/**
* Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
*/
void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
{
if (0)
vbo_exec_debug_verts( exec );
/* If using a real VBO, get new storage -- unless asked not to.
*/
- if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
vbo_exec_vtx_map( exec );
}
}
/* May have to unmap explicitly if we didn't draw:
*/
- if (unmap &&
+ if (keepUnmapped &&
_mesa_is_bufferobj(exec->vtx.bufferobj) &&
exec->vtx.buffer_map) {
vbo_exec_vtx_unmap( exec );
}
-
- if (unmap || exec->vtx.vertex_size == 0)
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
exec->vtx.max_vert = 0;
else
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /