python/test: More descriptive test name.
authorJosé Fonseca <jfonseca@vmware.com>
Tue, 31 Mar 2009 10:00:18 +0000 (11:00 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Tue, 31 Mar 2009 11:29:13 +0000 (12:29 +0100)
src/gallium/state_trackers/python/tests/texture.py [deleted file]
src/gallium/state_trackers/python/tests/texture_sample.py [new file with mode: 0644]

diff --git a/src/gallium/state_trackers/python/tests/texture.py b/src/gallium/state_trackers/python/tests/texture.py
deleted file mode 100644 (file)
index fcb347f..0000000
+++ /dev/null
@@ -1,350 +0,0 @@
-#!/usr/bin/env python
-##########################################################################
-# 
-# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
-# All Rights Reserved.
-# 
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the
-# "Software"), to deal in the Software without restriction, including
-# without limitation the rights to use, copy, modify, merge, publish,
-# distribute, sub license, and/or sell copies of the Software, and to
-# permit persons to whom the Software is furnished to do so, subject to
-# the following conditions:
-# 
-# The above copyright notice and this permission notice (including the
-# next paragraph) shall be included in all copies or substantial portions
-# of the Software.
-# 
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
-# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-# 
-##########################################################################
-
-
-from gallium import *
-from base import *
-
-
-def lods(*dims):
-    size = max(dims)
-    lods = 0
-    while size:
-        lods += 1
-        size >>= 1
-    return lods
-
-
-def minify(dims, level = 1):
-    return [max(dim>>level, 1) for dim in dims]
-
-
-def tex_coords(texture, face, level, zslice):
-    st = [ 
-        [0.0, 0.0], 
-        [1.0, 0.0], 
-        [1.0, 1.0], 
-        [0.0, 1.0],
-    ] 
-    
-    if texture.target == PIPE_TEXTURE_2D:
-        return [[s, t, 0.0] for s, t in st]
-    elif texture.target == PIPE_TEXTURE_3D:
-        depth = texture.get_depth(level)
-        if depth > 1:
-            r = float(zslice)/float(depth - 1)
-        else:
-            r = 0.0
-        return [[s, t, r] for s, t in st]
-    elif texture.target == PIPE_TEXTURE_CUBE:
-        result = []
-        for s, t in st:
-            # See http://developer.nvidia.com/object/cube_map_ogl_tutorial.html
-            sc = 2.0*s - 1.0
-            tc = 2.0*t - 1.0
-            if face == PIPE_TEX_FACE_POS_X:
-                rx = 1.0
-                ry = -tc
-                rz = -sc
-            if face == PIPE_TEX_FACE_NEG_X:
-                rx = -1.0
-                ry = -tc
-                rz = sc
-            if face == PIPE_TEX_FACE_POS_Y:
-                rx = sc
-                ry = 1.0
-                rz = tc
-            if face == PIPE_TEX_FACE_NEG_Y:
-                rx = sc
-                ry = -1.0
-                rz = -tc
-            if face == PIPE_TEX_FACE_POS_Z:
-                rx = sc
-                ry = -tc
-                rz = 1.0
-            if face == PIPE_TEX_FACE_NEG_Z:
-                rx = -sc
-                ry = -tc
-                rz = -1.0
-            result.append([rx, ry, rz])
-        return result
-
-def is_pot(n):
-    return n & (n - 1) == 0
-      
-                
-class TextureTest(TestCase):
-    
-    tags = (
-        'target',
-        'format',
-        'width',
-        'height',
-        'depth',
-        'last_level',
-        'face',
-        'level',
-        'zslice',
-    )
-
-    def test(self):
-        dev = self.dev
-        
-        target = self.target
-        format = self.format
-        width = self.width
-        height = self.height
-        depth = self.depth
-        last_level = self.last_level
-        face = self.face
-        level = self.level
-        zslice = self.zslice
-        
-        tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
-        geom_flags = 0
-        if width != height:
-            geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
-        if not is_pot(width) or not is_pot(height) or not is_pot(depth):
-            geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
-        
-        if not dev.is_format_supported(format, target, tex_usage, geom_flags):
-            raise TestSkip
-        
-        ctx = self.dev.context_create()
-    
-        # disabled blending/masking
-        blend = Blend()
-        blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
-        blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
-        blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
-        blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
-        blend.colormask = PIPE_MASK_RGBA
-        ctx.set_blend(blend)
-    
-        # no-op depth/stencil/alpha
-        depth_stencil_alpha = DepthStencilAlpha()
-        ctx.set_depth_stencil_alpha(depth_stencil_alpha)
-    
-        # rasterizer
-        rasterizer = Rasterizer()
-        rasterizer.front_winding = PIPE_WINDING_CW
-        rasterizer.cull_mode = PIPE_WINDING_NONE
-        rasterizer.bypass_vs_clip_and_viewport = 1
-        ctx.set_rasterizer(rasterizer)
-    
-        # samplers
-        sampler = Sampler()
-        sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
-        sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
-        sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
-        sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
-        sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
-        sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
-        sampler.normalized_coords = 1
-        sampler.min_lod = 0
-        sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
-        ctx.set_sampler(0, sampler)
-    
-        #  texture 
-        texture = dev.texture_create(
-            target = target,
-            format = format, 
-            width = width, 
-            height = height,
-            depth = depth, 
-            last_level = last_level,
-            tex_usage = tex_usage,
-        )
-        
-        expected_rgba = FloatArray(height*width*4) 
-        texture.get_surface(
-            face = face,
-            level = level,
-            zslice = zslice,
-        ).sample_rgba(expected_rgba)
-        
-        ctx.set_sampler_texture(0, texture)
-
-        #  framebuffer 
-        cbuf_tex = dev.texture_create(
-            PIPE_FORMAT_A8R8G8B8_UNORM, 
-            width, 
-            height,
-            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
-        )
-
-        cbuf = cbuf_tex.get_surface()
-        fb = Framebuffer()
-        fb.width = width
-        fb.height = height
-        fb.nr_cbufs = 1
-        fb.set_cbuf(0, cbuf)
-        ctx.set_framebuffer(fb)
-        ctx.surface_clear(cbuf, 0x00000000)
-        del fb
-    
-        # vertex shader
-        vs = Shader('''
-            VERT1.1
-            DCL IN[0], POSITION, CONSTANT
-            DCL IN[1], GENERIC, CONSTANT
-            DCL OUT[0], POSITION, CONSTANT
-            DCL OUT[1], GENERIC, CONSTANT
-            0:MOV OUT[0], IN[0]
-            1:MOV OUT[1], IN[1]
-            2:END
-        ''')
-        #vs.dump()
-        ctx.set_vertex_shader(vs)
-    
-        # fragment shader
-        op = {
-            PIPE_TEXTURE_1D: "1D", 
-            PIPE_TEXTURE_2D: "2D", 
-            PIPE_TEXTURE_3D: "3D", 
-            PIPE_TEXTURE_CUBE: "CUBE",
-        }[target]
-        fs = Shader('''
-            FRAG1.1
-            DCL IN[0], GENERIC[0], LINEAR
-            DCL OUT[0], COLOR, CONSTANT
-            DCL SAMP[0], CONSTANT
-            0:TEX OUT[0], IN[0], SAMP[0], %s
-            1:END
-        ''' % op)
-        #fs.dump()
-        ctx.set_fragment_shader(fs)
-
-        nverts = 4
-        nattrs = 2
-        verts = FloatArray(nverts * nattrs * 4)
-    
-        x = 0
-        y = 0
-        w, h = minify((width, height), level)
-    
-        pos = [
-            [x, y],
-            [x+w, y],
-            [x+w, y+h],
-            [x, y+h],
-        ]
-    
-        tex = tex_coords(texture, face, level, zslice)
-    
-        for i in range(0, 4):
-            j = 8*i
-            verts[j + 0] = pos[i][0] # x
-            verts[j + 1] = pos[i][1] # y
-            verts[j + 2] = 0.0 # z
-            verts[j + 3] = 1.0 # w
-            verts[j + 4] = tex[i][0] # s
-            verts[j + 5] = tex[i][1] # r
-            verts[j + 6] = tex[i][2] # q
-            verts[j + 7] = 1.0
-    
-        ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
-                          nverts, 
-                          nattrs, 
-                          verts)
-    
-        ctx.flush()
-    
-        cbuf = cbuf_tex.get_surface()
-        
-        self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
-
-        del ctx
-        
-
-
-def main():
-    dev = Device()
-    suite = TestSuite()
-    
-    targets = []
-    targets += [PIPE_TEXTURE_2D]
-    targets += [PIPE_TEXTURE_CUBE]
-    targets += [PIPE_TEXTURE_3D]
-    
-    formats = []
-    formats += [PIPE_FORMAT_A8R8G8B8_UNORM]
-    formats += [PIPE_FORMAT_R5G6B5_UNORM]
-    formats += [PIPE_FORMAT_L8_UNORM]
-    formats += [PIPE_FORMAT_YCBCR]
-    formats += [PIPE_FORMAT_DXT1_RGB]
-    
-    sizes = [64, 32, 16, 8, 4, 2, 1]
-    #sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
-    #sizes = [64]
-    #sizes = [63]
-    
-    for target in targets:
-        for format in formats:
-            for size in sizes:
-                if target == PIPE_TEXTURE_CUBE:
-                    faces = [
-                        PIPE_TEX_FACE_POS_X,
-                        PIPE_TEX_FACE_NEG_X,
-                        PIPE_TEX_FACE_POS_Y,
-                        PIPE_TEX_FACE_NEG_Y, 
-                        PIPE_TEX_FACE_POS_Z, 
-                        PIPE_TEX_FACE_NEG_Z,
-                    ]
-                    #faces = [PIPE_TEX_FACE_NEG_X]
-                else:
-                    faces = [0]
-                if target == PIPE_TEXTURE_3D:
-                    depth = size
-                else:
-                    depth = 1
-                for face in faces:
-                    levels = lods(size)
-                    for last_level in range(levels):
-                        for level in range(0, last_level + 1):
-                            zslice = 0
-                            while zslice < depth >> level:
-                                test = TextureTest(
-                                    dev = dev,
-                                    target = target,
-                                    format = format, 
-                                    width = size,
-                                    height = size,
-                                    depth = depth,
-                                    last_level = last_level,
-                                    face = face,
-                                    level = level,
-                                    zslice = zslice,
-                                )
-                                suite.add_test(test)
-                                zslice = (zslice + 1)*2 - 1
-    suite.run()
-
-
-if __name__ == '__main__':
-    main()
diff --git a/src/gallium/state_trackers/python/tests/texture_sample.py b/src/gallium/state_trackers/python/tests/texture_sample.py
new file mode 100644 (file)
index 0000000..fcb347f
--- /dev/null
@@ -0,0 +1,350 @@
+#!/usr/bin/env python
+##########################################################################
+# 
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+# 
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+# 
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+# 
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+# 
+##########################################################################
+
+
+from gallium import *
+from base import *
+
+
+def lods(*dims):
+    size = max(dims)
+    lods = 0
+    while size:
+        lods += 1
+        size >>= 1
+    return lods
+
+
+def minify(dims, level = 1):
+    return [max(dim>>level, 1) for dim in dims]
+
+
+def tex_coords(texture, face, level, zslice):
+    st = [ 
+        [0.0, 0.0], 
+        [1.0, 0.0], 
+        [1.0, 1.0], 
+        [0.0, 1.0],
+    ] 
+    
+    if texture.target == PIPE_TEXTURE_2D:
+        return [[s, t, 0.0] for s, t in st]
+    elif texture.target == PIPE_TEXTURE_3D:
+        depth = texture.get_depth(level)
+        if depth > 1:
+            r = float(zslice)/float(depth - 1)
+        else:
+            r = 0.0
+        return [[s, t, r] for s, t in st]
+    elif texture.target == PIPE_TEXTURE_CUBE:
+        result = []
+        for s, t in st:
+            # See http://developer.nvidia.com/object/cube_map_ogl_tutorial.html
+            sc = 2.0*s - 1.0
+            tc = 2.0*t - 1.0
+            if face == PIPE_TEX_FACE_POS_X:
+                rx = 1.0
+                ry = -tc
+                rz = -sc
+            if face == PIPE_TEX_FACE_NEG_X:
+                rx = -1.0
+                ry = -tc
+                rz = sc
+            if face == PIPE_TEX_FACE_POS_Y:
+                rx = sc
+                ry = 1.0
+                rz = tc
+            if face == PIPE_TEX_FACE_NEG_Y:
+                rx = sc
+                ry = -1.0
+                rz = -tc
+            if face == PIPE_TEX_FACE_POS_Z:
+                rx = sc
+                ry = -tc
+                rz = 1.0
+            if face == PIPE_TEX_FACE_NEG_Z:
+                rx = -sc
+                ry = -tc
+                rz = -1.0
+            result.append([rx, ry, rz])
+        return result
+
+def is_pot(n):
+    return n & (n - 1) == 0
+      
+                
+class TextureTest(TestCase):
+    
+    tags = (
+        'target',
+        'format',
+        'width',
+        'height',
+        'depth',
+        'last_level',
+        'face',
+        'level',
+        'zslice',
+    )
+
+    def test(self):
+        dev = self.dev
+        
+        target = self.target
+        format = self.format
+        width = self.width
+        height = self.height
+        depth = self.depth
+        last_level = self.last_level
+        face = self.face
+        level = self.level
+        zslice = self.zslice
+        
+        tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
+        geom_flags = 0
+        if width != height:
+            geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
+        if not is_pot(width) or not is_pot(height) or not is_pot(depth):
+            geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
+        
+        if not dev.is_format_supported(format, target, tex_usage, geom_flags):
+            raise TestSkip
+        
+        ctx = self.dev.context_create()
+    
+        # disabled blending/masking
+        blend = Blend()
+        blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.colormask = PIPE_MASK_RGBA
+        ctx.set_blend(blend)
+    
+        # no-op depth/stencil/alpha
+        depth_stencil_alpha = DepthStencilAlpha()
+        ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+    
+        # rasterizer
+        rasterizer = Rasterizer()
+        rasterizer.front_winding = PIPE_WINDING_CW
+        rasterizer.cull_mode = PIPE_WINDING_NONE
+        rasterizer.bypass_vs_clip_and_viewport = 1
+        ctx.set_rasterizer(rasterizer)
+    
+        # samplers
+        sampler = Sampler()
+        sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.normalized_coords = 1
+        sampler.min_lod = 0
+        sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
+        ctx.set_sampler(0, sampler)
+    
+        #  texture 
+        texture = dev.texture_create(
+            target = target,
+            format = format, 
+            width = width, 
+            height = height,
+            depth = depth, 
+            last_level = last_level,
+            tex_usage = tex_usage,
+        )
+        
+        expected_rgba = FloatArray(height*width*4) 
+        texture.get_surface(
+            face = face,
+            level = level,
+            zslice = zslice,
+        ).sample_rgba(expected_rgba)
+        
+        ctx.set_sampler_texture(0, texture)
+
+        #  framebuffer 
+        cbuf_tex = dev.texture_create(
+            PIPE_FORMAT_A8R8G8B8_UNORM, 
+            width, 
+            height,
+            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+        )
+
+        cbuf = cbuf_tex.get_surface()
+        fb = Framebuffer()
+        fb.width = width
+        fb.height = height
+        fb.nr_cbufs = 1
+        fb.set_cbuf(0, cbuf)
+        ctx.set_framebuffer(fb)
+        ctx.surface_clear(cbuf, 0x00000000)
+        del fb
+    
+        # vertex shader
+        vs = Shader('''
+            VERT1.1
+            DCL IN[0], POSITION, CONSTANT
+            DCL IN[1], GENERIC, CONSTANT
+            DCL OUT[0], POSITION, CONSTANT
+            DCL OUT[1], GENERIC, CONSTANT
+            0:MOV OUT[0], IN[0]
+            1:MOV OUT[1], IN[1]
+            2:END
+        ''')
+        #vs.dump()
+        ctx.set_vertex_shader(vs)
+    
+        # fragment shader
+        op = {
+            PIPE_TEXTURE_1D: "1D", 
+            PIPE_TEXTURE_2D: "2D", 
+            PIPE_TEXTURE_3D: "3D", 
+            PIPE_TEXTURE_CUBE: "CUBE",
+        }[target]
+        fs = Shader('''
+            FRAG1.1
+            DCL IN[0], GENERIC[0], LINEAR
+            DCL OUT[0], COLOR, CONSTANT
+            DCL SAMP[0], CONSTANT
+            0:TEX OUT[0], IN[0], SAMP[0], %s
+            1:END
+        ''' % op)
+        #fs.dump()
+        ctx.set_fragment_shader(fs)
+
+        nverts = 4
+        nattrs = 2
+        verts = FloatArray(nverts * nattrs * 4)
+    
+        x = 0
+        y = 0
+        w, h = minify((width, height), level)
+    
+        pos = [
+            [x, y],
+            [x+w, y],
+            [x+w, y+h],
+            [x, y+h],
+        ]
+    
+        tex = tex_coords(texture, face, level, zslice)
+    
+        for i in range(0, 4):
+            j = 8*i
+            verts[j + 0] = pos[i][0] # x
+            verts[j + 1] = pos[i][1] # y
+            verts[j + 2] = 0.0 # z
+            verts[j + 3] = 1.0 # w
+            verts[j + 4] = tex[i][0] # s
+            verts[j + 5] = tex[i][1] # r
+            verts[j + 6] = tex[i][2] # q
+            verts[j + 7] = 1.0
+    
+        ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
+                          nverts, 
+                          nattrs, 
+                          verts)
+    
+        ctx.flush()
+    
+        cbuf = cbuf_tex.get_surface()
+        
+        self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
+
+        del ctx
+        
+
+
+def main():
+    dev = Device()
+    suite = TestSuite()
+    
+    targets = []
+    targets += [PIPE_TEXTURE_2D]
+    targets += [PIPE_TEXTURE_CUBE]
+    targets += [PIPE_TEXTURE_3D]
+    
+    formats = []
+    formats += [PIPE_FORMAT_A8R8G8B8_UNORM]
+    formats += [PIPE_FORMAT_R5G6B5_UNORM]
+    formats += [PIPE_FORMAT_L8_UNORM]
+    formats += [PIPE_FORMAT_YCBCR]
+    formats += [PIPE_FORMAT_DXT1_RGB]
+    
+    sizes = [64, 32, 16, 8, 4, 2, 1]
+    #sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
+    #sizes = [64]
+    #sizes = [63]
+    
+    for target in targets:
+        for format in formats:
+            for size in sizes:
+                if target == PIPE_TEXTURE_CUBE:
+                    faces = [
+                        PIPE_TEX_FACE_POS_X,
+                        PIPE_TEX_FACE_NEG_X,
+                        PIPE_TEX_FACE_POS_Y,
+                        PIPE_TEX_FACE_NEG_Y, 
+                        PIPE_TEX_FACE_POS_Z, 
+                        PIPE_TEX_FACE_NEG_Z,
+                    ]
+                    #faces = [PIPE_TEX_FACE_NEG_X]
+                else:
+                    faces = [0]
+                if target == PIPE_TEXTURE_3D:
+                    depth = size
+                else:
+                    depth = 1
+                for face in faces:
+                    levels = lods(size)
+                    for last_level in range(levels):
+                        for level in range(0, last_level + 1):
+                            zslice = 0
+                            while zslice < depth >> level:
+                                test = TextureTest(
+                                    dev = dev,
+                                    target = target,
+                                    format = format, 
+                                    width = size,
+                                    height = size,
+                                    depth = depth,
+                                    last_level = last_level,
+                                    face = face,
+                                    level = level,
+                                    zslice = zslice,
+                                )
+                                suite.add_test(test)
+                                zslice = (zslice + 1)*2 - 1
+    suite.run()
+
+
+if __name__ == '__main__':
+    main()