return result;
}
+
+/**
+ * Do additional processing necessary for geometry shader input array
+ * declarations (this covers both interface blocks arrays and input variable
+ * arrays).
+ */
+static void
+handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
+ YYLTYPE loc, ir_variable *var)
+{
+ unsigned num_vertices = 0;
+ if (state->gs_input_prim_type_specified) {
+ num_vertices = vertices_per_prim(state->gs_input_prim_type);
+ }
+
+ assert(var->type->is_array());
+ if (var->type->length == 0) {
+ /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
+ *
+ * All geometry shader input unsized array declarations will be
+ * sized by an earlier input layout qualifier, when present, as per
+ * the following table.
+ *
+ * Followed by a table mapping each allowed input layout qualifier to
+ * the corresponding input length.
+ */
+ if (num_vertices != 0)
+ var->type = glsl_type::get_array_instance(var->type->fields.array,
+ num_vertices);
+ } else {
+ /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
+ * includes the following examples of compile-time errors:
+ *
+ * // code sequence within one shader...
+ * in vec4 Color1[]; // size unknown
+ * ...Color1.length()...// illegal, length() unknown
+ * in vec4 Color2[2]; // size is 2
+ * ...Color1.length()...// illegal, Color1 still has no size
+ * in vec4 Color3[3]; // illegal, input sizes are inconsistent
+ * layout(lines) in; // legal, input size is 2, matching
+ * in vec4 Color4[3]; // illegal, contradicts layout
+ * ...
+ *
+ * To detect the case illustrated by Color3, we verify that the size of
+ * an explicitly-sized array matches the size of any previously declared
+ * explicitly-sized array. To detect the case illustrated by Color4, we
+ * verify that the size of an explicitly-sized array is consistent with
+ * any previously declared input layout.
+ */
+ if (num_vertices != 0 && var->type->length != num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader input size contradicts previously"
+ " declared layout (size is %u, but layout requires a"
+ " size of %u)", var->type->length, num_vertices);
+ } else if (state->gs_input_size != 0 &&
+ var->type->length != state->gs_input_size) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader input sizes are "
+ "inconsistent (size is %u, but a previous "
+ "declaration has size %u)",
+ var->type->length, state->gs_input_size);
+ } else {
+ state->gs_input_size = var->type->length;
+ }
+ }
+}
+
ir_rvalue *
ast_declarator_list::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
_mesa_glsl_error(&loc, state,
"geometry shader inputs must be arrays");
}
+
+ handle_geometry_shader_input_decl(state, loc, var);
}
}
}
var->interface_type = block_type;
+ if (state->target == geometry_shader)
+ handle_geometry_shader_input_decl(state, loc, var);
state->symbols->add_variable(var);
instructions->push_tail(var);
} else {
return NULL;
}
+ /* If any shader inputs occurred before this declaration and specified an
+ * array size, make sure the size they specified is consistent with the
+ * primitive type.
+ */
+ unsigned num_vertices = vertices_per_prim(this->prim_type);
+ if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "this geometry shader input layout implies %u vertices"
+ " per primitive, but a previous input is declared"
+ " with size %u", num_vertices, state->gs_input_size);
+ return NULL;
+ }
+
state->gs_input_prim_type_specified = true;
state->gs_input_prim_type = this->prim_type;
+ /* If any shader inputs occurred before this declaration and did not
+ * specify an array size, their size is determined now.
+ */
+ foreach_list (node, instructions) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (var == NULL || var->mode != ir_var_shader_in)
+ continue;
+
+ /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
+ * array; skip it.
+ */
+ if (!var->type->is_array())
+ continue;
+
+ if (var->type->length == 0) {
+ if (var->max_array_access >= num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "this geometry shader input layout implies %u"
+ " vertices, but an access to element %u of input"
+ " `%s' already exists", num_vertices,
+ var->max_array_access, var->name);
+ } else {
+ var->type = glsl_type::get_array_instance(var->type->fields.array,
+ num_vertices);
+ }
+ }
+ }
+
return NULL;
}
};
+class geom_array_resize_visitor : public ir_hierarchical_visitor {
+public:
+ unsigned num_vertices;
+ gl_shader_program *prog;
+
+ geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
+ {
+ this->num_vertices = num_vertices;
+ this->prog = prog;
+ }
+
+ virtual ~geom_array_resize_visitor()
+ {
+ /* empty */
+ }
+
+ virtual ir_visitor_status visit(ir_variable *var)
+ {
+ if (!var->type->is_array() || var->mode != ir_var_shader_in)
+ return visit_continue;
+
+ unsigned size = var->type->length;
+
+ /* Generate a link error if the shader has declared this array with an
+ * incorrect size.
+ */
+ if (size && size != this->num_vertices) {
+ linker_error(this->prog, "size of array %s declared as %u, "
+ "but number of input vertices is %u\n",
+ var->name, size, this->num_vertices);
+ return visit_continue;
+ }
+
+ /* Generate a link error if the shader attempts to access an input
+ * array using an index too large for its actual size assigned at link
+ * time.
+ */
+ if (var->max_array_access >= this->num_vertices) {
+ linker_error(this->prog, "geometry shader accesses element %i of "
+ "%s, but only %i input vertices\n",
+ var->max_array_access, var->name, this->num_vertices);
+ return visit_continue;
+ }
+
+ var->type = glsl_type::get_array_instance(var->type->element_type(),
+ this->num_vertices);
+ var->max_array_access = this->num_vertices - 1;
+
+ return visit_continue;
+ }
+
+ /* Dereferences of input variables need to be updated so that their type
+ * matches the newly assigned type of the variable they are accessing. */
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ ir->type = ir->var->type;
+ return visit_continue;
+ }
+
+ /* Dereferences of 2D input arrays need to be updated so that their type
+ * matches the newly assigned type of the array they are accessing. */
+ virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
+ {
+ const glsl_type *const vt = ir->array->type;
+ if (vt->is_array())
+ ir->type = vt->element_type();
+ return visit_continue;
+ }
+};
+
+
void
linker_error(gl_shader_program *prog, const char *fmt, ...)
{
if (linked)
validate_ir_tree(linked->ir);
+ /* Set the size of geometry shader input arrays */
+ if (linked->Type == GL_GEOMETRY_SHADER) {
+ unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
+ geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
+ foreach_iter(exec_list_iterator, iter, *linked->ir) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir->accept(&input_resize_visitor);
+ }
+ }
+
/* Make a pass over all variable declarations to ensure that arrays with
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.