#include "main/texobj.h"
#include "main/teximage.h"
#include "main/mipmap.h"
+#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
}
#endif /* DO_DEBUG */
+
+/**
+ * Called via ctx->Driver.GenerateMipmap()
+ * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
+ * if we'll be using software mipmap generation. In that case, we need to
+ * map/unmap the base level texture image.
+ */
+static void
+intelGenerateMipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
+ /* sw path: need to map texture images */
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
+ _mesa_generate_mipmap(ctx, target, texObj);
+ intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
+ }
+ else {
+ _mesa_meta_GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = intelChooseTextureFormat;
+ functions->GenerateMipmap = intelGenerateMipmap;
functions->NewTextureObject = intelNewTextureObject;
functions->NewTextureImage = intelNewTextureImage;