break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR: {
+ VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR *features =
+ (VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR *)ext;
+ features->shaderSubgroupExtendedTypes = true;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT: {
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT *features =
(VkPhysicalDeviceSubgroupSizeControlFeaturesEXT *)ext;
Extension('VK_KHR_shader_draw_parameters', 1, True),
Extension('VK_KHR_shader_float16_int8', 1, 'device->info.gen >= 8'),
Extension('VK_KHR_shader_float_controls', 1, 'device->info.gen >= 8'),
+ Extension('VK_KHR_shader_subgroup_extended_types', 1, 'device->info.gen >= 8'),
Extension('VK_KHR_storage_buffer_storage_class', 1, True),
Extension('VK_KHR_surface', 25, 'ANV_HAS_SURFACE'),
Extension('VK_KHR_surface_protected_capabilities', 1, 'ANV_HAS_SURFACE'),