level_mask &= ~(1 << i);
}
} else if (rtex->fmask.size) {
- custom_blend = sctx->custom_blend_decompress;
+ custom_blend = sctx->custom_blend_fmask_decompress;
} else {
- custom_blend = sctx->custom_blend_fastclear;
+ custom_blend = sctx->custom_blend_eliminate_fastclear;
}
while (level_mask) {
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
- if (sctx->custom_blend_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
- if (sctx->custom_blend_fastclear)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
+ if (sctx->custom_blend_fmask_decompress)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
+ if (sctx->custom_blend_eliminate_fastclear)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
- void *custom_blend_decompress;
- void *custom_blend_fastclear;
+ void *custom_blend_fmask_decompress;
+ void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
struct si_screen *screen;
sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
- sctx->custom_blend_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
- sctx->custom_blend_fastclear = si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
+ sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
+ sctx->custom_blend_eliminate_fastclear = si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
sctx->b.b.set_clip_state = si_set_clip_state;