void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
- GLsizei * count, GLhandleARB * objARB)
+ GLsizei * count, GLhandleARB * obj)
{
- int i;
- GLuint *obj;
-
GET_CURRENT_CONTEXT(ctx);
-
- obj = calloc(maxCount, sizeof(GLuint));
- if (!obj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetAttachedObjectsARB");
- return;
- }
-
get_attached_shaders(ctx, container, maxCount, count, obj);
-
- for (i = 0 ; i < *count; i++) {
- objARB[i] = (GLhandleARB)obj[i];
- }
-
- free(obj);
}