We need a 64-bit value, otherwise we only handle the low 32, and happen to
sign-extend to claim to write all varying slots if VARYING_SLOT_VAR2 was
used.
Fixes: 4d0b2c7aaac3 ("ttn: Update shader->info as we generate code.")
Reviewed-by: Rob Clark <robdclark@gmail.com>
c->outputs[idx] = var;
for (int i = 0; i < array_size; i++)
- b->shader->info.outputs_written |= 1 << (var->data.location + i);
+ b->shader->info.outputs_written |= 1ull << (var->data.location + i);
}
break;
case TGSI_FILE_CONSTANT: