DRI_CONF_DESC(de,"Fehlersuche") \
DRI_CONF_DESC(es,"Depurando") \
DRI_CONF_DESC(nl,"Debuggen") \
- DRI_CONF_DESC(fr,"Debogage")
+ DRI_CONF_DESC(fr,"Debogage") \
+ DRI_CONF_DESC(sv,"Felsökning")
#define DRI_CONF_NO_RAST(def) \
DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
DRI_CONF_DESC(es,"Desactivar aceleración 3D") \
DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \
DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
+ DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \
DRI_CONF_OPT_END
#define DRI_CONF_PERFORMANCE_BOXES(def) \
DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \
DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \
DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
+ DRI_CONF_DESC(sv,"Visa prestandarutor") \
DRI_CONF_OPT_END
DRI_CONF_DESC(de,"Bildqualität") \
DRI_CONF_DESC(es,"Calidad de imagen") \
DRI_CONF_DESC(nl,"Beeldkwaliteit") \
- DRI_CONF_DESC(fr,"Qualité d'image")
+ DRI_CONF_DESC(fr,"Qualité d'image") \
+ DRI_CONF_DESC(sv,"Bildkvalitet")
#define DRI_CONF_EXCESS_MIPMAP(def) \
DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \
DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \
+ DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \
+ DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \
+ DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \
+ DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \
DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \
DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
+ DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \
DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \
DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
+ DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
DRI_CONF_DESC(es,"Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible") \
DRI_CONF_DESC(nl,"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet aanwezig is") \
DRI_CONF_DESC(fr,"Activer la compression de texture S3TC même si le support logiciel est absent") \
+ DRI_CONF_DESC(sv,"Aktivera S3TC-texturkomprimering även om programvarustöd saknas") \
DRI_CONF_OPT_END
#define DRI_CONF_COLOR_REDUCTION_ROUND 0
DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \
DRI_CONF_ENUM(1,"Tramer les couleurs") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färger") \
+ DRI_CONF_ENUM(1,"Utjämna färger") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_ROUND_TRUNC 0
DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \
DRI_CONF_ENUM(1,"Arrondi au plus proche") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \
+ DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_DITHER_XERRORDIFF 0
DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \
DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \
+ DRI_CONF_ENUM(0,"Horisontell felspridning") \
+ DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \
+ DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FLOAT_DEPTH(def) \
DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \
DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \
DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
+ DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \
DRI_CONF_OPT_END
/** \brief Performance-related options */
DRI_CONF_DESC(de,"Leistung") \
DRI_CONF_DESC(es,"Rendimiento") \
DRI_CONF_DESC(nl,"Prestatie") \
- DRI_CONF_DESC(fr,"Performance")
+ DRI_CONF_DESC(fr,"Performance") \
+ DRI_CONF_DESC(sv,"Prestanda")
#define DRI_CONF_TCL_SW 0
#define DRI_CONF_TCL_PIPELINED 1
DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \
DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \
+ DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \
+ DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \
+ DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_FTHROTTLE_BUSY 0
DRI_CONF_ENUM(1,"Attente utilisant usleep()") \
DRI_CONF_ENUM(2,"Utiliser les interruptions") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \
+ DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \
+ DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \
+ DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_VBLANK_NEVER 0
DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \
+ DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \
+ DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \
+ DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \
+ DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_HYPERZ_DISABLED 0
DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \
DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \
DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
+ DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \
DRI_CONF_OPT_END
#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
DRI_CONF_DESC(es,"Número de unidades de textura usadas") \
DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \
DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
+ DRI_CONF_DESC(sv,"Antal använda texturenheter") \
DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
DRI_CONF_ENUM(2,"Announce hardware limits") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Stöd för större texturer är inte garanterat att passa i grafikminnet") \
+ DRI_CONF_ENUM(0,"Nej") \
+ DRI_CONF_ENUM(1,"Åtminstone en textur måste passa för antaget sämsta förhållande") \
+ DRI_CONF_ENUM(2,"Annonsera hårdvarubegränsningar") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \
DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \
DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
+ DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \
DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \
DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \
+ DRI_CONF_ENUM(0,"Allt tillgängligt minne") \
+ DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \
+ DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \
+ DRI_CONF_DESC_END \
DRI_CONF_OPT_END
/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \
DRI_CONF_DESC(es,"Características no aceleradas por hardware") \
DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \
- DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle")
+ DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
+ DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade")
#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
DRI_CONF_DESC(es,"Activar la extensión GL_ARB_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \
DRI_CONF_OPT_END
#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
DRI_CONF_DESC(es,"Activar extensión GL_NV_vertex_program") \
DRI_CONF_DESC(nl,"Zet uitbreiding GL_NV_vertex_program aan") \
DRI_CONF_DESC(fr,"Activer l'extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_NV_vertex_program") \
DRI_CONF_OPT_END