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mesa: Fix VAO deletion on GL 3.1 core.
author
Eric Anholt
<eric@anholt.net>
Thu, 9 Aug 2012 01:44:40 +0000
(18:44 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 29 Aug 2012 22:09:36 +0000
(15:09 -0700)
We were calling through a dispatch table entry that was NULL, since the apple
variant is only on legacy desktop. Just call the function we mean instead of
indirecting through the dispatch.
src/mesa/main/arrayobj.c
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diff --git
a/src/mesa/main/arrayobj.c
b/src/mesa/main/arrayobj.c
index 3439ab6b5c1b8c6e7f175a568e3a5fc95000c374..9337fe7256700ae0e87a4c2b8b030e78c7eb53c9 100644
(file)
--- a/
src/mesa/main/arrayobj.c
+++ b/
src/mesa/main/arrayobj.c
@@
-457,7
+457,7
@@
_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
* becomes current."
*/
if ( obj == ctx->Array.ArrayObj ) {
-
CALL_BindVertexArrayAPPLE( ctx->Exec, (0)
);
+
_mesa_BindVertexArray(0
);
}
/* The ID is immediately freed for re-use */