
#include "mtypes.h"
-#define INTEL_VB_SIZE (32 * 1024)
-/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */
-#define INTEL_PRIM_EMIT_SIZE (5 * 4)
+
#define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_TRI_UNFILLED | \
extern void intelChooseRenderState(GLcontext * ctx);
-void intel_set_prim(struct intel_context *intel, uint32_t prim);
-GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count);
-void intel_flush_prim(struct intel_context *intel);
-void intel_finish_vb(struct intel_context *intel);
+extern void intelStartInlinePrimitive(struct intel_context *intel,
+ GLuint prim, GLuint flags);
+extern void intelWrapInlinePrimitive(struct intel_context *intel);
+
+GLuint *intelExtendInlinePrimitive(struct intel_context *intel,
+ GLuint dwords);
#endif
intel_blit.c \
intel_buffer_objects.c \
intel_buffers.c \
+ intel_bufmgr_ttm.c \
intel_context.c \
intel_decode.c \
intel_depthstencil.c \
C_SOURCES = \
$(COMMON_SOURCES) \
+ $(COMMON_BM_SOURCES) \
$(MINIGLX_SOURCES) \
$(DRIVER_SOURCES)
#include "macros.h"
#include "enums.h"
-static void prepare_cc_vp( struct brw_context *brw )
+static int upload_cc_vp( struct brw_context *brw )
{
struct brw_cc_viewport ccv;
dri_bo_unreference(brw->cc.vp_bo);
brw->cc.vp_bo = brw_cache_data( &brw->cache, BRW_CC_VP, &ccv, NULL, 0 );
+ return dri_bufmgr_check_aperture_space(brw->cc.vp_bo);
}
const struct brw_tracked_state brw_cc_vp = {
.brw = BRW_NEW_CONTEXT,
.cache = 0
},
- .prepare = prepare_cc_vp
+ .prepare = upload_cc_vp
};
struct brw_cc_unit_key {
NULL, NULL);
/* Emit CC viewport relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION,
- 0,
- 0,
- offsetof(struct brw_cc_unit_state, cc4),
- brw->cc.vp_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ offsetof(struct brw_cc_unit_state, cc4),
+ brw->cc.vp_bo);
return bo;
}
-static void prepare_cc_unit( struct brw_context *brw )
+static int prepare_cc_unit( struct brw_context *brw )
{
struct brw_cc_unit_key key;
if (brw->cc.state_bo == NULL)
brw->cc.state_bo = cc_unit_create_from_key(brw, &key);
+ return dri_bufmgr_check_aperture_space(brw->cc.state_bo);
}
const struct brw_tracked_state brw_cc_unit = {
/* Calculate interpolants for triangle and line rasterization.
*/
-static void upload_clip_prog(struct brw_context *brw)
+static int upload_clip_prog( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_clip_prog_key key;
&brw->clip.prog_data);
if (brw->clip.prog_bo == NULL)
compile_clip_prog( brw, &key );
+
+ return dri_bufmgr_check_aperture_space(brw->clip.prog_bo);
}
/* Emit clip program relocation */
assert(brw->clip.prog_bo);
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION,
- 0,
- clip.thread0.grf_reg_count << 1,
- offsetof(struct brw_clip_unit_state, thread0),
- brw->clip.prog_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ clip.thread0.grf_reg_count << 1,
+ offsetof(struct brw_clip_unit_state, thread0),
+ brw->clip.prog_bo);
return bo;
}
-static void upload_clip_unit( struct brw_context *brw )
+static int upload_clip_unit( struct brw_context *brw )
{
struct brw_clip_unit_key key;
+ int ret = 0;
clip_unit_populate_key(brw, &key);
if (brw->clip.state_bo == NULL) {
brw->clip.state_bo = clip_unit_create_from_key(brw, &key);
}
+
+ ret = dri_bufmgr_check_aperture_space(brw->clip.state_bo);
+ return ret;
}
const struct brw_tracked_state brw_clip_unit = {
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1<<11);
+ ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
/* ctx->Const.MaxNativeVertexProgramTemps = 32; */
#define BRW_NEW_METAOPS 0x1000
#define BRW_NEW_FENCE 0x2000
#define BRW_NEW_LOCK 0x4000
-#define BRW_NEW_INDICES 0x8000
-#define BRW_NEW_VERTICES 0x10000
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering.
*/
struct brw_tracked_state {
struct brw_state_flags dirty;
- void (*prepare)( struct brw_context *brw );
+ int (*prepare)( struct brw_context *brw );
void (*emit)( struct brw_context *brw );
};
* for changes to this state:
*/
struct brw_vertex_info info;
- unsigned int min_index, max_index;
} vb;
- struct {
- /**
- * Index buffer for this draw_prims call.
- *
- * Updates are signaled by BRW_NEW_INDICES.
- */
- const struct _mesa_index_buffer *ib;
-
- dri_bo *bo;
- unsigned int offset;
- } ib;
-
struct {
/* Will be allocated on demand if needed.
*/
/*======================================================================
* brw_state.c
*/
-void brw_validate_state( struct brw_context *brw );
+int brw_validate_state( struct brw_context *brw );
void brw_init_state( struct brw_context *brw );
void brw_destroy_state( struct brw_context *brw );
/* Partition the CURBE between the various users of constant values:
*/
-static void calculate_curbe_offsets( struct brw_context *brw )
+static int calculate_curbe_offsets( struct brw_context *brw )
{
/* CACHE_NEW_WM_PROG */
GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
brw->state.dirty.brw |= BRW_NEW_CURBE_OFFSETS;
}
+ return 0;
}
assert(brw->urb.nr_cs_entries);
BRW_CACHED_BATCH_STRUCT(brw, &cbs);
-}
+}
+
+#if 0
+const struct brw_tracked_state brw_constant_buffer_state = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_URB_FENCE,
+ .cache = 0
+ },
+ .update = brw_upload_constant_buffer_state
+};
+#endif
+
static GLfloat fixed_plane[6][4] = {
{ 0, 0, -1, 1 },
* cache mechanism, but maybe would benefit from a comparison against
* the current uploaded set of constants.
*/
-static void prepare_constant_buffer(struct brw_context *brw)
+static int prepare_constant_buffer(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
brw->curbe.last_buf = NULL;
brw->curbe.last_bufsz = 0;
}
-
- return;
+
+ return 0;
}
buf = (GLfloat *)malloc(bufsz);
* They're generally around 64b.
*/
brw->curbe.curbe_bo = dri_bo_alloc(brw->intel.bufmgr, "CURBE",
- 4096, 1 << 6);
+ 4096, 1 << 6,
+ DRM_BO_FLAG_MEM_LOCAL |
+ DRM_BO_FLAG_CACHED |
+ DRM_BO_FLAG_CACHED_MAPPED);
brw->curbe.curbe_next_offset = 0;
}
* flushes as necessary when doublebuffering of CURBEs isn't
* possible.
*/
+
+ /* check aperture space for this bo */
+ return dri_bufmgr_check_aperture_space(brw->curbe.curbe_bo);
}
{
struct intel_context *intel = &brw->intel;
GLuint sz = brw->curbe.total_size;
- dri_bo *aper_array[] = {
- brw->intel.batch->buf,
- brw->curbe.curbe_bo,
- };
-
- if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)))
- intel_batchbuffer_flush(intel->batch);
BEGIN_BATCH(2, IGNORE_CLIPRECTS);
if (sz == 0) {
OUT_BATCH(0);
} else {
OUT_BATCH((CMD_CONST_BUFFER << 16) | (1 << 8) | (2 - 2));
- OUT_RELOC(brw->curbe.curbe_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
+ OUT_RELOC(brw->curbe.curbe_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
(sz - 1) + brw->curbe.curbe_offset);
}
ADVANCE_BATCH();
#ifndef BRW_DEFINES_H
#define BRW_DEFINES_H
+/*
+ */
+#define MI_NOOP 0x00
+#define MI_USER_INTERRUPT 0x02
+#define MI_WAIT_FOR_EVENT 0x03
+#define MI_FLUSH 0x04
+#define MI_REPORT_HEAD 0x07
+#define MI_ARB_ON_OFF 0x08
+#define MI_BATCH_BUFFER_END 0x0A
+#define MI_OVERLAY_FLIP 0x11
+#define MI_LOAD_SCAN_LINES_INCL 0x12
+#define MI_LOAD_SCAN_LINES_EXCL 0x13
+#define MI_DISPLAY_BUFFER_INFO 0x14
+#define MI_SET_CONTEXT 0x18
+#define MI_STORE_DATA_IMM 0x20
+#define MI_STORE_DATA_INDEX 0x21
+#define MI_LOAD_REGISTER_IMM 0x22
+#define MI_STORE_REGISTER_MEM 0x24
+#define MI_BATCH_BUFFER_START 0x31
+
+#define MI_SYNCHRONOUS_FLIP 0x0
+#define MI_ASYNCHRONOUS_FLIP 0x1
+
+#define MI_BUFFER_SECURE 0x0
+#define MI_BUFFER_NONSECURE 0x1
+
+#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0
+#define MI_ARBITRATE_BETWEEN_INSTS 0x1
+#define MI_NO_ARBITRATION 0x3
+
+#define MI_CONDITION_CODE_WAIT_DISABLED 0x0
+#define MI_CONDITION_CODE_WAIT_0 0x1
+#define MI_CONDITION_CODE_WAIT_1 0x2
+#define MI_CONDITION_CODE_WAIT_2 0x3
+#define MI_CONDITION_CODE_WAIT_3 0x4
+#define MI_CONDITION_CODE_WAIT_4 0x5
+
+#define MI_DISPLAY_PIPE_A 0x0
+#define MI_DISPLAY_PIPE_B 0x1
+
+#define MI_DISPLAY_PLANE_A 0x0
+#define MI_DISPLAY_PLANE_B 0x1
+#define MI_DISPLAY_PLANE_C 0x2
+
+#define MI_STANDARD_FLIP 0x0
+#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1
+#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2
+#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3
+
+#define MI_PHYSICAL_ADDRESS 0x0
+#define MI_VIRTUAL_ADDRESS 0x1
+
+#define MI_BUFFER_MEMORY_MAIN 0x0
+#define MI_BUFFER_MEMORY_GTT 0x2
+#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3
+
+#define MI_FLIP_CONTINUE 0x0
+#define MI_FLIP_ON 0x1
+#define MI_FLIP_OFF 0x2
+
+#define MI_UNTRUSTED_REGISTER_SPACE 0x0
+#define MI_TRUSTED_REGISTER_SPACE 0x1
+
/* 3D state:
*/
#define _3DOP_3DSTATE_PIPELINED 0x0
#define _3DSTATE_LINE_STIPPLE 0x08
#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09
#define _3DCONTROL 0x00
+#define _3DPRIMITIVE 0x00
#define PIPE_CONTROL_NOWRITE 0x00
#define PIPE_CONTROL_WRITEIMMEDIATE 0x01
* programs be immune to the active primitive (ie. cope with all
* possibilities). That may not be realistic however.
*/
-static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
+static GLuint brw_set_prim(struct brw_context *brw, GLenum prim, GLboolean *need_flush)
{
+ int ret;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
}
- brw_validate_state(brw);
+ ret = brw_validate_state(brw);
+ if (ret)
+ *need_flush = GL_TRUE;
}
return hw_prim[prim];
{
struct brw_3d_primitive prim_packet;
+ GLboolean need_flush = GL_FALSE;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
prim_packet.header.opcode = CMD_3D_PRIM;
prim_packet.header.length = sizeof(prim_packet)/4 - 2;
prim_packet.header.pad = 0;
- prim_packet.header.topology = brw_set_prim(brw, prim->mode);
+ prim_packet.header.topology = brw_set_prim(brw, prim->mode, &need_flush);
prim_packet.header.indexed = prim->indexed;
prim_packet.verts_per_instance = trim(prim->mode, prim->count);
prim_packet.start_instance_location = 0;
prim_packet.base_vert_location = 0;
- /* Can't wrap here, since we rely on the validated state. */
- brw->no_batch_wrap = GL_TRUE;
if (prim_packet.verts_per_instance) {
intel_batchbuffer_data( brw->intel.batch, &prim_packet,
sizeof(prim_packet), LOOP_CLIPRECTS);
}
- brw->no_batch_wrap = GL_FALSE;
+
+ assert(need_flush == GL_FALSE);
}
static void brw_merge_inputs( struct brw_context *brw,
struct brw_context *brw = brw_context(ctx);
GLboolean retval = GL_FALSE;
GLuint i;
+ GLuint ib_offset;
+ dri_bo *ib_bo;
+ GLboolean force_flush = GL_FALSE;
+ int ret;
if (ctx->NewState)
_mesa_update_state( ctx );
/* Bind all inputs, derive varying and size information:
*/
brw_merge_inputs( brw, arrays );
-
- brw->ib.ib = ib;
- brw->state.dirty.brw |= BRW_NEW_INDICES;
-
- brw->vb.min_index = min_index;
- brw->vb.max_index = max_index;
- brw->state.dirty.brw |= BRW_NEW_VERTICES;
+
/* Have to validate state quite late. Will rebuild tnl_program,
* which depends on varying information.
*
* an upper bound of how much we might emit in a single
* brw_try_draw_prims().
*/
+ flush:
+ if (force_flush)
+ brw->no_batch_wrap = GL_FALSE;
+
if (intel->batch->ptr - intel->batch->map > intel->batch->size * 3 / 4
/* brw_emit_prim may change the cliprect_mode to LOOP_CLIPRECTS */
- || intel->batch->cliprect_mode != LOOP_CLIPRECTS)
+ || intel->batch->cliprect_mode != LOOP_CLIPRECTS || (force_flush == GL_TRUE))
intel_batchbuffer_flush(intel->batch);
+ force_flush = GL_FALSE;
+ brw->no_batch_wrap = GL_TRUE;
+
/* Set the first primitive early, ahead of validate_state:
*/
- brw_set_prim(brw, prim[0].mode);
+ brw_set_prim(brw, prim[0].mode, &force_flush);
/* XXX: Need to separate validate and upload of state.
*/
- brw_validate_state( brw );
+ ret = brw_validate_state( brw );
+ if (ret) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
/* Various fallback checks:
*/
if (check_fallbacks( brw, prim, nr_prims ))
goto out;
+ /* need to account for index buffer and vertex buffer */
+ if (ib) {
+ ret = brw_prepare_indices( brw, ib , &ib_bo, &ib_offset);
+ if (ret) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
+ }
+
+ ret = brw_prepare_vertices( brw, min_index, max_index);
+ if (ret < 0)
+ goto out;
+
+ if (ret > 0) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
+
+ /* Upload index, vertex data:
+ */
+ if (ib)
+ brw_emit_indices( brw, ib, ib_bo, ib_offset);
+
+ brw_emit_vertices( brw, min_index, max_index);
+
for (i = 0; i < nr_prims; i++) {
brw_emit_prim(brw, &prim[i]);
}
}
out:
+
+ brw->no_batch_wrap = GL_FALSE;
+
UNLOCK_HARDWARE(intel);
if (!retval)
void brw_init_current_values(GLcontext *ctx,
struct gl_client_array *arrays);
+
+/* brw_draw_upload.c
+ */
+int brw_prepare_indices( struct brw_context *brw,
+ const struct _mesa_index_buffer *index_buffer,
+ dri_bo **bo_return,
+ GLuint *offset_return);
+
+void brw_emit_indices( struct brw_context *brw,
+ const struct _mesa_index_buffer *index_buffer,
+ dri_bo *bo,
+ GLuint offset);
+
+int brw_prepare_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index );
+
+void brw_emit_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
#endif
if (brw->vb.upload.bo != NULL)
dri_bo_unreference(brw->vb.upload.bo);
brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO",
- size, 1);
+ size, 1,
+ DRM_BO_FLAG_MEM_LOCAL |
+ DRM_BO_FLAG_CACHED |
+ DRM_BO_FLAG_CACHED_MAPPED);
/* Set the internal VBO\ to no-backing-store. We only use them as a
* temporary within a brw_try_draw_prims while the lock is held.
}
}
-static void brw_prepare_vertices(struct brw_context *brw)
+int brw_prepare_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index )
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLuint i;
const unsigned char *ptr = NULL;
GLuint interleave = 0;
- unsigned int min_index = brw->vb.min_index;
- unsigned int max_index = brw->vb.max_index;
+ int ret = 0;
struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint nr_enabled = 0;
* cases with > 17 vertex attributes enabled, so it probably
* isn't an issue at this point.
*/
- if (nr_enabled >= BRW_VEP_MAX) {
- intel->Fallback = 1;
- return;
- }
+ if (nr_enabled >= BRW_VEP_MAX)
+ return -1;
for (i = 0; i < nr_enabled; i++) {
struct brw_vertex_element *input = enabled[i];
dri_bo_reference(input->bo);
input->offset = (unsigned long)input->glarray->Ptr;
input->stride = input->glarray->StrideB;
+
+ ret |= dri_bufmgr_check_aperture_space(input->bo);
} else {
/* Queue the buffer object up to be uploaded in the next pass,
* when we've decided if we're doing interleaved or not.
/* Position array not properly enabled:
*/
if (input->glarray->StrideB == 0)
- return;
+ return -1;
interleave = input->glarray->StrideB;
ptr = input->glarray->Ptr;
*/
copy_array_to_vbo_array(brw, upload[0], interleave);
+ ret |= dri_bufmgr_check_aperture_space(upload[0]->bo);
for (i = 1; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */
upload[i]->stride = interleave;
/* Upload non-interleaved arrays */
for (i = 0; i < nr_uploads; i++) {
copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
+ if (upload[i]->bo) {
+ ret |= dri_bufmgr_check_aperture_space(upload[i]->bo);
+ }
}
}
+
+
+ if (ret)
+ return 1;
+
+
+ return 0;
}
-static void brw_emit_vertices(struct brw_context *brw)
+void brw_emit_vertices( struct brw_context *brw,
+ GLuint min_index,
+ GLuint max_index )
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
BRW_VB0_ACCESS_VERTEXDATA |
(input->stride << BRW_VB0_PITCH_SHIFT));
OUT_RELOC(input->bo,
- I915_GEM_DOMAIN_VERTEX, 0,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
input->offset);
- OUT_BATCH(brw->vb.max_index);
+ OUT_BATCH(max_index);
OUT_BATCH(0); /* Instance data step rate */
/* Unreference the buffer so it can get freed, now that we won't
ADVANCE_BATCH();
}
-const struct brw_tracked_state brw_vertices = {
- .dirty = {
- .mesa = 0,
- .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
- .cache = 0,
- },
- .prepare = brw_prepare_vertices,
- .emit = brw_emit_vertices,
-};
-
-static void brw_prepare_indices(struct brw_context *brw)
+int brw_prepare_indices( struct brw_context *brw,
+ const struct _mesa_index_buffer *index_buffer,
+ dri_bo **bo_return,
+ GLuint *offset_return)
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
- const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
- GLuint ib_size;
+ GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
dri_bo *bo;
- struct gl_buffer_object *bufferobj;
- GLuint offset;
-
- if (index_buffer == NULL)
- return;
-
- ib_size = get_size(index_buffer->type) * index_buffer->count;
- bufferobj = index_buffer->obj;;
+ struct gl_buffer_object *bufferobj = index_buffer->obj;
+ GLuint offset = (GLuint)index_buffer->ptr;
+ int ret;
/* Turn into a proper VBO:
*/
*/
dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr);
} else {
- offset = (GLuint)index_buffer->ptr;
-
/* If the index buffer isn't aligned to its element size, we have to
* rebase it into a temporary.
*/
}
}
- dri_bo_unreference(brw->ib.bo);
- brw->ib.bo = bo;
- brw->ib.offset = offset;
+ *bo_return = bo;
+ *offset_return = offset;
+ ret = dri_bufmgr_check_aperture_space(bo);
+ return ret;
}
-static void brw_emit_indices(struct brw_context *brw)
+void brw_emit_indices(struct brw_context *brw,
+ const struct _mesa_index_buffer *index_buffer,
+ dri_bo *bo,
+ GLuint offset)
{
struct intel_context *intel = &brw->intel;
- const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
- GLuint ib_size;
-
- if (index_buffer == NULL)
- return;
-
- ib_size = get_size(index_buffer->type) * index_buffer->count;
-
+ GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
/* Emit the indexbuffer packet:
*/
{
BEGIN_BATCH(4, IGNORE_CLIPRECTS);
OUT_BATCH( ib.header.dword );
- OUT_RELOC(brw->ib.bo,
- I915_GEM_DOMAIN_VERTEX, 0,
- brw->ib.offset);
- OUT_RELOC(brw->ib.bo,
- I915_GEM_DOMAIN_VERTEX, 0,
- brw->ib.offset + ib_size);
+ OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, offset);
+ OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ offset + ib_size);
OUT_BATCH( 0 );
ADVANCE_BATCH();
+
+ dri_bo_unreference(bo);
}
}
-const struct brw_tracked_state brw_indices = {
- .dirty = {
- .mesa = 0,
- .brw = BRW_NEW_BATCH | BRW_NEW_INDICES,
- .cache = 0,
- },
- .prepare = brw_prepare_indices,
- .emit = brw_emit_indices,
-};
return GL_FALSE;
}
-static void check_fallback(struct brw_context *brw)
+static int check_fallback(struct brw_context *brw)
{
brw->intel.Fallback = do_check_fallback(brw);
+ return 0;
}
const struct brw_tracked_state brw_check_fallback = {
/* Calculate interpolants for triangle and line rasterization.
*/
-static void prepare_gs_prog(struct brw_context *brw)
+static int prepare_gs_prog( struct brw_context *brw )
{
struct brw_gs_prog_key key;
+ int ret = 0;
/* Populate the key:
*/
populate_key(brw, &key);
&brw->gs.prog_data);
if (brw->gs.prog_bo == NULL)
compile_gs_prog( brw, &key );
+
+ ret |= dri_bufmgr_check_aperture_space(brw->gs.prog_bo);
}
+
+ return ret;
}
if (key->prog_active) {
/* Emit GS program relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- gs.thread0.grf_reg_count << 1,
- offsetof(struct brw_gs_unit_state, thread0),
- brw->gs.prog_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ gs.thread0.grf_reg_count << 1,
+ offsetof(struct brw_gs_unit_state, thread0),
+ brw->gs.prog_bo);
}
return bo;
}
-static void prepare_gs_unit(struct brw_context *brw)
+static int prepare_gs_unit( struct brw_context *brw )
{
struct brw_gs_unit_key key;
if (brw->gs.state_bo == NULL) {
brw->gs.state_bo = gs_unit_create_from_key(brw, &key);
}
+ return dri_bufmgr_check_aperture_space(brw->gs.state_bo);
}
const struct brw_tracked_state brw_gs_unit = {
static void upload_binding_table_pointers(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- dri_bo *aper_array[] = {
- intel->batch->buf,
- brw->wm.bind_bo,
- };
-
- if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)))
- intel_batchbuffer_flush(intel->batch);
BEGIN_BATCH(6, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2));
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
- OUT_RELOC(brw->wm.bind_bo,
- I915_GEM_DOMAIN_SAMPLER, 0,
- 0);
+ OUT_RELOC(brw->wm.bind_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
ADVANCE_BATCH();
}
BEGIN_BATCH(7, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_PIPELINED_STATE_POINTERS << 16 | (7 - 2));
- OUT_RELOC(brw->vs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_RELOC(brw->vs.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
if (brw->gs.prog_active)
- OUT_RELOC(brw->gs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(brw->gs.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 1);
else
OUT_BATCH(0);
if (!brw->metaops.active)
- OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(brw->clip.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 1);
else
OUT_BATCH(0);
- OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- OUT_RELOC(brw->wm.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_RELOC(brw->sf.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(brw->wm.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(brw->cc.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
ADVANCE_BATCH();
brw->state.dirty.brw |= BRW_NEW_PSP;
}
+#if 0
+/* Combined into brw_psp_urb_cbs */
+const struct brw_tracked_state brw_pipelined_state_pointers = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_METAOPS | BRW_NEW_BATCH,
+ .cache = (CACHE_NEW_VS_UNIT |
+ CACHE_NEW_GS_UNIT |
+ CACHE_NEW_GS_PROG |
+ CACHE_NEW_CLIP_UNIT |
+ CACHE_NEW_SF_UNIT |
+ CACHE_NEW_WM_UNIT |
+ CACHE_NEW_CC_UNIT)
+ },
+ .emit = upload_pipelined_state_pointers
+};
+#endif
+
static void upload_psp_urb_cbs(struct brw_context *brw )
{
- struct intel_context *intel = &brw->intel;
- dri_bo *aper_array[] = {
- intel->batch->buf,
- brw->vs.state_bo,
- brw->gs.state_bo,
- brw->clip.state_bo,
- brw->wm.state_bo,
- brw->cc.state_bo,
- };
-
- if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)))
- intel_batchbuffer_flush(intel->batch);
-
upload_pipelined_state_pointers(brw);
brw_upload_urb_fence(brw);
brw_upload_constant_buffer_state(brw);
}
+
const struct brw_tracked_state brw_psp_urb_cbs = {
.dirty = {
.mesa = 0,
.emit = upload_psp_urb_cbs,
};
+/**
+ * Upload the depthbuffer offset and format.
+ *
+ * We have to do this per state validation as we need to emit the relocation
+ * in the batch buffer.
+ */
+
+static int prepare_depthbuffer(struct brw_context *brw)
+{
+ struct intel_region *region = brw->state.depth_region;
+
+ if (!region || !region->buffer)
+ return 0;
+ return dri_bufmgr_check_aperture_space(region->buffer);
+}
+
static void emit_depthbuffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
ADVANCE_BATCH();
} else {
unsigned int format;
- dri_bo *aper_array[] = {
- intel->batch->buf,
- region->buffer
- };
switch (region->cpp) {
case 2:
return;
}
- if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)))
- intel_batchbuffer_flush(intel->batch);
-
BEGIN_BATCH(len, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(format << 18) |
(BRW_TILEWALK_YMAJOR << 26) |
- ((region->tiling != I915_TILING_NONE) << 27) |
+ (region->tiled << 27) |
(BRW_SURFACE_2D << 29));
OUT_RELOC(region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
((region->pitch - 1) << 6) |
((region->height - 1) << 19));
.brw = BRW_NEW_DEPTH_BUFFER | BRW_NEW_BATCH,
.cache = 0,
},
+ .prepare = prepare_depthbuffer,
.emit = emit_depthbuffer,
};
};
+
+/***********************************************************************
+ * Misc constant state packets
+ */
+
+static void upload_pipe_control(struct brw_context *brw)
+{
+ struct brw_pipe_control pc;
+
+ return;
+
+ memset(&pc, 0, sizeof(pc));
+
+ pc.header.opcode = CMD_PIPE_CONTROL;
+ pc.header.length = sizeof(pc)/4 - 2;
+ pc.header.post_sync_operation = PIPE_CONTROL_NOWRITE;
+
+ pc.header.instruction_state_cache_flush_enable = 1;
+
+ pc.bits1.dest_addr_type = PIPE_CONTROL_GTTWRITE_GLOBAL;
+
+ BRW_BATCH_STRUCT(brw, &pc);
+}
+
+const struct brw_tracked_state brw_pipe_control = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_BATCH,
+ .cache = 0
+ },
+ .emit = upload_pipe_control
+};
+
+
/***********************************************************************
* Misc invarient state packets
*/
/* Calculate interpolants for triangle and line rasterization.
*/
-static void upload_sf_prog(struct brw_context *brw)
+static int upload_sf_prog( struct brw_context *brw )
{
struct brw_sf_prog_key key;
&brw->sf.prog_data);
if (brw->sf.prog_bo == NULL)
compile_sf_prog( brw, &key );
+ return dri_bufmgr_check_aperture_space(brw->sf.prog_bo);
}
#include "macros.h"
#include "intel_fbo.h"
-static void upload_sf_vp(struct brw_context *brw)
+static int upload_sf_vp(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
dri_bo_unreference(brw->sf.vp_bo);
brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
+
+ return dri_bufmgr_check_aperture_space(brw->sf.vp_bo);
}
const struct brw_tracked_state brw_sf_vp = {
NULL, NULL);
/* Emit SF program relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.thread0.grf_reg_count << 1,
- offsetof(struct brw_sf_unit_state, thread0),
- brw->sf.prog_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ sf.thread0.grf_reg_count << 1,
+ offsetof(struct brw_sf_unit_state, thread0),
+ brw->sf.prog_bo);
/* Emit SF viewport relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
- offsetof(struct brw_sf_unit_state, sf5),
- brw->sf.vp_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
+ offsetof(struct brw_sf_unit_state, sf5),
+ brw->sf.vp_bo);
return bo;
}
-static void upload_sf_unit( struct brw_context *brw )
+static int upload_sf_unit( struct brw_context *brw )
{
struct brw_sf_unit_key key;
dri_bo *reloc_bufs[2];
+ int ret = 0;
sf_unit_populate_key(brw, &key);
if (brw->sf.state_bo == NULL) {
brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
}
+
+ if (reloc_bufs[0])
+ ret |= dri_bufmgr_check_aperture_space(reloc_bufs[0]);
+
+ if (reloc_bufs[1])
+ ret |= dri_bufmgr_check_aperture_space(reloc_bufs[1]);
+
+ ret |= dri_bufmgr_check_aperture_space(brw->sf.state_bo);
+ return ret;
}
const struct brw_tracked_state brw_sf_unit = {
const struct brw_tracked_state brw_clear_surface_cache;
const struct brw_tracked_state brw_clear_batch_cache;
-const struct brw_tracked_state brw_indices;
-const struct brw_tracked_state brw_vertices;
-
/***********************************************************************
* brw_state_cache.c
*/
/* Create the buffer object to contain the data */
bo = dri_bo_alloc(cache->brw->intel.bufmgr,
- cache->name[cache_id], data_size, 1 << 6);
+ cache->name[cache_id], data_size, 1 << 6,
+ DRM_BO_FLAG_MEM_LOCAL |
+ DRM_BO_FLAG_CACHED |
+ DRM_BO_FLAG_CACHED_MAPPED);
/* Set up the memory containing the key, aux_data, and reloc_bufs */
*/
&brw_invarient_state,
&brw_state_base_address,
+ &brw_pipe_control,
&brw_binding_table_pointers,
&brw_blend_constant_color,
&brw_psp_urb_cbs,
#endif
- &brw_indices,
- &brw_vertices,
NULL, /* brw_constant_buffer */
};
/***********************************************************************
* Emit all state:
*/
-void brw_validate_state( struct brw_context *brw )
+int brw_validate_state( struct brw_context *brw )
{
- struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
- GLuint i, count, pass = 0;
- dri_bo *last_batch_bo = NULL;
+ GLuint i, ret, count;
state->mesa |= brw->intel.NewGLState;
brw->intel.NewGLState = 0;
if (state->mesa == 0 &&
state->cache == 0 &&
state->brw == 0)
- return;
+ return 0;
if (brw->state.dirty.brw & BRW_NEW_CONTEXT)
brw_clear_batch_cache_flush(brw);
if (check_state(state, &atom->dirty)) {
if (atom->prepare) {
- atom->prepare(brw);
+ ret = atom->prepare(brw);
+ if (ret)
+ return ret;
}
}
}
if (brw->intel.Fallback)
- return;
-
- /* We're about to try to set up a coherent state in the batchbuffer for
- * the emission of primitives. If we exceed the aperture size in any of the
- * emit() calls, we need to go back to square 1 and try setting up again.
- */
-got_flushed:
- dri_bo_unreference(last_batch_bo);
- last_batch_bo = intel->batch->buf;
- dri_bo_reference(last_batch_bo);
- assert(pass++ <= 2);
+ return 0;
if (INTEL_DEBUG) {
/* Debug version which enforces various sanity checks on the
break;
if (check_state(state, &atom->dirty)) {
- if (atom->emit) {
+ if (atom->emit)
atom->emit( brw );
- if (intel->batch->buf != last_batch_bo)
- goto got_flushed;
- }
}
accumulate_state(&examined, &atom->dirty);
break;
if (check_state(state, &atom->dirty)) {
- if (atom->emit) {
+ if (atom->emit)
atom->emit( brw );
- if (intel->batch->buf != last_batch_bo)
- goto got_flushed;
- }
}
}
}
- dri_bo_unreference(last_batch_bo);
-
if (!brw->intel.Fallback)
memset(state, 0, sizeof(*state));
+ return 0;
}
/* Most minimal update, forces re-emit of URB fence packet after GS
* unit turned on/off.
*/
-static void recalculate_urb_fence( struct brw_context *brw )
+static int recalculate_urb_fence( struct brw_context *brw )
{
GLuint csize = brw->curbe.total_size;
GLuint vsize = brw->vs.prog_data->urb_entry_size;
brw->state.dirty.brw |= BRW_NEW_URB_FENCE;
}
+ return 0;
}
BRW_BATCH_STRUCT(brw, &uf);
}
+
+
+#if 0
+const struct brw_tracked_state brw_urb_fence = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_URB_FENCE | BRW_NEW_PSP,
+ .cache = 0
+ },
+ .update = brw_upload_urb_fence
+};
+#endif
}
-static void brw_upload_vs_prog(struct brw_context *brw)
+static int brw_upload_vs_prog( struct brw_context *brw )
{
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
&brw->vs.prog_data);
if (brw->vs.prog_bo == NULL)
do_vs_prog(brw, vp, &key);
+ return dri_bufmgr_check_aperture_space(brw->vs.prog_bo);
}
/* Calculate sizes of vertex program outputs. Size is the largest
* component index which might vary from [0,0,0,1]
*/
-static void calc_wm_input_sizes( struct brw_context *brw )
+static int calc_wm_input_sizes( struct brw_context *brw )
{
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
memcpy(brw->wm.input_size_masks, t.size_masks, sizeof(t.size_masks));
brw->state.dirty.brw |= BRW_NEW_WM_INPUT_DIMENSIONS;
}
+ return 0;
}
const struct brw_tracked_state brw_wm_input_sizes = {
NULL, NULL);
/* Emit VS program relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- vs.thread0.grf_reg_count << 1,
- offsetof(struct brw_vs_unit_state, thread0),
- brw->vs.prog_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ vs.thread0.grf_reg_count << 1,
+ offsetof(struct brw_vs_unit_state, thread0),
+ brw->vs.prog_bo);
return bo;
}
-static void prepare_vs_unit(struct brw_context *brw)
+static int prepare_vs_unit( struct brw_context *brw )
{
struct brw_vs_unit_key key;
if (brw->vs.state_bo == NULL) {
brw->vs.state_bo = vs_unit_create_from_key(brw, &key);
}
+ return dri_bufmgr_check_aperture_space(brw->vs.state_bo);
}
const struct brw_tracked_state brw_vs_unit = {
return hash;
}
-static void prepare_tnl_program( struct brw_context *brw )
+static int prepare_tnl_program( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct state_key key;
/* _NEW_PROGRAM */
if (brw->attribs.VertexProgram->_Current)
- return;
+ return 0;
/* Grab all the relevent state and put it in a single structure:
*/
if (old != brw->tnl_program)
brw->state.dirty.brw |= BRW_NEW_TNL_PROGRAM;
- return;
+ return 0;
}
/* Note: See brw_draw.c - the vertex program must not rely on
-static void prepare_active_vertprog( struct brw_context *brw )
+static int prepare_active_vertprog( struct brw_context *brw )
{
const struct gl_vertex_program *prev = brw->vertex_program;
if (brw->vertex_program != prev)
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
+
+ return 0;
}
}
-static void brw_prepare_wm_prog(struct brw_context *brw)
+static int brw_prepare_wm_prog( struct brw_context *brw )
{
struct brw_wm_prog_key key;
struct brw_fragment_program *fp = (struct brw_fragment_program *)
&brw->wm.prog_data);
if (brw->wm.prog_bo == NULL)
do_wm_prog(brw, fp, &key);
+
+ return dri_bufmgr_check_aperture_space(brw->wm.prog_bo);
}
* complicates various things. However, this is still too confusing -
* FIXME: simplify all the different new texture state flags.
*/
-static void upload_wm_samplers( struct brw_context *brw )
+static int upload_wm_samplers( struct brw_context *brw )
{
struct wm_sampler_key key;
int i;
+ int ret = 0;
brw_wm_sampler_populate_key(brw, &key);
dri_bo_unreference(brw->wm.sampler_bo);
brw->wm.sampler_bo = NULL;
if (brw->wm.sampler_count == 0)
- return;
+ return 0;
brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER,
&key, sizeof(key),
if (!brw->attribs.Texture->Unit[i]._ReallyEnabled)
continue;
- intel_bo_emit_reloc(brw->wm.sampler_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- 0,
- i * sizeof(struct brw_sampler_state) +
- offsetof(struct brw_sampler_state, ss2),
- brw->wm.sdc_bo[i]);
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.sdc_bo[i]);
+ dri_emit_reloc(brw->wm.sampler_bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ i * sizeof(struct brw_sampler_state) +
+ offsetof(struct brw_sampler_state, ss2),
+ brw->wm.sdc_bo[i]);
}
}
+
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.sampler_bo);
+ return ret;
+
}
const struct brw_tracked_state brw_wm_samplers = {
NULL, NULL);
/* Emit WM program relocation */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- wm.thread0.grf_reg_count << 1,
- offsetof(struct brw_wm_unit_state, thread0),
- brw->wm.prog_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ wm.thread0.grf_reg_count << 1,
+ offsetof(struct brw_wm_unit_state, thread0),
+ brw->wm.prog_bo);
/* Emit scratch space relocation */
if (key->total_scratch != 0) {
- intel_bo_emit_reloc(bo,
- 0, 0,
- wm.thread2.per_thread_scratch_space,
- offsetof(struct brw_wm_unit_state, thread2),
- brw->wm.scratch_buffer);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ wm.thread2.per_thread_scratch_space,
+ offsetof(struct brw_wm_unit_state, thread2),
+ brw->wm.scratch_buffer);
}
/* Emit sampler state relocation */
if (key->sampler_count != 0) {
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- wm.wm4.stats_enable | (wm.wm4.sampler_count << 2),
- offsetof(struct brw_wm_unit_state, wm4),
- brw->wm.sampler_bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ wm.wm4.stats_enable | (wm.wm4.sampler_count << 2),
+ offsetof(struct brw_wm_unit_state, wm4),
+ brw->wm.sampler_bo);
}
return bo;
}
-static void upload_wm_unit( struct brw_context *brw )
+static int upload_wm_unit( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
struct brw_wm_unit_key key;
dri_bo *reloc_bufs[3];
+ int ret = 0, i;
wm_unit_populate_key(brw, &key);
/* Allocate the necessary scratch space if we haven't already. Don't
brw->wm.scratch_buffer = dri_bo_alloc(intel->bufmgr,
"wm scratch",
total,
- 4096);
+ 4096, DRM_BO_FLAG_MEM_TT);
}
}
if (brw->wm.state_bo == NULL) {
brw->wm.state_bo = wm_unit_create_from_key(brw, &key, reloc_bufs);
}
+
+ for (i = 0; i < 3; i++)
+ if (reloc_bufs[i])
+ ret |= dri_bufmgr_check_aperture_space(reloc_bufs[i]);
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.state_bo);
+ return ret;
}
const struct brw_tracked_state brw_wm_unit = {
GLint first_level, last_level;
GLint width, height, depth;
GLint pitch, cpp;
- uint32_t tiling;
+ GLboolean tiled;
GLuint offset;
};
-static void
-brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
-{
- switch (tiling) {
- case I915_TILING_NONE:
- surf->ss3.tiled_surface = 0;
- surf->ss3.tile_walk = 0;
- break;
- case I915_TILING_X:
- surf->ss3.tiled_surface = 1;
- surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- break;
- case I915_TILING_Y:
- surf->ss3.tiled_surface = 1;
- surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
- break;
- }
-}
-
static dri_bo *
brw_create_texture_surface( struct brw_context *brw,
struct brw_wm_surface_key *key )
surf.ss2.mip_count = key->last_level - key->first_level;
surf.ss2.width = key->width - 1;
surf.ss2.height = key->height - 1;
- brw_set_surface_tiling(&surf, key->tiling);
+
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = key->tiled;
surf.ss3.pitch = (key->pitch * key->cpp) - 1;
surf.ss3.depth = key->depth - 1;
&key->bo, key->bo ? 1 : 0,
&surf, sizeof(surf),
NULL, NULL);
-
if (key->bo) {
/* Emit relocation to surface contents */
- intel_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_SAMPLER, 0,
- 0,
- offsetof(struct brw_surface_state, ss1),
- key->bo);
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ key->bo);
}
return bo;
}
-static void
+static int
brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
struct brw_context *brw = brw_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
struct brw_wm_surface_key key;
+ int ret = 0;
memset(&key, 0, sizeof(key));
key.depth = firstImage->Depth;
key.bo = intelObj->mt->region->buffer;
key.offset = 0;
+ ret |= dri_bufmgr_check_aperture_space(key.bo);
}
key.target = tObj->Target;
key.width = firstImage->Width;
key.height = firstImage->Height;
key.cpp = intelObj->mt->cpp;
- key.depth = firstImage->Depth;
- key.tiling = intelObj->mt->region->tiling;
+ key.tiled = intelObj->mt->region->tiled;
dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) {
brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key);
}
+
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
+ return ret;
}
/**
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
-static void
+static int
brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
unsigned int unit, GLboolean cached)
{
dri_bo *region_bo = NULL;
+ int ret = 0;
struct {
unsigned int surface_type;
unsigned int surface_format;
unsigned int width, height, cpp;
GLubyte color_mask[4];
- GLboolean color_blend;
- uint32_t tiling;
+ GLboolean tiled, color_blend;
} key;
memset(&key, 0, sizeof(key));
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
else
key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
- key.tiling = region->tiling;
+ key.tiled = region->tiled;
key.width = region->pitch; /* XXX: not really! */
key.height = region->height;
key.cpp = region->cpp;
+
+ ret |= dri_bufmgr_check_aperture_space(region->buffer);
} else {
key.surface_type = BRW_SURFACE_NULL;
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- key.tiling = 0;
+ key.tiled = 0;
key.width = 1;
key.height = 1;
key.cpp = 4;
surf.ss2.width = key.width - 1;
surf.ss2.height = key.height - 1;
- brw_set_surface_tiling(&surf, key.tiling);
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = key.tiled;
surf.ss3.pitch = (key.width * key.cpp) - 1;
/* _NEW_COLOR */
&surf, sizeof(surf),
NULL, NULL);
if (region_bo != NULL) {
- /* We might sample from it, and we might render to it, so flag
- * them both. We might be able to figure out from other state
- * a more restrictive relocation to emit.
- */
- intel_bo_emit_reloc(brw->wm.surf_bo[unit],
- I915_GEM_DOMAIN_RENDER |
- I915_GEM_DOMAIN_SAMPLER,
- I915_GEM_DOMAIN_RENDER,
- 0,
- offsetof(struct brw_surface_state, ss1),
- region_bo);
+ dri_emit_reloc(brw->wm.surf_bo[unit],
+ DRM_BO_FLAG_MEM_TT |
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ region_bo);
}
}
+
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.surf_bo[unit]);
+
+ return ret;
}
/* Emit binding table relocations to surface state */
for (i = 0; i < BRW_WM_MAX_SURF; i++) {
if (brw->wm.surf_bo[i] != NULL) {
- intel_bo_emit_reloc(bind_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- 0,
- i * sizeof(GLuint),
- brw->wm.surf_bo[i]);
+ dri_emit_reloc(bind_bo,
+ DRM_BO_FLAG_MEM_TT |
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE,
+ 0,
+ i * sizeof(GLuint),
+ brw->wm.surf_bo[i]);
}
}
return bind_bo;
}
-static void prepare_wm_surfaces(struct brw_context *brw )
+static int prepare_wm_surfaces(struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
- GLuint i;
+ GLuint i, ret;
if (brw->state.nr_draw_regions > 1) {
for (i = 0; i < brw->state.nr_draw_regions; i++) {
- brw_update_region_surface(brw, brw->state.draw_regions[i], i,
- GL_FALSE);
+ ret = brw_update_region_surface(brw, brw->state.draw_regions[i], i,
+ GL_FALSE);
+ if (ret)
+ return ret;
}
}else {
- brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE);
+ ret = brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE);
+ if (ret)
+ return ret;
}
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
dri_bo_reference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
} else {
- brw_update_texture_surface(ctx, i);
+ ret = brw_update_texture_surface(ctx, i);
brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
+
+ if (ret)
+ return ret;
}
} else {
dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
dri_bo_unreference(brw->wm.bind_bo);
brw->wm.bind_bo = brw_wm_get_binding_table(brw);
+
+ return dri_bufmgr_check_aperture_space(brw->wm.bind_bo);
}
--- /dev/null
+../intel/intel_bufmgr_ttm.c
\ No newline at end of file
#include "intel_ioctl.h"
#include "intel_decode.h"
#include "intel_reg.h"
-#include "intel_bufmgr.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
batch->buf = NULL;
}
- if (!batch->buffer && intel->ttm == GL_TRUE)
- batch->buffer = malloc (intel->maxBatchSize);
-
batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
- intel->maxBatchSize, 4096);
- if (batch->buffer)
- batch->map = batch->buffer;
- else {
- dri_bo_map(batch->buf, GL_TRUE);
- batch->map = batch->buf->virtual;
- }
+ intel->maxBatchSize, 4096,
+ DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);
+ dri_bo_map(batch->buf, GL_TRUE);
+ batch->map = batch->buf->virtual;
batch->size = intel->maxBatchSize;
batch->ptr = batch->map;
batch->dirty_state = ~0;
batch->cliprect_mode = IGNORE_CLIPRECTS;
+
+ /* account batchbuffer in aperture */
+ dri_bufmgr_check_aperture_space(batch->buf);
+
}
struct intel_batchbuffer *
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
batch->intel = intel;
+ batch->last_fence = NULL;
intel_batchbuffer_reset(batch);
return batch;
void
intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
- if (batch->buffer)
- free (batch->buffer);
- else {
- if (batch->map) {
- dri_bo_unmap(batch->buf);
- batch->map = NULL;
- }
+ if (batch->last_fence) {
+ dri_fence_wait(batch->last_fence);
+ dri_fence_unreference(batch->last_fence);
+ batch->last_fence = NULL;
+ }
+ if (batch->map) {
+ dri_bo_unmap(batch->buf);
+ batch->map = NULL;
}
dri_bo_unreference(batch->buf);
batch->buf = NULL;
GLuint used, GLboolean allow_unlock)
{
struct intel_context *intel = batch->intel;
- int ret = 0;
+ void *start;
+ GLuint count;
- if (batch->buffer)
- dri_bo_subdata (batch->buf, 0, used, batch->buffer);
- else
- dri_bo_unmap(batch->buf);
+ dri_bo_unmap(batch->buf);
+ start = dri_process_relocs(batch->buf, &count);
batch->map = NULL;
batch->ptr = NULL;
if (!(intel->numClipRects == 0 &&
batch->cliprect_mode == LOOP_CLIPRECTS)) {
if (intel->ttm == GL_TRUE) {
- struct drm_i915_gem_execbuffer *execbuf;
-
- execbuf = dri_process_relocs(batch->buf);
- ret = intel_exec_ioctl(batch->intel,
- used,
- batch->cliprect_mode != LOOP_CLIPRECTS,
- allow_unlock,
- execbuf);
+ intel_exec_ioctl(batch->intel,
+ used,
+ batch->cliprect_mode != LOOP_CLIPRECTS,
+ allow_unlock,
+ start, count, &batch->last_fence);
} else {
- dri_process_relocs(batch->buf);
- ret = intel_batch_ioctl(batch->intel,
- batch->buf->offset,
- used,
- batch->cliprect_mode != LOOP_CLIPRECTS,
- allow_unlock);
+ intel_batch_ioctl(batch->intel,
+ batch->buf->offset,
+ used,
+ batch->cliprect_mode != LOOP_CLIPRECTS,
+ allow_unlock);
}
}
-
- dri_post_submit(batch->buf);
+
+ dri_post_submit(batch->buf, &batch->last_fence);
if (intel->numClipRects == 0 &&
batch->cliprect_mode == LOOP_CLIPRECTS) {
intel->vtbl.debug_batch(intel);
}
- if (ret != 0) {
- UNLOCK_HARDWARE(intel);
- exit(1);
- }
intel->vtbl.new_batch(intel);
}
if (INTEL_DEBUG & DEBUG_BATCH)
fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
used);
-
- /* Emit a flush if the bufmgr doesn't do it for us. */
- if (!intel->ttm) {
- *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
- batch->ptr += 4;
- used = batch->ptr - batch->map;
+ /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
+ * performance drain that we would like to avoid.
+ */
+ if (used & 4) {
+ ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->ptr)[1] = 0;
+ ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
+ used += 12;
}
-
- /* Round batchbuffer usage to 2 DWORDs. */
-
- if ((used & 4) == 0) {
- *(GLuint *) (batch->ptr) = 0; /* noop */
- batch->ptr += 4;
- used = batch->ptr - batch->map;
+ else {
+ ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
+ used += 8;
}
- /* Mark the end of the buffer. */
- *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
- batch->ptr += 4;
- used = batch->ptr - batch->map;
-
/* Workaround for recursive batchbuffer flushing: If the window is
* moved, we can get into a case where we try to flush during a
* flush. What happens is that when we try to grab the lock for
* avoid that in the first place. */
batch->ptr = batch->map;
- if (intel->vtbl.finish_batch)
- intel->vtbl.finish_batch(intel);
-
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
UNLOCK_HARDWARE(intel);
if (INTEL_DEBUG & DEBUG_SYNC) {
- int irq;
-
fprintf(stderr, "waiting for idle\n");
- LOCK_HARDWARE(intel);
- irq = intelEmitIrqLocked(intel);
- UNLOCK_HARDWARE(intel);
- intelWaitIrq(intel, irq);
+ if (batch->last_fence != NULL)
+ dri_fence_wait(batch->last_fence);
}
/* Reset the buffer:
intel_batchbuffer_reset(batch);
}
+void
+intel_batchbuffer_finish(struct intel_batchbuffer *batch)
+{
+ intel_batchbuffer_flush(batch);
+ if (batch->last_fence != NULL)
+ dri_fence_wait(batch->last_fence);
+}
+
/* This is the only way buffers get added to the validate list.
*/
GLboolean
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
dri_bo *buffer,
- uint32_t read_domains, uint32_t write_domain,
- uint32_t delta)
+ GLuint flags, GLuint delta)
{
int ret;
- if (batch->ptr - batch->map > batch->buf->size)
- _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
- batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
- ret = intel_bo_emit_reloc(batch->buf, read_domains, write_domain,
- delta, batch->ptr - batch->map, buffer);
+ ret = dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);
/*
* Using the old buffer offset, write in what the right data would be, in case
#include "mtypes.h"
#include "dri_bufmgr.h"
-#include "intel_reg.h"
struct intel_context;
struct intel_context *intel;
dri_bo *buf;
-
- GLubyte *buffer;
+ dri_fence *last_fence;
GLubyte *map;
GLubyte *ptr;
void intel_batchbuffer_free(struct intel_batchbuffer *batch);
+void intel_batchbuffer_finish(struct intel_batchbuffer *batch);
+
void _intel_batchbuffer_flush(struct intel_batchbuffer *batch,
const char *file, int line);
GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
dri_bo *buffer,
- uint32_t read_domains,
- uint32_t write_domain,
- uint32_t offset);
+ GLuint flags, GLuint offset);
/* Inline functions - might actually be better off with these
* non-inlined. Certainly better off switching all command packets to
* be passed as structs rather than dwords, but that's a little bit of
* work...
*/
-static INLINE GLint
+static INLINE GLuint
intel_batchbuffer_space(struct intel_batchbuffer *batch)
{
return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map);
#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
-#define OUT_RELOC(buf, read_domains, write_domain, delta) do { \
+#define OUT_RELOC(buf, cliprect_mode, delta) do { \
assert((delta) >= 0); \
- intel_batchbuffer_emit_reloc(intel->batch, buf, \
- read_domains, write_domain, delta); \
+ intel_batchbuffer_emit_reloc(intel->batch, buf, cliprect_mode, delta); \
} while (0)
#define ADVANCE_BATCH() do { } while(0)
-static INLINE void
-intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch)
-{
- intel_batchbuffer_require_space(batch, 4, IGNORE_CLIPRECTS);
- intel_batchbuffer_emit_dword(batch, MI_FLUSH);
-}
-
#endif
struct intel_context *intel;
const intelScreenPrivate *intelScreen;
+ int ret;
DBG("%s\n", __FUNCTION__);
intelScreen = intel->intelScreen;
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ intel->last_swap_fence = intel->first_swap_fence;
+ intel->first_swap_fence = NULL;
+
/* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
* should work regardless.
*/
unsigned short src_x, src_y;
int BR13, CMD;
int i;
- dri_bo *aper_array[3];
src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
dst = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
}
#ifndef I915
- if (src->tiling != I915_TILING_NONE) {
+ if (src->tiled) {
CMD |= XY_SRC_TILED;
src_pitch /= 4;
}
- if (dst->tiling != I915_TILING_NONE) {
+ if (dst->tiled) {
CMD |= XY_DST_TILED;
dst_pitch /= 4;
}
#endif
/* do space/cliprects check before going any further */
- intel_batchbuffer_require_space(intel->batch, 8 * 4,
- REFERENCES_CLIPRECTS);
+ intel_batchbuffer_require_space(intel->batch, 8 * 4, REFERENCES_CLIPRECTS);
again:
- aper_array[0] = intel->batch->buf;
- aper_array[1] = dst->buffer;
- aper_array[2] = src->buffer;
-
- if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
+ ret = dri_bufmgr_check_aperture_space(dst->buffer);
+ ret |= dri_bufmgr_check_aperture_space(src->buffer);
+
+ if (ret) {
intel_batchbuffer_flush(intel->batch);
goto again;
}
-
+
for (i = 0; i < nbox; i++, pbox++) {
drm_clip_rect_t box = *pbox;
OUT_BATCH((box.y1 << 16) | box.x1);
OUT_BATCH((box.y2 << 16) | box.x2);
- OUT_RELOC(dst->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ OUT_RELOC(dst->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src->buffer,
- I915_GEM_DOMAIN_RENDER, 0,
- 0);
+ OUT_RELOC(src->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
ADVANCE_BATCH();
}
- /* Flush the rendering and the batch so that the results all land on the
- * screen in a timely fashion.
- */
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ if (intel->first_swap_fence)
+ dri_fence_unreference(intel->first_swap_fence);
intel_batchbuffer_flush(intel->batch);
+ intel->first_swap_fence = intel->batch->last_fence;
+ if (intel->first_swap_fence)
+ dri_fence_reference(intel->first_swap_fence);
}
UNLOCK_HARDWARE(intel);
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort x, GLshort y,
GLshort w, GLshort h,
GLuint color)
return;
}
#ifndef I915
- if (dst_tiling != I915_TILING_NONE) {
+ if (dst_tiled) {
CMD |= XY_DST_TILED;
dst_pitch /= 4;
}
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((y << 16) | x);
OUT_BATCH(((y + h) << 16) | (x + w));
- OUT_RELOC(dst_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- dst_offset);
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
OUT_BATCH(color);
ADVANCE_BATCH();
}
GLshort src_pitch,
dri_bo *src_buffer,
GLuint src_offset,
- uint32_t src_tiling,
+ GLboolean src_tiled,
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort src_x, GLshort src_y,
GLshort dst_x, GLshort dst_y,
GLshort w, GLshort h,
GLuint CMD, BR13;
int dst_y2 = dst_y + h;
int dst_x2 = dst_x + w;
- dri_bo *aper_array[3];
+ int ret;
BATCH_LOCALS;
/* do space/cliprects check before going any further */
intel_batchbuffer_require_space(intel->batch, 8 * 4, NO_LOOP_CLIPRECTS);
again:
- aper_array[0] = intel->batch->buf;
- aper_array[1] = dst_buffer;
- aper_array[2] = src_buffer;
-
- if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
- intel_batchbuffer_flush(intel->batch);
- goto again;
+ ret = dri_bufmgr_check_aperture_space(dst_buffer);
+ ret |= dri_bufmgr_check_aperture_space(src_buffer);
+ if (ret) {
+ intel_batchbuffer_flush(intel->batch);
+ goto again;
}
DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
}
#ifndef I915
- if (dst_tiling != I915_TILING_NONE) {
+ if (dst_tiled) {
CMD |= XY_DST_TILED;
dst_pitch /= 4;
}
- if (src_tiling != I915_TILING_NONE) {
+ if (src_tiled) {
CMD |= XY_SRC_TILED;
src_pitch /= 4;
}
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((dst_y << 16) | dst_x);
OUT_BATCH((dst_y2 << 16) | dst_x2);
- OUT_RELOC(dst_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
dst_offset);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src_buffer,
- I915_GEM_DOMAIN_RENDER, 0,
+ OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
src_offset);
ADVANCE_BATCH();
}
OUT_BATCH(BR13 | ((uint16_t)dst_pitch));
OUT_BATCH((0 << 16) | dst_x);
OUT_BATCH((h << 16) | dst_x2);
- OUT_RELOC(dst_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
dst_offset + dst_y * dst_pitch);
OUT_BATCH((0 << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src_buffer,
- I915_GEM_DOMAIN_RENDER, 0,
+ OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
src_offset + src_y * src_pitch);
ADVANCE_BATCH();
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
}
#ifndef I915
- if (irb_region->tiling != I915_TILING_NONE) {
+ if (irb_region->tiled) {
CMD |= XY_DST_TILED;
pitch /= 4;
}
OUT_BATCH(BR13);
OUT_BATCH((b.y1 << 16) | b.x1);
OUT_BATCH((b.y2 << 16) | b.x2);
- OUT_RELOC(write_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
irb_region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
}
}
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort x, GLshort y,
GLshort w, GLshort h,
GLenum logic_op)
(8 * 4) +
(3 * 4) +
dwords,
- REFERENCES_CLIPRECTS );
+ NO_LOOP_CLIPRECTS );
opcode = XY_SETUP_BLT_CMD;
if (cpp == 4)
opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
#ifndef I915
- if (dst_tiling != I915_TILING_NONE) {
+ if (dst_tiled) {
opcode |= XY_DST_TILED;
dst_pitch /= 4;
}
br13 |= BR13_8888;
blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */
- if (dst_tiling != I915_TILING_NONE)
+ if (dst_tiled)
blit_cmd |= XY_DST_TILED;
- BEGIN_BATCH(8 + 3, REFERENCES_CLIPRECTS);
+ BEGIN_BATCH(8 + 3, NO_LOOP_CLIPRECTS);
OUT_BATCH(opcode);
OUT_BATCH(br13);
OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */
OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */
- OUT_RELOC(dst_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- dst_offset);
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
OUT_BATCH(0); /* bg */
OUT_BATCH(fg_color); /* fg */
OUT_BATCH(0); /* pattern base addr */
intel_batchbuffer_data( intel->batch,
src_bits,
dwords * 4,
- REFERENCES_CLIPRECTS );
-
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ NO_LOOP_CLIPRECTS );
}
GLshort src_pitch,
dri_bo *src_buffer,
GLuint src_offset,
- uint32_t src_tiling,
+ GLboolean src_tiled,
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort srcx, GLshort srcy,
GLshort dstx, GLshort dsty,
GLshort w, GLshort h,
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort x, GLshort y,
GLshort w, GLshort h, GLuint color);
GLshort dst_pitch,
dri_bo *dst_buffer,
GLuint dst_offset,
- uint32_t dst_tiling,
+ GLboolean dst_tiled,
GLshort x, GLshort y,
GLshort w, GLshort h,
GLenum logic_op);
#include "intel_context.h"
#include "intel_buffer_objects.h"
-#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "dri_bufmgr.h"
struct intel_buffer_object *intel_obj)
{
intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
- intel_obj->Base.Size, 64);
+ intel_obj->Base.Size, 64,
+ DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);
}
/**
intel_fb->swap_ust = ust;
}
- drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
-
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright © 2007 Red Hat Inc.
+ * Copyright © 2007 Intel Corporation
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ * Eric Anholt <eric@anholt.net>
+ * Dave Airlie <airlied@linux.ie>
+ */
+
+#include <xf86drm.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <assert.h>
+
+#include "errno.h"
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+#include "string.h"
+#include "imports.h"
+
+#include "i915_drm.h"
+
+#include "intel_bufmgr_ttm.h"
+#ifdef TTM_API
+
+#define DBG(...) do { \
+ if (bufmgr_ttm->bufmgr.debug) \
+ fprintf(stderr, __VA_ARGS__); \
+} while (0)
+
+/*
+ * These bits are always specified in each validation
+ * request. Other bits are not supported at this point
+ * as it would require a bit of investigation to figure
+ * out what mask value should be used.
+ */
+#define INTEL_BO_MASK (DRM_BO_MASK_MEM | \
+ DRM_BO_FLAG_READ | \
+ DRM_BO_FLAG_WRITE | \
+ DRM_BO_FLAG_EXE)
+
+struct intel_validate_entry {
+ dri_bo *bo;
+ struct drm_i915_op_arg bo_arg;
+};
+
+struct dri_ttm_bo_bucket_entry {
+ drmBO drm_bo;
+ struct dri_ttm_bo_bucket_entry *next;
+};
+
+struct dri_ttm_bo_bucket {
+ struct dri_ttm_bo_bucket_entry *head;
+ struct dri_ttm_bo_bucket_entry **tail;
+ /**
+ * Limit on the number of entries in this bucket.
+ *
+ * 0 means that this caching at this bucket size is disabled.
+ * -1 means that there is no limit to caching at this size.
+ */
+ int max_entries;
+ int num_entries;
+};
+
+/* Arbitrarily chosen, 16 means that the maximum size we'll cache for reuse
+ * is 1 << 16 pages, or 256MB.
+ */
+#define INTEL_TTM_BO_BUCKETS 16
+typedef struct _dri_bufmgr_ttm {
+ dri_bufmgr bufmgr;
+
+ int fd;
+ unsigned int fence_type;
+ unsigned int fence_type_flush;
+
+ uint32_t max_relocs;
+
+ struct intel_validate_entry *validate_array;
+ int validate_array_size;
+ int validate_count;
+
+ /** Array of lists of cached drmBOs of power-of-two sizes */
+ struct dri_ttm_bo_bucket cache_bucket[INTEL_TTM_BO_BUCKETS];
+} dri_bufmgr_ttm;
+
+/**
+ * Private information associated with a relocation that isn't already stored
+ * in the relocation buffer to be passed to the kernel.
+ */
+struct dri_ttm_reloc {
+ dri_bo *target_buf;
+ uint64_t validate_flags;
+ /** Offset of target_buf after last execution of this relocation entry. */
+ unsigned int last_target_offset;
+};
+
+typedef struct _dri_bo_ttm {
+ dri_bo bo;
+
+ int refcount;
+ unsigned int map_count;
+ drmBO drm_bo;
+ const char *name;
+
+ uint64_t last_flags;
+
+ /**
+ * Index of the buffer within the validation list while preparing a
+ * batchbuffer execution.
+ */
+ int validate_index;
+
+ /** DRM buffer object containing relocation list */
+ uint32_t *reloc_buf_data;
+ struct dri_ttm_reloc *relocs;
+
+ /**
+ * Indicates that the buffer may be shared with other processes, so we
+ * can't hold maps beyond when the user does.
+ */
+ GLboolean shared;
+
+ GLboolean delayed_unmap;
+ /* Virtual address from the dri_bo_map whose unmap was delayed. */
+ void *saved_virtual;
+} dri_bo_ttm;
+
+typedef struct _dri_fence_ttm
+{
+ dri_fence fence;
+
+ int refcount;
+ const char *name;
+ drmFence drm_fence;
+} dri_fence_ttm;
+
+static int
+logbase2(int n)
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ while (n > i) {
+ i *= 2;
+ log2++;
+ }
+
+ return log2;
+}
+
+static struct dri_ttm_bo_bucket *
+dri_ttm_bo_bucket_for_size(dri_bufmgr_ttm *bufmgr_ttm, unsigned long size)
+{
+ int i;
+
+ /* We only do buckets in power of two increments */
+ if ((size & (size - 1)) != 0)
+ return NULL;
+
+ /* We should only see sizes rounded to pages. */
+ assert((size % 4096) == 0);
+
+ /* We always allocate in units of pages */
+ i = ffs(size / 4096) - 1;
+ if (i >= INTEL_TTM_BO_BUCKETS)
+ return NULL;
+
+ return &bufmgr_ttm->cache_bucket[i];
+}
+
+
+static void dri_ttm_dump_validation_list(dri_bufmgr_ttm *bufmgr_ttm)
+{
+ int i, j;
+
+ for (i = 0; i < bufmgr_ttm->validate_count; i++) {
+ dri_bo *bo = bufmgr_ttm->validate_array[i].bo;
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+
+ if (bo_ttm->reloc_buf_data != NULL) {
+ for (j = 0; j < (bo_ttm->reloc_buf_data[0] & 0xffff); j++) {
+ uint32_t *reloc_entry = bo_ttm->reloc_buf_data +
+ I915_RELOC_HEADER +
+ j * I915_RELOC0_STRIDE;
+ dri_bo *target_bo = bo_ttm->relocs[j].target_buf;
+ dri_bo_ttm *target_ttm = (dri_bo_ttm *)target_bo;
+
+ DBG("%2d: %s@0x%08x -> %s@0x%08lx + 0x%08x\n",
+ i,
+ bo_ttm->name, reloc_entry[0],
+ target_ttm->name, target_bo->offset,
+ reloc_entry[1]);
+ }
+ } else {
+ DBG("%2d: %s\n", i, bo_ttm->name);
+ }
+ }
+}
+
+/**
+ * Adds the given buffer to the list of buffers to be validated (moved into the
+ * appropriate memory type) with the next batch submission.
+ *
+ * If a buffer is validated multiple times in a batch submission, it ends up
+ * with the intersection of the memory type flags and the union of the
+ * access flags.
+ */
+static void
+intel_add_validate_buffer(dri_bo *buf,
+ uint64_t flags)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
+ dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
+
+ /* If we delayed doing an unmap to mitigate map/unmap syscall thrashing,
+ * do that now.
+ */
+ if (ttm_buf->delayed_unmap) {
+ drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo);
+ ttm_buf->delayed_unmap = GL_FALSE;
+ }
+
+ if (ttm_buf->validate_index == -1) {
+ struct intel_validate_entry *entry;
+ struct drm_i915_op_arg *arg;
+ struct drm_bo_op_req *req;
+ int index;
+
+ /* Extend the array of validation entries as necessary. */
+ if (bufmgr_ttm->validate_count == bufmgr_ttm->validate_array_size) {
+ int i, new_size = bufmgr_ttm->validate_array_size * 2;
+
+ if (new_size == 0)
+ new_size = 5;
+
+ bufmgr_ttm->validate_array =
+ realloc(bufmgr_ttm->validate_array,
+ sizeof(struct intel_validate_entry) * new_size);
+ bufmgr_ttm->validate_array_size = new_size;
+
+ /* Update pointers for realloced mem. */
+ for (i = 0; i < bufmgr_ttm->validate_count - 1; i++) {
+ bufmgr_ttm->validate_array[i].bo_arg.next = (unsigned long)
+ &bufmgr_ttm->validate_array[i + 1].bo_arg;
+ }
+ }
+
+ /* Pick out the new array entry for ourselves */
+ index = bufmgr_ttm->validate_count;
+ ttm_buf->validate_index = index;
+ entry = &bufmgr_ttm->validate_array[index];
+ bufmgr_ttm->validate_count++;
+
+ /* Fill in array entry */
+ entry->bo = buf;
+ dri_bo_reference(buf);
+
+ /* Fill in kernel arg */
+ arg = &entry->bo_arg;
+ req = &arg->d.req;
+
+ memset(arg, 0, sizeof(*arg));
+ req->bo_req.handle = ttm_buf->drm_bo.handle;
+ req->op = drm_bo_validate;
+ req->bo_req.flags = flags;
+ req->bo_req.hint = 0;
+#ifdef DRM_BO_HINT_PRESUMED_OFFSET
+ /* PRESUMED_OFFSET indicates that all relocations pointing at this
+ * buffer have the correct offset. If any of our relocations don't,
+ * this flag will be cleared off the buffer later in the relocation
+ * processing.
+ */
+ req->bo_req.hint |= DRM_BO_HINT_PRESUMED_OFFSET;
+ req->bo_req.presumed_offset = buf->offset;
+#endif
+ req->bo_req.mask = INTEL_BO_MASK;
+ req->bo_req.fence_class = 0; /* Backwards compat. */
+
+ if (ttm_buf->reloc_buf_data != NULL)
+ arg->reloc_ptr = (unsigned long)(void *)ttm_buf->reloc_buf_data;
+ else
+ arg->reloc_ptr = 0;
+
+ /* Hook up the linked list of args for the kernel */
+ arg->next = 0;
+ if (index != 0) {
+ bufmgr_ttm->validate_array[index - 1].bo_arg.next =
+ (unsigned long)arg;
+ }
+ } else {
+ struct intel_validate_entry *entry =
+ &bufmgr_ttm->validate_array[ttm_buf->validate_index];
+ struct drm_i915_op_arg *arg = &entry->bo_arg;
+ struct drm_bo_op_req *req = &arg->d.req;
+ uint64_t memFlags = req->bo_req.flags & flags & DRM_BO_MASK_MEM;
+ uint64_t modeFlags = (req->bo_req.flags | flags) & ~DRM_BO_MASK_MEM;
+
+ /* Buffer was already in the validate list. Extend its flags as
+ * necessary.
+ */
+
+ if (memFlags == 0) {
+ fprintf(stderr,
+ "%s: No shared memory types between "
+ "0x%16llx and 0x%16llx\n",
+ __FUNCTION__, req->bo_req.flags, flags);
+ abort();
+ }
+ if (flags & ~INTEL_BO_MASK) {
+ fprintf(stderr,
+ "%s: Flags bits 0x%16llx are not supposed to be used in a relocation\n",
+ __FUNCTION__, flags & ~INTEL_BO_MASK);
+ abort();
+ }
+ req->bo_req.flags = memFlags | modeFlags;
+ }
+}
+
+
+#define RELOC_BUF_SIZE(x) ((I915_RELOC_HEADER + x * I915_RELOC0_STRIDE) * \
+ sizeof(uint32_t))
+
+static int
+intel_setup_reloc_list(dri_bo *bo)
+{
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bo->bufmgr;
+
+ bo_ttm->relocs = calloc(bufmgr_ttm->max_relocs,
+ sizeof(struct dri_ttm_reloc));
+ bo_ttm->reloc_buf_data = calloc(1, RELOC_BUF_SIZE(bufmgr_ttm->max_relocs));
+
+ /* Initialize the relocation list with the header:
+ * DWORD 0: relocation count
+ * DWORD 1: relocation type
+ * DWORD 2+3: handle to next relocation list (currently none) 64-bits
+ */
+ bo_ttm->reloc_buf_data[0] = 0;
+ bo_ttm->reloc_buf_data[1] = I915_RELOC_TYPE_0;
+ bo_ttm->reloc_buf_data[2] = 0;
+ bo_ttm->reloc_buf_data[3] = 0;
+
+ return 0;
+}
+
+#if 0
+int
+driFenceSignaled(DriFenceObject * fence, unsigned type)
+{
+ int signaled;
+ int ret;
+
+ if (fence == NULL)
+ return GL_TRUE;
+
+ ret = drmFenceSignaled(bufmgr_ttm->fd, &fence->fence, type, &signaled);
+ BM_CKFATAL(ret);
+ return signaled;
+}
+#endif
+
+static dri_bo *
+dri_ttm_alloc(dri_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment,
+ uint64_t location_mask)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
+ dri_bo_ttm *ttm_buf;
+ unsigned int pageSize = getpagesize();
+ int ret;
+ uint64_t flags;
+ unsigned int hint;
+ unsigned long alloc_size;
+ struct dri_ttm_bo_bucket *bucket;
+ GLboolean alloc_from_cache = GL_FALSE;
+
+ ttm_buf = calloc(1, sizeof(*ttm_buf));
+ if (!ttm_buf)
+ return NULL;
+
+ /* The mask argument doesn't do anything for us that we want other than
+ * determine which pool (TTM or local) the buffer is allocated into, so
+ * just pass all of the allocation class flags.
+ */
+ flags = location_mask | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE |
+ DRM_BO_FLAG_EXE;
+ /* No hints we want to use. */
+ hint = 0;
+
+ /* Round the allocated size up to a power of two number of pages. */
+ alloc_size = 1 << logbase2(size);
+ if (alloc_size < pageSize)
+ alloc_size = pageSize;
+ bucket = dri_ttm_bo_bucket_for_size(bufmgr_ttm, alloc_size);
+
+ /* If we don't have caching at this size, don't actually round the
+ * allocation up.
+ */
+ if (bucket == NULL || bucket->max_entries == 0)
+ alloc_size = size;
+
+ /* Get a buffer out of the cache if available */
+ if (bucket != NULL && bucket->num_entries > 0) {
+ struct dri_ttm_bo_bucket_entry *entry = bucket->head;
+ int busy;
+
+ /* Check if the buffer is still in flight. If not, reuse it. */
+ ret = drmBOBusy(bufmgr_ttm->fd, &entry->drm_bo, &busy);
+ alloc_from_cache = (ret == 0 && busy == 0);
+
+ if (alloc_from_cache) {
+ bucket->head = entry->next;
+ if (entry->next == NULL)
+ bucket->tail = &bucket->head;
+ bucket->num_entries--;
+
+ ttm_buf->drm_bo = entry->drm_bo;
+ free(entry);
+ }
+ }
+
+ if (!alloc_from_cache) {
+ ret = drmBOCreate(bufmgr_ttm->fd, alloc_size, alignment / pageSize,
+ NULL, flags, hint, &ttm_buf->drm_bo);
+ if (ret != 0) {
+ free(ttm_buf);
+ return NULL;
+ }
+ }
+
+ ttm_buf->bo.size = size;
+ ttm_buf->bo.offset = ttm_buf->drm_bo.offset;
+ ttm_buf->bo.virtual = NULL;
+ ttm_buf->bo.bufmgr = bufmgr;
+ ttm_buf->name = name;
+ ttm_buf->refcount = 1;
+ ttm_buf->reloc_buf_data = NULL;
+ ttm_buf->relocs = NULL;
+ ttm_buf->last_flags = ttm_buf->drm_bo.flags;
+ ttm_buf->shared = GL_FALSE;
+ ttm_buf->delayed_unmap = GL_FALSE;
+ ttm_buf->validate_index = -1;
+
+ DBG("bo_create: %p (%s) %ldb\n", &ttm_buf->bo, ttm_buf->name, size);
+
+ return &ttm_buf->bo;
+}
+
+/* Our TTM backend doesn't allow creation of static buffers, as that requires
+ * privelege for the non-fake case, and the lock in the fake case where we were
+ * working around the X Server not creating buffers and passing handles to us.
+ */
+static dri_bo *
+dri_ttm_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size, void *virtual,
+ uint64_t location_mask)
+{
+ return NULL;
+}
+
+/**
+ * Returns a dri_bo wrapping the given buffer object handle.
+ *
+ * This can be used when one application needs to pass a buffer object
+ * to another.
+ */
+dri_bo *
+intel_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name,
+ unsigned int handle)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
+ dri_bo_ttm *ttm_buf;
+ int ret;
+
+ ttm_buf = calloc(1, sizeof(*ttm_buf));
+ if (!ttm_buf)
+ return NULL;
+
+ ret = drmBOReference(bufmgr_ttm->fd, handle, &ttm_buf->drm_bo);
+ if (ret != 0) {
+ fprintf(stderr, "Couldn't reference %s handle 0x%08x: %s\n",
+ name, handle, strerror(-ret));
+ free(ttm_buf);
+ return NULL;
+ }
+ ttm_buf->bo.size = ttm_buf->drm_bo.size;
+ ttm_buf->bo.offset = ttm_buf->drm_bo.offset;
+ ttm_buf->bo.virtual = NULL;
+ ttm_buf->bo.bufmgr = bufmgr;
+ ttm_buf->name = name;
+ ttm_buf->refcount = 1;
+ ttm_buf->reloc_buf_data = NULL;
+ ttm_buf->relocs = NULL;
+ ttm_buf->last_flags = ttm_buf->drm_bo.flags;
+ ttm_buf->shared = GL_TRUE;
+ ttm_buf->delayed_unmap = GL_FALSE;
+ ttm_buf->validate_index = -1;
+
+ DBG("bo_create_from_handle: %p %08x (%s)\n",
+ &ttm_buf->bo, handle, ttm_buf->name);
+
+ return &ttm_buf->bo;
+}
+
+static void
+dri_ttm_bo_reference(dri_bo *buf)
+{
+ dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
+
+ ttm_buf->refcount++;
+}
+
+static void
+dri_ttm_bo_unreference(dri_bo *buf)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
+ dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
+
+ if (!buf)
+ return;
+
+ if (--ttm_buf->refcount == 0) {
+ struct dri_ttm_bo_bucket *bucket;
+ int ret;
+
+ assert(ttm_buf->map_count == 0);
+
+ if (ttm_buf->reloc_buf_data) {
+ int i;
+
+ /* Unreference all the target buffers */
+ for (i = 0; i < (ttm_buf->reloc_buf_data[0] & 0xffff); i++)
+ dri_bo_unreference(ttm_buf->relocs[i].target_buf);
+ free(ttm_buf->relocs);
+
+ /* Free the kernel BO containing relocation entries */
+ free(ttm_buf->reloc_buf_data);
+ ttm_buf->reloc_buf_data = NULL;
+ }
+
+ if (ttm_buf->delayed_unmap) {
+ int ret = drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo);
+
+ if (ret != 0) {
+ fprintf(stderr, "%s:%d: Error unmapping buffer %s: %s.\n",
+ __FILE__, __LINE__, ttm_buf->name, strerror(-ret));
+ }
+ }
+
+ bucket = dri_ttm_bo_bucket_for_size(bufmgr_ttm, ttm_buf->drm_bo.size);
+ /* Put the buffer into our internal cache for reuse if we can. */
+ if (!ttm_buf->shared &&
+ bucket != NULL &&
+ (bucket->max_entries == -1 ||
+ (bucket->max_entries > 0 &&
+ bucket->num_entries < bucket->max_entries)))
+ {
+ struct dri_ttm_bo_bucket_entry *entry;
+
+ entry = calloc(1, sizeof(*entry));
+ entry->drm_bo = ttm_buf->drm_bo;
+
+ entry->next = NULL;
+ *bucket->tail = entry;
+ bucket->tail = &entry->next;
+ bucket->num_entries++;
+ } else {
+ /* Decrement the kernel refcount for the buffer. */
+ ret = drmBOUnreference(bufmgr_ttm->fd, &ttm_buf->drm_bo);
+ if (ret != 0) {
+ fprintf(stderr, "drmBOUnreference failed (%s): %s\n",
+ ttm_buf->name, strerror(-ret));
+ }
+ }
+
+ DBG("bo_unreference final: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
+
+ free(buf);
+ return;
+ }
+}
+
+static int
+dri_ttm_bo_map(dri_bo *buf, GLboolean write_enable)
+{
+ dri_bufmgr_ttm *bufmgr_ttm;
+ dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
+ uint64_t flags;
+ int ret;
+
+ bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
+
+ flags = DRM_BO_FLAG_READ;
+ if (write_enable)
+ flags |= DRM_BO_FLAG_WRITE;
+
+ /* Allow recursive mapping. Mesa may recursively map buffers with
+ * nested display loops.
+ */
+ if (ttm_buf->map_count++ != 0)
+ return 0;
+
+ assert(buf->virtual == NULL);
+
+ DBG("bo_map: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
+
+ /* XXX: What about if we're upgrading from READ to WRITE? */
+ if (ttm_buf->delayed_unmap) {
+ buf->virtual = ttm_buf->saved_virtual;
+ return 0;
+ }
+
+ ret = drmBOMap(bufmgr_ttm->fd, &ttm_buf->drm_bo, flags, 0, &buf->virtual);
+ if (ret != 0) {
+ fprintf(stderr, "%s:%d: Error mapping buffer %s: %s .\n",
+ __FILE__, __LINE__, ttm_buf->name, strerror(-ret));
+ }
+
+ return ret;
+}
+
+static int
+dri_ttm_bo_unmap(dri_bo *buf)
+{
+ dri_bufmgr_ttm *bufmgr_ttm;
+ dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
+ int ret;
+
+ if (buf == NULL)
+ return 0;
+
+ assert(ttm_buf->map_count != 0);
+ if (--ttm_buf->map_count != 0)
+ return 0;
+
+ bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
+
+ assert(buf->virtual != NULL);
+
+ DBG("bo_unmap: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
+
+ if (!ttm_buf->shared) {
+ ttm_buf->saved_virtual = buf->virtual;
+ ttm_buf->delayed_unmap = GL_TRUE;
+ buf->virtual = NULL;
+
+ return 0;
+ }
+
+ buf->virtual = NULL;
+
+ ret = drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo);
+ if (ret != 0) {
+ fprintf(stderr, "%s:%d: Error unmapping buffer %s: %s.\n",
+ __FILE__, __LINE__, ttm_buf->name, strerror(-ret));
+ }
+
+ return ret;
+}
+
+/**
+ * Returns a dri_bo wrapping the given buffer object handle.
+ *
+ * This can be used when one application needs to pass a buffer object
+ * to another.
+ */
+dri_fence *
+intel_ttm_fence_create_from_arg(dri_bufmgr *bufmgr, const char *name,
+ drm_fence_arg_t *arg)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
+ dri_fence_ttm *ttm_fence;
+
+ ttm_fence = malloc(sizeof(*ttm_fence));
+ if (!ttm_fence)
+ return NULL;
+
+ ttm_fence->drm_fence.handle = arg->handle;
+ ttm_fence->drm_fence.fence_class = arg->fence_class;
+ ttm_fence->drm_fence.type = arg->type;
+ ttm_fence->drm_fence.flags = arg->flags;
+ ttm_fence->drm_fence.signaled = 0;
+ ttm_fence->drm_fence.sequence = arg->sequence;
+
+ ttm_fence->fence.bufmgr = bufmgr;
+ ttm_fence->name = name;
+ ttm_fence->refcount = 1;
+
+ DBG("fence_create_from_handle: %p (%s)\n",
+ &ttm_fence->fence, ttm_fence->name);
+
+ return &ttm_fence->fence;
+}
+
+
+static void
+dri_ttm_fence_reference(dri_fence *fence)
+{
+ dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
+
+ ++fence_ttm->refcount;
+ DBG("fence_reference: %p (%s)\n", &fence_ttm->fence, fence_ttm->name);
+}
+
+static void
+dri_ttm_fence_unreference(dri_fence *fence)
+{
+ dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
+
+ if (!fence)
+ return;
+
+ DBG("fence_unreference: %p (%s)\n", &fence_ttm->fence, fence_ttm->name);
+
+ if (--fence_ttm->refcount == 0) {
+ int ret;
+
+ ret = drmFenceUnreference(bufmgr_ttm->fd, &fence_ttm->drm_fence);
+ if (ret != 0) {
+ fprintf(stderr, "drmFenceUnreference failed (%s): %s\n",
+ fence_ttm->name, strerror(-ret));
+ }
+
+ free(fence);
+ return;
+ }
+}
+
+static void
+dri_ttm_fence_wait(dri_fence *fence)
+{
+ dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
+ int ret;
+
+ ret = drmFenceWait(bufmgr_ttm->fd, DRM_FENCE_FLAG_WAIT_LAZY, &fence_ttm->drm_fence, 0);
+ if (ret != 0) {
+ fprintf(stderr, "%s:%d: Error waiting for fence %s: %s.\n",
+ __FILE__, __LINE__, fence_ttm->name, strerror(-ret));
+ abort();
+ }
+
+ DBG("fence_wait: %p (%s)\n", &fence_ttm->fence, fence_ttm->name);
+}
+
+static void
+dri_bufmgr_ttm_destroy(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
+ int i;
+
+ free(bufmgr_ttm->validate_array);
+
+ /* Free any cached buffer objects we were going to reuse */
+ for (i = 0; i < INTEL_TTM_BO_BUCKETS; i++) {
+ struct dri_ttm_bo_bucket *bucket = &bufmgr_ttm->cache_bucket[i];
+ struct dri_ttm_bo_bucket_entry *entry;
+
+ while ((entry = bucket->head) != NULL) {
+ int ret;
+
+ bucket->head = entry->next;
+ if (entry->next == NULL)
+ bucket->tail = &bucket->head;
+ bucket->num_entries--;
+
+ /* Decrement the kernel refcount for the buffer. */
+ ret = drmBOUnreference(bufmgr_ttm->fd, &entry->drm_bo);
+ if (ret != 0) {
+ fprintf(stderr, "drmBOUnreference failed: %s\n",
+ strerror(-ret));
+ }
+
+ free(entry);
+ }
+ }
+
+ free(bufmgr);
+}
+
+/**
+ * Adds the target buffer to the validation list and adds the relocation
+ * to the reloc_buffer's relocation list.
+ *
+ * The relocation entry at the given offset must already contain the
+ * precomputed relocation value, because the kernel will optimize out
+ * the relocation entry write when the buffer hasn't moved from the
+ * last known offset in target_buf.
+ */
+static int
+dri_ttm_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target_buf)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)reloc_buf->bufmgr;
+ dri_bo_ttm *reloc_buf_ttm = (dri_bo_ttm *)reloc_buf;
+ dri_bo_ttm *target_buf_ttm = (dri_bo_ttm *)target_buf;
+ int num_relocs;
+ uint32_t *this_reloc;
+
+ /* Create a new relocation list if needed */
+ if (reloc_buf_ttm->reloc_buf_data == NULL)
+ intel_setup_reloc_list(reloc_buf);
+
+ num_relocs = reloc_buf_ttm->reloc_buf_data[0];
+
+ /* Check overflow */
+ assert(num_relocs < bufmgr_ttm->max_relocs);
+
+ this_reloc = reloc_buf_ttm->reloc_buf_data + I915_RELOC_HEADER +
+ num_relocs * I915_RELOC0_STRIDE;
+
+ this_reloc[0] = offset;
+ this_reloc[1] = delta;
+ this_reloc[2] = target_buf_ttm->drm_bo.handle; /* To be filled in at exec time */
+ this_reloc[3] = 0;
+
+ reloc_buf_ttm->relocs[num_relocs].validate_flags = flags;
+ reloc_buf_ttm->relocs[num_relocs].target_buf = target_buf;
+ dri_bo_reference(target_buf);
+
+ reloc_buf_ttm->reloc_buf_data[0]++; /* Increment relocation count */
+ /* Check wraparound */
+ assert(reloc_buf_ttm->reloc_buf_data[0] != 0);
+ return 0;
+}
+
+/**
+ * Walk the tree of relocations rooted at BO and accumulate the list of
+ * validations to be performed and update the relocation buffers with
+ * index values into the validation list.
+ */
+static void
+dri_ttm_bo_process_reloc(dri_bo *bo)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bo->bufmgr;
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+ unsigned int nr_relocs;
+ int i;
+
+ if (bo_ttm->reloc_buf_data == NULL)
+ return;
+
+ nr_relocs = bo_ttm->reloc_buf_data[0] & 0xffff;
+
+ for (i = 0; i < nr_relocs; i++) {
+ struct dri_ttm_reloc *r = &bo_ttm->relocs[i];
+
+ /* Continue walking the tree depth-first. */
+ dri_ttm_bo_process_reloc(r->target_buf);
+
+ /* Add the target to the validate list */
+ intel_add_validate_buffer(r->target_buf, r->validate_flags);
+
+ /* Clear the PRESUMED_OFFSET flag from the validate list entry of the
+ * target if this buffer has a stale relocated pointer at it.
+ */
+ if (r->last_target_offset != r->target_buf->offset) {
+ dri_bo_ttm *target_buf_ttm = (dri_bo_ttm *)r->target_buf;
+ struct intel_validate_entry *entry =
+ &bufmgr_ttm->validate_array[target_buf_ttm->validate_index];
+
+ entry->bo_arg.d.req.bo_req.hint &= ~DRM_BO_HINT_PRESUMED_OFFSET;
+ }
+ }
+}
+
+static void *
+dri_ttm_process_reloc(dri_bo *batch_buf, GLuint *count)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr;
+
+ /* Update indices and set up the validate list. */
+ dri_ttm_bo_process_reloc(batch_buf);
+
+ /* Add the batch buffer to the validation list. There are no relocations
+ * pointing to it.
+ */
+ intel_add_validate_buffer(batch_buf,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
+
+ *count = bufmgr_ttm->validate_count;
+ return &bufmgr_ttm->validate_array[0].bo_arg;
+}
+
+static const char *
+intel_get_flags_mem_type_string(uint64_t flags)
+{
+ switch (flags & DRM_BO_MASK_MEM) {
+ case DRM_BO_FLAG_MEM_LOCAL: return "local";
+ case DRM_BO_FLAG_MEM_TT: return "ttm";
+ case DRM_BO_FLAG_MEM_VRAM: return "vram";
+ case DRM_BO_FLAG_MEM_PRIV0: return "priv0";
+ case DRM_BO_FLAG_MEM_PRIV1: return "priv1";
+ case DRM_BO_FLAG_MEM_PRIV2: return "priv2";
+ case DRM_BO_FLAG_MEM_PRIV3: return "priv3";
+ case DRM_BO_FLAG_MEM_PRIV4: return "priv4";
+ default: return NULL;
+ }
+}
+
+static const char *
+intel_get_flags_caching_string(uint64_t flags)
+{
+ switch (flags & (DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED)) {
+ case 0: return "UU";
+ case DRM_BO_FLAG_CACHED: return "CU";
+ case DRM_BO_FLAG_CACHED_MAPPED: return "UC";
+ case DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED: return "CC";
+ default: return NULL;
+ }
+}
+
+static void
+intel_update_buffer_offsets (dri_bufmgr_ttm *bufmgr_ttm)
+{
+ int i;
+
+ for (i = 0; i < bufmgr_ttm->validate_count; i++) {
+ dri_bo *bo = bufmgr_ttm->validate_array[i].bo;
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+ struct drm_i915_op_arg *arg = &bufmgr_ttm->validate_array[i].bo_arg;
+ struct drm_bo_arg_rep *rep = &arg->d.rep;
+
+ /* Update the flags */
+ if (rep->bo_info.flags != bo_ttm->last_flags) {
+ DBG("BO %s migrated: %s/%s -> %s/%s\n",
+ bo_ttm->name,
+ intel_get_flags_mem_type_string(bo_ttm->last_flags),
+ intel_get_flags_caching_string(bo_ttm->last_flags),
+ intel_get_flags_mem_type_string(rep->bo_info.flags),
+ intel_get_flags_caching_string(rep->bo_info.flags));
+
+ bo_ttm->last_flags = rep->bo_info.flags;
+ }
+ /* Update the buffer offset */
+ if (rep->bo_info.offset != bo->offset) {
+ DBG("BO %s migrated: 0x%08lx -> 0x%08lx\n",
+ bo_ttm->name, bo->offset, (unsigned long)rep->bo_info.offset);
+ bo->offset = rep->bo_info.offset;
+ }
+ }
+}
+
+/**
+ * Update the last target offset field of relocation entries for PRESUMED_OFFSET
+ * computation.
+ */
+static void
+dri_ttm_bo_post_submit(dri_bo *bo)
+{
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+ unsigned int nr_relocs;
+ int i;
+
+ if (bo_ttm->reloc_buf_data == NULL)
+ return;
+
+ nr_relocs = bo_ttm->reloc_buf_data[0] & 0xffff;
+
+ for (i = 0; i < nr_relocs; i++) {
+ struct dri_ttm_reloc *r = &bo_ttm->relocs[i];
+
+ /* Continue walking the tree depth-first. */
+ dri_ttm_bo_post_submit(r->target_buf);
+
+ r->last_target_offset = r->target_buf->offset;
+ }
+}
+
+static void
+dri_ttm_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr;
+ int i;
+
+ intel_update_buffer_offsets (bufmgr_ttm);
+
+ dri_ttm_bo_post_submit(batch_buf);
+
+ if (bufmgr_ttm->bufmgr.debug)
+ dri_ttm_dump_validation_list(bufmgr_ttm);
+
+ for (i = 0; i < bufmgr_ttm->validate_count; i++) {
+ dri_bo *bo = bufmgr_ttm->validate_array[i].bo;
+ dri_bo_ttm *bo_ttm = (dri_bo_ttm *)bo;
+
+ /* Disconnect the buffer from the validate list */
+ bo_ttm->validate_index = -1;
+ dri_bo_unreference(bo);
+ bufmgr_ttm->validate_array[i].bo = NULL;
+ }
+ bufmgr_ttm->validate_count = 0;
+}
+
+/**
+ * Enables unlimited caching of buffer objects for reuse.
+ *
+ * This is potentially very memory expensive, as the cache at each bucket
+ * size is only bounded by how many buffers of that size we've managed to have
+ * in flight at once.
+ */
+void
+intel_ttm_enable_bo_reuse(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
+ int i;
+
+ for (i = 0; i < INTEL_TTM_BO_BUCKETS; i++) {
+ bufmgr_ttm->cache_bucket[i].max_entries = -1;
+ }
+}
+
+/*
+ *
+ */
+static int
+dri_ttm_check_aperture_space(dri_bo *bo)
+{
+ return 0;
+}
+
+/**
+ * Initializes the TTM buffer manager, which uses the kernel to allocate, map,
+ * and manage map buffer objections.
+ *
+ * \param fd File descriptor of the opened DRM device.
+ * \param fence_type Driver-specific fence type used for fences with no flush.
+ * \param fence_type_flush Driver-specific fence type used for fences with a
+ * flush.
+ */
+dri_bufmgr *
+intel_bufmgr_ttm_init(int fd, unsigned int fence_type,
+ unsigned int fence_type_flush, int batch_size)
+{
+ dri_bufmgr_ttm *bufmgr_ttm;
+ int i;
+
+ bufmgr_ttm = calloc(1, sizeof(*bufmgr_ttm));
+ bufmgr_ttm->fd = fd;
+ bufmgr_ttm->fence_type = fence_type;
+ bufmgr_ttm->fence_type_flush = fence_type_flush;
+
+ /* Let's go with one relocation per every 2 dwords (but round down a bit
+ * since a power of two will mean an extra page allocation for the reloc
+ * buffer).
+ *
+ * Every 4 was too few for the blender benchmark.
+ */
+ bufmgr_ttm->max_relocs = batch_size / sizeof(uint32_t) / 2 - 2;
+
+ bufmgr_ttm->bufmgr.bo_alloc = dri_ttm_alloc;
+ bufmgr_ttm->bufmgr.bo_alloc_static = dri_ttm_alloc_static;
+ bufmgr_ttm->bufmgr.bo_reference = dri_ttm_bo_reference;
+ bufmgr_ttm->bufmgr.bo_unreference = dri_ttm_bo_unreference;
+ bufmgr_ttm->bufmgr.bo_map = dri_ttm_bo_map;
+ bufmgr_ttm->bufmgr.bo_unmap = dri_ttm_bo_unmap;
+ bufmgr_ttm->bufmgr.fence_reference = dri_ttm_fence_reference;
+ bufmgr_ttm->bufmgr.fence_unreference = dri_ttm_fence_unreference;
+ bufmgr_ttm->bufmgr.fence_wait = dri_ttm_fence_wait;
+ bufmgr_ttm->bufmgr.destroy = dri_bufmgr_ttm_destroy;
+ bufmgr_ttm->bufmgr.emit_reloc = dri_ttm_emit_reloc;
+ bufmgr_ttm->bufmgr.process_relocs = dri_ttm_process_reloc;
+ bufmgr_ttm->bufmgr.post_submit = dri_ttm_post_submit;
+ bufmgr_ttm->bufmgr.debug = GL_FALSE;
+ bufmgr_ttm->bufmgr.check_aperture_space = dri_ttm_check_aperture_space;
+ /* Initialize the linked lists for BO reuse cache. */
+ for (i = 0; i < INTEL_TTM_BO_BUCKETS; i++)
+ bufmgr_ttm->cache_bucket[i].tail = &bufmgr_ttm->cache_bucket[i].head;
+
+ return &bufmgr_ttm->bufmgr;
+}
+#else
+dri_bufmgr *
+intel_bufmgr_ttm_init(int fd, unsigned int fence_type,
+ unsigned int fence_type_flush, int batch_size)
+{
+ return NULL;
+}
+
+dri_bo *
+intel_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name,
+ unsigned int handle)
+{
+ return NULL;
+}
+
+void
+intel_ttm_enable_bo_reuse(dri_bufmgr *bufmgr)
+{
+}
+#endif
--- /dev/null
+
+#ifndef INTEL_BUFMGR_TTM_H
+#define INTEL_BUFMGR_TTM_H
+
+#include "dri_bufmgr.h"
+
+extern dri_bo *intel_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name,
+ unsigned int handle);
+
+#ifdef TTM_API
+dri_fence *intel_ttm_fence_create_from_arg(dri_bufmgr *bufmgr, const char *name,
+ drm_fence_arg_t *arg);
+#endif
+
+
+dri_bufmgr *intel_bufmgr_ttm_init(int fd, unsigned int fence_type,
+ unsigned int fence_type_flush, int batch_size);
+
+void
+intel_ttm_enable_bo_reuse(dri_bufmgr *bufmgr);
+
+#ifndef TTM_API
+#define DRM_I915_FENCE_CLASS_ACCEL 0
+#define DRM_I915_FENCE_TYPE_RW 2
+#define DRM_I915_FENCE_FLAG_FLUSHED 0x01000000
+#endif
+
+#endif
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
-#include "intel_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "extension_helper.h"
-#define DRIVER_DATE "20080716"
-#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
+#define DRIVER_DATE "20061102"
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
- const struct intel_context *const intel = intel_context(ctx);
const char *chipset;
static char buffer[128];
break;
case GL_RENDERER:
- switch (intel->intelScreen->deviceID) {
+ switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G";
break;
break;
}
- (void) driGetRendererString(buffer, chipset,
- (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
- 0);
+ (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
return (GLubyte *) buffer;
default:
if (!IS_965(intel->intelScreen->deviceID))
INTEL_FIREVERTICES(intel);
- /* Emit a flush so that any frontbuffer rendering that might have occurred
- * lands onscreen in a timely manner, even if the X Server doesn't trigger
- * a flush for us.
- */
- intel_batchbuffer_emit_mi_flush(intel->batch);
-
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
+
+ /* XXX: Need to do an MI_FLUSH here.
+ */
}
void
intelFinish(GLcontext * ctx)
{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- int i;
-
+ struct intel_context *intel = intel_context(ctx);
intelFlush(ctx);
-
- for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
- struct intel_renderbuffer *irb;
-
- irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (irb->region)
- dri_bo_wait_rendering(irb->region->buffer);
- }
- if (fb->_DepthBuffer) {
- /* XXX: Wait on buffer idle */
+ if (intel->batch->last_fence) {
+ dri_fence_wait(intel->batch->last_fence);
+ dri_fence_unreference(intel->batch->last_fence);
+ intel->batch->last_fence = NULL;
}
}
intel_init_bufmgr(struct intel_context *intel)
{
intelScreenPrivate *intelScreen = intel->intelScreen;
- GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL;
- int gem_kernel = 0;
- GLboolean gem_supported;
- struct drm_i915_getparam gp;
-
- gp.param = I915_PARAM_HAS_GEM;
- gp.value = &gem_kernel;
+ GLboolean ttm_disable = getenv("INTEL_NO_TTM") != NULL;
+ GLboolean ttm_supported;
- (void) drmCommandWriteRead(intel->driFd, DRM_I915_GETPARAM, &gp, sizeof(gp));
-
- /* If we've got a new enough DDX that's initializing GEM and giving us
+ /* If we've got a new enough DDX that's initializing TTM and giving us
* object handles for the shared buffers, use that.
*/
intel->ttm = GL_FALSE;
if (intel->intelScreen->driScrnPriv->dri2.enabled)
- gem_supported = GL_TRUE;
+ ttm_supported = GL_TRUE;
else if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
- gem_kernel &&
+ intel->intelScreen->drmMinor >= 11 &&
intel->intelScreen->front.bo_handle != -1)
- gem_supported = GL_TRUE;
+ ttm_supported = GL_TRUE;
else
- gem_supported = GL_FALSE;
+ ttm_supported = GL_FALSE;
- if (!gem_disable && gem_supported) {
+ if (!ttm_disable && ttm_supported) {
int bo_reuse_mode;
- intel->bufmgr = intel_bufmgr_gem_init(intel->driFd,
+ intel->bufmgr = intel_bufmgr_ttm_init(intel->driFd,
+ DRM_FENCE_TYPE_EXE,
+ DRM_FENCE_TYPE_EXE |
+ DRM_I915_FENCE_TYPE_RW,
BATCH_SZ);
if (intel->bufmgr != NULL)
intel->ttm = GL_TRUE;
case DRI_CONF_BO_REUSE_DISABLED:
break;
case DRI_CONF_BO_REUSE_ALL:
- intel_bufmgr_gem_enable_reuse(intel->bufmgr);
+ intel_ttm_enable_bo_reuse(intel->bufmgr);
break;
}
}
/* Otherwise, use the classic buffer manager. */
if (intel->bufmgr == NULL) {
- if (gem_disable) {
- fprintf(stderr, "GEM disabled. Using classic.\n");
+ if (ttm_disable) {
+ fprintf(stderr, "TTM buffer manager disabled. Using classic.\n");
} else {
- fprintf(stderr, "Failed to initialize GEM. "
+ fprintf(stderr, "Failed to initialize TTM buffer manager. "
"Falling back to classic.\n");
}
return GL_FALSE;
}
- intel->bufmgr = intel_bufmgr_fake_init(intelScreen->tex.offset,
- intelScreen->tex.map,
- intelScreen->tex.size,
- intel_fence_emit,
- intel_fence_wait,
- intel);
+ intel->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
+ intelScreen->tex.map,
+ intelScreen->tex.size,
+ intel_fence_emit,
+ intel_fence_wait,
+ intel);
}
- /* XXX bufmgr should be per-screen, not per-context */
- intelScreen->ttm = intel->ttm;
-
return GL_TRUE;
}
intel_recreate_static_regions(intel);
intel->batch = intel_batchbuffer_alloc(intel);
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
intel_bufferobj_init(intel);
intel_fbo_init(intel);
/* Force all software fallbacks */
if (driQueryOptionb(&intel->optionCache, "no_rast")) {
fprintf(stderr, "disabling 3D rasterization\n");
+ FALLBACK(intel, INTEL_FALLBACK_USER, 1);
intel->no_rast = 1;
}
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
- free(intel->prim.vb);
+
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ dri_fence_wait(intel->first_swap_fence);
+ dri_fence_unreference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
if (release_texture_heaps) {
/* This share group is about to go away, free our private
*/
if (!intel->ttm && sarea->texAge != intel->hHWContext) {
sarea->texAge = intel->hHWContext;
- intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
+ dri_bufmgr_fake_contended_lock_take(intel->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
intel_decode_context_reset();
if (INTEL_DEBUG & DEBUG_BUFMGR)
* Nothing should be left in batch outside of LOCK/UNLOCK which references
* cliprects.
*/
- if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
- intel_batchbuffer_flush(intel->batch);
+ assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
}
#include "mm.h"
#include "texmem.h"
#include "dri_bufmgr.h"
-#include "intel_bufmgr.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
{
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
- void (*finish_batch) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
*/
GLboolean ttm;
+ dri_fence *last_swap_fence;
+ dri_fence *first_swap_fence;
+
struct intel_batchbuffer *batch;
GLboolean no_batch_wrap;
unsigned batch_id;
struct
{
GLuint id;
- uint32_t primitive; /**< Current hardware primitive type */
+ GLuint primitive;
+ GLubyte *start_ptr;
void (*flush) (struct intel_context *);
- dri_bo *vb_bo;
- uint8_t *vb;
- unsigned int start_offset; /**< Byte offset of primitive sequence */
- unsigned int current_offset; /**< Byte offset of next vertex */
- unsigned int count; /**< Number of vertices in current primitive */
} prim;
GLuint stats_wm;
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
#define INTEL_FIREVERTICES(intel) \
switch ((data[0] & 0x1fc00000) >> 22) {
case 0x50:
instr_out(data, hw_offset, 0,
- "XY_COLOR_BLT (rgb %sabled, alpha %sabled, dst tile %d)\n",
+ "XY_COLOR_BLT (rgb %sabled, alpha %sabled)\n",
(data[0] & (1 << 20)) ? "en" : "dis",
- (data[0] & (1 << 21)) ? "en" : "dis",
- (data[0] >> 11) & 1);
+ (data[0] & (1 << 21)) ? "en" : "dis");
len = (data[0] & 0x000000ff) + 2;
if (len != 6)
instr_out(data, hw_offset, 1, "format %s, pitch %d, "
"clipping %sabled\n", format,
- (short)(data[1] & 0xffff),
- data[1] & (1 << 30) ? "en" : "dis");
+ data[1] & 0xffff, data[1] & (1 << 30) ? "en" : "dis");
instr_out(data, hw_offset, 2, "(%d,%d)\n",
data[2] & 0xffff, data[2] >> 16);
instr_out(data, hw_offset, 3, "(%d,%d)\n",
return len;
case 0x53:
instr_out(data, hw_offset, 0,
- "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled, "
- "src tile %d, dst tile %d)\n",
+ "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled)\n",
(data[0] & (1 << 20)) ? "en" : "dis",
- (data[0] & (1 << 21)) ? "en" : "dis",
- (data[0] >> 15) & 1,
- (data[0] >> 11) & 1);
+ (data[0] & (1 << 21)) ? "en" : "dis");
len = (data[0] & 0x000000ff) + 2;
if (len != 8)
instr_out(data, hw_offset, 1, "format %s, dst pitch %d, "
"clipping %sabled\n", format,
- (short)(data[1] & 0xffff),
- data[1] & (1 << 30) ? "en" : "dis");
+ data[1] & 0xffff, data[1] & (1 << 30) ? "en" : "dis");
instr_out(data, hw_offset, 2, "dst (%d,%d)\n",
data[2] & 0xffff, data[2] >> 16);
instr_out(data, hw_offset, 3, "dst (%d,%d)\n",
- data[3] & 0xffff, data[3] >> 16);
+ data[2] & 0xffff, data[2] >> 16);
instr_out(data, hw_offset, 4, "dst offset 0x%08x\n", data[4]);
instr_out(data, hw_offset, 5, "src (%d,%d)\n",
data[5] & 0xffff, data[5] >> 16);
instr_out(data, hw_offset, 6, "src pitch %d\n",
- (short)(data[6] & 0xffff));
+ data[6] & 0xffff);
instr_out(data, hw_offset, 7, "src offset 0x%08x\n", data[7]);
return len;
}
#include "intel_fbo.h"
#include "intel_depthstencil.h"
#include "intel_regions.h"
-#include "intel_span.h"
+
/**
* The GL_EXT_framebuffer_object allows the user to create their own
*
*/
+
+
+static void
+map_regions(GLcontext * ctx,
+ struct intel_renderbuffer *depthRb,
+ struct intel_renderbuffer *stencilRb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (depthRb && depthRb->region) {
+ intel_region_map(intel, depthRb->region);
+ depthRb->pfMap = depthRb->region->map;
+ depthRb->pfPitch = depthRb->region->pitch;
+ }
+ if (stencilRb && stencilRb->region) {
+ intel_region_map(intel, stencilRb->region);
+ stencilRb->pfMap = stencilRb->region->map;
+ stencilRb->pfPitch = stencilRb->region->pitch;
+ }
+}
+
+static void
+unmap_regions(GLcontext * ctx,
+ struct intel_renderbuffer *depthRb,
+ struct intel_renderbuffer *stencilRb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (depthRb && depthRb->region) {
+ intel_region_unmap(intel, depthRb->region);
+ depthRb->pfMap = NULL;
+ depthRb->pfPitch = 0;
+ }
+ if (stencilRb && stencilRb->region) {
+ intel_region_unmap(intel, stencilRb->region);
+ stencilRb->pfMap = NULL;
+ stencilRb->pfPitch = 0;
+ }
+}
+
+
+
/**
* Undo the pairing/interleaving between depth and stencil buffers.
* irb should be a depth/stencil or stencil renderbuffer.
*/
void
-intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
+intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb)
{
- struct intel_context *intel = intel_context(ctx);
- struct gl_renderbuffer *rb = &irb->Base;
-
if (irb->PairedStencil) {
/* irb is a depth/stencil buffer */
struct gl_renderbuffer *stencilRb;
struct intel_renderbuffer *stencilIrb;
- ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
stencilIrb = intel_renderbuffer(stencilRb);
if (stencilIrb) {
/* need to extract stencil values from the depth buffer */
- ASSERT(stencilIrb->PairedDepth == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, stencilRb);
- _mesa_extract_stencil(ctx, rb, stencilRb);
- intel_renderbuffer_unmap(intel, stencilRb);
- intel_renderbuffer_unmap(intel, rb);
+ ASSERT(stencilIrb->PairedDepth == irb->Base.Name);
+ map_regions(ctx, irb, stencilIrb);
+ _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base);
+ unmap_regions(ctx, irb, stencilIrb);
stencilIrb->PairedDepth = 0;
}
irb->PairedStencil = 0;
struct gl_renderbuffer *depthRb;
struct intel_renderbuffer *depthIrb;
- ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT ||
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
+ irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
depthIrb = intel_renderbuffer(depthRb);
if (depthIrb) {
/* need to extract stencil values from the depth buffer */
- ASSERT(depthIrb->PairedStencil == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, depthRb);
- _mesa_extract_stencil(ctx, depthRb, rb);
- intel_renderbuffer_unmap(intel, depthRb);
- intel_renderbuffer_unmap(intel, rb);
+ ASSERT(depthIrb->PairedStencil == irb->Base.Name);
+ map_regions(ctx, depthIrb, irb);
+ _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base);
+ unmap_regions(ctx, depthIrb, irb);
depthIrb->PairedStencil = 0;
}
irb->PairedDepth = 0;
intel_validate_paired_depth_stencil(GLcontext * ctx,
struct gl_framebuffer *fb)
{
- struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *depthRb, *stencilRb;
depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
/* establish new pairing: interleave stencil into depth buffer */
- intel_renderbuffer_map(intel, &depthRb->Base);
- intel_renderbuffer_map(intel, &stencilRb->Base);
+ map_regions(ctx, depthRb, stencilRb);
_mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &depthRb->Base);
+ unmap_regions(ctx, depthRb, stencilRb);
depthRb->PairedStencil = stencilRb->Base.Name;
stencilRb->PairedDepth = depthRb->Base.Name;
}
intel_unpair_depth_stencil(ctx, irb);
}
- if (irb->span_cache != NULL)
- _mesa_free(irb->span_cache);
-
if (intel && irb->region) {
intel_region_release(&irb->region);
}
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 0;
- cpp = 4;
- break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
rb->Width = width;
rb->Height = height;
+ /* This sets the Get/PutRow/Value functions */
+ intel_set_span_functions(&irb->Base);
+
return GL_TRUE;
}
}
intel_region_reference(&rb->region, region);
intel_region_release(&old);
+ rb->pfMap = region->map;
rb->pfPitch = region->pitch;
}
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_window_storage;
irb->Base.GetPointer = intel_get_pointer;
+ /* This sets the Get/PutRow/Value functions */
+ intel_set_span_functions(&irb->Base);
return irb;
}
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
- struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage)
{
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
+ intel_set_span_functions(&irb->Base);
irb->RenderToTexture = GL_TRUE;
#ifndef INTEL_FBO_H
#define INTEL_FBO_H
-#include "intel_screen.h"
struct intel_context;
+struct intel_region;
/**
* Intel framebuffer, derived from gl_framebuffer.
{
struct gl_renderbuffer Base;
struct intel_region *region;
+ void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
-
- uint8_t *span_cache;
- unsigned long span_cache_offset;
};
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
#include <unistd.h>
#include <errno.h>
#include <sched.h>
-#include <sys/types.h>
-#include <sys/ioctl.h>
#include "mtypes.h"
#include "context.h"
#include "drm.h"
#include "i915_drm.h"
-#include "intel_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
#define FILE_DEBUG_FLAG DEBUG_IOCTL
}
-int
+void
intel_batch_ioctl(struct intel_context *intel,
GLuint start_offset,
GLuint used,
struct drm_i915_batchbuffer batch;
if (intel->no_hw)
- return 0;
+ return;
assert(intel->locked);
assert(used);
if (drmCommandWrite(intel->driFd, DRM_I915_BATCHBUFFER, &batch,
sizeof(batch))) {
fprintf(stderr, "DRM_I915_BATCHBUFFER: %d\n", -errno);
- return -errno;
+ UNLOCK_HARDWARE(intel);
+ exit(1);
}
-
- return 0;
}
-int
+#ifdef TTM_API
+void
intel_exec_ioctl(struct intel_context *intel,
GLuint used,
GLboolean ignore_cliprects, GLboolean allow_unlock,
- struct drm_i915_gem_execbuffer *execbuf)
+ void *start, GLuint count, dri_fence **fence)
{
+ struct drm_i915_execbuffer execbuf;
+ dri_fence *fo;
int ret;
assert(intel->locked);
assert(used);
if (intel->no_hw)
- return 0;
+ return;
+
+ if (*fence) {
+ dri_fence_unreference(*fence);
+ }
- execbuf->batch_start_offset = 0;
- execbuf->batch_len = used;
- execbuf->cliprects_ptr = (uintptr_t)intel->pClipRects;
- execbuf->num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
- execbuf->DR1 = 0;
- execbuf->DR4 = ((((GLuint) intel->drawX) & 0xffff) |
- (((GLuint) intel->drawY) << 16));
+ memset(&execbuf, 0, sizeof(execbuf));
+
+ execbuf.num_buffers = count;
+ execbuf.batch.used = used;
+ execbuf.batch.cliprects = intel->pClipRects;
+ execbuf.batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ execbuf.batch.DR1 = 0;
+ execbuf.batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) |
+ (((GLuint) intel->drawY) << 16));
+
+ execbuf.ops_list = (unsigned long)start; // TODO
+ execbuf.fence_arg.flags = DRM_FENCE_FLAG_SHAREABLE | DRM_I915_FENCE_FLAG_FLUSHED;
do {
- ret = ioctl(intel->driFd, DRM_IOCTL_I915_GEM_EXECBUFFER, execbuf);
+ ret = drmCommandWriteRead(intel->driFd, DRM_I915_EXECBUFFER, &execbuf,
+ sizeof(execbuf));
} while (ret == -EAGAIN);
if (ret != 0) {
- fprintf(stderr, "DRM_I915_GEM_EXECBUFFER: %d\n", -errno);
- return -errno;
+ fprintf(stderr, "DRM_I915_EXECBUFFER: %d\n", -errno);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
}
- return 0;
+ if (execbuf.fence_arg.error != 0) {
+
+ /*
+ * Fence creation has failed, but the GPU has been
+ * idled by the kernel. Safe to continue.
+ */
+
+ *fence = NULL;
+ return;
+ }
+
+ fo = intel_ttm_fence_create_from_arg(intel->bufmgr, "fence buffers",
+ &execbuf.fence_arg);
+ if (!fo) {
+ fprintf(stderr, "failed to fence handle: %08x\n", execbuf.fence_arg.handle);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+ *fence = fo;
+}
+#else
+void
+intel_exec_ioctl(struct intel_context *intel,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock,
+ void *start, GLuint count, dri_fence **fence)
+{
}
+#endif
void intelWaitIrq( struct intel_context *intel, int seq );
int intelEmitIrqLocked( struct intel_context *intel );
-int intel_batch_ioctl(struct intel_context *intel,
- GLuint start_offset,
+void intel_batch_ioctl( struct intel_context *intel,
+ GLuint start_offset,
+ GLuint used,
+ GLboolean ignore_cliprects,
+ GLboolean allow_unlock );
+void intel_exec_ioctl(struct intel_context *intel,
GLuint used,
- GLboolean ignore_cliprects,
- GLboolean allow_unlock);
-int intel_exec_ioctl(struct intel_context *intel,
- GLuint used,
- GLboolean ignore_cliprects, GLboolean allow_unlock,
- struct drm_i915_gem_execbuffer *execbuf);
+ GLboolean ignore_cliprects, GLboolean allow_unlock,
+ void *start, GLuint count, dri_fence **fence);
#endif
#include "intel_buffer_objects.h"
#include "intel_buffers.h"
#include "intel_pixel.h"
-#include "intel_reg.h"
+
#define FILE_DEBUG_FLAG DEBUG_PIXEL
dst->pitch,
dst->buffer,
0,
- dst->tiling,
+ dst->tiled,
rect.x1 + px,
rect.y2 - (py + h),
w, h,
}
}
}
+ out:
+ intel_batchbuffer_flush(intel->batch);
}
-out:
UNLOCK_HARDWARE(intel);
out:
intel->vtbl.leave_meta_state(intel);
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
continue;
intelEmitCopyBlit(intel, dst->cpp,
- src->pitch, src->buffer, 0, src->tiling,
- dst->pitch, dst->buffer, 0, dst->tiling,
+ src->pitch, src->buffer, 0, src->tiled,
+ dst->pitch, dst->buffer, 0, dst->tiled,
clip_x + delta_x, clip_y + delta_y, /* srcx, srcy */
clip_x, clip_y, /* dstx, dsty */
clip_w, clip_h,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
+
+ out:
+ intel_batchbuffer_flush(intel->batch);
}
-out:
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
else {
/* PBO only for now:
*/
- if (INTEL_DEBUG & DEBUG_PIXEL)
- _mesa_printf("%s - not PBO\n", __FUNCTION__);
+/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
return GL_FALSE;
}
srcx, srcx + width, srcy + height, srcy);
out:
intel->vtbl.leave_meta_state(intel);
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
return GL_TRUE;
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
GLuint src_offset;
GLuint rowLength;
+ dri_fence *fence = NULL;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
intelEmitCopyBlit(intel,
dest->cpp,
rowLength, src_buffer, src_offset, GL_FALSE,
- dest->pitch, dest->buffer, 0, dest->tiling,
+ dest->pitch, dest->buffer, 0, dest->tiled,
rect.x1 - dest_rect.x1,
rect.y2 - dest_rect.y2,
rect.x1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
+ intel_batchbuffer_flush(intel->batch);
+ fence = intel->batch->last_fence;
+ dri_fence_reference(fence);
}
UNLOCK_HARDWARE(intel);
+ if (fence) {
+ dri_fence_wait(fence);
+ dri_fence_unreference(fence);
+ }
+
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - DONE\n", __FUNCTION__);
#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
-#define MI_FLUSH (CMD_MI | (4 << 23))
-#define FLUSH_MAP_CACHE (1 << 0)
-#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
-
/* Stalls command execution waiting for the given events to have occurred. */
#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23))
#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
-/* p189 */
-#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16))
-#define I1_LOAD_S(n) (1<<(4+n))
-
-/** @{
- * 915 definitions
- */
-#define S0_VB_OFFSET_MASK 0xffffffc
-#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
-/** @} */
-
-/** @{
- * 830 definitions
- */
-#define S0_VB_OFFSET_MASK_830 0xffffff8
-#define S0_VB_PITCH_SHIFT_830 1
-#define S0_VB_ENABLE_830 0
-/** @} */
-
-#define S1_VERTEX_WIDTH_SHIFT 24
-#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
-#define S1_VERTEX_PITCH_SHIFT 16
-#define S1_VERTEX_PITCH_MASK (0x3f<<16)
-
-#define TEXCOORDFMT_2D 0x0
-#define TEXCOORDFMT_3D 0x1
-#define TEXCOORDFMT_4D 0x2
-#define TEXCOORDFMT_1D 0x3
-#define TEXCOORDFMT_2D_16 0x4
-#define TEXCOORDFMT_4D_16 0x5
-#define TEXCOORDFMT_NOT_PRESENT 0xf
-#define S2_TEXCOORD_FMT0_MASK 0xf
-#define S2_TEXCOORD_FMT1_SHIFT 4
-#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
-#define S2_TEXCOORD_NONE (~0)
-#define S2_TEX_COUNT_SHIFT_830 12
-#define S2_VERTEX_0_WIDTH_SHIFT_830 0
-#define S2_VERTEX_1_WIDTH_SHIFT_830 6
-/* S3 not interesting */
-
-#define S4_POINT_WIDTH_SHIFT 23
-#define S4_POINT_WIDTH_MASK (0x1ff<<23)
-#define S4_LINE_WIDTH_SHIFT 19
-#define S4_LINE_WIDTH_ONE (0x2<<19)
-#define S4_LINE_WIDTH_MASK (0xf<<19)
-#define S4_FLATSHADE_ALPHA (1<<18)
-#define S4_FLATSHADE_FOG (1<<17)
-#define S4_FLATSHADE_SPECULAR (1<<16)
-#define S4_FLATSHADE_COLOR (1<<15)
-#define S4_CULLMODE_BOTH (0<<13)
-#define S4_CULLMODE_NONE (1<<13)
-#define S4_CULLMODE_CW (2<<13)
-#define S4_CULLMODE_CCW (3<<13)
-#define S4_CULLMODE_MASK (3<<13)
-#define S4_VFMT_POINT_WIDTH (1<<12)
-#define S4_VFMT_SPEC_FOG (1<<11)
-#define S4_VFMT_COLOR (1<<10)
-#define S4_VFMT_DEPTH_OFFSET (1<<9)
-#define S4_VFMT_XYZ (1<<6)
-#define S4_VFMT_XYZW (2<<6)
-#define S4_VFMT_XY (3<<6)
-#define S4_VFMT_XYW (4<<6)
-#define S4_VFMT_XYZW_MASK (7<<6)
-#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
-#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
-#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
-#define S4_VFMT_FOG_PARAM (1<<2)
-#define S4_SPRITE_POINT_ENABLE (1<<1)
-#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
-
-#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
- S4_VFMT_SPEC_FOG | \
- S4_VFMT_COLOR | \
- S4_VFMT_DEPTH_OFFSET | \
- S4_VFMT_XYZW_MASK | \
- S4_VFMT_FOG_PARAM)
-
-
-#define S5_WRITEDISABLE_ALPHA (1<<31)
-#define S5_WRITEDISABLE_RED (1<<30)
-#define S5_WRITEDISABLE_GREEN (1<<29)
-#define S5_WRITEDISABLE_BLUE (1<<28)
-#define S5_WRITEDISABLE_MASK (0xf<<28)
-#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
-#define S5_LAST_PIXEL_ENABLE (1<<26)
-#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
-#define S5_FOG_ENABLE (1<<24)
-#define S5_STENCIL_REF_SHIFT 16
-#define S5_STENCIL_REF_MASK (0xff<<16)
-#define S5_STENCIL_TEST_FUNC_SHIFT 13
-#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
-#define S5_STENCIL_FAIL_SHIFT 10
-#define S5_STENCIL_FAIL_MASK (0x7<<10)
-#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
-#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
-#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
-#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
-#define S5_STENCIL_WRITE_ENABLE (1<<3)
-#define S5_STENCIL_TEST_ENABLE (1<<2)
-#define S5_COLOR_DITHER_ENABLE (1<<1)
-#define S5_LOGICOP_ENABLE (1<<0)
-
-
-#define S6_ALPHA_TEST_ENABLE (1<<31)
-#define S6_ALPHA_TEST_FUNC_SHIFT 28
-#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
-#define S6_ALPHA_REF_SHIFT 20
-#define S6_ALPHA_REF_MASK (0xff<<20)
-#define S6_DEPTH_TEST_ENABLE (1<<19)
-#define S6_DEPTH_TEST_FUNC_SHIFT 16
-#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
-#define S6_CBUF_BLEND_ENABLE (1<<15)
-#define S6_CBUF_BLEND_FUNC_SHIFT 12
-#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
-#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
-#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
-#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
-#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
-#define S6_DEPTH_WRITE_ENABLE (1<<3)
-#define S6_COLOR_WRITE_ENABLE (1<<2)
-#define S6_TRISTRIP_PV_SHIFT 0
-#define S6_TRISTRIP_PV_MASK (0x3<<0)
-
-#define S7_DEPTH_OFFSET_CONST_MASK ~0
-
/* Primitive dispatch on 830-945 */
#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
#define PRIM_INDIRECT (1<<23)
* last moment.
*/
-#include <sys/ioctl.h>
-#include <errno.h>
-
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "dri_bufmgr.h"
-#include "intel_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
#include "intel_batchbuffer.h"
-#include "intel_chipset.h"
#define FILE_DEBUG_FLAG DEBUG_REGION
}
}
-static int
-intel_set_region_tiling_gem(struct intel_context *intel,
- struct intel_region *region,
- uint32_t bo_handle)
-{
- struct drm_i915_gem_get_tiling get_tiling;
- int ret;
-
- memset(&get_tiling, 0, sizeof(get_tiling));
-
- get_tiling.handle = bo_handle;
- ret = ioctl(intel->driFd, DRM_IOCTL_I915_GEM_GET_TILING, &get_tiling);
- if (ret != 0) {
- fprintf(stderr, "Failed to get tiling state for region: %s\n",
- strerror(errno));
- return ret;
- }
-
- region->tiling = get_tiling.tiling_mode;
- region->bit_6_swizzle = get_tiling.swizzle_mode;
-
- return 0;
-}
-
static struct intel_region *
intel_region_alloc_internal(struct intel_context *intel,
GLuint cpp, GLuint pitch, GLuint height,
- dri_bo *buffer)
+ GLuint tiled, dri_bo *buffer)
{
struct intel_region *region;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
+ region->tiled = tiled;
region->buffer = buffer;
- /* Default to no tiling */
- region->tiling = I915_TILING_NONE;
- region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
-
return region;
}
dri_bo *buffer;
buffer = dri_bo_alloc(intel->bufmgr, "region",
- pitch * cpp * height, 64);
+ pitch * cpp * height, 64,
+ DRM_BO_FLAG_MEM_LOCAL |
+ DRM_BO_FLAG_CACHED |
+ DRM_BO_FLAG_CACHED_MAPPED);
- return intel_region_alloc_internal(intel, cpp, pitch, height, buffer);
+ return intel_region_alloc_internal(intel, cpp, pitch, height, 0, buffer);
}
struct intel_region *
intel_region_alloc_for_handle(struct intel_context *intel,
GLuint cpp, GLuint pitch, GLuint height,
- GLuint handle)
+ GLuint tiled, GLuint handle)
{
- struct intel_region *region;
dri_bo *buffer;
- buffer = intel_bo_gem_create_from_name(intel->bufmgr, "dri2 region", handle);
+ buffer = intel_ttm_bo_create_from_handle(intel->bufmgr, "region", handle);
- region = intel_region_alloc_internal(intel, cpp, pitch, height, buffer);
- if (region == NULL)
- return region;
-
- intel_set_region_tiling_gem(intel, region, handle);
-
- return region;
+ return intel_region_alloc_internal(intel,
+ cpp, pitch, height, tiled, buffer);
}
void
}
void
-intel_region_release(struct intel_region **region_handle)
+intel_region_release(struct intel_region **region)
{
- struct intel_region *region = *region_handle;
-
- if (region == NULL)
+ if (!*region)
return;
- DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
-
- ASSERT(region->refcount > 0);
- region->refcount--;
+ DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1);
- if (region->refcount == 0) {
- assert(region->map_refcount == 0);
+ ASSERT((*region)->refcount > 0);
+ (*region)->refcount--;
- if (region->pbo)
- region->pbo->region = NULL;
- region->pbo = NULL;
- dri_bo_unreference(region->buffer);
-
- if (region->classic_map != NULL) {
- drmUnmap(region->classic_map,
- region->pitch * region->cpp * region->height);
- }
+ if ((*region)->refcount == 0) {
+ assert((*region)->map_refcount == 0);
- free(region);
+ if ((*region)->pbo)
+ (*region)->pbo->region = NULL;
+ (*region)->pbo = NULL;
+ dri_bo_unreference((*region)->buffer);
+ free(*region);
}
- *region_handle = NULL;
+ *region = NULL;
}
/*
intelEmitCopyBlit(intel,
dst->cpp,
- src->pitch, src->buffer, src_offset, src->tiling,
- dst->pitch, dst->buffer, dst_offset, dst->tiling,
+ src->pitch, src->buffer, src_offset, src->tiled,
+ dst->pitch, dst->buffer, dst_offset, dst->tiled,
srcx, srcy, dstx, dsty, width, height,
GL_COPY);
}
intelEmitFillBlit(intel,
dst->cpp,
- dst->pitch, dst->buffer, dst_offset, dst->tiling,
+ dst->pitch, dst->buffer, dst_offset, dst->tiled,
dstx, dsty, width, height, color);
}
region->buffer = dri_bo_alloc(intel->bufmgr, "region",
region->pitch * region->cpp * region->height,
- 64);
+ 64,
+ DRM_BO_FLAG_MEM_LOCAL |
+ DRM_BO_FLAG_CACHED |
+ DRM_BO_FLAG_CACHED_MAPPED);
}
/* Break the COW tie to the pbo. Both the pbo and the region end up
/* Now blit from the texture buffer to the new buffer:
*/
+ intel_batchbuffer_flush(intel->batch);
+
was_locked = intel->locked;
- if (!was_locked)
+ if (intel->locked)
LOCK_HARDWARE(intel);
intelEmitCopyBlit(intel,
region->cpp,
- region->pitch, region->buffer, 0, region->tiling,
- region->pitch, pbo->buffer, 0, region->tiling,
+ region->pitch, region->buffer, 0, region->tiled,
+ region->pitch, pbo->buffer, 0, region->tiled,
0, 0, 0, 0,
region->pitch, region->height,
GL_COPY);
- if (!was_locked)
+ intel_batchbuffer_flush(intel->batch);
+
+ if (was_locked)
UNLOCK_HARDWARE(intel);
}
intelRegion *region_desc)
{
intelScreenPrivate *intelScreen = intel->intelScreen;
- int ret;
if (region == NULL) {
region = calloc(sizeof(*region), 1);
region->cpp = intel->ctx.Visual.rgbBits / 8;
region->pitch = intelScreen->pitch;
region->height = intelScreen->height; /* needed? */
+ region->tiled = region_desc->tiled;
if (intel->ttm) {
assert(region_desc->bo_handle != -1);
- region->buffer = intel_bo_gem_create_from_name(intel->bufmgr,
- name,
- region_desc->bo_handle);
-
- intel_set_region_tiling_gem(intel, region, region_desc->bo_handle);
+ region->buffer = intel_ttm_bo_create_from_handle(intel->bufmgr,
+ name,
+ region_desc->bo_handle);
} else {
- ret = drmMap(intel->driFd, region_desc->handle,
- region->pitch * region->cpp * region->height,
- ®ion->classic_map);
- if (ret != 0) {
- fprintf(stderr, "Failed to drmMap %s buffer\n", name);
- free(region);
- return NULL;
- }
-
- region->buffer = intel_bo_fake_alloc_static(intel->bufmgr,
- name,
- region_desc->offset,
- region->pitch * region->cpp *
- region->height,
- region->classic_map);
-
- /* The sarea just gives us a boolean for whether it's tiled or not,
- * instead of which tiling mode it is. Guess.
- */
- if (region_desc->tiled) {
- if (IS_965(intel->intelScreen->deviceID) &&
- region_desc == &intelScreen->depth)
- region->tiling = I915_TILING_Y;
- else
- region->tiling = I915_TILING_X;
- } else {
- region->tiling = I915_TILING_NONE;
- }
-
- region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
+ region->buffer = dri_bo_alloc_static(intel->bufmgr,
+ name,
+ region_desc->offset,
+ intelScreen->pitch *
+ intelScreen->height,
+ region_desc->map,
+ DRM_BO_FLAG_MEM_TT);
}
assert(region->buffer != NULL);
#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
-/** @file intel_regions.h
- *
- * Structure definitions and prototypes for intel_region handling, which is
- * the basic structure for rectangular collections of pixels stored in a dri_bo.
- */
-
#include "mtypes.h"
#include "dri_bufmgr.h"
GLuint map_refcount; /**< Reference count for mapping */
GLuint draw_offset; /**< Offset of drawing address within the region */
- uint32_t tiling; /**< Which tiling mode the region is in */
- uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
- drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
+ GLboolean tiled; /**< True if the region is X or Y-tiled. Used on 965. */
+
struct intel_buffer_object *pbo; /* zero-copy uploads */
};
struct intel_region *
intel_region_alloc_for_handle(struct intel_context *intel,
GLuint cpp, GLuint pitch, GLuint height,
- unsigned int handle);
+ GLuint tiled, unsigned int handle);
void intel_region_reference(struct intel_region **dst,
struct intel_region *src);
#include "i830_dri.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
-#include "intel_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
/* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
* DRI_CONF_BO_REUSE_ALL
*/
- DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
+ DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 0, "0:1")
DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
DRI_CONF_ENUM(0, "Disable buffer object reuse")
DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
{
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ if (intelScreen->front.handle) {
+ if (drmMap(sPriv->fd,
+ intelScreen->front.handle,
+ intelScreen->front.size,
+ (drmAddress *) & intelScreen->front.map) != 0) {
+ _mesa_problem(NULL, "drmMap(frontbuffer) failed!");
+ return GL_FALSE;
+ }
+ }
+ else {
+ _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
+ }
+
+ if (0)
+ _mesa_printf("Back 0x%08x ", intelScreen->back.handle);
+ if (drmMap(sPriv->fd,
+ intelScreen->back.handle,
+ intelScreen->back.size,
+ (drmAddress *) & intelScreen->back.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+
+ if (intelScreen->third.handle) {
+ if (0)
+ _mesa_printf("Third 0x%08x ", intelScreen->third.handle);
+ if (drmMap(sPriv->fd,
+ intelScreen->third.handle,
+ intelScreen->third.size,
+ (drmAddress *) & intelScreen->third.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+ }
+
+ if (0)
+ _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle);
+ if (drmMap(sPriv->fd,
+ intelScreen->depth.handle,
+ intelScreen->depth.size,
+ (drmAddress *) & intelScreen->depth.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+
if (0)
_mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
if (intelScreen->tex.size != 0) {
}
}
+ if (0)
+ printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n",
+ intelScreen->front.map,
+ intelScreen->back.map, intelScreen->third.map,
+ intelScreen->depth.map, intelScreen->tex.map);
return GL_TRUE;
}
void
intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
{
+#define REALLY_UNMAP 1
+ if (intelScreen->front.map) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0)
+ printf("drmUnmap front failed!\n");
+#endif
+ intelScreen->front.map = NULL;
+ }
+ if (intelScreen->back.map) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0)
+ printf("drmUnmap back failed!\n");
+#endif
+ intelScreen->back.map = NULL;
+ }
+ if (intelScreen->third.map) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0)
+ printf("drmUnmap third failed!\n");
+#endif
+ intelScreen->third.map = NULL;
+ }
+ if (intelScreen->depth.map) {
+#if REALLY_UNMAP
+ drmUnmap(intelScreen->depth.map, intelScreen->depth.size);
+ intelScreen->depth.map = NULL;
+#endif
+ }
if (intelScreen->tex.map) {
+#if REALLY_UNMAP
drmUnmap(intelScreen->tex.map, intelScreen->tex.size);
intelScreen->tex.map = NULL;
+#endif
}
}
sarea->height);
fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
fprintf(stderr,
- "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
+ "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n",
sarea->front_offset, sarea->front_size,
- (unsigned) sarea->front_handle, sarea->front_tiled);
+ (unsigned) sarea->front_handle);
fprintf(stderr,
- "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
+ "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n",
sarea->back_offset, sarea->back_size,
- (unsigned) sarea->back_handle, sarea->back_tiled);
- fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
+ (unsigned) sarea->back_handle);
+ fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n",
sarea->depth_offset, sarea->depth_size,
- (unsigned) sarea->depth_handle, sarea->depth_tiled);
+ (unsigned) sarea->depth_handle);
fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);
}
* attached. */
}
+#define BUFFER_FLAG_TILED 0x0100
+
/**
* DRI2 entrypoint
*/
struct intel_renderbuffer *rb;
struct intel_region *region;
struct intel_context *intel = pcp->driverPrivate;
+ GLuint tiled;
switch (ba->buffer.attachment) {
case DRI_DRAWABLE_BUFFER_FRONT_LEFT:
return;
#endif
+ tiled = (ba->buffer.flags & BUFFER_FLAG_TILED) > 0;
region = intel_region_alloc_for_handle(intel, ba->buffer.cpp,
ba->buffer.pitch / ba->buffer.cpp,
- dPriv->h,
+ dPriv->h, tiled,
ba->buffer.handle);
intel_renderbuffer_set_region(rb, region);
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
/* setup the hardware-based renderbuffers */
- intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
- &intel_fb->color_rb[0]->Base);
+ {
+ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
+ &intel_fb->color_rb[0]->Base);
+ }
if (mesaVis->doubleBufferMode) {
- intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
-
+ intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
int irq_active;
int allow_batchbuffer;
- int ttm;
-
/**
* Configuration cache with default values for all contexts
*/
#include "swrast/swrast.h"
-static void
-intel_set_span_functions(struct intel_context *intel,
- struct gl_renderbuffer *rb);
-
-#define SPAN_CACHE_SIZE 4096
-
-static void
-get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
-{
- if (irb->span_cache == NULL) {
- irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
- irb->span_cache_offset = -1;
- }
-
- if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
- irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
- dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
- SPAN_CACHE_SIZE, irb->span_cache);
- }
-}
-
-static void
-clear_span_cache(struct intel_renderbuffer *irb)
-{
- irb->span_cache_offset = -1;
-}
-
-static uint32_t
-pread_32(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static uint32_t
-pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
- 0xff000000;
-}
-
-static uint16_t
-pread_16(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static uint8_t
-pread_8(struct intel_renderbuffer *irb, uint32_t offset)
-{
- get_span_cache(irb, offset);
-
- return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
-}
-
-static void
-pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 4, &val);
-}
-
-static void
-pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 3, &val);
-}
-
-static void
-pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 2, &val);
-}
-
-static void
-pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
-{
- clear_span_cache(irb);
-
- dri_bo_subdata(irb->region->buffer, offset, 1, &val);
-}
-
-static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- x += intel->drawX;
- y += intel->drawY;
-
- return (y * irb->region->pitch + x) * irb->region->cpp;
-}
-
-/*
- * Deal with tiled surfaces
- */
-
-static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- int tile_stride;
- int xbyte;
- int x_tile_off, y_tile_off;
- int x_tile_number, y_tile_number;
- int tile_off, tile_base;
-
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
-
- x += intel->drawX;
- y += intel->drawY;
-
- xbyte = x * irb->region->cpp;
-
- x_tile_off = xbyte & 0x1ff;
- y_tile_off = y & 7;
-
- x_tile_number = xbyte >> 9;
- y_tile_number = y >> 3;
-
- tile_off = (y_tile_off << 9) + x_tile_off;
-
- switch (irb->region->bit_6_swizzle) {
- case I915_BIT_6_SWIZZLE_NONE:
- break;
- case I915_BIT_6_SWIZZLE_9:
- tile_off ^= ((tile_off >> 3) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
- ((tile_off >> 5) & 64);
- break;
- default:
- fprintf(stderr, "Unknown tile swizzling mode %d\n",
- irb->region->bit_6_swizzle);
- exit(1);
- }
-
- tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
-
-#if 0
- printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
- x, y, tile_off, tile_base,
- tile_off + tile_base,
- irb->pfPitch, tile_stride);
-#endif
-
- return tile_base + tile_off;
-}
-
-static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
- int x, int y)
-{
- int tile_stride;
- int xbyte;
- int x_tile_off, y_tile_off;
- int x_tile_number, y_tile_number;
- int tile_off, tile_base;
-
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
-
- x += intel->drawX;
- y += intel->drawY;
-
- xbyte = x * irb->region->cpp;
-
- x_tile_off = xbyte & 0x7f;
- y_tile_off = y & 0x1f;
-
- x_tile_number = xbyte >> 7;
- y_tile_number = y >> 5;
-
- tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
- (x_tile_off & 0xf);
-
- switch (irb->region->bit_6_swizzle) {
- case I915_BIT_6_SWIZZLE_NONE:
- break;
- case I915_BIT_6_SWIZZLE_9:
- tile_off ^= ((tile_off >> 3) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
- break;
- case I915_BIT_6_SWIZZLE_9_10_11:
- tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
- ((tile_off >> 5) & 64);
- break;
- default:
- fprintf(stderr, "Unknown tile swizzling mode %d\n",
- irb->region->bit_6_swizzle);
- exit(1);
- }
-
- tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
-
- return tile_base + tile_off;
-}
-
/*
break intelWriteRGBASpan_ARGB8888
*/
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ GLubyte *buf = (GLubyte *) irb->pfMap \
+ + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
+ assert(irb->pfMap);\
(void) p;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
-
-#if 0
- }}
-#endif
+
+
+
#define Y_FLIP(_y) ((_y) * yScale + yBias)
-/* XXX with GEM, these need to tell the kernel */
#define HW_LOCK()
#define HW_UNLOCK()
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, xRGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_xRGB8888
-#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 16 bit RGB565 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_XTile_##x##_RGB565
-#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_YTile_##x##_RGB565
-#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit ARGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_ARGB8888
-#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_ARGB8888
-#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit xRGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_xRGB8888
-#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_xRGB8888
-#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
+ (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
** 16-bit depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
+#define WRITE_DEPTH( _x, _y, d ) \
+ ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
-/**
- ** 16-bit x tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel_XTile_##x##_z16
-#include "depthtmp.h"
+#define READ_DEPTH( d, _x, _y ) \
+ d = ((GLushort *)buf)[(_x) + (_y) * pitch];
-/**
- ** 16-bit y tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
-#define TAG(x) intel_YTile_##x##_z16
+
+#define TAG(x) intel##x##_z16
#include "depthtmp.h"
#define VALUE_TYPE GLuint
/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \
}
-#define TAG(x) intel##x##_z24_s8
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit x-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24)) \
-
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
d = (tmp << 8) | (tmp >> 24); \
}
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "depthtmp.h"
-
-/**
- ** 24/8-bit y-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_YTile_##x##_z24_s8
+#define TAG(x) intel##x##_z24_s8
#include "depthtmp.h"
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \
+}
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
+#define READ_STENCIL( d, _x, _y ) \
+ d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
-/**
- ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
- **/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
-
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "stenciltmp.h"
-
-/**
- ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
- **/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
-
-#define TAG(x) intel_YTile_##x##_z24_s8
-#include "stenciltmp.h"
-
-void
-intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- if (irb == NULL || irb->region == NULL)
- return;
-
- irb->pfPitch = irb->region->pitch;
-
- intel_set_span_functions(intel, rb);
-}
-
-void
-intel_renderbuffer_unmap(struct intel_context *intel,
- struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- if (irb == NULL || irb->region == NULL)
- return;
-
- clear_span_cache(irb);
- irb->pfPitch = 0;
-
- rb->GetRow = NULL;
- rb->PutRow = NULL;
-}
/**
* Map or unmap all the renderbuffers which we may need during
{
GLcontext *ctx = &intel->ctx;
GLuint i, j;
+ struct intel_renderbuffer *irb;
/* color draw buffers */
for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
- if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
- else
- intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[j];
+ irb = intel_renderbuffer(rb);
+ if (irb) {
+ /* this is a user-created intel_renderbuffer */
+ if (irb->region) {
+ if (map)
+ intel_region_map(intel, irb->region);
+ else
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
/* check for render to textures */
}
/* color read buffers */
- if (map)
- intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
- else
- intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
+ irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ if (irb && irb->region) {
+ if (map)
+ intel_region_map(intel, irb->region);
+ else
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+
+ /* Account for front/back color page flipping.
+ * The span routines use the pfMap and pfPitch fields which will
+ * swap the front/back region map/pitch if we're page flipped.
+ * Do this after mapping, above, so the map field is valid.
+ */
+#if 0
+ if (map && ctx->DrawBuffer->Name == 0) {
+ struct intel_renderbuffer *irbFront
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
+ struct intel_renderbuffer *irbBack
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
+ if (irbBack) {
+ /* double buffered */
+ if (intel->sarea->pf_current_page == 0) {
+ irbFront->pfMap = irbFront->region->map;
+ irbFront->pfPitch = irbFront->region->pitch;
+ irbBack->pfMap = irbBack->region->map;
+ irbBack->pfPitch = irbBack->region->pitch;
+ }
+ else {
+ irbFront->pfMap = irbBack->region->map;
+ irbFront->pfPitch = irbBack->region->pitch;
+ irbBack->pfMap = irbFront->region->map;
+ irbBack->pfPitch = irbFront->region->pitch;
+ }
+ }
+ }
+#endif
/* depth buffer (Note wrapper!) */
if (ctx->DrawBuffer->_DepthBuffer) {
- if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
- else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (irb && irb->region) {
+ if (map) {
+ intel_region_map(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
/* stencil buffer (Note wrapper!) */
if (ctx->DrawBuffer->_StencilBuffer) {
- if (map)
- intel_renderbuffer_map(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
- else
- intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ if (irb && irb->region) {
+ if (map) {
+ intel_region_map(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
}
}
struct intel_context *intel = intel_context(ctx);
GLuint i;
- intelFlush(&intel->ctx);
+ intelFinish(&intel->ctx);
LOCK_HARDWARE(intel);
+#if 0
+ /* Just map the framebuffer and all textures. Bufmgr code will
+ * take care of waiting on the necessary fences:
+ */
+ intel_region_map(intel, intel->front_region);
+ intel_region_map(intel, intel->back_region);
+ intel_region_map(intel, intel->depth_region);
+#endif
+
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
_swrast_flush(ctx);
+ /* Now unmap the framebuffer:
+ */
+#if 0
+ intel_region_unmap(intel, intel->front_region);
+ intel_region_unmap(intel, intel->back_region);
+ intel_region_unmap(intel, intel->depth_region);
+#endif
+
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
* Plug in appropriate span read/write functions for the given renderbuffer.
* These are used for the software fallbacks.
*/
-static void
-intel_set_span_functions(struct intel_context *intel,
- struct gl_renderbuffer *rb)
+void
+intel_set_span_functions(struct gl_renderbuffer *rb)
{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- uint32_t tiling;
-
- /* If in GEM mode, we need to do the tile address swizzling ourselves,
- * instead of the fence registers handling it.
- */
- if (intel->ttm)
- tiling = irb->region->tiling;
- else
- tiling = I915_TILING_NONE;
-
if (rb->_ActualFormat == GL_RGB5) {
/* 565 RGB */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_RGB565(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_RGB565(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_RGB565(rb);
- break;
- }
- }
- else if (rb->_ActualFormat == GL_RGB8) {
- /* 8888 RGBx */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_xRGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
- break;
- }
+ intelInitPointers_RGB565(rb);
}
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitPointers_ARGB8888(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
- break;
- }
+ intelInitPointers_ARGB8888(rb);
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z16(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z16(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z16(rb);
- break;
- }
+ intelInitDepthPointers_z16(rb);
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
- break;
- }
+ intelInitDepthPointers_z24_s8(rb);
}
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitStencilPointers_z24_s8(rb);
- break;
- }
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
+ intelInitStencilPointers_z24_s8(rb);
}
else {
_mesa_problem(NULL,
extern void intelSpanRenderFinish(GLcontext * ctx);
extern void intelSpanRenderStart(GLcontext * ctx);
-void intel_renderbuffer_map(struct intel_context *intel,
- struct gl_renderbuffer *rb);
-void intel_renderbuffer_unmap(struct intel_context *intel,
- struct gl_renderbuffer *rb);
+
+extern void intel_set_span_functions(struct gl_renderbuffer *rb);
#endif
-src->pitch,
src->buffer,
src->height * src->pitch * src->cpp,
- src->tiling,
+ GL_FALSE,
intelImage->mt->pitch,
intelImage->mt->region->buffer,
image_offset,
- intelImage->mt->region->tiling,
+ intelImage->mt->region->tiled,
x, y + height, dstx, dsty, width, height,
GL_COPY); /* ? */
+
+ intel_batchbuffer_flush(intel->batch);
}
}
dst_stride, dst_buffer, dst_offset, GL_FALSE,
0, 0, 0, 0, width, height,
GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
intel_miptree_reference(&intelImage->mt, intelObj->mt);
assert(intelImage->mt);
- } else if (intelImage->base.Border == 0) {
- int comp_byte = 0;
-
- if (intelImage->base.IsCompressed) {
- comp_byte =
- intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
- }
-
- /* Didn't fit in the object miptree, but it's suitable for inclusion in
- * a miptree, so create one just for our level and store it in the image.
- * It'll get moved into the object miptree at validate time.
- */
- intelImage->mt = intel_miptree_create(intel, target, internalFormat,
- level, level,
- width, height, depth,
- intelImage->base.TexFormat->TexelBytes,
- comp_byte);
-
}
+ if (!intelImage->mt)
+ DBG("XXX: Image did not fit into tree - storing in local memory!\n");
+
/* PBO fastpaths:
*/
if (dims <= 2 &&
struct intel_texture_object *intelObj = intel_texture_object(tObj);
int comp_byte = 0;
int cpp;
+
GLuint face, i;
GLuint nr_faces = 0;
struct intel_texture_image *firstImage;
+ GLboolean need_flush = GL_FALSE;
+
/* We know/require this is true by now:
*/
assert(intelObj->base._Complete);
*/
if (intelObj->mt != intelImage->mt) {
copy_image_data_to_tree(intel, intelObj, intelImage);
+ need_flush = GL_TRUE;
}
}
}
+#ifdef I915
+ /* XXX: what is this flush about?
+ * On 965, it causes a batch flush in the middle of the state relocation
+ * emits, which means that the eventual rendering doesn't have all of the
+ * required relocations in place.
+ */
+ if (need_flush)
+ intel_batchbuffer_flush(intel->batch);
+#endif
+
return GL_TRUE;
}