The fewer macros, the better.
cs_winsys->end_cs(cs_winsys, __FILE__, __FUNCTION__, __LINE__); \
} while (0)
-#define FLUSH_CS do { \
- if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) { \
- r300->flush_counter++; \
- } \
- cs_winsys->flush_cs(cs_winsys); \
-} while (0)
-
/**
* Writing pure DWORDs.
struct r300_atom *atom;
struct r300_fence **rfence = (struct r300_fence**)fence;
- CS_LOCALS(r300);
- (void) cs_count;
/* We probably need to flush Draw, but we may have been called from
* within Draw. This feels kludgy, but it might be the best thing.
*
if (r300->dirty_hw) {
r300_emit_query_end(r300);
- FLUSH_CS;
+ if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
+ r300->flush_counter++;
+ }
+ r300->rws->flush_cs(r300->rws);
r300->dirty_hw = 0;
/* New kitchen sink, baby. */