pipe->set_tess_state(pipe, default_outer_level, default_inner_level);
}
+static void dd_context_set_window_rectangles(struct pipe_context *_pipe,
+ boolean include,
+ unsigned num_rectangles,
+ const struct pipe_scissor_state *rects)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ pipe->set_window_rectangles(pipe, include, num_rectangles, rects);
+}
+
/********************************************************************
* views
CTX_INIT(set_shader_buffers);
CTX_INIT(set_shader_images);
CTX_INIT(set_vertex_buffers);
+ CTX_INIT(set_window_rectangles);
CTX_INIT(create_stream_output_target);
CTX_INIT(stream_output_target_destroy);
CTX_INIT(set_stream_output_targets);