if (!pt)
return NULL;
pipe_resource_reference(&pt->resource, resource);
+ pt->usage = (pipe_transfer_usage)usage;
pt->level = level;
pt->box = *box;
- pt->stride = spr->row_stride[level];
- pt->layer_stride = spr->img_stride[level];
-
- /* if we're mapping the depth/stencil, copy in stencil */
- if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
- && spr->has_stencil) {
- for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
- spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i];
- }
- } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
- && spr->has_stencil) {
- for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
- spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i];
+ pt->stride = spr->swr.pitch;
+ pt->layer_stride = spr->swr.qpitch * spr->swr.pitch;
+
+ /* if we're mapping the depth/stencil, copy in stencil for the section
+ * being read in
+ */
+ if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
+ size_t zbase, sbase;
+ for (int z = box->z; z < box->z + box->depth; z++) {
+ zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch +
+ spr->mip_offsets[level];
+ sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch +
+ spr->secondary_mip_offsets[level];
+ for (int y = box->y; y < box->y + box->height; y++) {
+ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
+ for (int x = box->x; x < box->x + box->width; x++)
+ spr->swr.pBaseAddress[zbase + 4 * x + 3] =
+ spr->secondary.pBaseAddress[sbase + x];
+ } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ for (int x = box->x; x < box->x + box->width; x++)
+ spr->swr.pBaseAddress[zbase + 8 * x + 4] =
+ spr->secondary.pBaseAddress[sbase + x];
+ }
+ zbase += spr->swr.pitch;
+ sbase += spr->secondary.pitch;
+ }
}
}
}
static void
-swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
+swr_transfer_flush_region(struct pipe_context *pipe,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *flush_box)
{
assert(transfer->resource);
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
- struct swr_resource *res = swr_resource(transfer->resource);
- /* if we're mapping the depth/stencil, copy out stencil */
- if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
- && res->has_stencil) {
- for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
- res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3];
- }
- } else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
- && res->has_stencil) {
- for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
- res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4];
+ struct swr_resource *spr = swr_resource(transfer->resource);
+ if (!spr->has_depth || !spr->has_stencil)
+ return;
+
+ size_t zbase, sbase;
+ struct pipe_box box = *flush_box;
+ box.x += transfer->box.x;
+ box.y += transfer->box.y;
+ box.z += transfer->box.z;
+ for (int z = box.z; z < box.z + box.depth; z++) {
+ zbase = (z * spr->swr.qpitch + box.y) * spr->swr.pitch +
+ spr->mip_offsets[transfer->level];
+ sbase = (z * spr->secondary.qpitch + box.y) * spr->secondary.pitch +
+ spr->secondary_mip_offsets[transfer->level];
+ for (int y = box.y; y < box.y + box.height; y++) {
+ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
+ for (int x = box.x; x < box.x + box.width; x++)
+ spr->secondary.pBaseAddress[sbase + x] =
+ spr->swr.pBaseAddress[zbase + 4 * x + 3];
+ } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ for (int x = box.x; x < box.x + box.width; x++)
+ spr->secondary.pBaseAddress[sbase + x] =
+ spr->swr.pBaseAddress[zbase + 8 * x + 4];
+ }
+ zbase += spr->swr.pitch;
+ sbase += spr->secondary.pitch;
}
}
+}
+
+static void
+swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
+{
+ assert(transfer->resource);
+
+ struct swr_resource *spr = swr_resource(transfer->resource);
+ /* if we're mapping the depth/stencil, copy in stencil for the section
+ * being written out
+ */
+ if (transfer->usage & PIPE_TRANSFER_WRITE &&
+ !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT) &&
+ spr->has_depth && spr->has_stencil) {
+ struct pipe_box box;
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height,
+ transfer->box.depth, &box);
+ swr_transfer_flush_region(pipe, transfer, &box);
+ }
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
ctx->pipe.surface_destroy = swr_surface_destroy;
ctx->pipe.transfer_map = swr_transfer_map;
ctx->pipe.transfer_unmap = swr_transfer_unmap;
+ ctx->pipe.transfer_flush_region = swr_transfer_flush_region;
- ctx->pipe.transfer_flush_region = u_default_transfer_flush_region;
ctx->pipe.buffer_subdata = u_default_buffer_subdata;
ctx->pipe.texture_subdata = u_default_texture_subdata;
swr_draw_context *pDC = &ctx->swrDC;
SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
- if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
+ if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
+ (spr->secondary.pBaseAddress &&
+ renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
swr_store_render_target(pipe, i, post_tile_state);
/* Mesa thinks depth/stencil are fused, so we'll never get an
bool has_depth;
bool has_stencil;
- UINT alignedWidth;
- UINT alignedHeight;
-
SWR_SURFACE_STATE swr;
SWR_SURFACE_STATE secondary; /* for faking depth/stencil merged formats */
struct sw_displaytarget *display_target;
- unsigned row_stride[PIPE_MAX_TEXTURE_LEVELS];
- unsigned img_stride[PIPE_MAX_TEXTURE_LEVELS];
- unsigned mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+ size_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+ size_t secondary_mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
enum swr_resource_status status;
};
#include "jit_api.h"
+#include "memory/TilingFunctions.h"
+
#include <stdio.h>
#include <map>
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
+ const unsigned width = align(res->swr.width, res->swr.halign);
+ const unsigned height = align(res->swr.height, res->swr.valign);
+
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
- res->alignedWidth,
- res->alignedHeight,
+ width, height,
64, NULL,
&stride);
/* Clear the display target surface */
if (map)
- memset(map, 0, res->alignedHeight * stride);
+ memset(map, 0, height * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
-static boolean
+static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
+ /* We always use the SWR layout. For 2D and 3D textures this looks like:
+ *
+ * |<------- pitch ------->|
+ * +=======================+-------
+ * |Array 0 | ^
+ * | | |
+ * | Level 0 | |
+ * | | |
+ * | | qpitch
+ * +-----------+-----------+ |
+ * | | L2L2L2L2 | |
+ * | Level 1 | L3L3 | |
+ * | | L4 | v
+ * +===========+===========+-------
+ * |Array 1 |
+ * | |
+ * | Level 0 |
+ * | |
+ * | |
+ * +-----------+-----------+
+ * | | L2L2L2L2 |
+ * | Level 1 | L3L3 |
+ * | | L4 |
+ * +===========+===========+
+ *
+ * The overall width in bytes is known as the pitch, while the overall
+ * height in rows is the qpitch. Array slices are laid out logically below
+ * one another, qpitch rows apart. For 3D surfaces, the "level" values are
+ * just invalid for the higher array numbers (since depth is also
+ * minified). 1D and 1D array surfaces are stored effectively the same way,
+ * except that pitch never plays into it. All the levels are logically
+ * adjacent to each other on the X axis. The qpitch becomes the number of
+ * elements between array slices, while the pitch is unused.
+ *
+ * Each level's sizes are subject to the valign and halign settings of the
+ * surface. For compressed formats that swr is unaware of, we will use an
+ * appropriately-sized uncompressed format, and scale the widths/heights.
+ *
+ * This surface is stored inside res->swr. For depth/stencil textures,
+ * res->secondary will have an identically-laid-out but R8_UINT-formatted
+ * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
+ * texels, to simplify map/unmap logic which copies the stencil values
+ * in/out.
+ */
+
res->swr.width = pt->width0;
res->swr.height = pt->height0;
- res->swr.depth = pt->depth0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
- res->swr.numSamples = (1 << pt->nr_samples);
+ res->swr.numSamples = std::max(1u, pt->nr_samples);
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
-
- size_t total_size = 0;
- unsigned width = pt->width0;
- unsigned height = pt->height0;
- unsigned depth = pt->depth0;
- unsigned layers = pt->array_size;
-
- for (int level = 0; level <= pt->last_level; level++) {
- unsigned alignedWidth, alignedHeight;
- unsigned num_slices;
+ if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
+ res->swr.halign = KNOB_MACROTILE_X_DIM;
+ res->swr.valign = KNOB_MACROTILE_Y_DIM;
+ } else {
+ res->swr.halign = 1;
+ res->swr.valign = 1;
+ }
- if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
- alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
- alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
- } else {
- alignedWidth = width;
- alignedHeight = height;
+ unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
+ unsigned width = align(pt->width0, halign);
+ if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
+ for (int level = 1; level <= pt->last_level; level++)
+ width += align(u_minify(pt->width0, level), halign);
+ res->swr.pitch = util_format_get_blocksize(fmt);
+ res->swr.qpitch = util_format_get_nblocksx(fmt, width);
+ } else {
+ // The pitch is the overall width of the texture in bytes. Most of the
+ // time this is the pitch of level 0 since all the other levels fit
+ // underneath it. However in some degenerate situations, the width of
+ // level1 + level2 may be larger. In that case, we use those
+ // widths. This can happen if, e.g. halign is 32, and the width of level
+ // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
+ // be 32 each, adding up to 64.
+ unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
+ if (pt->last_level > 1) {
+ width = std::max<uint32_t>(
+ width,
+ align(u_minify(pt->width0, 1), halign) +
+ align(u_minify(pt->width0, 2), halign));
}
-
- if (level == 0) {
- res->alignedWidth = alignedWidth;
- res->alignedHeight = alignedHeight;
+ res->swr.pitch = util_format_get_stride(fmt, width);
+
+ // The qpitch is controlled by either the height of the second LOD, or
+ // the combination of all the later LODs.
+ unsigned height = align(pt->height0, valign);
+ if (pt->last_level == 1) {
+ height += align(u_minify(pt->height0, 1), valign);
+ } else if (pt->last_level > 1) {
+ unsigned level1 = align(u_minify(pt->height0, 1), valign);
+ unsigned level2 = 0;
+ for (int level = 2; level <= pt->last_level; level++) {
+ level2 += align(u_minify(pt->height0, level), valign);
+ }
+ height += std::max(level1, level2);
}
+ res->swr.qpitch = util_format_get_nblocksy(fmt, height);
+ }
- res->row_stride[level] = util_format_get_stride(fmt, alignedWidth);
- res->img_stride[level] =
- res->row_stride[level] * util_format_get_nblocksy(fmt, alignedHeight);
- res->mip_offsets[level] = total_size;
-
- if (pt->target == PIPE_TEXTURE_3D)
- num_slices = depth;
- else if (pt->target == PIPE_TEXTURE_1D_ARRAY
- || pt->target == PIPE_TEXTURE_2D_ARRAY
- || pt->target == PIPE_TEXTURE_CUBE
- || pt->target == PIPE_TEXTURE_CUBE_ARRAY)
- num_slices = layers;
- else
- num_slices = 1;
-
- total_size += res->img_stride[level] * num_slices;
- if (total_size > SWR_MAX_TEXTURE_SIZE)
- return FALSE;
+ if (pt->target == PIPE_TEXTURE_3D)
+ res->swr.depth = pt->depth0;
+ else
+ res->swr.depth = pt->array_size;
+
+ // Fix up swr format if necessary so that LOD offset computation works
+ if (res->swr.format == (SWR_FORMAT)-1) {
+ switch (util_format_get_blocksize(fmt)) {
+ default:
+ unreachable("Unexpected format block size");
+ case 1: res->swr.format = R8_UINT; break;
+ case 2: res->swr.format = R16_UINT; break;
+ case 4: res->swr.format = R32_UINT; break;
+ case 8:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC4_UNORM;
+ else
+ res->swr.format = R32G32_UINT;
+ break;
+ case 16:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC5_UNORM;
+ else
+ res->swr.format = R32G32B32A32_UINT;
+ break;
+ }
+ }
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
- res->swr.halign = res->alignedWidth;
- res->swr.valign = res->alignedHeight;
- res->swr.pitch = res->row_stride[0];
+ size_t total_size =
+ (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
+ if (total_size > SWR_MAX_TEXTURE_SIZE)
+ return false;
if (allocate) {
res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
if (res->has_depth && res->has_stencil) {
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
- res->secondary.width = pt->width0;
- res->secondary.height = pt->height0;
- res->secondary.depth = pt->depth0;
- res->secondary.type = SURFACE_2D;
- res->secondary.tileMode = SWR_TILE_NONE;
+ res->secondary = res->swr;
res->secondary.format = R8_UINT;
- res->secondary.numSamples = (1 << pt->nr_samples);
- res->secondary.pitch = res->alignedWidth * finfo.Bpp;
+ res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
+
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->secondary_mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
+ }
res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
- res->alignedHeight * res->secondary.pitch, 64);
+ res->secondary.depth * res->secondary.qpitch *
+ res->secondary.pitch, 64);
}
}
- return TRUE;
+ return true;
}
static boolean
#include "builder.h"
#include "tgsi/tgsi_strings.h"
+#include "util/u_format.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_struct.h"
#include "swr_context.h"
#include "swr_context_llvm.h"
+#include "swr_resource.h"
#include "swr_state.h"
#include "swr_screen.h"
info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
for (unsigned i = 0; i < key.nr_sampler_views; i++) {
if (info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1 << i)) {
+ const struct pipe_sampler_view *view =
+ ctx->sampler_views[shader_type][i];
lp_sampler_static_texture_state(
- &key.sampler[i].texture_state,
- ctx->sampler_views[shader_type][i]);
+ &key.sampler[i].texture_state, view);
+ if (view) {
+ struct swr_resource *swr_res = swr_resource(view->texture);
+ const struct util_format_description *desc =
+ util_format_description(view->format);
+ if (swr_res->has_depth && swr_res->has_stencil &&
+ !util_format_has_depth(desc))
+ key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
+ }
}
}
} else {
key.nr_sampler_views = key.nr_samplers;
for (unsigned i = 0; i < key.nr_sampler_views; i++) {
if (info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
+ const struct pipe_sampler_view *view =
+ ctx->sampler_views[shader_type][i];
lp_sampler_static_texture_state(
- &key.sampler[i].texture_state,
- ctx->sampler_views[shader_type][i]);
+ &key.sampler[i].texture_state, view);
+ if (view) {
+ struct swr_resource *swr_res = swr_resource(view->texture);
+ const struct util_format_description *desc =
+ util_format_description(view->format);
+ if (swr_res->has_depth && swr_res->has_stencil &&
+ !util_format_has_depth(desc))
+ key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
+ }
}
}
}
for (unsigned i = 0; i < num_sampler_views; i++) {
struct pipe_sampler_view *view =
ctx->sampler_views[shader_type][i];
+ struct swr_jit_texture *jit_tex = &textures[i];
+ memset(jit_tex, 0, sizeof(*jit_tex));
if (view) {
struct pipe_resource *res = view->texture;
struct swr_resource *swr_res = swr_resource(res);
- struct swr_jit_texture *jit_tex = &textures[i];
- memset(jit_tex, 0, sizeof(*jit_tex));
+ SWR_SURFACE_STATE *swr = &swr_res->swr;
+ size_t *mip_offsets = swr_res->mip_offsets;
+ if (swr_res->has_depth && swr_res->has_stencil &&
+ !util_format_has_depth(util_format_description(view->format))) {
+ swr = &swr_res->secondary;
+ mip_offsets = swr_res->secondary_mip_offsets;
+ }
+
jit_tex->width = res->width0;
jit_tex->height = res->height0;
- jit_tex->depth = res->depth0;
- jit_tex->first_level = view->u.tex.first_level;
- jit_tex->last_level = view->u.tex.last_level;
- jit_tex->base_ptr = swr_res->swr.pBaseAddress;
+ jit_tex->base_ptr = swr->pBaseAddress;
+ if (view->target != PIPE_BUFFER) {
+ jit_tex->first_level = view->u.tex.first_level;
+ jit_tex->last_level = view->u.tex.last_level;
+ if (view->target == PIPE_TEXTURE_3D)
+ jit_tex->depth = res->depth0;
+ else
+ jit_tex->depth =
+ view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ jit_tex->base_ptr += view->u.tex.first_layer *
+ swr->qpitch * swr->pitch;
+ } else {
+ unsigned view_blocksize = util_format_get_blocksize(view->format);
+ jit_tex->base_ptr += view->u.buf.offset;
+ jit_tex->width = view->u.buf.size / view_blocksize;
+ jit_tex->depth = 1;
+ }
for (unsigned level = jit_tex->first_level;
level <= jit_tex->last_level;
level++) {
- jit_tex->row_stride[level] = swr_res->row_stride[level];
- jit_tex->img_stride[level] = swr_res->img_stride[level];
- jit_tex->mip_offsets[level] = swr_res->mip_offsets[level];
+ jit_tex->row_stride[level] = swr->pitch;
+ jit_tex->img_stride[level] = swr->qpitch * swr->pitch;
+ jit_tex->mip_offsets[level] = mip_offsets[level];
}
}
}
}
}
+static bool
+swr_change_rt(struct swr_context *ctx,
+ unsigned attachment,
+ const struct pipe_surface *sf)
+{
+ swr_draw_context *pDC = &ctx->swrDC;
+ struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
+
+ /* Do nothing if the render target hasn't changed */
+ if ((!sf || !sf->texture) && rt->pBaseAddress == nullptr)
+ return false;
+
+ /* Deal with disabling RT up front */
+ if (!sf || !sf->texture) {
+ /* If detaching attachment, mark tiles as RESOLVED so core
+ * won't try to load from non-existent target. */
+ swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED);
+ *rt = {0};
+ return true;
+ }
+
+ const struct swr_resource *swr = swr_resource(sf->texture);
+ const SWR_SURFACE_STATE *swr_surface = &swr->swr;
+ SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
+
+ if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.pBaseAddress) {
+ swr_surface = &swr->secondary;
+ fmt = swr_surface->format;
+ }
+
+ if (rt->pBaseAddress == swr_surface->pBaseAddress &&
+ rt->format == fmt &&
+ rt->lod == sf->u.tex.level &&
+ rt->arrayIndex == sf->u.tex.first_layer)
+ return false;
+
+ bool need_fence = false;
+
+ /* StoreTile for changed target */
+ if (rt->pBaseAddress) {
+ /* If changing attachment to a new target, mark tiles as
+ * INVALID so they are reloaded from surface. */
+ swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
+ need_fence = true;
+ }
+
+ /* Make new attachment */
+ *rt = *swr_surface;
+ rt->format = fmt;
+ rt->lod = sf->u.tex.level;
+ rt->arrayIndex = sf->u.tex.first_layer;
+
+ return need_fence;
+}
+
void
swr_update_derived(struct pipe_context *pipe,
const struct pipe_draw_info *p_draw_info)
/* Render Targets */
if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
struct pipe_framebuffer_state *fb = &ctx->framebuffer;
- SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0};
- UINT i;
+ const struct util_format_description *desc = NULL;
+ bool need_fence = false;
/* colorbuffer targets */
- if (fb->nr_cbufs)
- for (i = 0; i < fb->nr_cbufs; ++i)
- if (fb->cbufs[i]) {
- struct swr_resource *colorBuffer =
- swr_resource(fb->cbufs[i]->texture);
- new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr;
- }
-
- /* depth/stencil target */
- if (fb->zsbuf) {
- struct swr_resource *depthStencilBuffer =
- swr_resource(fb->zsbuf->texture);
- if (depthStencilBuffer->has_depth) {
- new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr;
-
- if (depthStencilBuffer->has_stencil)
- new_attachment[SWR_ATTACHMENT_STENCIL] =
- &depthStencilBuffer->secondary;
-
- } else if (depthStencilBuffer->has_stencil)
- new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr;
+ if (fb->nr_cbufs) {
+ for (unsigned i = 0; i < fb->nr_cbufs; ++i)
+ need_fence |= swr_change_rt(
+ ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]);
}
+ for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i)
+ need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL);
- /* Make the attachment updates */
- swr_draw_context *pDC = &ctx->swrDC;
- SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
- unsigned need_fence = FALSE;
- for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) {
- void *new_base = nullptr;
- if (new_attachment[i])
- new_base = new_attachment[i]->pBaseAddress;
-
- /* StoreTile for changed target */
- if (renderTargets[i].pBaseAddress != new_base) {
- if (renderTargets[i].pBaseAddress) {
- /* If changing attachment to a new target, mark tiles as
- * INVALID so they are reloaded from surface.
- * If detaching attachment, mark tiles as RESOLVED so core
- * won't try to load from non-existent target. */
- enum SWR_TILE_STATE post_state = (new_attachment[i]
- ? SWR_TILE_INVALID : SWR_TILE_RESOLVED);
- swr_store_render_target(pipe, i, post_state);
-
- need_fence |= TRUE;
- }
+ /* depth/stencil target */
+ if (fb->zsbuf)
+ desc = util_format_description(fb->zsbuf->format);
+ if (fb->zsbuf && util_format_has_depth(desc))
+ need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf);
+ else
+ need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL);
- /* Make new attachment */
- if (new_attachment[i])
- renderTargets[i] = *new_attachment[i];
- else
- if (renderTargets[i].pBaseAddress)
- renderTargets[i] = {0};
- }
- }
+ if (fb->zsbuf && util_format_has_stencil(desc))
+ need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf);
+ else
+ need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL);
/* This fence ensures any attachment changes are resolved before the
* next draw */