if (!link_function_calls(prog, linked, linking_shaders,
num_linking_shaders)) {
ctx->Driver.DeleteShader(ctx, linked);
- linked = NULL;
+ free(linking_shaders);
+ return NULL;
}
free(linking_shaders);
/* At this point linked should contain all of the linked IR, so
* validate it to make sure nothing went wrong.
*/
- if (linked)
- validate_ir_tree(linked->ir);
+ validate_ir_tree(linked->ir);
/* Set the size of geometry shader input arrays */
if (linked->Type == GL_GEOMETRY_SHADER) {
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.
*/
- if (linked != NULL) {
- array_sizing_visitor v;
-
- v.run(linked->ir);
- }
+ array_sizing_visitor v;
+ v.run(linked->ir);
return linked;
}