return false;
}
+ if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
+ return false;
+
if (sample_count > 1) {
if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
return false;
if (usage & PIPE_BIND_SHADER_IMAGE)
return false;
- if (sample_count != storage_sample_count)
+ /* Only power-of-two sample counts are supported. */
+ if (!util_is_power_of_two_or_zero(sample_count) ||
+ !util_is_power_of_two_or_zero(storage_sample_count))
return false;
- switch (sample_count) {
- case 2:
- case 4:
- case 8:
- break;
- case 16:
- /* Allow resource_copy_region with nr_samples == 16. */
- if (sscreen->eqaa_force_coverage_samples == 16 &&
- !util_format_is_depth_or_stencil(format))
- return true;
- if (format == PIPE_FORMAT_NONE)
- return true;
- else
+ /* MSAA support without framebuffer attachments. */
+ if (format == PIPE_FORMAT_NONE && sample_count <= 16)
+ return true;
+
+ if (!sscreen->info.has_eqaa_surface_allocator ||
+ util_format_is_depth_or_stencil(format)) {
+ /* Color without EQAA or depth/stencil. */
+ if (sample_count > 8 ||
+ sample_count != storage_sample_count)
+ return false;
+ } else {
+ /* Color with EQAA. */
+ if (sample_count > 16 ||
+ storage_sample_count > 8)
return false;
- default:
- return false;
}
}