They are needed by OpenGL ES overlay.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
_mesa_TexGenfv(coord, pname, ¶m);
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
struct gl_texture_unit *texUnit;
extern void GLAPIENTRY
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+extern void GLAPIENTRY
+_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
+
extern void GLAPIENTRY
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
+extern void GLAPIENTRY
+_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+
extern void
_mesa_init_texgen_dispatch(struct _glapi_table *disp);