mesa/es: Remove redundant glGetShaderiv pname validation
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 27 Jul 2012 14:18:48 +0000 (07:18 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 20 Aug 2012 23:06:34 +0000 (16:06 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/APIspec.xml

index 3542415622fdec5d3b926928b19d790e5e5cfc39..0bba3cb54d16be5b28c7fdd3525ec5bb0ea38d87 100644 (file)
                <param name="pname" type="GLenum"/>
                <vector name="params" type="GLtype *" size="dynamic"/>
        </proto>
-
-       <desc name="pname">
-               <value name="GL_SHADER_TYPE"/>
-               <value name="GL_COMPILE_STATUS"/>
-               <value name="GL_DELETE_STATUS"/>
-               <value name="GL_INFO_LOG_LENGTH"/>
-               <value name="GL_SHADER_SOURCE_LENGTH"/>
-       </desc>
 </template>
 
 <template name="GetAttachedShaders" direction="get">