the progressive historic development of the Scalar parts of the Power ISA assumed
that VSX would always be there to complement it. However With VMX/VSX
**not available** in the newly-introduced SFFS Compliancy Level, the
-existing non-VSX conversion/data-movement instructions require load/store
+existing non-VSX conversion/data-movement instructions require
+a Vector of load/store
instructions (slow and expensive) to transfer data between the FPRs and
-the GPRs. For a 3D GPU this kills any modern competitive edge.
+the GPRs. For a modern 3D GPU this kills any possibility of a
+competitive edge.
Also, because SimpleV needs efficient scalar instructions in
order to generate efficient vector instructions, adding new instructions
for data-transfer/conversion between FPRs and GPRs multiplies the savings.