unsigned old_nr_samples = sctx->framebuffer.nr_samples;
int i;
- if (sctx->framebuffer.state.nr_cbufs) {
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_FLUSH_AND_INV_CB_META;
- }
- if (sctx->framebuffer.state.zsbuf) {
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
- SI_CONTEXT_FLUSH_AND_INV_DB_META;
- }
-
/* Only flush TC when changing the framebuffer state, because
* the only client not using TC that can change textures is
- * the framebuffer. */
+ * the framebuffer.
+ *
+ * Flush all CB and DB caches here because all buffers can be used
+ * for write by both TC (with shader image stores) and CB/DB.
+ */
sctx->b.flags |= SI_CONTEXT_INV_TC_L1 |
- SI_CONTEXT_INV_TC_L2;
+ SI_CONTEXT_INV_TC_L2 |
+ SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER;
util_copy_framebuffer_state(&sctx->framebuffer.state, state);