mesa: allow indirect draws with the default VAO and compatibility profile
authorMarek Olšák <marek.olsak@amd.com>
Tue, 24 Jul 2018 04:11:47 +0000 (00:11 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 24 Jul 2018 20:00:09 +0000 (16:00 -0400)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/draw_validate.c

index c0a234a2bc286c1cc07ce93ad26dc14c7424982c..29304bd5144a816b7031ae821f31bb6efb52e9fa 100644 (file)
@@ -1085,7 +1085,8 @@ valid_draw_indirect(struct gl_context *ctx,
     *      structure,  be in buffer objects,  and may not be called when
     *      the default vertex array object is bound."
     */
-   if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+   if (ctx->API != API_OPENGL_COMPAT &&
+       ctx->Array.VAO == ctx->Array.DefaultVAO) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
       return GL_FALSE;
    }