struct lp_build_loop_state lp_loop;
const int max_vertices = 4;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
+ LLVMValueRef fetch_max;
void *code;
struct lp_build_sampler_soa *sampler = 0;
LLVMValueRef ret, ret_ptr;
draw_llvm_variant_key_samplers(&variant->key),
context_ptr);
+ fetch_max = LLVMBuildSub(builder, count,
+ lp_build_const_int32(gallivm, 1),
+ "fetch_max");
+
#if DEBUG_STORE
lp_build_printf(builder, "start = %d, end = %d, step = %d\n",
start, end, step);
builder,
lp_loop.counter,
lp_build_const_int32(gallivm, i), "");
+
+ /* make sure we're not out of bounds which can happen
+ * if fetch_count % 4 != 0, because on the last iteration
+ * a few of the 4 vertex fetches will be out of bounds */
+ true_index = lp_build_min(&bld, true_index, fetch_max);
+
for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
struct pipe_vertex_element *velem = &draw->pt.vertex_element[j];
LLVMValueRef vb_index = lp_build_const_int32(gallivm, velem->vertex_buffer_index);