--- /dev/null
+/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ *
+ * Copyright (c) 2007-2011 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <dlfcn.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+
+#include <GL/gl.h>
+
+#include "glapi.h"
+#include "glapitable.h"
+#include "glapidispatch.h"
+
+#include "apple_glx.h"
+#include "apple_xgl_api.h"
+
+#ifndef OPENGL_FRAMEWORK_PATH
+#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
+#endif
+
+__private_extern__
+struct _glapi_table * __ogl_framework_api = NULL;
+
+__private_extern__
+struct _glapi_table * __applegl_api = NULL;
+
+__private_extern__
+void apple_xgl_init_direct(void) {
+ static void *handle;
+ const char *opengl_framework_path;
+
+ if(__applegl_api) {
+ _glapi_set_dispatch(__applegl_api);
+ return;
+ }
+
+ opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
+ if (!opengl_framework_path) {
+ opengl_framework_path = OPENGL_FRAMEWORK_PATH;
+ }
+
+ (void) dlerror(); /*drain dlerror */
+ handle = dlopen(opengl_framework_path, RTLD_LOCAL);
+
+ if (!handle) {
+ fprintf(stderr, "error: unable to dlopen %s : %s\n",
+ opengl_framework_path, dlerror());
+ abort();
+ }
+
+ __ogl_framework_api = calloc(1, sizeof(struct _glapi_table));
+ assert(__ogl_framework_api);
+
+ /* to update:
+ * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:'
+ */
+
+ SET_Accum(__ogl_framework_api, dlsym(handle, "glAccum"));
+ SET_AlphaFunc(__ogl_framework_api, dlsym(handle, "glAlphaFunc"));
+ SET_AreTexturesResident(__ogl_framework_api, dlsym(handle, "glAreTexturesResident"));
+ SET_ArrayElement(__ogl_framework_api, dlsym(handle, "glArrayElement"));
+ SET_Begin(__ogl_framework_api, dlsym(handle, "glBegin"));
+ SET_BindTexture(__ogl_framework_api, dlsym(handle, "glBindTexture"));
+ SET_Bitmap(__ogl_framework_api, dlsym(handle, "glBitmap"));
+ SET_BlendColor(__ogl_framework_api, dlsym(handle, "glBlendColor"));
+ SET_BlendEquation(__ogl_framework_api, dlsym(handle, "glBlendEquation"));
+ SET_BlendFunc(__ogl_framework_api, dlsym(handle, "glBlendFunc"));
+ SET_CallList(__ogl_framework_api, dlsym(handle, "glCallList"));
+ SET_CallLists(__ogl_framework_api, dlsym(handle, "glCallLists"));
+ SET_Clear(__ogl_framework_api, dlsym(handle, "glClear"));
+ SET_ClearAccum(__ogl_framework_api, dlsym(handle, "glClearAccum"));
+ SET_ClearColor(__ogl_framework_api, dlsym(handle, "glClearColor"));
+ SET_ClearDepth(__ogl_framework_api, dlsym(handle, "glClearDepth"));
+ SET_ClearIndex(__ogl_framework_api, dlsym(handle, "glClearIndex"));
+ SET_ClearStencil(__ogl_framework_api, dlsym(handle, "glClearStencil"));
+ SET_ClipPlane(__ogl_framework_api, dlsym(handle, "glClipPlane"));
+ SET_Color3b(__ogl_framework_api, dlsym(handle, "glColor3b"));
+ SET_Color3bv(__ogl_framework_api, dlsym(handle, "glColor3bv"));
+ SET_Color3d(__ogl_framework_api, dlsym(handle, "glColor3d"));
+ SET_Color3dv(__ogl_framework_api, dlsym(handle, "glColor3dv"));
+ SET_Color3f(__ogl_framework_api, dlsym(handle, "glColor3f"));
+ SET_Color3fv(__ogl_framework_api, dlsym(handle, "glColor3fv"));
+ SET_Color3i(__ogl_framework_api, dlsym(handle, "glColor3i"));
+ SET_Color3iv(__ogl_framework_api, dlsym(handle, "glColor3iv"));
+ SET_Color3s(__ogl_framework_api, dlsym(handle, "glColor3s"));
+ SET_Color3sv(__ogl_framework_api, dlsym(handle, "glColor3sv"));
+ SET_Color3ub(__ogl_framework_api, dlsym(handle, "glColor3ub"));
+ SET_Color3ubv(__ogl_framework_api, dlsym(handle, "glColor3ubv"));
+ SET_Color3ui(__ogl_framework_api, dlsym(handle, "glColor3ui"));
+ SET_Color3uiv(__ogl_framework_api, dlsym(handle, "glColor3uiv"));
+ SET_Color3us(__ogl_framework_api, dlsym(handle, "glColor3us"));
+ SET_Color3usv(__ogl_framework_api, dlsym(handle, "glColor3usv"));
+ SET_Color4b(__ogl_framework_api, dlsym(handle, "glColor4b"));
+ SET_Color4bv(__ogl_framework_api, dlsym(handle, "glColor4bv"));
+ SET_Color4d(__ogl_framework_api, dlsym(handle, "glColor4d"));
+ SET_Color4dv(__ogl_framework_api, dlsym(handle, "glColor4dv"));
+ SET_Color4f(__ogl_framework_api, dlsym(handle, "glColor4f"));
+ SET_Color4fv(__ogl_framework_api, dlsym(handle, "glColor4fv"));
+ SET_Color4i(__ogl_framework_api, dlsym(handle, "glColor4i"));
+ SET_Color4iv(__ogl_framework_api, dlsym(handle, "glColor4iv"));
+ SET_Color4s(__ogl_framework_api, dlsym(handle, "glColor4s"));
+ SET_Color4sv(__ogl_framework_api, dlsym(handle, "glColor4sv"));
+ SET_Color4ub(__ogl_framework_api, dlsym(handle, "glColor4ub"));
+ SET_Color4ubv(__ogl_framework_api, dlsym(handle, "glColor4ubv"));
+ SET_Color4ui(__ogl_framework_api, dlsym(handle, "glColor4ui"));
+ SET_Color4uiv(__ogl_framework_api, dlsym(handle, "glColor4uiv"));
+ SET_Color4us(__ogl_framework_api, dlsym(handle, "glColor4us"));
+ SET_Color4usv(__ogl_framework_api, dlsym(handle, "glColor4usv"));
+ SET_ColorMask(__ogl_framework_api, dlsym(handle, "glColorMask"));
+ SET_ColorMaterial(__ogl_framework_api, dlsym(handle, "glColorMaterial"));
+ SET_ColorPointer(__ogl_framework_api, dlsym(handle, "glColorPointer"));
+ SET_ColorSubTable(__ogl_framework_api, dlsym(handle, "glColorSubTable"));
+ SET_ColorTable(__ogl_framework_api, dlsym(handle, "glColorTable"));
+ SET_ColorTableParameterfv(__ogl_framework_api, dlsym(handle, "glColorTableParameterfv"));
+ SET_ColorTableParameteriv(__ogl_framework_api, dlsym(handle, "glColorTableParameteriv"));
+ SET_ConvolutionFilter1D(__ogl_framework_api, dlsym(handle, "glConvolutionFilter1D"));
+ SET_ConvolutionFilter2D(__ogl_framework_api, dlsym(handle, "glConvolutionFilter2D"));
+ SET_ConvolutionParameterf(__ogl_framework_api, dlsym(handle, "glConvolutionParameterf"));
+ SET_ConvolutionParameterfv(__ogl_framework_api, dlsym(handle, "glConvolutionParameterfv"));
+ SET_ConvolutionParameteri(__ogl_framework_api, dlsym(handle, "glConvolutionParameteri"));
+ SET_ConvolutionParameteriv(__ogl_framework_api, dlsym(handle, "glConvolutionParameteriv"));
+ SET_CopyColorSubTable(__ogl_framework_api, dlsym(handle, "glCopyColorSubTable"));
+ SET_CopyColorTable(__ogl_framework_api, dlsym(handle, "glCopyColorTable"));
+ SET_CopyConvolutionFilter1D(__ogl_framework_api, dlsym(handle, "glCopyConvolutionFilter1D"));
+ SET_CopyConvolutionFilter2D(__ogl_framework_api, dlsym(handle, "glCopyConvolutionFilter2D"));
+ SET_CopyPixels(__ogl_framework_api, dlsym(handle, "glCopyPixels"));
+ SET_CopyTexImage1D(__ogl_framework_api, dlsym(handle, "glCopyTexImage1D"));
+ SET_CopyTexImage2D(__ogl_framework_api, dlsym(handle, "glCopyTexImage2D"));
+ SET_CopyTexSubImage1D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage1D"));
+ SET_CopyTexSubImage2D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage2D"));
+ SET_CopyTexSubImage3D(__ogl_framework_api, dlsym(handle, "glCopyTexSubImage3D"));
+ SET_CullFace(__ogl_framework_api, dlsym(handle, "glCullFace"));
+ SET_DeleteLists(__ogl_framework_api, dlsym(handle, "glDeleteLists"));
+ SET_DeleteTextures(__ogl_framework_api, dlsym(handle, "glDeleteTextures"));
+ SET_DepthFunc(__ogl_framework_api, dlsym(handle, "glDepthFunc"));
+ SET_DepthMask(__ogl_framework_api, dlsym(handle, "glDepthMask"));
+ SET_DepthRange(__ogl_framework_api, dlsym(handle, "glDepthRange"));
+ SET_Disable(__ogl_framework_api, dlsym(handle, "glDisable"));
+ SET_DisableClientState(__ogl_framework_api, dlsym(handle, "glDisableClientState"));
+ SET_DrawArrays(__ogl_framework_api, dlsym(handle, "glDrawArrays"));
+ SET_DrawBuffer(__ogl_framework_api, dlsym(handle, "glDrawBuffer"));
+ SET_DrawElements(__ogl_framework_api, dlsym(handle, "glDrawElements"));
+ SET_DrawPixels(__ogl_framework_api, dlsym(handle, "glDrawPixels"));
+ SET_DrawRangeElements(__ogl_framework_api, dlsym(handle, "glDrawRangeElements"));
+ SET_EdgeFlag(__ogl_framework_api, dlsym(handle, "glEdgeFlag"));
+ SET_EdgeFlagPointer(__ogl_framework_api, dlsym(handle, "glEdgeFlagPointer"));
+ SET_EdgeFlagv(__ogl_framework_api, dlsym(handle, "glEdgeFlagv"));
+ SET_Enable(__ogl_framework_api, dlsym(handle, "glEnable"));
+ SET_EnableClientState(__ogl_framework_api, dlsym(handle, "glEnableClientState"));
+ SET_End(__ogl_framework_api, dlsym(handle, "glEnd"));
+ SET_EndList(__ogl_framework_api, dlsym(handle, "glEndList"));
+ SET_EvalCoord1d(__ogl_framework_api, dlsym(handle, "glEvalCoord1d"));
+ SET_EvalCoord1dv(__ogl_framework_api, dlsym(handle, "glEvalCoord1dv"));
+ SET_EvalCoord1f(__ogl_framework_api, dlsym(handle, "glEvalCoord1f"));
+ SET_EvalCoord1fv(__ogl_framework_api, dlsym(handle, "glEvalCoord1fv"));
+ SET_EvalCoord2d(__ogl_framework_api, dlsym(handle, "glEvalCoord2d"));
+ SET_EvalCoord2dv(__ogl_framework_api, dlsym(handle, "glEvalCoord2dv"));
+ SET_EvalCoord2f(__ogl_framework_api, dlsym(handle, "glEvalCoord2f"));
+ SET_EvalCoord2fv(__ogl_framework_api, dlsym(handle, "glEvalCoord2fv"));
+ SET_EvalMesh1(__ogl_framework_api, dlsym(handle, "glEvalMesh1"));
+ SET_EvalMesh2(__ogl_framework_api, dlsym(handle, "glEvalMesh2"));
+ SET_EvalPoint1(__ogl_framework_api, dlsym(handle, "glEvalPoint1"));
+ SET_EvalPoint2(__ogl_framework_api, dlsym(handle, "glEvalPoint2"));
+ SET_FeedbackBuffer(__ogl_framework_api, dlsym(handle, "glFeedbackBuffer"));
+ SET_Finish(__ogl_framework_api, dlsym(handle, "glFinish"));
+ SET_Flush(__ogl_framework_api, dlsym(handle, "glFlush"));
+ SET_Fogf(__ogl_framework_api, dlsym(handle, "glFogf"));
+ SET_Fogfv(__ogl_framework_api, dlsym(handle, "glFogfv"));
+ SET_Fogi(__ogl_framework_api, dlsym(handle, "glFogi"));
+ SET_Fogiv(__ogl_framework_api, dlsym(handle, "glFogiv"));
+ SET_FrontFace(__ogl_framework_api, dlsym(handle, "glFrontFace"));
+ SET_Frustum(__ogl_framework_api, dlsym(handle, "glFrustum"));
+ SET_GenLists(__ogl_framework_api, dlsym(handle, "glGenLists"));
+ SET_GenTextures(__ogl_framework_api, dlsym(handle, "glGenTextures"));
+ SET_GetBooleanv(__ogl_framework_api, dlsym(handle, "glGetBooleanv"));
+ SET_GetClipPlane(__ogl_framework_api, dlsym(handle, "glGetClipPlane"));
+ SET_GetColorTable(__ogl_framework_api, dlsym(handle, "glGetColorTable"));
+ SET_GetColorTableParameterfv(__ogl_framework_api, dlsym(handle, "glGetColorTableParameterfv"));
+ SET_GetColorTableParameteriv(__ogl_framework_api, dlsym(handle, "glGetColorTableParameteriv"));
+ SET_GetConvolutionFilter(__ogl_framework_api, dlsym(handle, "glGetConvolutionFilter"));
+ SET_GetConvolutionParameterfv(__ogl_framework_api, dlsym(handle, "glGetConvolutionParameterfv"));
+ SET_GetConvolutionParameteriv(__ogl_framework_api, dlsym(handle, "glGetConvolutionParameteriv"));
+ SET_GetDoublev(__ogl_framework_api, dlsym(handle, "glGetDoublev"));
+ SET_GetError(__ogl_framework_api, dlsym(handle, "glGetError"));
+ SET_GetFloatv(__ogl_framework_api, dlsym(handle, "glGetFloatv"));
+ SET_GetHistogram(__ogl_framework_api, dlsym(handle, "glGetHistogram"));
+ SET_GetHistogramParameterfv(__ogl_framework_api, dlsym(handle, "glGetHistogramParameterfv"));
+ SET_GetHistogramParameteriv(__ogl_framework_api, dlsym(handle, "glGetHistogramParameteriv"));
+ SET_GetIntegerv(__ogl_framework_api, dlsym(handle, "glGetIntegerv"));
+ SET_GetLightfv(__ogl_framework_api, dlsym(handle, "glGetLightfv"));
+ SET_GetLightiv(__ogl_framework_api, dlsym(handle, "glGetLightiv"));
+ SET_GetMapdv(__ogl_framework_api, dlsym(handle, "glGetMapdv"));
+ SET_GetMapfv(__ogl_framework_api, dlsym(handle, "glGetMapfv"));
+ SET_GetMapiv(__ogl_framework_api, dlsym(handle, "glGetMapiv"));
+ SET_GetMaterialfv(__ogl_framework_api, dlsym(handle, "glGetMaterialfv"));
+ SET_GetMaterialiv(__ogl_framework_api, dlsym(handle, "glGetMaterialiv"));
+ SET_GetMinmax(__ogl_framework_api, dlsym(handle, "glGetMinmax"));
+ SET_GetMinmaxParameterfv(__ogl_framework_api, dlsym(handle, "glGetMinmaxParameterfv"));
+ SET_GetMinmaxParameteriv(__ogl_framework_api, dlsym(handle, "glGetMinmaxParameteriv"));
+ SET_GetPixelMapfv(__ogl_framework_api, dlsym(handle, "glGetPixelMapfv"));
+ SET_GetPixelMapuiv(__ogl_framework_api, dlsym(handle, "glGetPixelMapuiv"));
+ SET_GetPixelMapusv(__ogl_framework_api, dlsym(handle, "glGetPixelMapusv"));
+ SET_GetPointerv(__ogl_framework_api, dlsym(handle, "glGetPointerv"));
+ SET_GetPolygonStipple(__ogl_framework_api, dlsym(handle, "glGetPolygonStipple"));
+ SET_GetSeparableFilter(__ogl_framework_api, dlsym(handle, "glGetSeparableFilter"));
+ SET_GetString(__ogl_framework_api, dlsym(handle, "glGetString"));
+ SET_GetTexEnvfv(__ogl_framework_api, dlsym(handle, "glGetTexEnvfv"));
+ SET_GetTexEnviv(__ogl_framework_api, dlsym(handle, "glGetTexEnviv"));
+ SET_GetTexGendv(__ogl_framework_api, dlsym(handle, "glGetTexGendv"));
+ SET_GetTexGenfv(__ogl_framework_api, dlsym(handle, "glGetTexGenfv"));
+ SET_GetTexGeniv(__ogl_framework_api, dlsym(handle, "glGetTexGeniv"));
+ SET_GetTexImage(__ogl_framework_api, dlsym(handle, "glGetTexImage"));
+ SET_GetTexLevelParameterfv(__ogl_framework_api, dlsym(handle, "glGetTexLevelParameterfv"));
+ SET_GetTexLevelParameteriv(__ogl_framework_api, dlsym(handle, "glGetTexLevelParameteriv"));
+ SET_GetTexParameterfv(__ogl_framework_api, dlsym(handle, "glGetTexParameterfv"));
+ SET_GetTexParameteriv(__ogl_framework_api, dlsym(handle, "glGetTexParameteriv"));
+ SET_Hint(__ogl_framework_api, dlsym(handle, "glHint"));
+ SET_Histogram(__ogl_framework_api, dlsym(handle, "glHistogram"));
+ SET_IndexMask(__ogl_framework_api, dlsym(handle, "glIndexMask"));
+ SET_IndexPointer(__ogl_framework_api, dlsym(handle, "glIndexPointer"));
+ SET_Indexd(__ogl_framework_api, dlsym(handle, "glIndexd"));
+ SET_Indexdv(__ogl_framework_api, dlsym(handle, "glIndexdv"));
+ SET_Indexf(__ogl_framework_api, dlsym(handle, "glIndexf"));
+ SET_Indexfv(__ogl_framework_api, dlsym(handle, "glIndexfv"));
+ SET_Indexi(__ogl_framework_api, dlsym(handle, "glIndexi"));
+ SET_Indexiv(__ogl_framework_api, dlsym(handle, "glIndexiv"));
+ SET_Indexs(__ogl_framework_api, dlsym(handle, "glIndexs"));
+ SET_Indexsv(__ogl_framework_api, dlsym(handle, "glIndexsv"));
+ SET_Indexub(__ogl_framework_api, dlsym(handle, "glIndexub"));
+ SET_Indexubv(__ogl_framework_api, dlsym(handle, "glIndexubv"));
+ SET_InitNames(__ogl_framework_api, dlsym(handle, "glInitNames"));
+ SET_InterleavedArrays(__ogl_framework_api, dlsym(handle, "glInterleavedArrays"));
+ SET_IsEnabled(__ogl_framework_api, dlsym(handle, "glIsEnabled"));
+ SET_IsList(__ogl_framework_api, dlsym(handle, "glIsList"));
+ SET_IsTexture(__ogl_framework_api, dlsym(handle, "glIsTexture"));
+ SET_LightModelf(__ogl_framework_api, dlsym(handle, "glLightModelf"));
+ SET_LightModelfv(__ogl_framework_api, dlsym(handle, "glLightModelfv"));
+ SET_LightModeli(__ogl_framework_api, dlsym(handle, "glLightModeli"));
+ SET_LightModeliv(__ogl_framework_api, dlsym(handle, "glLightModeliv"));
+ SET_Lightf(__ogl_framework_api, dlsym(handle, "glLightf"));
+ SET_Lightfv(__ogl_framework_api, dlsym(handle, "glLightfv"));
+ SET_Lighti(__ogl_framework_api, dlsym(handle, "glLighti"));
+ SET_Lightiv(__ogl_framework_api, dlsym(handle, "glLightiv"));
+ SET_LineStipple(__ogl_framework_api, dlsym(handle, "glLineStipple"));
+ SET_LineWidth(__ogl_framework_api, dlsym(handle, "glLineWidth"));
+ SET_ListBase(__ogl_framework_api, dlsym(handle, "glListBase"));
+ SET_LoadIdentity(__ogl_framework_api, dlsym(handle, "glLoadIdentity"));
+ SET_LoadMatrixd(__ogl_framework_api, dlsym(handle, "glLoadMatrixd"));
+ SET_LoadMatrixf(__ogl_framework_api, dlsym(handle, "glLoadMatrixf"));
+ SET_LoadName(__ogl_framework_api, dlsym(handle, "glLoadName"));
+ SET_LogicOp(__ogl_framework_api, dlsym(handle, "glLogicOp"));
+ SET_Map1d(__ogl_framework_api, dlsym(handle, "glMap1d"));
+ SET_Map1f(__ogl_framework_api, dlsym(handle, "glMap1f"));
+ SET_Map2d(__ogl_framework_api, dlsym(handle, "glMap2d"));
+ SET_Map2f(__ogl_framework_api, dlsym(handle, "glMap2f"));
+ SET_MapGrid1d(__ogl_framework_api, dlsym(handle, "glMapGrid1d"));
+ SET_MapGrid1f(__ogl_framework_api, dlsym(handle, "glMapGrid1f"));
+ SET_MapGrid2d(__ogl_framework_api, dlsym(handle, "glMapGrid2d"));
+ SET_MapGrid2f(__ogl_framework_api, dlsym(handle, "glMapGrid2f"));
+ SET_Materialf(__ogl_framework_api, dlsym(handle, "glMaterialf"));
+ SET_Materialfv(__ogl_framework_api, dlsym(handle, "glMaterialfv"));
+ SET_Materiali(__ogl_framework_api, dlsym(handle, "glMateriali"));
+ SET_Materialiv(__ogl_framework_api, dlsym(handle, "glMaterialiv"));
+ SET_MatrixMode(__ogl_framework_api, dlsym(handle, "glMatrixMode"));
+ SET_Minmax(__ogl_framework_api, dlsym(handle, "glMinmax"));
+ SET_MultMatrixd(__ogl_framework_api, dlsym(handle, "glMultMatrixd"));
+ SET_MultMatrixf(__ogl_framework_api, dlsym(handle, "glMultMatrixf"));
+ SET_NewList(__ogl_framework_api, dlsym(handle, "glNewList"));
+ SET_Normal3b(__ogl_framework_api, dlsym(handle, "glNormal3b"));
+ SET_Normal3bv(__ogl_framework_api, dlsym(handle, "glNormal3bv"));
+ SET_Normal3d(__ogl_framework_api, dlsym(handle, "glNormal3d"));
+ SET_Normal3dv(__ogl_framework_api, dlsym(handle, "glNormal3dv"));
+ SET_Normal3f(__ogl_framework_api, dlsym(handle, "glNormal3f"));
+ SET_Normal3fv(__ogl_framework_api, dlsym(handle, "glNormal3fv"));
+ SET_Normal3i(__ogl_framework_api, dlsym(handle, "glNormal3i"));
+ SET_Normal3iv(__ogl_framework_api, dlsym(handle, "glNormal3iv"));
+ SET_Normal3s(__ogl_framework_api, dlsym(handle, "glNormal3s"));
+ SET_Normal3sv(__ogl_framework_api, dlsym(handle, "glNormal3sv"));
+ SET_NormalPointer(__ogl_framework_api, dlsym(handle, "glNormalPointer"));
+ SET_Ortho(__ogl_framework_api, dlsym(handle, "glOrtho"));
+ SET_PassThrough(__ogl_framework_api, dlsym(handle, "glPassThrough"));
+ SET_PixelMapfv(__ogl_framework_api, dlsym(handle, "glPixelMapfv"));
+ SET_PixelMapuiv(__ogl_framework_api, dlsym(handle, "glPixelMapuiv"));
+ SET_PixelMapusv(__ogl_framework_api, dlsym(handle, "glPixelMapusv"));
+ SET_PixelStoref(__ogl_framework_api, dlsym(handle, "glPixelStoref"));
+ SET_PixelStorei(__ogl_framework_api, dlsym(handle, "glPixelStorei"));
+ SET_PixelTransferf(__ogl_framework_api, dlsym(handle, "glPixelTransferf"));
+ SET_PixelTransferi(__ogl_framework_api, dlsym(handle, "glPixelTransferi"));
+ SET_PixelZoom(__ogl_framework_api, dlsym(handle, "glPixelZoom"));
+ SET_PointSize(__ogl_framework_api, dlsym(handle, "glPointSize"));
+ SET_PolygonMode(__ogl_framework_api, dlsym(handle, "glPolygonMode"));
+ SET_PolygonOffset(__ogl_framework_api, dlsym(handle, "glPolygonOffset"));
+ SET_PolygonStipple(__ogl_framework_api, dlsym(handle, "glPolygonStipple"));
+ SET_PopAttrib(__ogl_framework_api, dlsym(handle, "glPopAttrib"));
+ SET_PopClientAttrib(__ogl_framework_api, dlsym(handle, "glPopClientAttrib"));
+ SET_PopMatrix(__ogl_framework_api, dlsym(handle, "glPopMatrix"));
+ SET_PopName(__ogl_framework_api, dlsym(handle, "glPopName"));
+ SET_PrioritizeTextures(__ogl_framework_api, dlsym(handle, "glPrioritizeTextures"));
+ SET_PushAttrib(__ogl_framework_api, dlsym(handle, "glPushAttrib"));
+ SET_PushClientAttrib(__ogl_framework_api, dlsym(handle, "glPushClientAttrib"));
+ SET_PushMatrix(__ogl_framework_api, dlsym(handle, "glPushMatrix"));
+ SET_PushName(__ogl_framework_api, dlsym(handle, "glPushName"));
+ SET_RasterPos2d(__ogl_framework_api, dlsym(handle, "glRasterPos2d"));
+ SET_RasterPos2dv(__ogl_framework_api, dlsym(handle, "glRasterPos2dv"));
+ SET_RasterPos2f(__ogl_framework_api, dlsym(handle, "glRasterPos2f"));
+ SET_RasterPos2fv(__ogl_framework_api, dlsym(handle, "glRasterPos2fv"));
+ SET_RasterPos2i(__ogl_framework_api, dlsym(handle, "glRasterPos2i"));
+ SET_RasterPos2iv(__ogl_framework_api, dlsym(handle, "glRasterPos2iv"));
+ SET_RasterPos2s(__ogl_framework_api, dlsym(handle, "glRasterPos2s"));
+ SET_RasterPos2sv(__ogl_framework_api, dlsym(handle, "glRasterPos2sv"));
+ SET_RasterPos3d(__ogl_framework_api, dlsym(handle, "glRasterPos3d"));
+ SET_RasterPos3dv(__ogl_framework_api, dlsym(handle, "glRasterPos3dv"));
+ SET_RasterPos3f(__ogl_framework_api, dlsym(handle, "glRasterPos3f"));
+ SET_RasterPos3fv(__ogl_framework_api, dlsym(handle, "glRasterPos3fv"));
+ SET_RasterPos3i(__ogl_framework_api, dlsym(handle, "glRasterPos3i"));
+ SET_RasterPos3iv(__ogl_framework_api, dlsym(handle, "glRasterPos3iv"));
+ SET_RasterPos3s(__ogl_framework_api, dlsym(handle, "glRasterPos3s"));
+ SET_RasterPos3sv(__ogl_framework_api, dlsym(handle, "glRasterPos3sv"));
+ SET_RasterPos4d(__ogl_framework_api, dlsym(handle, "glRasterPos4d"));
+ SET_RasterPos4dv(__ogl_framework_api, dlsym(handle, "glRasterPos4dv"));
+ SET_RasterPos4f(__ogl_framework_api, dlsym(handle, "glRasterPos4f"));
+ SET_RasterPos4fv(__ogl_framework_api, dlsym(handle, "glRasterPos4fv"));
+ SET_RasterPos4i(__ogl_framework_api, dlsym(handle, "glRasterPos4i"));
+ SET_RasterPos4iv(__ogl_framework_api, dlsym(handle, "glRasterPos4iv"));
+ SET_RasterPos4s(__ogl_framework_api, dlsym(handle, "glRasterPos4s"));
+ SET_RasterPos4sv(__ogl_framework_api, dlsym(handle, "glRasterPos4sv"));
+ SET_ReadBuffer(__ogl_framework_api, dlsym(handle, "glReadBuffer"));
+ SET_ReadPixels(__ogl_framework_api, dlsym(handle, "glReadPixels"));
+ SET_Rectd(__ogl_framework_api, dlsym(handle, "glRectd"));
+ SET_Rectdv(__ogl_framework_api, dlsym(handle, "glRectdv"));
+ SET_Rectf(__ogl_framework_api, dlsym(handle, "glRectf"));
+ SET_Rectfv(__ogl_framework_api, dlsym(handle, "glRectfv"));
+ SET_Recti(__ogl_framework_api, dlsym(handle, "glRecti"));
+ SET_Rectiv(__ogl_framework_api, dlsym(handle, "glRectiv"));
+ SET_Rects(__ogl_framework_api, dlsym(handle, "glRects"));
+ SET_Rectsv(__ogl_framework_api, dlsym(handle, "glRectsv"));
+ SET_RenderMode(__ogl_framework_api, dlsym(handle, "glRenderMode"));
+ SET_ResetHistogram(__ogl_framework_api, dlsym(handle, "glResetHistogram"));
+ SET_ResetMinmax(__ogl_framework_api, dlsym(handle, "glResetMinmax"));
+ SET_Rotated(__ogl_framework_api, dlsym(handle, "glRotated"));
+ SET_Rotatef(__ogl_framework_api, dlsym(handle, "glRotatef"));
+ SET_Scaled(__ogl_framework_api, dlsym(handle, "glScaled"));
+ SET_Scalef(__ogl_framework_api, dlsym(handle, "glScalef"));
+ SET_Scissor(__ogl_framework_api, dlsym(handle, "glScissor"));
+ SET_SelectBuffer(__ogl_framework_api, dlsym(handle, "glSelectBuffer"));
+ SET_SeparableFilter2D(__ogl_framework_api, dlsym(handle, "glSeparableFilter2D"));
+ SET_ShadeModel(__ogl_framework_api, dlsym(handle, "glShadeModel"));
+ SET_StencilFunc(__ogl_framework_api, dlsym(handle, "glStencilFunc"));
+ SET_StencilMask(__ogl_framework_api, dlsym(handle, "glStencilMask"));
+ SET_StencilOp(__ogl_framework_api, dlsym(handle, "glStencilOp"));
+ SET_TexCoord1d(__ogl_framework_api, dlsym(handle, "glTexCoord1d"));
+ SET_TexCoord1dv(__ogl_framework_api, dlsym(handle, "glTexCoord1dv"));
+ SET_TexCoord1f(__ogl_framework_api, dlsym(handle, "glTexCoord1f"));
+ SET_TexCoord1fv(__ogl_framework_api, dlsym(handle, "glTexCoord1fv"));
+ SET_TexCoord1i(__ogl_framework_api, dlsym(handle, "glTexCoord1i"));
+ SET_TexCoord1iv(__ogl_framework_api, dlsym(handle, "glTexCoord1iv"));
+ SET_TexCoord1s(__ogl_framework_api, dlsym(handle, "glTexCoord1s"));
+ SET_TexCoord1sv(__ogl_framework_api, dlsym(handle, "glTexCoord1sv"));
+ SET_TexCoord2d(__ogl_framework_api, dlsym(handle, "glTexCoord2d"));
+ SET_TexCoord2dv(__ogl_framework_api, dlsym(handle, "glTexCoord2dv"));
+ SET_TexCoord2f(__ogl_framework_api, dlsym(handle, "glTexCoord2f"));
+ SET_TexCoord2fv(__ogl_framework_api, dlsym(handle, "glTexCoord2fv"));
+ SET_TexCoord2i(__ogl_framework_api, dlsym(handle, "glTexCoord2i"));
+ SET_TexCoord2iv(__ogl_framework_api, dlsym(handle, "glTexCoord2iv"));
+ SET_TexCoord2s(__ogl_framework_api, dlsym(handle, "glTexCoord2s"));
+ SET_TexCoord2sv(__ogl_framework_api, dlsym(handle, "glTexCoord2sv"));
+ SET_TexCoord3d(__ogl_framework_api, dlsym(handle, "glTexCoord3d"));
+ SET_TexCoord3dv(__ogl_framework_api, dlsym(handle, "glTexCoord3dv"));
+ SET_TexCoord3f(__ogl_framework_api, dlsym(handle, "glTexCoord3f"));
+ SET_TexCoord3fv(__ogl_framework_api, dlsym(handle, "glTexCoord3fv"));
+ SET_TexCoord3i(__ogl_framework_api, dlsym(handle, "glTexCoord3i"));
+ SET_TexCoord3iv(__ogl_framework_api, dlsym(handle, "glTexCoord3iv"));
+ SET_TexCoord3s(__ogl_framework_api, dlsym(handle, "glTexCoord3s"));
+ SET_TexCoord3sv(__ogl_framework_api, dlsym(handle, "glTexCoord3sv"));
+ SET_TexCoord4d(__ogl_framework_api, dlsym(handle, "glTexCoord4d"));
+ SET_TexCoord4dv(__ogl_framework_api, dlsym(handle, "glTexCoord4dv"));
+ SET_TexCoord4f(__ogl_framework_api, dlsym(handle, "glTexCoord4f"));
+ SET_TexCoord4fv(__ogl_framework_api, dlsym(handle, "glTexCoord4fv"));
+ SET_TexCoord4i(__ogl_framework_api, dlsym(handle, "glTexCoord4i"));
+ SET_TexCoord4iv(__ogl_framework_api, dlsym(handle, "glTexCoord4iv"));
+ SET_TexCoord4s(__ogl_framework_api, dlsym(handle, "glTexCoord4s"));
+ SET_TexCoord4sv(__ogl_framework_api, dlsym(handle, "glTexCoord4sv"));
+ SET_TexCoordPointer(__ogl_framework_api, dlsym(handle, "glTexCoordPointer"));
+ SET_TexEnvf(__ogl_framework_api, dlsym(handle, "glTexEnvf"));
+ SET_TexEnvfv(__ogl_framework_api, dlsym(handle, "glTexEnvfv"));
+ SET_TexEnvi(__ogl_framework_api, dlsym(handle, "glTexEnvi"));
+ SET_TexEnviv(__ogl_framework_api, dlsym(handle, "glTexEnviv"));
+ SET_TexGend(__ogl_framework_api, dlsym(handle, "glTexGend"));
+ SET_TexGendv(__ogl_framework_api, dlsym(handle, "glTexGendv"));
+ SET_TexGenf(__ogl_framework_api, dlsym(handle, "glTexGenf"));
+ SET_TexGenfv(__ogl_framework_api, dlsym(handle, "glTexGenfv"));
+ SET_TexGeni(__ogl_framework_api, dlsym(handle, "glTexGeni"));
+ SET_TexGeniv(__ogl_framework_api, dlsym(handle, "glTexGeniv"));
+
+ /* Pointer Incompatability:
+ * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
+ * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ *
+ * and it's a GLint in glx/glapitable.h and according to the man page
+ * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ *
+ * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
+ */
+
+ SET_TexImage1D(__ogl_framework_api, dlsym(handle, "glTexImage1D"));
+ SET_TexImage2D(__ogl_framework_api, dlsym(handle, "glTexImage2D"));
+ SET_TexImage3D(__ogl_framework_api, dlsym(handle, "glTexImage3D"));
+ SET_TexParameterf(__ogl_framework_api, dlsym(handle, "glTexParameterf"));
+ SET_TexParameterfv(__ogl_framework_api, dlsym(handle, "glTexParameterfv"));
+ SET_TexParameteri(__ogl_framework_api, dlsym(handle, "glTexParameteri"));
+ SET_TexParameteriv(__ogl_framework_api, dlsym(handle, "glTexParameteriv"));
+ SET_TexSubImage1D(__ogl_framework_api, dlsym(handle, "glTexSubImage1D"));
+ SET_TexSubImage2D(__ogl_framework_api, dlsym(handle, "glTexSubImage2D"));
+ SET_TexSubImage3D(__ogl_framework_api, dlsym(handle, "glTexSubImage3D"));
+ SET_Translated(__ogl_framework_api, dlsym(handle, "glTranslated"));
+ SET_Translatef(__ogl_framework_api, dlsym(handle, "glTranslatef"));
+ SET_Vertex2d(__ogl_framework_api, dlsym(handle, "glVertex2d"));
+ SET_Vertex2dv(__ogl_framework_api, dlsym(handle, "glVertex2dv"));
+ SET_Vertex2f(__ogl_framework_api, dlsym(handle, "glVertex2f"));
+ SET_Vertex2fv(__ogl_framework_api, dlsym(handle, "glVertex2fv"));
+ SET_Vertex2i(__ogl_framework_api, dlsym(handle, "glVertex2i"));
+ SET_Vertex2iv(__ogl_framework_api, dlsym(handle, "glVertex2iv"));
+ SET_Vertex2s(__ogl_framework_api, dlsym(handle, "glVertex2s"));
+ SET_Vertex2sv(__ogl_framework_api, dlsym(handle, "glVertex2sv"));
+ SET_Vertex3d(__ogl_framework_api, dlsym(handle, "glVertex3d"));
+ SET_Vertex3dv(__ogl_framework_api, dlsym(handle, "glVertex3dv"));
+ SET_Vertex3f(__ogl_framework_api, dlsym(handle, "glVertex3f"));
+ SET_Vertex3fv(__ogl_framework_api, dlsym(handle, "glVertex3fv"));
+ SET_Vertex3i(__ogl_framework_api, dlsym(handle, "glVertex3i"));
+ SET_Vertex3iv(__ogl_framework_api, dlsym(handle, "glVertex3iv"));
+ SET_Vertex3s(__ogl_framework_api, dlsym(handle, "glVertex3s"));
+ SET_Vertex3sv(__ogl_framework_api, dlsym(handle, "glVertex3sv"));
+ SET_Vertex4d(__ogl_framework_api, dlsym(handle, "glVertex4d"));
+ SET_Vertex4dv(__ogl_framework_api, dlsym(handle, "glVertex4dv"));
+ SET_Vertex4f(__ogl_framework_api, dlsym(handle, "glVertex4f"));
+ SET_Vertex4fv(__ogl_framework_api, dlsym(handle, "glVertex4fv"));
+ SET_Vertex4i(__ogl_framework_api, dlsym(handle, "glVertex4i"));
+ SET_Vertex4iv(__ogl_framework_api, dlsym(handle, "glVertex4iv"));
+ SET_Vertex4s(__ogl_framework_api, dlsym(handle, "glVertex4s"));
+ SET_Vertex4sv(__ogl_framework_api, dlsym(handle, "glVertex4sv"));
+ SET_VertexPointer(__ogl_framework_api, dlsym(handle, "glVertexPointer"));
+ SET_Viewport(__ogl_framework_api, dlsym(handle, "glViewport"));
+
+ /* GL_VERSION_2_0 */
+ SET_AttachShader(__ogl_framework_api, dlsym(handle, "glAttachShader"));
+ SET_DeleteShader(__ogl_framework_api, dlsym(handle, "glDeleteShader"));
+ SET_DetachShader(__ogl_framework_api, dlsym(handle, "glDetachShader"));
+ SET_GetAttachedShaders(__ogl_framework_api, dlsym(handle, "glGetAttachedShaders"));
+ SET_GetProgramInfoLog(__ogl_framework_api, dlsym(handle, "glGetProgramInfoLog"));
+ SET_GetShaderInfoLog(__ogl_framework_api, dlsym(handle, "glGetShaderInfoLog"));
+ SET_GetShaderiv(__ogl_framework_api, dlsym(handle, "glGetShaderiv"));
+ SET_IsShader(__ogl_framework_api, dlsym(handle, "glIsShader"));
+ SET_StencilFuncSeparate(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparate"));
+ SET_StencilMaskSeparate(__ogl_framework_api, dlsym(handle, "glStencilMaskSeparate"));
+ SET_StencilOpSeparate(__ogl_framework_api, dlsym(handle, "glStencilOpSeparate"));
+
+ /* GL_VERSION_2_1 */
+ SET_UniformMatrix2x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix2x3fv"));
+ SET_UniformMatrix2x4fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix2x4fv"));
+ SET_UniformMatrix3x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix3x2fv"));
+ SET_UniformMatrix3x4fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix3x4fv"));
+ SET_UniformMatrix4x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x2fv"));
+ SET_UniformMatrix4x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x3fv"));
+
+ /* GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glBindVertexArrayAPPLE"));
+ SET_DeleteVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glDeleteVertexArraysAPPLE"));
+ SET_GenVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glGenVertexArraysAPPLE"));
+ SET_IsVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glIsVertexArrayAPPLE"));
+
+ /* GL_ARB_draw_buffers */
+ SET_DrawBuffersARB(__ogl_framework_api, dlsym(handle, "glDrawBuffersARB"));
+
+ /* GL_ARB_multisample */
+ SET_SampleCoverageARB(__ogl_framework_api, dlsym(handle, "glSampleCoverageARB"));
+
+ /* GL_ARB_multitexture */
+ SET_ActiveTextureARB(__ogl_framework_api, dlsym(handle, "glActiveTextureARB"));
+ SET_ClientActiveTextureARB(__ogl_framework_api, dlsym(handle, "glClientActiveTextureARB"));
+ SET_MultiTexCoord1dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1dARB"));
+ SET_MultiTexCoord1dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1dvARB"));
+ SET_MultiTexCoord1fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1fARB"));
+ SET_MultiTexCoord1fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1fvARB"));
+ SET_MultiTexCoord1iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1iARB"));
+ SET_MultiTexCoord1ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1ivARB"));
+ SET_MultiTexCoord1sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1sARB"));
+ SET_MultiTexCoord1svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord1svARB"));
+ SET_MultiTexCoord2dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2dARB"));
+ SET_MultiTexCoord2dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2dvARB"));
+ SET_MultiTexCoord2fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2fARB"));
+ SET_MultiTexCoord2fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2fvARB"));
+ SET_MultiTexCoord2iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2iARB"));
+ SET_MultiTexCoord2ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2ivARB"));
+ SET_MultiTexCoord2sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2sARB"));
+ SET_MultiTexCoord2svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord2svARB"));
+ SET_MultiTexCoord3dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3dARB"));
+ SET_MultiTexCoord3dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3dvARB"));
+ SET_MultiTexCoord3fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3fARB"));
+ SET_MultiTexCoord3fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3fvARB"));
+ SET_MultiTexCoord3iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3iARB"));
+ SET_MultiTexCoord3ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3ivARB"));
+ SET_MultiTexCoord3sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3sARB"));
+ SET_MultiTexCoord3svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord3svARB"));
+ SET_MultiTexCoord4dARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4dARB"));
+ SET_MultiTexCoord4dvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4dvARB"));
+ SET_MultiTexCoord4fARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4fARB"));
+ SET_MultiTexCoord4fvARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4fvARB"));
+ SET_MultiTexCoord4iARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4iARB"));
+ SET_MultiTexCoord4ivARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4ivARB"));
+ SET_MultiTexCoord4sARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4sARB"));
+ SET_MultiTexCoord4svARB(__ogl_framework_api, dlsym(handle, "glMultiTexCoord4svARB"));
+
+ /* GL_ARB_occlusion_query */
+ SET_BeginQueryARB(__ogl_framework_api, dlsym(handle, "glBeginQueryARB"));
+ SET_DeleteQueriesARB(__ogl_framework_api, dlsym(handle, "glDeleteQueriesARB"));
+ SET_EndQueryARB(__ogl_framework_api, dlsym(handle, "glEndQueryARB"));
+ SET_GenQueriesARB(__ogl_framework_api, dlsym(handle, "glGenQueriesARB"));
+ SET_GetQueryObjectivARB(__ogl_framework_api, dlsym(handle, "glGetQueryObjectivARB"));
+ SET_GetQueryObjectuivARB(__ogl_framework_api, dlsym(handle, "glGetQueryObjectuivARB"));
+ SET_GetQueryivARB(__ogl_framework_api, dlsym(handle, "glGetQueryivARB"));
+ SET_IsQueryARB(__ogl_framework_api, dlsym(handle, "glIsQueryARB"));
+
+ /* GL_ARB_shader_objects */
+ SET_AttachObjectARB(__ogl_framework_api, dlsym(handle, "glAttachObjectARB"));
+ SET_CompileShaderARB(__ogl_framework_api, dlsym(handle, "glCompileShaderARB"));
+ SET_DeleteObjectARB(__ogl_framework_api, dlsym(handle, "glDeleteObjectARB"));
+ SET_GetHandleARB(__ogl_framework_api, dlsym(handle, "glGetHandleARB"));
+ SET_DetachObjectARB(__ogl_framework_api, dlsym(handle, "glDetachObjectARB"));
+ SET_CreateProgramObjectARB(__ogl_framework_api, dlsym(handle, "glCreateProgramObjectARB"));
+ SET_CreateShaderObjectARB(__ogl_framework_api, dlsym(handle, "glCreateShaderObjectARB"));
+ SET_GetInfoLogARB(__ogl_framework_api, dlsym(handle, "glGetInfoLogARB"));
+ SET_GetActiveUniformARB(__ogl_framework_api, dlsym(handle, "glGetActiveUniformARB"));
+ SET_GetAttachedObjectsARB(__ogl_framework_api, dlsym(handle, "glGetAttachedObjectsARB"));
+ SET_GetObjectParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetObjectParameterfvARB"));
+ SET_GetObjectParameterivARB(__ogl_framework_api, dlsym(handle, "glGetObjectParameterivARB"));
+ SET_GetShaderSourceARB(__ogl_framework_api, dlsym(handle, "glGetShaderSourceARB"));
+ SET_GetUniformLocationARB(__ogl_framework_api, dlsym(handle, "glGetUniformLocationARB"));
+ SET_GetUniformfvARB(__ogl_framework_api, dlsym(handle, "glGetUniformfvARB"));
+ SET_GetUniformivARB(__ogl_framework_api, dlsym(handle, "glGetUniformivARB"));
+ SET_LinkProgramARB(__ogl_framework_api, dlsym(handle, "glLinkProgramARB"));
+ SET_ShaderSourceARB(__ogl_framework_api, dlsym(handle, "glShaderSourceARB"));
+ SET_Uniform1fARB(__ogl_framework_api, dlsym(handle, "glUniform1fARB"));
+ SET_Uniform1fvARB(__ogl_framework_api, dlsym(handle, "glUniform1fvARB"));
+ SET_Uniform1iARB(__ogl_framework_api, dlsym(handle, "glUniform1iARB"));
+ SET_Uniform1ivARB(__ogl_framework_api, dlsym(handle, "glUniform1ivARB"));
+ SET_Uniform2fARB(__ogl_framework_api, dlsym(handle, "glUniform2fARB"));
+ SET_Uniform2fvARB(__ogl_framework_api, dlsym(handle, "glUniform2fvARB"));
+ SET_Uniform2iARB(__ogl_framework_api, dlsym(handle, "glUniform2iARB"));
+ SET_Uniform2ivARB(__ogl_framework_api, dlsym(handle, "glUniform2ivARB"));
+ SET_Uniform3fARB(__ogl_framework_api, dlsym(handle, "glUniform3fARB"));
+ SET_Uniform3fvARB(__ogl_framework_api, dlsym(handle, "glUniform3fvARB"));
+ SET_Uniform3iARB(__ogl_framework_api, dlsym(handle, "glUniform3iARB"));
+ SET_Uniform3ivARB(__ogl_framework_api, dlsym(handle, "glUniform3ivARB"));
+ SET_Uniform4fARB(__ogl_framework_api, dlsym(handle, "glUniform4fARB"));
+ SET_Uniform4fvARB(__ogl_framework_api, dlsym(handle, "glUniform4fvARB"));
+ SET_Uniform4iARB(__ogl_framework_api, dlsym(handle, "glUniform4iARB"));
+ SET_Uniform4ivARB(__ogl_framework_api, dlsym(handle, "glUniform4ivARB"));
+ SET_UniformMatrix2fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix2fvARB"));
+ SET_UniformMatrix3fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix3fvARB"));
+ SET_UniformMatrix4fvARB(__ogl_framework_api, dlsym(handle, "glUniformMatrix4fvARB"));
+ SET_UseProgramObjectARB(__ogl_framework_api, dlsym(handle, "glUseProgramObjectARB"));
+ SET_ValidateProgramARB(__ogl_framework_api, dlsym(handle, "glValidateProgramARB"));
+
+ /* GL_ARB_texture_compression */
+ SET_CompressedTexImage1DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage1DARB"));
+ SET_CompressedTexImage2DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage2DARB"));
+ SET_CompressedTexImage3DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexImage3DARB"));
+ SET_CompressedTexSubImage1DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage1DARB"));
+ SET_CompressedTexSubImage2DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage2DARB"));
+ SET_CompressedTexSubImage3DARB(__ogl_framework_api, dlsym(handle, "glCompressedTexSubImage3DARB"));
+ SET_GetCompressedTexImageARB(__ogl_framework_api, dlsym(handle, "glGetCompressedTexImageARB"));
+
+ /* GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(__ogl_framework_api, dlsym(handle, "glLoadTransposeMatrixdARB"));
+ SET_LoadTransposeMatrixfARB(__ogl_framework_api, dlsym(handle, "glLoadTransposeMatrixfARB"));
+ SET_MultTransposeMatrixdARB(__ogl_framework_api, dlsym(handle, "glMultTransposeMatrixdARB"));
+ SET_MultTransposeMatrixfARB(__ogl_framework_api, dlsym(handle, "glMultTransposeMatrixfARB"));
+
+ /* GL_ARB_vertex_buffer_object */
+ SET_BindBufferARB(__ogl_framework_api, dlsym(handle, "glBindBufferARB"));
+ SET_BufferDataARB(__ogl_framework_api, dlsym(handle, "glBufferDataARB"));
+ SET_BufferSubDataARB(__ogl_framework_api, dlsym(handle, "glBufferSubDataARB"));
+ SET_DeleteBuffersARB(__ogl_framework_api, dlsym(handle, "glDeleteBuffersARB"));
+ SET_GenBuffersARB(__ogl_framework_api, dlsym(handle, "glGenBuffersARB"));
+ SET_GetBufferParameterivARB(__ogl_framework_api, dlsym(handle, "glGetBufferParameterivARB"));
+ SET_GetBufferPointervARB(__ogl_framework_api, dlsym(handle, "glGetBufferPointervARB"));
+ SET_GetBufferSubDataARB(__ogl_framework_api, dlsym(handle, "glGetBufferSubDataARB"));
+ SET_IsBufferARB(__ogl_framework_api, dlsym(handle, "glIsBufferARB"));
+ SET_MapBufferARB(__ogl_framework_api, dlsym(handle, "glMapBufferARB"));
+ SET_UnmapBufferARB(__ogl_framework_api, dlsym(handle, "glUnmapBufferARB"));
+
+ /* GL_ARB_vertex_program */
+ SET_DisableVertexAttribArrayARB(__ogl_framework_api, dlsym(handle, "glDisableVertexAttribArrayARB"));
+ SET_EnableVertexAttribArrayARB(__ogl_framework_api, dlsym(handle, "glEnableVertexAttribArrayARB"));
+ SET_GetProgramEnvParameterdvARB(__ogl_framework_api, dlsym(handle, "glGetProgramEnvParameterdvARB"));
+ SET_GetProgramEnvParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetProgramEnvParameterfvARB"));
+ SET_GetProgramLocalParameterdvARB(__ogl_framework_api, dlsym(handle, "glGetProgramLocalParameterdvARB"));
+ SET_GetProgramLocalParameterfvARB(__ogl_framework_api, dlsym(handle, "glGetProgramLocalParameterfvARB"));
+ SET_GetProgramStringARB(__ogl_framework_api, dlsym(handle, "glGetProgramStringARB"));
+ SET_GetProgramivARB(__ogl_framework_api, dlsym(handle, "glGetProgramivARB"));
+ SET_GetVertexAttribdvARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribdvARB"));
+ SET_GetVertexAttribfvARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribfvARB"));
+ SET_GetVertexAttribivARB(__ogl_framework_api, dlsym(handle, "glGetVertexAttribivARB"));
+ SET_ProgramEnvParameter4dARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4dARB"));
+ SET_ProgramEnvParameter4dvARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4dvARB"));
+ SET_ProgramEnvParameter4fARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4fARB"));
+ SET_ProgramEnvParameter4fvARB(__ogl_framework_api, dlsym(handle, "glProgramEnvParameter4fvARB"));
+ SET_ProgramLocalParameter4dARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4dARB"));
+ SET_ProgramLocalParameter4dvARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4dvARB"));
+ SET_ProgramLocalParameter4fARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4fARB"));
+ SET_ProgramLocalParameter4fvARB(__ogl_framework_api, dlsym(handle, "glProgramLocalParameter4fvARB"));
+ SET_ProgramStringARB(__ogl_framework_api, dlsym(handle, "glProgramStringARB"));
+ SET_VertexAttrib1dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dARB"));
+ SET_VertexAttrib1dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dvARB"));
+ SET_VertexAttrib1fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fARB"));
+ SET_VertexAttrib1fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fvARB"));
+ SET_VertexAttrib1sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1sARB"));
+ SET_VertexAttrib1svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib1svARB"));
+ SET_VertexAttrib2dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dARB"));
+ SET_VertexAttrib2dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dvARB"));
+ SET_VertexAttrib2fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fARB"));
+ SET_VertexAttrib2fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fvARB"));
+ SET_VertexAttrib2sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2sARB"));
+ SET_VertexAttrib2svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib2svARB"));
+ SET_VertexAttrib3dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dARB"));
+ SET_VertexAttrib3dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dvARB"));
+ SET_VertexAttrib3fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fARB"));
+ SET_VertexAttrib3fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fvARB"));
+ SET_VertexAttrib3sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3sARB"));
+ SET_VertexAttrib3svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib3svARB"));
+ SET_VertexAttrib4NbvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NbvARB"));
+ SET_VertexAttrib4NivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NivARB"));
+ SET_VertexAttrib4NsvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NsvARB"));
+ SET_VertexAttrib4NubARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NubARB"));
+ SET_VertexAttrib4NubvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NubvARB"));
+ SET_VertexAttrib4NuivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NuivARB"));
+ SET_VertexAttrib4NusvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4NusvARB"));
+ SET_VertexAttrib4bvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4bvARB"));
+ SET_VertexAttrib4dARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dARB"));
+ SET_VertexAttrib4dvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dvARB"));
+ SET_VertexAttrib4fARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fARB"));
+ SET_VertexAttrib4fvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fvARB"));
+ SET_VertexAttrib4ivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ivARB"));
+ SET_VertexAttrib4sARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4sARB"));
+ SET_VertexAttrib4svARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4svARB"));
+ SET_VertexAttrib4ubvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubvARB"));
+ SET_VertexAttrib4uivARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4uivARB"));
+ SET_VertexAttrib4usvARB(__ogl_framework_api, dlsym(handle, "glVertexAttrib4usvARB"));
+ SET_VertexAttribPointerARB(__ogl_framework_api, dlsym(handle, "glVertexAttribPointerARB"));
+
+ /* GL_ARB_vertex_shader */
+ SET_BindAttribLocationARB(__ogl_framework_api, dlsym(handle, "glBindAttribLocationARB"));
+ SET_GetActiveAttribARB(__ogl_framework_api, dlsym(handle, "glGetActiveAttribARB"));
+ SET_GetAttribLocationARB(__ogl_framework_api, dlsym(handle, "glGetAttribLocationARB"));
+
+ /* GL_ARB_window_pos */
+ SET_WindowPos2dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2dARB"));
+ SET_WindowPos2dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2dvARB"));
+ SET_WindowPos2fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2fARB"));
+ SET_WindowPos2fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2fvARB"));
+ SET_WindowPos2iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2iARB"));
+ SET_WindowPos2ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2ivARB"));
+ SET_WindowPos2sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2sARB"));
+ SET_WindowPos2svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos2svARB"));
+ SET_WindowPos3dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3dARB"));
+ SET_WindowPos3dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3dvARB"));
+ SET_WindowPos3fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3fARB"));
+ SET_WindowPos3fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3fvARB"));
+ SET_WindowPos3iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3iARB"));
+ SET_WindowPos3ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3ivARB"));
+ SET_WindowPos3sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3sARB"));
+ SET_WindowPos3svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos3svARB"));
+
+ /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
+ if(dlsym(handle, "glAlphaFragmentOp1ATI")) {
+ /* GL_ATI_fragment_shader */
+ SET_AlphaFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp1ATI"));
+ SET_AlphaFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp2ATI"));
+ SET_AlphaFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp3ATI"));
+ SET_BeginFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBeginFragmentShaderATI"));
+ SET_BindFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBindFragmentShaderATI"));
+ SET_ColorFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp1ATI"));
+ SET_ColorFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp2ATI"));
+ SET_ColorFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp3ATI"));
+ SET_DeleteFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glDeleteFragmentShaderATI"));
+ SET_EndFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glEndFragmentShaderATI"));
+ SET_GenFragmentShadersATI(__ogl_framework_api, dlsym(handle, "glGenFragmentShadersATI"));
+ SET_PassTexCoordATI(__ogl_framework_api, dlsym(handle, "glPassTexCoordATI"));
+ SET_SampleMapATI(__ogl_framework_api, dlsym(handle, "glSampleMapATI"));
+ SET_SetFragmentShaderConstantATI(__ogl_framework_api, dlsym(handle, "glSetFragmentShaderConstantATI"));
+ } else {
+ /* GL_EXT_fragment_shader */
+ SET_AlphaFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp1EXT"));
+ SET_AlphaFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp2EXT"));
+ SET_AlphaFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glAlphaFragmentOp3EXT"));
+ SET_BeginFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBeginFragmentShaderEXT"));
+ SET_BindFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glBindFragmentShaderEXT"));
+ SET_ColorFragmentOp1ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp1EXT"));
+ SET_ColorFragmentOp2ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp2EXT"));
+ SET_ColorFragmentOp3ATI(__ogl_framework_api, dlsym(handle, "glColorFragmentOp3EXT"));
+ SET_DeleteFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glDeleteFragmentShaderEXT"));
+ SET_EndFragmentShaderATI(__ogl_framework_api, dlsym(handle, "glEndFragmentShaderEXT"));
+ SET_GenFragmentShadersATI(__ogl_framework_api, dlsym(handle, "glGenFragmentShadersEXT"));
+ SET_PassTexCoordATI(__ogl_framework_api, dlsym(handle, "glPassTexCoordEXT"));
+ SET_SampleMapATI(__ogl_framework_api, dlsym(handle, "glSampleMapEXT"));
+ SET_SetFragmentShaderConstantATI(__ogl_framework_api, dlsym(handle, "glSetFragmentShaderConstantEXT"));
+ }
+
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparateATI"));
+
+ /* GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(__ogl_framework_api, dlsym(handle, "glBlendEquationSeparateEXT"));
+
+ /* GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(__ogl_framework_api, dlsym(handle, "glBlendFuncSeparateEXT"));
+
+ /* GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(__ogl_framework_api, dlsym(handle, "glDepthBoundsEXT"));
+
+ /* GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(__ogl_framework_api, dlsym(handle, "glLockArraysEXT"));
+ SET_UnlockArraysEXT(__ogl_framework_api, dlsym(handle, "glUnlockArraysEXT"));
+
+ /* GL_EXT_cull_vertex */
+// SET_CullParameterdvEXT(__ogl_framework_api, dlsym(handle, "glCullParameterdvEXT"));
+// SET_CullParameterfvEXT(__ogl_framework_api, dlsym(handle, "glCullParameterfvEXT"));
+
+ /* GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(__ogl_framework_api, dlsym(handle, "glFogCoordPointerEXT"));
+ SET_FogCoorddEXT(__ogl_framework_api, dlsym(handle, "glFogCoorddEXT"));
+ SET_FogCoorddvEXT(__ogl_framework_api, dlsym(handle, "glFogCoorddvEXT"));
+ SET_FogCoordfEXT(__ogl_framework_api, dlsym(handle, "glFogCoordfEXT"));
+ SET_FogCoordfvEXT(__ogl_framework_api, dlsym(handle, "glFogCoordfvEXT"));
+
+ /* GL_EXT_framebuffer_blit */
+ SET_BlitFramebufferEXT(__ogl_framework_api, dlsym(handle, "glBlitFramebufferEXT"));
+
+ /* GL_EXT_framebuffer_object */
+ SET_BindFramebufferEXT(__ogl_framework_api, dlsym(handle, "glBindFramebufferEXT"));
+ SET_BindRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glBindRenderbufferEXT"));
+ SET_CheckFramebufferStatusEXT(__ogl_framework_api, dlsym(handle, "glCheckFramebufferStatusEXT"));
+ SET_DeleteFramebuffersEXT(__ogl_framework_api, dlsym(handle, "glDeleteFramebuffersEXT"));
+ SET_DeleteRenderbuffersEXT(__ogl_framework_api, dlsym(handle, "glDeleteRenderbuffersEXT"));
+ SET_FramebufferRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glFramebufferRenderbufferEXT"));
+ SET_FramebufferTexture1DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture1DEXT"));
+ SET_FramebufferTexture2DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture2DEXT"));
+ SET_FramebufferTexture3DEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTexture3DEXT"));
+ SET_GenerateMipmapEXT(__ogl_framework_api, dlsym(handle, "glGenerateMipmapEXT"));
+ SET_GenFramebuffersEXT(__ogl_framework_api, dlsym(handle, "glGenFramebuffersEXT"));
+ SET_GenRenderbuffersEXT(__ogl_framework_api, dlsym(handle, "glGenRenderbuffersEXT"));
+ SET_GetFramebufferAttachmentParameterivEXT(__ogl_framework_api, dlsym(handle, "glGetFramebufferAttachmentParameterivEXT"));
+ SET_GetRenderbufferParameterivEXT(__ogl_framework_api, dlsym(handle, "glGetRenderbufferParameterivEXT"));
+ SET_IsFramebufferEXT(__ogl_framework_api, dlsym(handle, "glIsFramebufferEXT"));
+ SET_IsRenderbufferEXT(__ogl_framework_api, dlsym(handle, "glIsRenderbufferEXT"));
+ SET_RenderbufferStorageEXT(__ogl_framework_api, dlsym(handle, "glRenderbufferStorageEXT"));
+
+ /* GL_EXT_gpu_program_parameters */
+ SET_ProgramEnvParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramEnvParameters4fvEXT"));
+ SET_ProgramLocalParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramLocalParameters4fvEXT"));
+
+ /* Pointer Incompatability:
+ * This warning can be safely ignored. OpenGL.framework adds const to the
+ * two pointers.
+ *
+ * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+ *
+ * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+ */
+
+ /* GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(__ogl_framework_api, (void *)dlsym(handle, "glMultiDrawArraysEXT"));
+ SET_MultiDrawElementsEXT(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsEXT"));
+
+ /* GL_EXT_point_parameters / GL_ARB_point_parameters */
+ if(dlsym(handle, "glPointParameterfEXT")) {
+ /* GL_EXT_point_parameters */
+ SET_PointParameterfEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfEXT"));
+ SET_PointParameterfvEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfvEXT"));
+ } else {
+ /* GL_ARB_point_parameters */
+ SET_PointParameterfEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfARB"));
+ SET_PointParameterfvEXT(__ogl_framework_api, dlsym(handle, "glPointParameterfvARB"));
+ }
+
+ /* GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(__ogl_framework_api, dlsym(handle, "glPolygonOffsetEXT"));
+
+ /* GL_EXT_secondary_color */
+ SET_SecondaryColor3bEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3bEXT"));
+ SET_SecondaryColor3bvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3bvEXT"));
+ SET_SecondaryColor3dEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3dEXT"));
+ SET_SecondaryColor3dvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3dvEXT"));
+ SET_SecondaryColor3fEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3fEXT"));
+ SET_SecondaryColor3fvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3fvEXT"));
+ SET_SecondaryColor3iEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3iEXT"));
+ SET_SecondaryColor3ivEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ivEXT"));
+ SET_SecondaryColor3sEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3sEXT"));
+ SET_SecondaryColor3svEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3svEXT"));
+ SET_SecondaryColor3ubEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ubEXT"));
+ SET_SecondaryColor3ubvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3ubvEXT"));
+ SET_SecondaryColor3uiEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3uiEXT"));
+ SET_SecondaryColor3uivEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3uivEXT"));
+ SET_SecondaryColor3usEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3usEXT"));
+ SET_SecondaryColor3usvEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColor3usvEXT"));
+ SET_SecondaryColorPointerEXT(__ogl_framework_api, dlsym(handle, "glSecondaryColorPointerEXT"));
+
+ /* GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(__ogl_framework_api, dlsym(handle, "glActiveStencilFaceEXT"));
+
+ /* GL_EXT_timer_query */
+ SET_GetQueryObjecti64vEXT(__ogl_framework_api, dlsym(handle, "glGetQueryObjecti64vEXT"));
+ SET_GetQueryObjectui64vEXT(__ogl_framework_api, dlsym(handle, "glGetQueryObjectui64vEXT"));
+
+ /* GL_EXT_vertex_array */
+ SET_ColorPointerEXT(__ogl_framework_api, dlsym(handle, "glColorPointerEXT"));
+ SET_EdgeFlagPointerEXT(__ogl_framework_api, dlsym(handle, "glEdgeFlagPointerEXT"));
+ SET_IndexPointerEXT(__ogl_framework_api, dlsym(handle, "glIndexPointerEXT"));
+ SET_NormalPointerEXT(__ogl_framework_api, dlsym(handle, "glNormalPointerEXT"));
+ SET_TexCoordPointerEXT(__ogl_framework_api, dlsym(handle, "glTexCoordPointerEXT"));
+ SET_VertexPointerEXT(__ogl_framework_api, dlsym(handle, "glVertexPointerEXT"));
+
+ /* GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(__ogl_framework_api, dlsym(handle, "glMultiModeDrawArraysIBM"));
+ SET_MultiModeDrawElementsIBM(__ogl_framework_api, dlsym(handle, "glMultiModeDrawElementsIBM"));
+
+ /* GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(__ogl_framework_api, dlsym(handle, "glResizeBuffersMESA"));
+
+ /* GL_MESA_window_pos */
+ SET_WindowPos4dMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4dMESA"));
+ SET_WindowPos4dvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4dvMESA"));
+ SET_WindowPos4fMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4fMESA"));
+ SET_WindowPos4fvMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4fvMESA"));
+ SET_WindowPos4iMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4iMESA"));
+ SET_WindowPos4ivMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4ivMESA"));
+ SET_WindowPos4sMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4sMESA"));
+ SET_WindowPos4svMESA(__ogl_framework_api, dlsym(handle, "glWindowPos4svMESA"));
+
+ /* GL_NV_fence */
+ SET_DeleteFencesNV(__ogl_framework_api, dlsym(handle, "glDeleteFencesNV"));
+ SET_FinishFenceNV(__ogl_framework_api, dlsym(handle, "glFinishFenceNV"));
+ SET_GenFencesNV(__ogl_framework_api, dlsym(handle, "glGenFencesNV"));
+ SET_GetFenceivNV(__ogl_framework_api, dlsym(handle, "glGetFenceivNV"));
+ SET_IsFenceNV(__ogl_framework_api, dlsym(handle, "glIsFenceNV"));
+ SET_SetFenceNV(__ogl_framework_api, dlsym(handle, "glSetFenceNV"));
+ SET_TestFenceNV(__ogl_framework_api, dlsym(handle, "glTestFenceNV"));
+
+ /* GL_NV_fragment_program */
+ SET_GetProgramNamedParameterdvNV(__ogl_framework_api, dlsym(handle, "glGetProgramNamedParameterdvNV"));
+ SET_GetProgramNamedParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetProgramNamedParameterfvNV"));
+ SET_ProgramNamedParameter4dNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4dNV"));
+ SET_ProgramNamedParameter4dvNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4dvNV"));
+ SET_ProgramNamedParameter4fNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4fNV"));
+ SET_ProgramNamedParameter4fvNV(__ogl_framework_api, dlsym(handle, "glProgramNamedParameter4fvNV"));
+
+ /* GL_NV_geometry_program4 */
+ SET_FramebufferTextureLayerEXT(__ogl_framework_api, dlsym(handle, "glFramebufferTextureLayerEXT"));
+
+ /* GL_NV_point_sprite */
+ SET_PointParameteriNV(__ogl_framework_api, dlsym(handle, "glPointParameteriNV"));
+ SET_PointParameterivNV(__ogl_framework_api, dlsym(handle, "glPointParameterivNV"));
+
+ /* GL_NV_register_combiners */
+ SET_CombinerInputNV(__ogl_framework_api, dlsym(handle, "glCombinerInputNV"));
+ SET_CombinerOutputNV(__ogl_framework_api, dlsym(handle, "glCombinerOutputNV"));
+ SET_CombinerParameterfNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterfNV"));
+ SET_CombinerParameterfvNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterfvNV"));
+ SET_CombinerParameteriNV(__ogl_framework_api, dlsym(handle, "glCombinerParameteriNV"));
+ SET_CombinerParameterivNV(__ogl_framework_api, dlsym(handle, "glCombinerParameterivNV"));
+ SET_FinalCombinerInputNV(__ogl_framework_api, dlsym(handle, "glFinalCombinerInputNV"));
+ SET_GetCombinerInputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetCombinerInputParameterfvNV"));
+ SET_GetCombinerInputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetCombinerInputParameterivNV"));
+ SET_GetCombinerOutputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetCombinerOutputParameterfvNV"));
+ SET_GetCombinerOutputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetCombinerOutputParameterivNV"));
+ SET_GetFinalCombinerInputParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetFinalCombinerInputParameterfvNV"));
+ SET_GetFinalCombinerInputParameterivNV(__ogl_framework_api, dlsym(handle, "glGetFinalCombinerInputParameterivNV"));
+
+ /* GL_NV_vertex_array_range */
+ SET_FlushVertexArrayRangeNV(__ogl_framework_api, dlsym(handle, "glFlushVertexArrayRangeNV"));
+ SET_VertexArrayRangeNV(__ogl_framework_api, dlsym(handle, "glVertexArrayRangeNV"));
+
+ /* GL_NV_vertex_program */
+ SET_AreProgramsResidentNV(__ogl_framework_api, dlsym(handle, "glAreProgramsResidentNV"));
+ SET_BindProgramNV(__ogl_framework_api, dlsym(handle, "glBindProgramNV"));
+ SET_DeleteProgramsNV(__ogl_framework_api, dlsym(handle, "glDeleteProgramsNV"));
+ SET_ExecuteProgramNV(__ogl_framework_api, dlsym(handle, "glExecuteProgramNV"));
+ SET_GenProgramsNV(__ogl_framework_api, dlsym(handle, "glGenProgramsNV"));
+ SET_GetProgramParameterdvNV(__ogl_framework_api, dlsym(handle, "glGetProgramParameterdvNV"));
+ SET_GetProgramParameterfvNV(__ogl_framework_api, dlsym(handle, "glGetProgramParameterfvNV"));
+ SET_GetProgramStringNV(__ogl_framework_api, dlsym(handle, "glGetProgramStringNV"));
+ SET_GetProgramivNV(__ogl_framework_api, dlsym(handle, "glGetProgramivNV"));
+ SET_GetTrackMatrixivNV(__ogl_framework_api, dlsym(handle, "glGetTrackMatrixivNV"));
+ SET_GetVertexAttribPointervNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribPointervNV"));
+ SET_GetVertexAttribdvNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribdvNV"));
+ SET_GetVertexAttribfvNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribfvNV"));
+ SET_GetVertexAttribivNV(__ogl_framework_api, dlsym(handle, "glGetVertexAttribivNV"));
+ SET_IsProgramNV(__ogl_framework_api, dlsym(handle, "glIsProgramNV"));
+ SET_LoadProgramNV(__ogl_framework_api, dlsym(handle, "glLoadProgramNV"));
+ SET_ProgramParameters4dvNV(__ogl_framework_api, dlsym(handle, "glProgramParameters4dvNV"));
+ SET_ProgramParameters4fvNV(__ogl_framework_api, dlsym(handle, "glProgramParameters4fvNV"));
+ SET_RequestResidentProgramsNV(__ogl_framework_api, dlsym(handle, "glRequestResidentProgramsNV"));
+ SET_TrackMatrixNV(__ogl_framework_api, dlsym(handle, "glTrackMatrixNV"));
+ SET_VertexAttrib1dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dNV"));
+ SET_VertexAttrib1dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1dvNV"));
+ SET_VertexAttrib1fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fNV"));
+ SET_VertexAttrib1fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1fvNV"));
+ SET_VertexAttrib1sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1sNV"));
+ SET_VertexAttrib1svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib1svNV"));
+ SET_VertexAttrib2dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dNV"));
+ SET_VertexAttrib2dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2dvNV"));
+ SET_VertexAttrib2fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fNV"));
+ SET_VertexAttrib2fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2fvNV"));
+ SET_VertexAttrib2sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2sNV"));
+ SET_VertexAttrib2svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib2svNV"));
+ SET_VertexAttrib3dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dNV"));
+ SET_VertexAttrib3dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3dvNV"));
+ SET_VertexAttrib3fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fNV"));
+ SET_VertexAttrib3fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3fvNV"));
+ SET_VertexAttrib3sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3sNV"));
+ SET_VertexAttrib3svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib3svNV"));
+ SET_VertexAttrib4dNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dNV"));
+ SET_VertexAttrib4dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4dvNV"));
+ SET_VertexAttrib4fNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fNV"));
+ SET_VertexAttrib4fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4fvNV"));
+ SET_VertexAttrib4sNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4sNV"));
+ SET_VertexAttrib4svNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4svNV"));
+ SET_VertexAttrib4ubNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubNV"));
+ SET_VertexAttrib4ubvNV(__ogl_framework_api, dlsym(handle, "glVertexAttrib4ubvNV"));
+ SET_VertexAttribPointerNV(__ogl_framework_api, dlsym(handle, "glVertexAttribPointerNV"));
+ SET_VertexAttribs1dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1dvNV"));
+ SET_VertexAttribs1fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1fvNV"));
+ SET_VertexAttribs1svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs1svNV"));
+ SET_VertexAttribs2dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2dvNV"));
+ SET_VertexAttribs2fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2fvNV"));
+ SET_VertexAttribs2svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs2svNV"));
+ SET_VertexAttribs3dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3dvNV"));
+ SET_VertexAttribs3fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3fvNV"));
+ SET_VertexAttribs3svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs3svNV"));
+ SET_VertexAttribs4dvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4dvNV"));
+ SET_VertexAttribs4fvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4fvNV"));
+ SET_VertexAttribs4svNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4svNV"));
+ SET_VertexAttribs4ubvNV(__ogl_framework_api, dlsym(handle, "glVertexAttribs4ubvNV"));
+
+ /* GL_SGIS_multisample */
+ SET_SampleMaskSGIS(__ogl_framework_api, dlsym(handle, "glSampleMaskSGIS"));
+ SET_SamplePatternSGIS(__ogl_framework_api, dlsym(handle, "glSamplePatternSGIS"));
+
+ /* GL_SGIS_pixel_texture */
+ SET_GetPixelTexGenParameterfvSGIS(__ogl_framework_api, dlsym(handle, "glGetPixelTexGenParameterfvSGIS"));
+ SET_GetPixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glGetPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenParameterfSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterfSGIS"));
+ SET_PixelTexGenParameterfvSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterfvSGIS"));
+ SET_PixelTexGenParameteriSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameteriSGIS"));
+ SET_PixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenSGIX(__ogl_framework_api, dlsym(handle, "glPixelTexGenSGIX"));
+
+ __applegl_api = malloc(sizeof(struct _glapi_table));
+ assert(__applegl_api);
+ memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table));
+
+ SET_ReadPixels(__applegl_api, __applegl_glReadPixels);
+ SET_CopyPixels(__applegl_api, __applegl_glCopyPixels);
+ SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable);
+ SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer);
+ SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB);
+ SET_Viewport(__applegl_api, __applegl_glViewport);
+
+ _glapi_set_dispatch(__applegl_api);
+}