egl/drm: add going out of the loop when the designated buffer is found
authorGwan-gyeong Mun <elongbug@gmail.com>
Mon, 17 Jul 2017 15:03:14 +0000 (00:03 +0900)
committerEmil Velikov <emil.l.velikov@gmail.com>
Wed, 19 Jul 2017 12:06:50 +0000 (13:06 +0100)
Because the color_buffers have a each unique bo, if the designated buffer is
found, release_buffer() can go out the loop which seaches the buffer.

Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
src/egl/drivers/dri2/platform_drm.c

index 8e12aed0b3231bca93415826847e352b8a450727..86d15fa3d59b1e084f9778fff4779e1cffe4794f 100644 (file)
@@ -72,6 +72,7 @@ release_buffer(struct gbm_surface *_surf, struct gbm_bo *bo)
    for (unsigned i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
       if (dri2_surf->color_buffers[i].bo == bo) {
         dri2_surf->color_buffers[i].locked = false;
+        break;
       }
    }
 }