c->code->outputs[outputs->wpos] = reg++;
}
+void r300_init_vs_outputs(struct r300_vertex_shader *vs)
+{
+ tgsi_scan_shader(vs->state.tokens, &vs->info);
+ r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
+}
+
static void r300_dummy_vertex_shader(
struct r300_context* r300,
struct r300_vertex_shader* shader)
{
- struct pipe_shader_state state;
struct ureg_program *ureg;
struct ureg_dst dst;
struct ureg_src imm;
ureg_MOV(ureg, dst, imm);
ureg_END(ureg);
- state.tokens = ureg_finalize(ureg);
+ shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
+ ureg_destroy(ureg);
shader->dummy = TRUE;
+ r300_init_vs_outputs(shader);
r300_translate_vertex_shader(r300, shader);
-
- ureg_destroy(ureg);
-}
-
-void r300_init_vs_outputs(struct r300_vertex_shader *vs)
-{
- tgsi_scan_shader(vs->state.tokens, &vs->info);
- r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
}
void r300_translate_vertex_shader(struct r300_context *r300,