st/mesa: don't allocate bitmap drawing state until needed
authorBrian Paul <brianp@vmware.com>
Mon, 8 Feb 2016 16:59:40 +0000 (09:59 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 9 Feb 2016 18:27:48 +0000 (11:27 -0700)
Most apps don't use glBitmap so don't allocate the bitmap cache or
gallium state objects/shaders/etc until the first call to st_Bitmap().

v2: simplify a conditional, per Gustaw Smolarczyk.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_bitmap.h
src/mesa/state_tracker/st_context.c

index c26ee7f1a318249609685b875d87164eca895914..34809ad71636a58492a5a8fa89fb24f4ac3bd50e 100644 (file)
@@ -497,8 +497,9 @@ create_cache_trans(struct st_context *st)
 void
 st_flush_bitmap_cache(struct st_context *st)
 {
-   if (!st->bitmap.cache->empty) {
-      struct bitmap_cache *cache = st->bitmap.cache;
+   struct bitmap_cache *cache = st->bitmap.cache;
+
+   if (cache && !cache->empty) {
       struct pipe_context *pipe = st->pipe;
       struct pipe_sampler_view *sv;
 
@@ -617,6 +618,76 @@ accum_bitmap(struct gl_context *ctx,
 }
 
 
+/**
+ * One-time init for drawing bitmaps.
+ */
+static void
+init_bitmap_state(struct st_context *st)
+{
+   struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+
+   /* This function should only be called once */
+   assert(st->bitmap.cache == NULL);
+
+   /* alloc bitmap cache object */
+   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
+
+   /* init sampler state once */
+   memset(sampler, 0, sizeof(*sampler));
+   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
+   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
+   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
+   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+   st->bitmap.samplers[1] = *sampler;
+   st->bitmap.samplers[1].normalized_coords = 1;
+
+   /* init baseline rasterizer state once */
+   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
+   st->bitmap.rasterizer.half_pixel_center = 1;
+   st->bitmap.rasterizer.bottom_edge_rule = 1;
+   st->bitmap.rasterizer.depth_clip = 1;
+
+   /* find a usable texture format */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+   }
+   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+                                        PIPE_TEXTURE_2D, 0,
+                                        PIPE_BIND_SAMPLER_VIEW)) {
+      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
+   }
+   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+                                        PIPE_TEXTURE_2D, 0,
+                                        PIPE_BIND_SAMPLER_VIEW)) {
+      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
+   }
+   else {
+      /* XXX support more formats */
+      assert(0);
+   }
+
+   /* Create the vertex shader */
+   {
+      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+                                      TGSI_SEMANTIC_COLOR,
+        st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
+                                      TGSI_SEMANTIC_GENERIC };
+      const uint semantic_indexes[] = { 0, 0, 0 };
+      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
+                                                          semantic_names,
+                                                          semantic_indexes,
+                                                          FALSE);
+   }
+
+   reset_cache(st);
+}
+
 
 /**
  * Called via ctx->Driver.Bitmap()
@@ -632,6 +703,10 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
    assert(width > 0);
    assert(height > 0);
 
+   if (!st->bitmap.cache) {
+      init_bitmap_state(st);
+   }
+
    /* We only need to validate state of the st dirty flags are set or
     * any non-_NEW_PROGRAM_CONSTANTS mesa flags are set.  The VS we use
     * for bitmap drawing uses no constants and the FS constants are
@@ -641,19 +716,6 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
       st_validate_state(st);
    }
 
-   if (!st->bitmap.vs) {
-      /* create pass-through vertex shader now */
-      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
-                                      TGSI_SEMANTIC_COLOR,
-        st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
-                                      TGSI_SEMANTIC_GENERIC };
-      const uint semantic_indexes[] = { 0, 0, 0 };
-      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
-                                                          semantic_names,
-                                                          semantic_indexes,
-                                                          FALSE);
-   }
-
    if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
       return;
 
@@ -686,59 +748,6 @@ st_init_bitmap_functions(struct dd_function_table *functions)
 }
 
 
-/** Per-context init */
-void
-st_init_bitmap(struct st_context *st)
-{
-   struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
-
-   /* init sampler state once */
-   memset(sampler, 0, sizeof(*sampler));
-   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
-   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
-   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
-   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
-   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
-   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
-   st->bitmap.samplers[1] = *sampler;
-   st->bitmap.samplers[1].normalized_coords = 1;
-
-   /* init baseline rasterizer state once */
-   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
-   st->bitmap.rasterizer.half_pixel_center = 1;
-   st->bitmap.rasterizer.bottom_edge_rule = 1;
-   st->bitmap.rasterizer.depth_clip = 1;
-
-   /* find a usable texture format */
-   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
-                                   PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW)) {
-      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
-   }
-   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
-                                        PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_SAMPLER_VIEW)) {
-      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
-   }
-   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
-                                        PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_SAMPLER_VIEW)) {
-      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
-   }
-   else {
-      /* XXX support more formats */
-      assert(0);
-   }
-
-   /* alloc bitmap cache object */
-   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
-
-   reset_cache(st);
-}
-
-
 /** Per-context tear-down */
 void
 st_destroy_bitmap(struct st_context *st)
index dc7e5cb5c9ead75492e38c0fe5d3423b696d6344..4d1ae222b81199a7e7de08f560ed9dcfae7f1340 100644 (file)
@@ -41,9 +41,6 @@ struct st_fragment_program;
 extern void
 st_init_bitmap_functions(struct dd_function_table *functions);
 
-extern void
-st_init_bitmap(struct st_context *st);
-
 extern void
 st_destroy_bitmap(struct st_context *st);
 
index 446ebfb563ffccc274fceab1f6f035b4e2bf2de7..9016846b148f3498a736f6c9711bdd2944485797 100644 (file)
@@ -231,7 +231,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    st->cso_context = cso_create_context(pipe);
 
    st_init_atoms( st );
-   st_init_bitmap(st);
    st_init_clear(st);
    st_init_draw( st );
    st_init_pbo_upload(st);