mesa: Add TexBufferRange to dispatch_sanity.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 30 Jan 2013 18:48:05 +0000 (10:48 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 30 Jan 2013 18:48:05 +0000 (10:48 -0800)
Christoph implemented this, so we should expect it to be present now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60082

src/mesa/main/tests/dispatch_sanity.cpp

index 399b9a5c6405613437567f745170fa39dfcc4b93..519f6a9a46aad35d35eb9c1da9b542515b82576e 100644 (file)
@@ -893,7 +893,7 @@ const struct function gl_core_functions_possible[] = {
 // { "glGetProgramResourceLocation", 43, -1 },          // XXX: Add to xml
 // { "glGetProgramResourceLocationIndex", 43, -1 },     // XXX: Add to xml
 // { "glShaderStorageBlockBinding", 43, -1 },           // XXX: Add to xml
-// { "glTexBufferRange", 43, -1 },                      // XXX: Add to xml
+   { "glTexBufferRange", 43, -1 },
 // { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
 // { "glTexStorage2DMultisample", 43, -1 },             // XXX: Add to xml
 // { "glTexStorage3DMultisample", 43, -1 },             // XXX: Add to xml