glsl: Fix varying struct locations when varying packing is disabled.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 30 Dec 2015 10:33:00 +0000 (02:33 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 31 Dec 2015 00:04:12 +0000 (16:04 -0800)
varying_matches::record tries to compute the number of components in
each varying, which varying_matches::assign_locations uses to assign
locations.  With varying packing, it uses glsl_type::component_slots()
to come up with a reasonable value.

Without varying packing, it fell back to an open-coded computation
that didn't bother to handle structs at all.  I believe we can simply
use 4 * glsl_type::count_attribute_slots(false), which already handles
these cases correctly.

Partially fixes rendering in GFXBench 4.0's tessellation benchmark.
(NVE0 is almost right after this, but i965 is still mostly garbage.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
src/glsl/link_varyings.cpp

index 9cc77feb78aeb1b2d9c30b208a58a22afab8387d..1ff25b852530e6d9a470c62e9f3150d20ea36ac1 100644 (file)
@@ -959,19 +959,8 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
          type = type->fields.array;
       }
 
-      if (type->is_array()) {
-         slots = 1;
-         while (type->is_array()) {
-            slots *= type->length;
-            type = type->fields.array;
-         }
-         slots *= type->matrix_columns;
-      } else {
-         slots = type->matrix_columns;
-      }
-      if (type->without_array()->is_dual_slot_double())
-         slots *= 2;
-      this->matches[this->num_matches].num_components = 4 * slots;
+      slots = type->count_attribute_slots(false);
+      this->matches[this->num_matches].num_components = slots * 4;
    } else {
       this->matches[this->num_matches].num_components
          = var->type->component_slots();