Since out variables are copied from shader objects instruction
streams to linked shader instruction steam it should be cloned
at first to keep source instruction steam unaltered.
Fixes: 966a797e433 ("glsl/linker: Link all out vars from a shader
objects on a single stage")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
if (ir->ir_type != ir_type_variable)
continue;
- ir_variable *const var = (ir_variable *) ir;
+ ir_variable *var = (ir_variable *) ir;
if (var->data.mode == ir_var_shader_out &&
!symbols->get_variable(var->name)) {
+ var = var->clone(linked_shader, NULL);
symbols->add_variable(var);
linked_shader->ir->push_head(var);
}