*/
blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
cc.BLEND_STATEChange = true;
- cc.COLOR_CALC_STATEChange = true;
+ cc.ColorCalcStatePointerValid = true;
cc.DEPTH_STENCIL_STATEChange = true;
cc.PointertoBLEND_STATE = blend_state_offset;
- cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
+ cc.ColorCalcStatePointer = color_calc_state_offset;
cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
}
#else
<field name="BLEND_STATE Change" start="32" end="32" type="bool"/>
<field name="Pointer to DEPTH_STENCIL_STATE" start="70" end="95" type="offset"/>
<field name="DEPTH_STENCIL_STATE Change" start="64" end="64" type="bool"/>
- <field name="Pointer to COLOR_CALC_STATE" start="102" end="127" type="offset"/>
- <field name="COLOR_CALC_STATE Change" start="96" end="96" type="bool"/>
+ <field name="Color Calc State Pointer" start="102" end="127" type="offset"/>
+ <field name="Color Calc State Pointer Valid" start="96" end="96" type="bool"/>
</instruction>
<instruction name="3DSTATE_CHROMA_KEY" bias="2" length="4">
<struct name="COLOR_CALC_STATE" length="6">
<field name="Stencil Reference Value" start="24" end="31" type="uint"/>
- <field name="BackFace Stencil Reference Value" start="16" end="23" type="uint"/>
+ <field name="Backface Stencil Reference Value" start="16" end="23" type="uint"/>
<field name="Round Disable Function Disable" start="15" end="15" type="bool"/>
<field name="Alpha Test Format" start="0" end="0" type="uint">
<value name="ALPHATEST_UNORM8" value="0"/>
.BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
.BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
.StencilReferenceValue = d->stencil_reference.front & 0xff,
- .BackFaceStencilReferenceValue = d->stencil_reference.back & 0xff,
+ .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
};
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);