Remove dead code.
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 22 Dec 2004 19:30:02 +0000 (19:30 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 22 Dec 2004 19:30:02 +0000 (19:30 +0000)
Fix 24/8 depth/stencil visuals.

src/mesa/drivers/dri/unichrome/via_context.c
src/mesa/drivers/dri/unichrome/via_context.h
src/mesa/drivers/dri/unichrome/via_dri.h
src/mesa/drivers/dri/unichrome/via_ioctl.c
src/mesa/drivers/dri/unichrome/via_ioctl.h
src/mesa/drivers/dri/unichrome/via_screen.c
src/mesa/drivers/dri/unichrome/via_screen.h
src/mesa/drivers/dri/unichrome/via_span.c
src/mesa/drivers/dri/unichrome/via_state.c
src/mesa/drivers/dri/unichrome/via_tris.c

index 326f34a0f9841f5461b38ae9c48ccce3ba7c3edf..bb1dfdd6ca462385c6c45bce061601bf3a61ac9f 100644 (file)
@@ -68,7 +68,6 @@
 #ifdef DEBUG
 GLuint VIA_DEBUG = 0;
 #endif
-GLuint DRAW_FRONT = 0;
 #define DMA_SIZE 2
 GLuint VIA_PERFORMANCE = 0;
 #ifdef PERFORMANCE_MEASURE
@@ -211,12 +210,11 @@ calculate_buffer_parameters( viaContextPtr vmesa )
 
     /* Allocate depth-buffer */
     if ( vmesa->hasStencil || vmesa->hasDepth ) {
-       const unsigned dShift = (vmesa->hasStencil)
-         ? 2 : (vmesa->depthBits / 16);
+       vmesa->depth.bpp = vmesa->depthBits;
+       if (vmesa->depth.bpp == 24)
+         vmesa->depth.bpp = 32;
 
-       vmesa->depth.pitch = (buffer_align( vmesa->driDrawable->w ) << dShift)
-         + extra;
-       vmesa->depth.bpp = 8 << dShift;
+       vmesa->depth.pitch = (buffer_align( vmesa->driDrawable->w ) * (vmesa->depth.bpp/8)) + extra;
        vmesa->depth.size = vmesa->depth.pitch * vmesa->driDrawable->h;
     }
     else {
@@ -233,7 +231,7 @@ calculate_buffer_parameters( viaContextPtr vmesa )
     /*=* John Sheng [2003.5.31] flip *=*/
     if( vmesa->viaScreen->width == vmesa->driDrawable->w && 
        vmesa->viaScreen->height == vmesa->driDrawable->h ) {
-#define ALLOW_EXPERIMENTAL_PAGEFLIP 1       
+#define ALLOW_EXPERIMENTAL_PAGEFLIP 0
 #if ALLOW_EXPERIMENTAL_PAGEFLIP
        vmesa->doPageFlip = GL_TRUE;
 #else
@@ -406,31 +404,51 @@ viaCreateContext(const __GLcontextModes *mesaVis,
                         sPriv->myNum, "via");
 
     /* pick back buffer */
-    if (mesaVis->doubleBufferMode) {
-       vmesa->hasBack = GL_TRUE;
-    }
-    else {
-       vmesa->hasBack = GL_FALSE;
-    }
-    /* pick z buffer */        
-    if (mesaVis->haveDepthBuffer) {
-       vmesa->hasDepth = GL_TRUE;
-       vmesa->depthBits = mesaVis->depthBits;
-    }
-    else {
-       vmesa->hasDepth = GL_FALSE;
-       vmesa->depthBits = 0;
-    }
-    /* pick stencil buffer */
-    if (mesaVis->haveStencilBuffer) {
-       vmesa->hasStencil = GL_TRUE;
-       vmesa->stencilBits = mesaVis->stencilBits;
-    }
-    else {
-       vmesa->hasStencil = GL_FALSE;
-       vmesa->stencilBits = 0;
+    vmesa->hasBack = mesaVis->doubleBufferMode;
+
+    switch(mesaVis->depthBits) {
+    case 0:                    
+       vmesa->hasDepth = GL_FALSE;
+       vmesa->depthBits = 0; 
+       break;
+    case 16:
+       vmesa->hasDepth = GL_TRUE;
+       vmesa->depthBits = mesaVis->depthBits;
+       vmesa->have_hw_stencil = GL_FALSE;
+       vmesa->depth_scale = 1.0/0xffff;
+       vmesa->depth_clear_mask = 0xf << 28;
+       vmesa->ClearDepth = 0xffff;
+       break;
+    case 24:
+       vmesa->hasDepth = GL_TRUE;
+       vmesa->depthBits = mesaVis->depthBits;
+       vmesa->depth_scale = 1.0/0xffffff;
+       vmesa->depth_clear_mask = 0xe << 28;
+       vmesa->ClearDepth = 0xffffff00;
+
+       assert(mesaVis->haveStencilBuffer);
+       assert(mesaVis->stencilBits == 8);
+
+       vmesa->have_hw_stencil = GL_TRUE;
+       vmesa->stencilBits = mesaVis->stencilBits;
+       vmesa->stencil_clear_mask = 0x1 << 28;
+       break;
+    case 32:
+       vmesa->hasDepth = GL_TRUE;
+       vmesa->depthBits = mesaVis->depthBits;
+       assert(!mesaVis->haveStencilBuffer);
+       vmesa->have_hw_stencil = GL_FALSE;
+       vmesa->depth_scale = 1.0/0xffffffff;
+       vmesa->depth_clear_mask = 0;
+       vmesa->ClearDepth = 0xffffffff;
+       vmesa->depth_clear_mask = 0xf << 28;
+       break;
+    default:
+       assert(0); 
+       break;
     }
 
+
     _mesa_init_driver_functions(&functions);
     viaInitTextureFuncs(&functions);
 
@@ -452,19 +470,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
 
     ctx = vmesa->glCtx;
     
-    /* check */
-    /*=* John Sheng [2003.7.2] for visual config number can't excess 8 *=*/
-    /*if (viaScreen->textureSize < 2 * 1024 * 1024) {
-        ctx->Const.MaxTextureLevels = 9;
-    }
-    else if (viaScreen->textureSize < 8 * 1024 * 1024) {
-        ctx->Const.MaxTextureLevels = 10;
-    }
-    else {
-        ctx->Const.MaxTextureLevels = 11;
-    }*/
-    ctx->Const.MaxTextureLevels = 11;
-    
+    ctx->Const.MaxTextureLevels = 11;    
     ctx->Const.MaxTextureUnits = 2;
     ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
     ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
@@ -550,10 +556,9 @@ viaCreateContext(const __GLcontextModes *mesaVis,
        VIA_DEBUG = 0;  
 #endif 
 
-    if (getenv("DRAW_FRONT"))
-       DRAW_FRONT = 1;
-    else
-       DRAW_FRONT = 0; 
+    if (getenv("VIA_NO_RAST"))
+       FALLBACK(vmesa, VIA_FALLBACK_USER_DISABLE, 1);
+
        
 #ifdef PERFORMANCE_MEASURE
     if (getenv("VIA_PERFORMANCE"))
@@ -609,43 +614,6 @@ viaCreateContext(const __GLcontextModes *mesaVis,
     }
     
     if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
-    {
-#ifndef USE_XINERAMA
-        vmesa->saam = 0;
-#else
-       GLboolean saam = XineramaIsActive(vmesa->display);
-       int count = 0, fbSize;
-
-       if (saam && vmesa->viaScreen->drixinerama) {
-           vmesa->xsi = XineramaQueryScreens(vmesa->display, &count);
-           /* Test RightOf or Down */
-           if (vmesa->xsi[0].x_org == 0 && vmesa->xsi[0].y_org == 0) {
-               if (vmesa->xsi[1].x_org == vmesa->xsi[1].width) {
-                   vmesa->saam = RightOf;
-               }
-               else {
-                   vmesa->saam = Down;
-               }
-           }
-           /* Test LeftOf or Up */
-           else if (vmesa->xsi[0].x_org == vmesa->xsi[0].width) {
-               vmesa->saam = LeftOf;
-           }
-           else if (vmesa->xsi[0].y_org == vmesa->xsi[0].height) {
-               vmesa->saam = Up;
-           }
-           else
-               vmesa->saam = 0;
-               
-                   
-           fbSize = vmesa->viaScreen->fbSize;
-       }
-       else
-           vmesa->saam = 0;
-#endif
-    }
-    
-    vmesa->pSaamRects = (drm_clip_rect_t *) malloc(sizeof(drm_clip_rect_t));    
     return GL_TRUE;
 }
 
@@ -656,10 +624,10 @@ viaDestroyContext(__DRIcontextPrivate *driContextPriv)
     if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
     assert(vmesa); /* should never be null */
 /*     viaFlushPrimsLocked(vmesa); */
-    WAIT_IDLE
 
     if (vmesa) {
        /*=* John Sheng [2003.5.31]  agp tex *=*/
+        WAIT_IDLE(vmesa);
        if(VIA_DEBUG) fprintf(stderr, "agpFullCount = %d\n", vmesa->agpFullCount);    
        
        _swsetup_DestroyContext(vmesa->glCtx);
@@ -687,6 +655,9 @@ void viaXMesaSetFrontClipRects(viaContextPtr vmesa)
 {
     __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
 
+    if (!dPriv)
+       return;
+
     vmesa->numClipRects = dPriv->numClipRects;
     vmesa->pClipRects = dPriv->pClipRects;
     vmesa->drawX = dPriv->x;
@@ -700,202 +671,52 @@ void viaXMesaSetFrontClipRects(viaContextPtr vmesa)
 
 void viaXMesaSetBackClipRects(viaContextPtr vmesa)
 {
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-    /*=* John Sheng [2003.6.9] fix glxgears dirty screen */
-    /*if (vmesa->saam) {*/
-           vmesa->numClipRects = dPriv->numClipRects;
-           vmesa->pClipRects = dPriv->pClipRects;
-           vmesa->drawX = dPriv->x;
-           vmesa->drawY = dPriv->y;
-           vmesa->drawW = dPriv->w;
-           vmesa->drawH = dPriv->h;
-    /*}
-    else {
-       if (dPriv->numBackClipRects == 0) {
-           vmesa->numClipRects = dPriv->numClipRects;
-           vmesa->pClipRects = dPriv->pClipRects;
-           vmesa->drawX = dPriv->x;
-           vmesa->drawY = dPriv->y;
-           vmesa->drawW = dPriv->w;
-           vmesa->drawH = dPriv->h;
-       }
-       else {
-           vmesa->numClipRects = dPriv->numBackClipRects;
-           vmesa->pClipRects = dPriv->pBackClipRects;
-           vmesa->drawX = dPriv->backX;
-           vmesa->drawY = dPriv->backY;
-           vmesa->drawW = dPriv->w;
-           vmesa->drawH = dPriv->h;
-       }
-    }*/
-    viaEmitDrawingRectangle(vmesa);
-    vmesa->uploadCliprects = GL_TRUE;
+   __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+
+   if (!dPriv)
+      return;
+
+   /*=* John Sheng [2003.6.9] fix glxgears dirty screen */
+   vmesa->numClipRects = dPriv->numClipRects;
+   vmesa->pClipRects = dPriv->pClipRects;
+   vmesa->drawX = dPriv->x;
+   vmesa->drawY = dPriv->y;
+   vmesa->drawW = dPriv->w;
+   vmesa->drawH = dPriv->h;
+   viaEmitDrawingRectangle(vmesa);
+   vmesa->uploadCliprects = GL_TRUE;
 }
 
 void viaXMesaWindowMoved(viaContextPtr vmesa)
 {
     GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
-#ifdef USE_XINERAMA
-    GLuint side = 0;
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-#endif
     
     switch (vmesa->glCtx->Color._DrawDestMask[0]) {
-    case __GL_FRONT_BUFFER_MASK
+    case DD_FRONT_LEFT_BIT
         viaXMesaSetFrontClipRects(vmesa);
         break;
-    case __GL_BACK_BUFFER_MASK:
+    case DD_BACK_LEFT_BIT:
         viaXMesaSetBackClipRects(vmesa);
         break;
     default:
+        viaXMesaSetFrontClipRects(vmesa);
         break;
     }
 
-#ifndef USE_XINERAMA
     vmesa->viaScreen->fbOffset = 0;
-    vmesa->saam &= ~S1;
-    vmesa->saam |= S0;
-#else
-    side = vmesa->saam & P_MASK;
-    
-    switch (side) {
-       case RightOf:
-           /* full in screen 1 */
-           if (vmesa->drawX >= vmesa->xsi[0].width) {
-               vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
-               vmesa->drawX = vmesa->drawX - vmesa->xsi[1].width;
-               vmesa->numClipRects = dPriv->numBackClipRects;
-               vmesa->pClipRects = dPriv->pBackClipRects;
-               vmesa->drawX = dPriv->backX;
-               vmesa->drawY = dPriv->backY;
-               vmesa->saam &= ~S0;
-               vmesa->saam |= S1;
-           }
-           /* full in screen 0 */
-           else if ((vmesa->drawX + vmesa->drawW) <= vmesa->xsi[0].width) {
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam &= ~S1;
-               vmesa->saam |= S0;
-           }
-           /* between screen 0 && screen 1 */
-           else {
-               vmesa->numSaamRects = dPriv->numBackClipRects;
-               vmesa->pSaamRects = dPriv->pBackClipRects;
-               vmesa->drawXSaam = dPriv->backX;
-               vmesa->drawYSaam = dPriv->backY;
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam |= S0;
-               vmesa->saam |= S1;
-           }
-           break;
-       case LeftOf:
-           /* full in screen 1 */
-           if (vmesa->drawX + vmesa->drawW <= 0) {
-               vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
-               vmesa->drawX = vmesa->drawX + vmesa->xsi[1].width;
-               vmesa->numClipRects = dPriv->numBackClipRects;
-               vmesa->pClipRects = dPriv->pBackClipRects;
-               vmesa->drawX = dPriv->backX;
-               vmesa->drawY = dPriv->backY;            
-               vmesa->saam &= ~S0;
-               vmesa->saam |= S1;
-           }
-           /* full in screen 0 */
-           else if (vmesa->drawX >= 0) {
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam &= ~S1;
-               vmesa->saam |= S0;
-           }
-           /* between screen 0 && screen 1 */
-           else {
-               vmesa->numSaamRects = dPriv->numBackClipRects;
-               vmesa->pSaamRects = dPriv->pBackClipRects;
-               vmesa->drawXSaam = dPriv->backX;
-               vmesa->drawYSaam = dPriv->backY;
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam |= S0;
-               vmesa->saam |= S1;
-           }
-           break;
-       case Down :
-           /* full in screen 1 */
-           if (vmesa->drawY >= vmesa->xsi[0].height) {
-               vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
-               vmesa->drawY = vmesa->drawY - vmesa->xsi[1].height;
-               vmesa->numClipRects = dPriv->numBackClipRects;
-               vmesa->pClipRects = dPriv->pBackClipRects;
-               vmesa->drawX = dPriv->backX;
-               vmesa->drawY = dPriv->backY;
-               vmesa->saam &= ~S0;
-               vmesa->saam |= S1;
-           }
-           /* full in screen 0 */
-           else if ((vmesa->drawY + vmesa->drawH) <= vmesa->xsi[0].height) {
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam &= ~S1;
-               vmesa->saam |= S0;
-           }
-           /* between screen 0 && screen 1 */
-           else {
-               vmesa->numSaamRects = dPriv->numBackClipRects;
-               vmesa->pSaamRects = dPriv->pBackClipRects;
-               vmesa->drawXSaam = dPriv->backX;
-               vmesa->drawYSaam = dPriv->backY;
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam |= S0;
-               vmesa->saam |= S1;
-           }
-           break;
-       case Up :
-           /* full in screen 1 */
-           if ((vmesa->drawY + vmesa->drawH) <= 0) {
-               vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
-               vmesa->drawY = vmesa->drawY + vmesa->xsi[1].height;
-               vmesa->numClipRects = dPriv->numBackClipRects;
-               vmesa->pClipRects = dPriv->pBackClipRects;
-               vmesa->drawX = dPriv->backX;
-               vmesa->drawY = dPriv->backY;
-               vmesa->saam &= ~S0;
-               vmesa->saam |= S1;
-           }
-           /* full in screen 0 */
-           else if (vmesa->drawY >= 0) {
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam &= ~S1;
-               vmesa->saam |= S0;
-           }
-           /* between screen 0 && screen 1 */
-           else {
-               vmesa->numSaamRects = dPriv->numBackClipRects;
-               vmesa->pSaamRects = dPriv->pBackClipRects;
-               vmesa->drawXSaam = dPriv->backX;
-               vmesa->drawYSaam = dPriv->backY;
-               vmesa->viaScreen->fbOffset = 0;
-               vmesa->saam |= S0;
-               vmesa->saam |= S1;
-           }
-           break;
-       default:
-           vmesa->viaScreen->fbOffset = 0;
-    }
-#endif
-    
+
     {
        GLuint pitch, offset;
        pitch = vmesa->front.pitch;
        offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel);
-       vmesa->drawXoff = (GLuint)((offset & 0x1f) / bytePerPixel);
-       if (vmesa->saam) {
-           if (vmesa->pSaamRects) {
-               offset = vmesa->viaScreen->fbOffset + (vmesa->pSaamRects[0].y1 * pitch + 
-                   vmesa->pSaamRects[0].x1 * bytePerPixel);
-               vmesa->drawXoffSaam = (GLuint)((offset & 0x1f) / bytePerPixel);
-           }
-           else
-               vmesa->drawXoffSaam = 0;
-       }
-       else
-           vmesa->drawXoffSaam = 0;
+       assert(vmesa->viaScreen->fbOffset % bytePerPixel == 0);
+       assert(pitch % bytePerPixel == 0);
+
+       /* KW: I don't know what this was, but it was giving incorrect
+        * results for backbuffer rendering:
+        */
+/*     vmesa->drawXoff = (GLuint)(((vmesa->drawX * bytePerPixel) & 0x1f) / bytePerPixel);  */
+       vmesa->drawXoff = 0;
     }
     
     viaCalcViewport(vmesa->glCtx);
@@ -924,6 +745,7 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
 
     if (driContextPriv) {
         viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;
+       GLcontext *ctx = vmesa->glCtx;
 
        if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent: w = %d\n", vmesa->driDrawable->w);
 
@@ -933,6 +755,7 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
           if ( ! calculate_buffer_parameters( vmesa ) ) {
              return GL_FALSE;
           }
+          ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
        }
 
         _mesa_make_current2(vmesa->glCtx,
@@ -940,6 +763,8 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
                             (GLframebuffer *)driReadPriv->driverPrivate);
        if (VIA_DEBUG) fprintf(stderr, "Context %d MakeCurrent\n", vmesa->hHWContext);
         viaXMesaWindowMoved(vmesa);
+
+
     }
     else {
         _mesa_make_current(0,0);
@@ -980,52 +805,6 @@ void viaGetLock(viaContextPtr vmesa, GLuint flags)
     if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
 }
 
-#if 0
-void viaLock(viaContextPtr vmesa, GLuint flags)
-{
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-    __DRIscreenPrivate *sPriv = vmesa->driScreen;
-    
-    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-   
-    /*=* John Sheng [2003.6.16] for xf43 */
-    if(dPriv->pStamp == NULL)
-       dPriv->pStamp = &dPriv->lastStamp;
-
-    if (*(dPriv->pStamp) != dPriv->lastStamp || vmesa->saam) {
-       GLuint scrn;
-       scrn = vmesa->saam & S_MASK;
-       
-       DRM_SPINLOCK(&sPriv->pSAREA->drawable_lock, sPriv->drawLockID);
-
-       if (scrn == S1)
-           __driUtilUpdateDrawableInfo(dPriv);
-       else
-           DRI_VALIDATE_DRAWABLE_INFO_ONCE(dPriv);
-           
-       viaXMesaWindowMoved(vmesa);
-       DRM_SPINUNLOCK(&sPriv->pSAREA->drawable_lock, sPriv->drawLockID);
-    }
-
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-    
-    return;
-}
-#endif
-
-void viaUnLock(viaContextPtr vmesa, GLuint flags)
-{
-    drm_via_sarea_t *sarea = vmesa->sarea;
-    int me = vmesa->hHWContext;
-    
-    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-    if (VIA_DEBUG) fprintf(stderr, "sarea->ctxOwner = %d\n", sarea->ctxOwner);
-    if (VIA_DEBUG) fprintf(stderr, "me = %d\n", me);
-    if (sarea->ctxOwner == me) {
-        sarea->ctxOwner = 0;
-    }
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-}
 
 void
 viaSwapBuffers(__DRIdrawablePrivate *drawablePrivate)
index 41ce1ce09546d70f1ebe408121908c7ec4cfac1c..187b81154fedd71be15cdf5c79552c6d6948bc39 100644 (file)
@@ -40,9 +40,6 @@ typedef struct via_texture_object_t *viaTextureObjectPtr;
 #include "via_tex.h"
 #include "via_common.h"
 #include "xf86drmVIA.h"
-#ifdef USE_XINERAMA
-#include "../../../../../include/extensions/Xinerama.h"
-#endif
 #define VIA_FALLBACK_TEXTURE                   0x1
 #define VIA_FALLBACK_DRAW_BUFFER               0x2
 #define VIA_FALLBACK_READ_BUFFER               0x4
@@ -53,6 +50,7 @@ typedef struct via_texture_object_t *viaTextureObjectPtr;
 #define VIA_FALLBACK_STENCIL                   0x100
 #define VIA_FALLBACK_BLEND_EQ                  0x200
 #define VIA_FALLBACK_BLEND_FUNC                0x400
+#define VIA_FALLBACK_USER_DISABLE              0x800
 
 #define VIA_UPLOAD_NONE                        0x0000
 #define VIA_UPLOAD_ALPHATEST           0x0001
@@ -116,6 +114,13 @@ struct via_context_t {
     GLboolean hasAccum;
     GLuint    depthBits;
     GLuint    stencilBits;
+
+   GLboolean have_hw_stencil;
+   GLuint ClearDepth;
+   GLuint depth_clear_mask;
+   GLuint stencil_clear_mask;
+   GLfloat depth_scale;
+
     GLuint    *dma;
     viaRegion tex;
     
@@ -250,15 +255,6 @@ struct via_context_t {
     
     int drawW;                  
     int drawH;
-    GLuint saam;
-#ifdef USE_XINERAMA
-    XineramaScreenInfo *xsi;
-#endif
-    int drawXoffSaam;
-    drm_clip_rect_t *pSaamRects;
-    int drawXSaam;
-    int drawYSaam;
-    GLuint numSaamRects;
     
     int drawPitch;
     int readPitch;
@@ -386,58 +382,26 @@ extern hash_element hash_table[HASH_TABLE_SIZE][HASH_TABLE_DEPTH];
 
 /* Lock the hardware and validate our state.  
  */
-/*
-#define LOCK_HARDWARE(vmesa)                                \
-    do {                                                    \
-        char __ret = 0;                                     \
-        DRM_CAS(vmesa->driHwLock, vmesa->hHWContext,        \
-            (DRM_LOCK_HELD|vmesa->hHWContext), __ret);      \
-        if (__ret)                                          \
-            viaGetLock(vmesa, 0);                           \
-    } while (0)
-*/
-/*=* John Sheng [2003.6.20] fix pci *=*/
-/*=* John Sheng [2003.7.25] fix viewperf black shadow *=*/
 #define LOCK_HARDWARE(vmesa)                                   \
-    if(1)                                              \
        do {                                                    \
            char __ret = 0;                                     \
            DRM_CAS(vmesa->driHwLock, vmesa->hHWContext,        \
                (DRM_LOCK_HELD|vmesa->hHWContext), __ret);      \
            if (__ret)                                          \
                viaGetLock(vmesa, 0);                           \
-       } while (0);                                            \
-    else                                                        \
-       viaLock(vmesa, 0)
-       
+       } while (0)
 
-/*
-#define LOCK_HARDWARE(vmesa)                                   \
-    viaLock(vmesa, 0);                           
-*/
 
 /* Release the kernel lock.
  */
-/*
-#define UNLOCK_HARDWARE(vmesa)                                  \
-    DRM_UNLOCK(vmesa->driFd, vmesa->driHwLock, vmesa->hHWContext);
-*/
-/*=* John Sheng [2003.6.20] fix pci *=*/
-/*=* John Sheng [2003.7.25] fix viewperf black shadow *=*/
 #define UNLOCK_HARDWARE(vmesa)                                         \
-    if(1)                                                      \
-       DRM_UNLOCK(vmesa->driFd, vmesa->driHwLock, vmesa->hHWContext);  \
-    else                                                               \
-       viaUnLock(vmesa, 0);                            
-/*     
-#define UNLOCK_HARDWARE(vmesa)                                 \
-    viaUnLock(vmesa, 0);
-*/
-#define WAIT_IDLE                                                              \
-    while (1) {                                                                \
+       DRM_UNLOCK(vmesa->driFd, vmesa->driHwLock, vmesa->hHWContext);  
+
+#define WAIT_IDLE(vmesa)                                                               \
+    do {                                                               \
        if ((((GLuint)*vmesa->regEngineStatus) & 0xFFFEFFFF) == 0x00020000)     \
            break;                                                              \
-    }
+    } while (1)
        
 #define LOCK_HARDWARE_QUIESCENT(vmesa)          \
     do {                                        \
@@ -453,7 +417,6 @@ extern GLuint VIA_DEBUG;
 #endif
 
 
-extern GLuint DRAW_FRONT;
 extern void viaGetLock(viaContextPtr vmesa, GLuint flags);
 extern void viaLock(viaContextPtr vmesa, GLuint flags);
 extern void viaUnLock(viaContextPtr vmesa, GLuint flags);
index 6a0331424d1a05f395a7f7100c883fc81d60749b..01ca0ea55bbf719fdc936e221e436d5930f60f34 100644 (file)
@@ -29,9 +29,6 @@ typedef struct {
     int priv2;
     int fbOffset;
     int fbSize;
-#ifdef USE_XINERAMA
-    Bool drixinerama;
-#endif
     int backOffset;
     int depthOffset;
     int textureOffset;
index 58a301272935c9925a3e2ecd82980cb8e8904737..8f6768542c1d26240e957b97f11303db775aecaf 100644 (file)
@@ -90,218 +90,117 @@ typedef enum {VIABLIT_TRANSCOPY, VIABLIT_COPY, VIABLIT_FILL} ViaBlitOps;
 static void viaClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
                      GLint cx, GLint cy, GLint cw, GLint ch)
 {
-    viaContextPtr vmesa = VIA_CONTEXT(ctx);
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-    const GLuint colorMask = *((GLuint *)&ctx->Color.ColorMask);
-    int flag = 0;
-    GLuint scrn = 0, i = 0, side = 0;
-    scrn = vmesa->saam & S_MASK;
-    side = vmesa->saam & P_MASK;
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);    
-    VIA_FIREVERTICES(vmesa);
-
-    if ((mask & DD_FRONT_LEFT_BIT) && colorMask == ~0) {
-       flag |= VIA_FRONT;
-        mask &= ~DD_FRONT_LEFT_BIT;
-    }
-
-    if ((mask & DD_BACK_LEFT_BIT) && colorMask == ~0) {
-       flag |= VIA_BACK;       
-        mask &= ~DD_BACK_LEFT_BIT;
-    }
-
-    if (mask & DD_DEPTH_BIT) {
-        if (ctx->Depth.Mask)
-           flag |= VIA_DEPTH;      
-        mask &= ~DD_DEPTH_BIT;
-    }
-    
-    if (mask & DD_STENCIL_BIT) {
-       if (ctx->Stencil.Enabled)
-           flag |= VIA_STENCIL;            
-        mask &= ~DD_STENCIL_BIT;
-    }
+   viaContextPtr vmesa = VIA_CONTEXT(ctx);
+   __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+   const GLuint colorMask = *((GLuint *)&ctx->Color.ColorMask);
+   int flag = 0;
+   GLuint i = 0;
+   GLuint clear_depth_mask = 0xf << 28;
+   GLuint clear_depth = 0;
+
+   VIA_FIREVERTICES(vmesa);
+
+   if ((mask & DD_FRONT_LEFT_BIT) && colorMask == ~0) {
+      flag |= VIA_FRONT;
+      mask &= ~DD_FRONT_LEFT_BIT;
+   }
+
+   if ((mask & DD_BACK_LEFT_BIT) && colorMask == ~0) {
+      flag |= VIA_BACK;        
+      mask &= ~DD_BACK_LEFT_BIT;
+   }
+
+   if (mask & DD_DEPTH_BIT) {
+      flag |= VIA_DEPTH;
+      clear_depth = (GLuint)(ctx->Depth.Clear * vmesa->ClearDepth);
+      clear_depth_mask &= ~vmesa->depth_clear_mask;
+      mask &= ~DD_DEPTH_BIT;
+   }
     
-    /*=* [DBG] make draw to front buffer *=*/
-    if(DRAW_FRONT) {
-       flag |= VIA_FRONT;
-       flag &= ~VIA_BACK;
-    }
+   if (mask & DD_STENCIL_BIT) {
+      if (vmesa->have_hw_stencil) {
+        if (ctx->Stencil.WriteMask[0] == 0xff) {
+           flag |= VIA_DEPTH;
+           clear_depth &= ~0xff;
+           clear_depth |= (ctx->Stencil.Clear & 0xff);
+           clear_depth_mask &= ~vmesa->stencil_clear_mask;
+           mask &= ~DD_STENCIL_BIT;
+        }
+        else {
+           fprintf(stderr, "XXX: Clear stencil writemask %x -- need triangles (or a ROP?)\n", 
+                   ctx->Stencil.WriteMask[0]);
+           /* Fixme - clear with triangles */
+        }
+      }
+   }
     
-    if (flag) {
-       LOCK_HARDWARE(vmesa);
-        /* flip top to bottom */
-        cy = dPriv->h - cy - ch;
-        cx += vmesa->drawX;
-        cy += vmesa->drawY;
+   if (flag) {
+      LOCK_HARDWARE(vmesa);
+      /* flip top to bottom */
+      cy = dPriv->h - cy - ch;
+      cx += vmesa->drawX;
+      cy += vmesa->drawY;
         
-       if (vmesa->numClipRects) {
-            int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numClipRects);
-            drm_clip_rect_t *box = vmesa->pClipRects;
-            drm_clip_rect_t *b = vmesa->sarea->boxes;
-            int n = 0;
+      if (vmesa->numClipRects) {
+        int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numClipRects);
+        drm_clip_rect_t *box = vmesa->pClipRects;
+        drm_clip_rect_t *b = vmesa->sarea->boxes;
+        int n = 0;
            
-           if (!vmesa->saam) {
-               if (!all) {
-                   if (VIA_DEBUG) fprintf(stderr,"!all");
-                   for (; i < nr; i++) {
-                       GLint x = box[i].x1;
-                       GLint y = box[i].y1;
-                       GLint w = box[i].x2 - x;
-                       GLint h = box[i].y2 - y;
-
-                       if (x < cx) w -= cx - x, x = cx;
-                       if (y < cy) h -= cy - y, y = cy;
-                       if (x + w > cx + cw) w = cx + cw - x;
-                       if (y + h > cy + ch) h = cy + ch - y;
-                       if (w <= 0) continue;
-                       if (h <= 0) continue;
-
-                       b->x1 = x;
-                       b->y1 = y;
-                       b->x2 = x + w;
-                       b->y2 = y + h;
-                       b++;
-                       n++;
-                   }
-               }
-               else {
-                   for (; i < nr; i++) {
-                       *b++ = *(drm_clip_rect_t *)&box[i];
-                       n++;
-                   }
-               }
-               vmesa->sarea->nbox = n;
+        if (!all) {
+           for (; i < nr; i++) {
+              GLint x = box[i].x1;
+              GLint y = box[i].y1;
+              GLint w = box[i].x2 - x;
+              GLint h = box[i].y2 - y;
+
+              if (x < cx) w -= cx - x, x = cx;
+              if (y < cy) h -= cy - y, y = cy;
+              if (x + w > cx + cw) w = cx + cw - x;
+              if (y + h > cy + ch) h = cy + ch - y;
+              if (w <= 0) continue;
+              if (h <= 0) continue;
+
+              b->x1 = x;
+              b->y1 = y;
+              b->x2 = x + w;
+              b->y2 = y + h;
+              b++;
+              n++;
            }
-           else {
-               GLuint scrn = 0;
-               scrn = vmesa->saam & S_MASK;
-
-               if (scrn == S0 || scrn == S1) {
-                   if (!all) {
-                       for (; i < nr; i++) {
-                           GLint x = box[i].x1;
-                           GLint y = box[i].y1;
-                           GLint w = box[i].x2 - x;
-                           GLint h = box[i].y2 - y;
-
-                           if (x < cx) w -= cx - x, x = cx;
-                           if (y < cy) h -= cy - y, y = cy;
-                           if (x + w > cx + cw) w = cx + cw - x;
-                           if (y + h > cy + ch) h = cy + ch - y;
-                           if (w <= 0) continue;
-                           if (h <= 0) continue;
-
-                           b->x1 = x;
-                           b->y1 = y;
-                           b->x2 = x + w;
-                           b->y2 = y + h;
-                           b++;
-                           n++;
-                       }
-                   }
-                   else {
-                       for (; i < nr; i++) {
-                           *b++ = *(drm_clip_rect_t *)&box[i];
-                           n++;
-                       }
-                   }
-                   vmesa->sarea->nbox = n;             
-               }
-               /* between */
-               else {
-                   if (!all) {
-                       for (; i < nr; i++) {
-                           GLint x = box[i].x1;
-                           GLint y = box[i].y1;
-                           GLint w = box[i].x2 - x;
-                           GLint h = box[i].y2 - y;
-
-                           if (x < cx) w -= cx - x, x = cx;
-                           if (y < cy) h -= cy - y, y = cy;
-                           if (x + w > cx + cw) w = cx + cw - x;
-                           if (y + h > cy + ch) h = cy + ch - y;
-                           if (w <= 0) continue;
-                           if (h <= 0) continue;
-
-                           b->x1 = x;
-                           b->y1 = y;
-                           b->x2 = x + w;
-                           b->y2 = y + h;
-                           b++;
-                           n++;
-                       }
-                       
-                   }
-                   else {
-                       for (; i < nr; i++) {
-                           *b++ = *(drm_clip_rect_t *)&box[n];
-                           n++;
-                       }
-                   }
-                   *b++ = *(drm_clip_rect_t *)vmesa->pSaamRects;
-                   vmesa->sarea->nbox = n;
-               }
+        }
+        else {
+           for (; i < nr; i++) {
+              *b++ = *(drm_clip_rect_t *)&box[i];
+              n++;
            }
+        }
+        vmesa->sarea->nbox = n;                
+
+      }
            
-           {
-               if (flag & VIA_FRONT) {
-
-                   if (vmesa->drawType == GLX_PBUFFER_BIT)
-                       viaFillFrontPBuffer(vmesa);
-                   else
-                       viaFillFrontBuffer(vmesa);
-                   
-                   if (vmesa->saam && (scrn == (S0 | S1))) {
-                       nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numSaamRects);
-                       box = vmesa->pSaamRects;
-                       b = vmesa->sarea->boxes;
-                       n = 0;
-
-                       for (i = 0; i < nr; i++) {
-                           *b++ = *(drm_clip_rect_t *)&box[n];
-                           n++;
-                       }
-
-                       vmesa->sarea->nbox = n;                 
-                       viaFillFrontBufferSaam(vmesa);
-                   }
-               } 
+      if (flag & VIA_FRONT) {
+        if (vmesa->drawType == GLX_PBUFFER_BIT)
+           viaFillFrontPBuffer(vmesa);
+        else
+           viaFillFrontBuffer(vmesa);
+      } 
                
-               if (flag & VIA_BACK) {
-                   viaFillBackBuffer(vmesa);
-               }
+      if (flag & VIA_BACK) {
+        viaFillBackBuffer(vmesa);
+      }
 
-               if (flag & VIA_DEPTH) {
-                   double depth_clamp, range = 0xffffffff;
-                   if (vmesa->hasStencil == 0) {
-                       if (vmesa->depthBits == 32) {
-                           depth_clamp = ((double)ctx->Depth.Clear)*range;
-                           viaFillDepthBuffer(vmesa, (GLuint)depth_clamp);
-                       }
-                       else {
-                           depth_clamp = ((double)ctx->Depth.Clear)*range;
-                           viaFillDepthBuffer(vmesa, (GLuint)depth_clamp);
-                       }
-                   }
-                   else {
-                       depth_clamp = ((double)ctx->Depth.Clear)*range;
-                       viaFillStencilDepthBuffer(vmesa, (GLuint)depth_clamp);
-                   }
-               }               
-               /*=* [DBG] Fix tuxracer depth error *=*/
-               else if (flag & VIA_STENCIL) {
-                   viaFillStencilBuffer(vmesa, (GLuint)ctx->Stencil.Clear);
-               }
-           }
-        }
-        UNLOCK_HARDWARE(vmesa);
-        vmesa->uploadCliprects = GL_TRUE;
-    }
+      if (flag & VIA_DEPTH) {
+        viaFillDepthBuffer(vmesa, clear_depth, clear_depth_mask);
+      }                
 
-    if (mask)
-        _swrast_Clear(ctx, mask, all, cx, cy, cw, ch);
-    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);    
+      UNLOCK_HARDWARE(vmesa);
+      vmesa->uploadCliprects = GL_TRUE;
+   }
+   
+   if (mask)
+      _swrast_Clear(ctx, mask, all, cx, cy, cw, ch);
+   if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);    
 }
 
 /*
@@ -309,110 +208,61 @@ static void viaClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
  */
 void viaCopyBuffer(const __DRIdrawablePrivate *dPriv)
 {
-    viaContextPtr vmesa;
-    drm_clip_rect_t *pbox;
-    int nbox, i;
-    GLuint scrn = 0, side = 0;
-    GLboolean missed_target;
-    int64_t ust;
-
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);        
-    assert(dPriv);
-    assert(dPriv->driContextPriv);
-    assert(dPriv->driContextPriv->driverPrivate);
-
-    vmesa = (viaContextPtr)dPriv->driContextPriv->driverPrivate;
+   viaContextPtr vmesa;
+   drm_clip_rect_t *pbox;
+   int nbox, i;
+   GLboolean missed_target;
+   int64_t ust;
+
+   if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);        
+   assert(dPriv);
+   assert(dPriv->driContextPriv);
+   assert(dPriv->driContextPriv->driverPrivate);
+
+   vmesa = (viaContextPtr)dPriv->driContextPriv->driverPrivate;
     
-    VIA_FIREVERTICES(vmesa);
+   VIA_FIREVERTICES(vmesa);
 
-    driWaitForVBlank( dPriv, & vmesa->vbl_seq, vmesa->vblank_flags, & missed_target );
-    LOCK_HARDWARE(vmesa);
-    
-    scrn = vmesa->saam & S_MASK;
-    side = vmesa->saam & P_MASK;
+   driWaitForVBlank( dPriv, & vmesa->vbl_seq, vmesa->vblank_flags, & missed_target );
+   LOCK_HARDWARE(vmesa);
     
-    pbox = vmesa->pClipRects;
-    nbox = vmesa->numClipRects;
+   pbox = vmesa->pClipRects;
+   nbox = vmesa->numClipRects;
 
-    if (VIA_DEBUG) fprintf(stderr, "%s %d cliprects (%d), SAAM (%d)\n", 
-       __FUNCTION__, nbox, vmesa->drawType, vmesa->saam);
+   if (VIA_DEBUG) fprintf(stderr, "%s %d cliprects (%d)\n", 
+                         __FUNCTION__, nbox, vmesa->drawType);
     
        
-    if (vmesa->drawType == GLX_PBUFFER_BIT) {
-       viaDoSwapPBuffers(vmesa);
-        if (VIA_DEBUG) fprintf(stderr, "%s SwapPBuffers\n", __FUNCTION__);    
-    }
-    else {
-       GLuint scrn = 0;
-       scrn = vmesa->saam & S_MASK;
-       if (!vmesa->saam) {
-           for (i = 0; i < nbox; ) {
-               int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
-               drm_clip_rect_t *b = (drm_clip_rect_t *)vmesa->sarea->boxes;
-
-               vmesa->sarea->nbox = nr - i;
-
-               for (; i < nr; i++)
-                   *b++ = pbox[i];
-               viaDoSwapBuffers(vmesa);
-               if (VIA_DEBUG) fprintf(stderr, "%s SwapBuffers\n", __FUNCTION__);    
-           }
-       }
-       else if (scrn == S0 || scrn == S1) {
-           for (i = 0; i < nbox; ) {
-               int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numClipRects);
-               drm_clip_rect_t *b = (drm_clip_rect_t *)vmesa->sarea->boxes;
-
-               vmesa->sarea->nbox = nr - i;
-               
-               for (; i < nr; i++) {
-                   *b++ = pbox[i];
-               }
-               viaDoSwapBuffers(vmesa);
-           }
-       }
-       /* between */
-       else {
-           for (i = 0; i < nbox; ) {
-               int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
-               drm_clip_rect_t *b = (drm_clip_rect_t *)vmesa->sarea->boxes;
-
-               vmesa->sarea->nbox = nr - i;
-
-               for (; i < nr; i++)
-                   *b++ = pbox[i];
-               viaDoSwapBuffers(vmesa);
-           }
-
-           pbox = vmesa->pSaamRects;
-           nbox = vmesa->numSaamRects;
-
-           for (i = 0; i < nbox; ) {
-               int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, vmesa->numSaamRects);
-               drm_clip_rect_t *b = (drm_clip_rect_t *)vmesa->sarea->boxes;
-
-               vmesa->sarea->nbox = nr - i;
-
-               for (; i < nr; i++)
-                   *b++ = pbox[i];
-
-               viaDoSwapBuffersSaam(vmesa);
-           }
-       }
-    }
-    UNLOCK_HARDWARE(vmesa);
-    vmesa->uploadCliprects = GL_TRUE;
-
-    vmesa->swap_count++;
-    (*vmesa->get_ust)( & ust );
-    if ( missed_target ) {
-       vmesa->swap_missed_count++;
-       vmesa->swap_missed_ust = ust - vmesa->swap_ust;
-    }
+   if (vmesa->drawType == GLX_PBUFFER_BIT) {
+      viaDoSwapPBuffers(vmesa);
+      if (VIA_DEBUG) fprintf(stderr, "%s SwapPBuffers\n", __FUNCTION__);    
+   }
+   else {
+      for (i = 0; i < nbox; ) {
+        int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
+        drm_clip_rect_t *b = (drm_clip_rect_t *)vmesa->sarea->boxes;
+
+        vmesa->sarea->nbox = nr - i;
+
+        for (; i < nr; i++)
+           *b++ = pbox[i];
+        viaDoSwapBuffers(vmesa);
+        if (VIA_DEBUG) fprintf(stderr, "%s SwapBuffers\n", __FUNCTION__);    
+      }
+   }
+   UNLOCK_HARDWARE(vmesa);
+   vmesa->uploadCliprects = GL_TRUE;
+
+   vmesa->swap_count++;
+   (*vmesa->get_ust)( & ust );
+   if ( missed_target ) {
+      vmesa->swap_missed_count++;
+      vmesa->swap_missed_ust = ust - vmesa->swap_ust;
+   }
     
-    vmesa->swap_ust = ust;
+   vmesa->swap_ust = ust;
 
-    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);        
+   if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);        
 }
 
 /*
@@ -436,10 +286,6 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
 
     ctx = vmesa->glCtx;
     
-    /*=* [DBG] make draw to front buffer *=*/
-    if(DRAW_FRONT)
-       return;
-    
     VIA_FIREVERTICES(vmesa);
 
     /* Now wait for the vblank:
@@ -514,7 +360,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
     
     if(vmesa->currentPage) {
        vmesa->currentPage = 0;
-       if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
+       if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {
                ctx->Driver.DrawBuffer(ctx, GL_BACK);
        }
        else {
@@ -523,7 +369,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
     }
     else {
        vmesa->currentPage = 1;
-       if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
+       if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {
                ctx->Driver.DrawBuffer(ctx, GL_BACK);
        }
        else {
@@ -569,268 +415,163 @@ static int intersect_rect(drm_clip_rect_t *out,
 
 void viaFlushPrimsLocked(viaContextPtr vmesa)
 {
-    drm_clip_rect_t *pbox = (drm_clip_rect_t *)vmesa->pClipRects;
-    int nbox = vmesa->numClipRects;
-    drm_via_sarea_t *sarea = vmesa->sarea;
-    drm_via_flush_sys_t sysCmd;
-    GLuint *vb = viaCheckDma(vmesa, 0);
-    int i;
-
-    if (*(GLuint *)vmesa->driHwLock != (DRM_LOCK_HELD|vmesa->hHWContext) &&
-       *(GLuint *)vmesa->driHwLock != (DRM_LOCK_HELD|DRM_LOCK_CONT|vmesa->hHWContext))
-       fprintf(stderr, "%s called without lock held\n", __FUNCTION__);
-
-    if (vmesa->dmaLow == DMA_OFFSET) {
-       return;
-    }
-    if (vmesa->dmaLow > (VIA_DMA_BUFSIZ - 256))
-       fprintf(stderr, "buffer overflow in Flush Prims = %d\n",vmesa->dmaLow);
+   drm_clip_rect_t *pbox = (drm_clip_rect_t *)vmesa->pClipRects;
+   int nbox = vmesa->numClipRects;
+   drm_via_sarea_t *sarea = vmesa->sarea;
+   drm_via_flush_sys_t sysCmd;
+   GLuint *vb = viaCheckDma(vmesa, 0);
+   int i;
+
+   if (*(GLuint *)vmesa->driHwLock != (DRM_LOCK_HELD|vmesa->hHWContext) &&
+       *(GLuint *)vmesa->driHwLock != (DRM_LOCK_HELD|DRM_LOCK_CONT|vmesa->hHWContext))
+      fprintf(stderr, "%s called without lock held\n", __FUNCTION__);
+
+   if (vmesa->dmaLow == DMA_OFFSET) {
+      return;
+   }
+   if (vmesa->dmaLow > (VIA_DMA_BUFSIZ - 256))
+      fprintf(stderr, "buffer overflow in Flush Prims = %d\n",vmesa->dmaLow);
     
-    switch (vmesa->dmaLow & 0x1F) {    
-    case 8:
-       *vb++ = HC_HEADER2;
-       *vb++ = (HC_ParaType_NotTex << 16);
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       vmesa->dmaLow += 24;
-       break;
-    case 16:
-       *vb++ = HC_HEADER2;
-       *vb++ = (HC_ParaType_NotTex << 16);
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       vmesa->dmaLow += 16;
-       break;    
-    case 24:
-       *vb++ = HC_HEADER2;
-       *vb++ = (HC_ParaType_NotTex << 16);
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;
-       *vb++ = HC_DUMMY;       
-       vmesa->dmaLow += 40;
-       break;    
-    case 0:
-       break;
-    default:
-       break;
-    }
+   switch (vmesa->dmaLow & 0x1F) {     
+   case 8:
+      *vb++ = HC_HEADER2;
+      *vb++ = (HC_ParaType_NotTex << 16);
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      vmesa->dmaLow += 24;
+      break;
+   case 16:
+      *vb++ = HC_HEADER2;
+      *vb++ = (HC_ParaType_NotTex << 16);
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      vmesa->dmaLow += 16;
+      break;    
+   case 24:
+      *vb++ = HC_HEADER2;
+      *vb++ = (HC_ParaType_NotTex << 16);
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;
+      *vb++ = HC_DUMMY;        
+      vmesa->dmaLow += 40;
+      break;    
+   case 0:
+      break;
+   default:
+      break;
+   }
     
-    sysCmd.offset = 0x0;
-    sysCmd.size = vmesa->dmaLow;
-    sysCmd.index = (GLuint)vmesa->dma;
-    sysCmd.discard = 0;
+   sysCmd.offset = 0x0;
+   sysCmd.size = vmesa->dmaLow;
+   sysCmd.index = (GLuint)vmesa->dma;
+   sysCmd.discard = 0;
     
-    sarea->vertexPrim = vmesa->hwPrimitive;
+   sarea->vertexPrim = vmesa->hwPrimitive;
 
-    if (!nbox) {
+   if (!nbox) {
       sysCmd.size = 0;
-    }
-    else if (nbox > VIA_NR_SAREA_CLIPRECTS) {
-        vmesa->uploadCliprects = GL_TRUE;
-    }
-
-    if (!nbox || !vmesa->uploadCliprects) {
-        if (nbox == 1)
-            sarea->nbox = 0;
-        else
-            sarea->nbox = nbox;
-
-       sysCmd.discard = 1;
-       flush_sys(vmesa, &sysCmd);
-    }
-    else {
-       GLuint scrn;
-       GLuint side;
-       scrn = vmesa->saam & S_MASK;
-       side = vmesa->saam & P_MASK;
-        
-       for (i = 0; i < nbox; ) {
-            int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, nbox);
-            drm_clip_rect_t *b = sarea->boxes;
-
-            if (!vmesa->saam) {
-               if (vmesa->glCtx->Scissor.Enabled) {
-                   sarea->nbox = 0;
-
-                   for (; i < nr; i++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-                       if (intersect_rect(b, b, &vmesa->scissorRect)) {
-                           sarea->nbox++;
-                           b++;
-                       }
-                   }
-                   if (!sarea->nbox) {
-                       if (nr < nbox) continue;
-                       sysCmd.size = 0;
-                   }
-               }
-               else {
-                   sarea->nbox = nr - i;
-                   for (; i < nr; i++, b++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-                   }
-               }
-           }
-           else if (scrn == S0 || scrn == S1){
-               if (vmesa->scissor) {
-                   sarea->nbox = 0;
-                   for (; i < nr; i++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-                       if (intersect_rect(b, b, &vmesa->scissorRect)) {
-                           sarea->nbox++;
-                           b++;
-                       }
-                   }
-                   if (!sarea->nbox) {
-                       if (nr < nbox) continue;
-                       sysCmd.size = 0;
-                   }
-               }
-               else {
-                   sarea->nbox = nr - i;
-                   for (; i < nr; i++, b++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-                   }
-               }
-           
+   }
+   else if (nbox > VIA_NR_SAREA_CLIPRECTS) {
+      vmesa->uploadCliprects = GL_TRUE;
+   }
+
+   if (!nbox || !vmesa->uploadCliprects) {
+      if (nbox == 1)
+        sarea->nbox = 0;
+      else
+        sarea->nbox = nbox;
+
+      sysCmd.discard = 1;
+      flush_sys(vmesa, &sysCmd);
+   }
+   else {
+      for (i = 0; i < nbox; ) {
+        int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, nbox);
+        drm_clip_rect_t *b = sarea->boxes;
+
+        if (vmesa->glCtx->Scissor.Enabled) {
+           sarea->nbox = 0;
+
+           for (; i < nr; i++) {
+              b->x1 = pbox[i].x1 - vmesa->drawX;
+              b->y1 = pbox[i].y1 - vmesa->drawY;
+              b->x2 = pbox[i].x2 - vmesa->drawX;
+              b->y2 = pbox[i].y2 - vmesa->drawY;
+              if (intersect_rect(b, b, &vmesa->scissorRect)) {
+                 sarea->nbox++;
+                 b++;
+              }
            }
-           /* between */
-           else {
-               if (vmesa->scissor) {
-                   sarea->nbox = 0;
-                   for (; i < nr; i++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-
-                       if (intersect_rect(b, b, &vmesa->scissorRect)) {
-                           sarea->nbox++;
-                           b++;
-                       }
-                   }
-                   if (!sarea->nbox) {
-                       if (nr < nbox) continue;
-                       sysCmd.size = 0;
-                   }
-               }
-               else {
-                   sarea->nbox = nr - i;
-                   for (; i < nr; i++, b++) {
-                       b->x1 = pbox[i].x1 - vmesa->drawX;
-                       b->y1 = pbox[i].y1 - vmesa->drawY;
-                       b->x2 = pbox[i].x2 - vmesa->drawX;
-                       b->y2 = pbox[i].y2 - vmesa->drawY;
-                   }
-               }
+           if (!sarea->nbox) {
+              if (nr < nbox) continue;
+              sysCmd.size = 0;
            }
-
-            if (nr == nbox) {
-             sysCmd.discard = 1;
-             flush_sys(vmesa, &sysCmd);
+        }
+        else {
+           sarea->nbox = nr - i;
+           for (; i < nr; i++, b++) {
+              b->x1 = pbox[i].x1 - vmesa->drawX;
+              b->y1 = pbox[i].y1 - vmesa->drawY;
+              b->x2 = pbox[i].x2 - vmesa->drawX;
+              b->y2 = pbox[i].y2 - vmesa->drawY;
            }
-
-           if (scrn == (S0 | S1)) {
-               pbox = (drm_clip_rect_t *)vmesa->pSaamRects;
-               nbox = vmesa->numSaamRects;
-               for (i = 0; i < nbox; ) {
-                   int nr = MIN2(i + VIA_NR_SAREA_CLIPRECTS, nbox);
-                   drm_clip_rect_t *b = sarea->boxes;
-                   if (vmesa->scissor) {
-                       sarea->nbox = 0;
-                       for (; i < nr; i++) {
-                           b->x1 = pbox[i].x1 - vmesa->drawXSaam;
-                           b->y1 = pbox[i].y1 - vmesa->drawYSaam;
-                           b->x2 = pbox[i].x2 - vmesa->drawXSaam;
-                           b->y2 = pbox[i].y2 - vmesa->drawYSaam;
-
-                           if (intersect_rect(b, b, &vmesa->scissorRect)) {
-                               sarea->nbox++;
-                               b++;
-                           }
-                       }
-                       if (!sarea->nbox) {
-                           if (nr < nbox) continue;
-                           sysCmd.size = 0;
-                       }
-                   }
-                   else {
-                       sarea->nbox = nr - i;
-                       for (; i < nr; i++, b++) {
-                           b->x1 = pbox[i].x1 - vmesa->drawXSaam;
-                           b->y1 = pbox[i].y1 - vmesa->drawYSaam;
-                           b->x2 = pbox[i].x2 - vmesa->drawXSaam;
-                           b->y2 = pbox[i].y2 - vmesa->drawYSaam;
-                       }
-                   }
-               }
-               flush_sys(vmesa, &sysCmd);
-           }
-        }
-    }
-    if (VIA_DEBUG) {
-       GLuint i;
-       GLuint *data = (GLuint *)vmesa->dmaAddr;
-       for (i = 0; i < vmesa->dmaLow; i += 16) {
-            fprintf(stderr, "%08x  ", *data++);
-           fprintf(stderr, "%08x  ", *data++);
-           fprintf(stderr, "%08x  ", *data++);
-           fprintf(stderr, "%08x\n", *data++);
-       }
-       fprintf(stderr, "******************************************\n");
-    }  
-    /* Reset vmesa vars:
-     */
-    vmesa->dmaLow = DMA_OFFSET;
-    vmesa->dmaAddr = (unsigned char *)vmesa->dma;
-    vmesa->dmaHigh = VIA_DMA_BUFSIZ;
-    vmesa->dmaLastPrim = DMA_OFFSET;
+        }
+
+        if (nr == nbox) {
+           sysCmd.discard = 1;
+           flush_sys(vmesa, &sysCmd);
+        }
+      }
+   }
+   if (VIA_DEBUG) {
+      GLuint i;
+      GLuint *data = (GLuint *)vmesa->dmaAddr;
+      for (i = 0; i < vmesa->dmaLow; i += 16) {
+        fprintf(stderr, "%08x  ", *data++);
+        fprintf(stderr, "%08x  ", *data++);
+        fprintf(stderr, "%08x  ", *data++);
+        fprintf(stderr, "%08x\n", *data++);
+      }
+      fprintf(stderr, "******************************************\n");
+   }  
+   /* Reset vmesa vars:
+    */
+   vmesa->dmaLow = DMA_OFFSET;
+   vmesa->dmaAddr = (unsigned char *)vmesa->dma;
+   vmesa->dmaHigh = VIA_DMA_BUFSIZ;
+   vmesa->dmaLastPrim = DMA_OFFSET;
 }
 
 void viaFlushPrims(viaContextPtr vmesa)
 {
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+   if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
 
-    if (vmesa->dmaLow) {
+   if (vmesa->dmaLow) {
       LOCK_HARDWARE(vmesa); 
-        viaFlushPrimsLocked(vmesa);
+      viaFlushPrimsLocked(vmesa);
       UNLOCK_HARDWARE(vmesa);
-    }
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
+   }
+   if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
 }
 
 static void viaFlush(GLcontext *ctx)
 {
     viaContextPtr vmesa = VIA_CONTEXT(ctx);
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);    
     VIA_FIREVERTICES(vmesa);
-    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);    
 }
 
 static void viaFinish(GLcontext *ctx)
 {
-    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);    
-    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);    
-    return;
+    viaContextPtr vmesa = VIA_CONTEXT(ctx);
+    VIA_FIREVERTICES(vmesa);
+    WAIT_IDLE(vmesa);
 }
 
 static void viaClearStencil(GLcontext *ctx,  int s)
@@ -857,6 +598,11 @@ GLuint *viaBlit(viaContextPtr vmesa, GLuint bpp,GLuint srcBase,
     GLuint dwGEMode = 0, srcY=0, srcX, dstY=0, dstX;
     GLuint cmd;
 
+    if (VIA_DEBUG)
+       fprintf(stderr, "%s bpp %d src %x/%x dst %x/%x w %d h %d dir %d,%d mode: %x color: 0x%08x mask 0x%08x\n",
+              __FUNCTION__, bpp, srcBase, srcPitch, dstBase, dstPitch, w,h, xdir, ydir, blitMode, color, nMask);
+
+
     if (!w || !h)
         return vb;
 
@@ -943,30 +689,6 @@ void viaFillFrontBuffer(viaContextPtr vmesa)
     viaFlushPrimsLocked(vmesa);
 }
 
-void viaFillFrontBufferSaam(viaContextPtr vmesa)
-{
-    GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight,i; 
-    drm_clip_rect_t *b = vmesa->sarea->boxes;
-    GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*VIA_BLITSIZE);
-    GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
-    GLuint pixel = (GLuint)vmesa->ClearColor;
-
-    nDestPitch = vmesa->front.pitch;
-
-    for (i = 0; i < vmesa->sarea->nbox ; i++) {        
-       nDestWidth = b->x2 - b->x1;
-       nDestHeight = b->y2 - b->y1;
-       nDestBase = vmesa->viaScreen->fbOffset + 
-           (vmesa->drawYSaam* nDestPitch + vmesa->drawXSaam * bytePerPixel);
-       vb = viaBlit(vmesa,vmesa->viaScreen->bitsPerPixel, nDestBase, nDestPitch,
-                    nDestBase , nDestPitch, nDestWidth, nDestHeight,
-                    0,0,VIABLIT_FILL, pixel, 0x0, vb); 
-       b++;
-    }
-
-    viaFlushPrimsLocked(vmesa);
-}
-
 void viaFillFrontPBuffer(viaContextPtr vmesa)
 {
     GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offset; 
@@ -990,7 +712,7 @@ void viaFillFrontPBuffer(viaContextPtr vmesa)
 
 void viaFillBackBuffer(viaContextPtr vmesa)
 {
-    GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset
+    GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offset; 
     GLcontext *ctx = vmesa->glCtx;
     GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*VIA_BLITSIZE);
     GLuint pixel = (GLuint)vmesa->ClearColor;
@@ -1000,7 +722,6 @@ void viaFillBackBuffer(viaContextPtr vmesa)
     if (VIA_DEBUG) fprintf(stderr, "Fill Back offset = %08x\n", offset);
     nDestBase = offset;
     nDestPitch = vmesa->back.pitch;
-    offsetX = vmesa->drawXoff;
     
     if (!ctx->Scissor.Enabled) {
        nDestWidth = (vmesa->back.pitch / bytePerPixel);
@@ -1031,71 +752,27 @@ void viaFillBackBuffer(viaContextPtr vmesa)
     }       
 }
 
-void viaFillStencilDepthBuffer(viaContextPtr vmesa, GLuint pixel)
-{
-    GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset; 
-    GLuint *vb = viaCheckDma(vmesa, VIA_BLITSIZE);
-    
-    offset = vmesa->depth.offset;
-    if (VIA_DEBUG) fprintf(stderr, "Fill Stencil Depth offset = %08x\n", offset);
-    nDestBase = offset;
-    nDestPitch = vmesa->depth.pitch;
-    offsetX = vmesa->drawXoff;
-    pixel = pixel & 0xffffff00;
-    nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - offsetX;
-    nDestHeight = vmesa->driDrawable->h;
-
-    viaBlit(vmesa, vmesa->depth.bpp , nDestBase, nDestPitch,
-           nDestBase , nDestPitch, nDestWidth, nDestHeight,
-           0,0,VIABLIT_FILL, pixel, 0x10000000, vb); 
-
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
-       viaFlushPrimsLocked(vmesa);
-    }
-}
-
-void viaFillStencilBuffer(viaContextPtr vmesa, GLuint pixel)
-{
-    GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset; 
-    GLuint *vb = viaCheckDma(vmesa, VIA_BLITSIZE);
-    
-    offset = vmesa->depth.offset;
-    if (VIA_DEBUG) fprintf(stderr, "Fill Stencil offset = %08x\n", offset);
-    nDestBase = offset;
-    nDestPitch = vmesa->depth.pitch;
-    offsetX = vmesa->drawXoff; 
-    pixel = pixel & 0x000000ff;
-    nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - offsetX;
-    nDestHeight = vmesa->driDrawable->h;
-
-    viaBlit(vmesa, vmesa->depth.bpp , nDestBase, nDestPitch,
-           nDestBase , nDestPitch, nDestWidth, nDestHeight,
-           0,0,VIABLIT_FILL, pixel, 0xe0000000, vb); 
 
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
-       viaFlushPrimsLocked(vmesa);
-    }
-}
-
-void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel)
+void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel, GLuint mask)
 {
     GLuint nDestBase, nDestPitch, nDestWidth, nDestHeight, offsetX, offset;
     GLuint *vb = viaCheckDma(vmesa, VIA_BLITSIZE);
 
     offset = vmesa->depth.offset;
-    if (VIA_DEBUG) fprintf(stderr, "Fill Depth offset = %08x\n", offset);
+    if (VIA_DEBUG)
+       fprintf(stderr, "Fill Depth offset = %08x, pixel %x, mask %x\n", offset, pixel, mask);
     nDestBase = offset;
     nDestPitch = vmesa->depth.pitch;
     offsetX = vmesa->drawXoff;
-    nDestWidth = (vmesa->depth.pitch / vmesa->depthBits * 8) - offsetX;
+    nDestWidth = (vmesa->depth.pitch / vmesa->depth.bpp * 8) - offsetX;
     nDestHeight = vmesa->driDrawable->h;
 
     viaBlit(vmesa, vmesa->depth.bpp , nDestBase, nDestPitch,
            nDestBase , nDestPitch, nDestWidth, nDestHeight,
-           0,0,VIABLIT_FILL, pixel, 0, vb); 
+           0,0,VIABLIT_FILL, pixel, mask, vb); 
 
     
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
+    if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {
        viaFlushPrimsLocked(vmesa);
     }
 }
@@ -1114,10 +791,6 @@ void viaDoSwapBuffers(viaContextPtr vmesa)
     nFrontPitch = vmesa->front.pitch;
     nBackPitch = vmesa->back.pitch;
     
-    /*=* [DBG] make draw to front buffer *=*/
-    if(DRAW_FRONT)
-       return;
-
     for (i = 0; i < vmesa->sarea->nbox; i++) {        
 
        /* Width, Height */
@@ -1139,79 +812,6 @@ void viaDoSwapBuffers(viaContextPtr vmesa)
     if (VIA_DEBUG) fprintf(stderr, "Do Swap Buffer\n");
 }
 
-void viaDoSwapBuffersSaam(viaContextPtr vmesa)
-{    
-    GLuint *vb = viaCheckDma(vmesa, vmesa->sarea->nbox*56 + 8);
-    GLuint nFrontPitch;
-    GLuint nBackPitch;
-    GLuint nFrontWidth, nFrontHeight, nBackWidth, nBackHeight;
-    GLuint nFrontBase, nBackBase;
-    GLuint nFrontOffsetX, nFrontOffsetY, nBackOffsetX, nBackOffsetY;
-    drm_clip_rect_t *b = vmesa->sarea->boxes;
-    GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
-    GLuint i, blitMode;
-    GLuint EngStatus = *(vmesa->pnGEMode);
-
-    switch(bytePerPixel) {
-    case 4:
-       blitMode = 0x300;
-       break;
-    case 2:
-       blitMode = 0x100;
-       break;
-    default:
-       blitMode = 0x000;
-       break;
-    }
-
-    /* Restore mode */
-    SetReg2DAGP(0x04, (EngStatus & 0xFFFFFCFF) | blitMode);
-
-    
-    nFrontPitch = vmesa->front.pitch;
-    nBackPitch = vmesa->back.pitch;
-    
-    /* Caculate Base */
-    nFrontBase = vmesa->viaScreen->fbSize + (vmesa->drawYSaam * nFrontPitch + vmesa->drawXSaam * bytePerPixel);
-    nBackBase = vmesa->back.offset;
-    /* 128 bit alignment*/
-    nFrontBase = nFrontBase & 0xffffffe0;
-    
-    /*=* [DBG] make draw to front buffer *=*/
-    if(DRAW_FRONT)
-       return;
-    
-    for (i = 0; i < vmesa->sarea->nbox; i++) {        
-       /* Width, Height */
-        nFrontWidth = nBackWidth = b->x2 - b->x1 - 1;
-       nFrontHeight = nBackHeight = b->y2 - b->y1 - 1;
-       /* Offset */
-       nFrontOffsetX = (b->x1 - vmesa->drawXSaam) + vmesa->drawXoff;
-       nFrontOffsetY = b->y1 - vmesa->drawYSaam;
-       
-       nBackOffsetX = nFrontOffsetX;
-       nBackOffsetY = nFrontOffsetY;
-       /* GEWD */
-       SetReg2DAGP(0x10, nFrontWidth | (nFrontHeight << 16));
-        /* GEDST */
-        SetReg2DAGP(0x0C, nFrontOffsetX | (nFrontOffsetY << 16));
-        /* GESRC */
-        SetReg2DAGP(0x08, nBackOffsetX | (nBackOffsetY << 16));
-        /* GEDSTBASE */
-        SetReg2DAGP(0x34, (nFrontBase >> 3));
-        /* GESCRBASE */
-        SetReg2DAGP(0x30, (nBackBase >> 3));
-        /* GEPITCH */
-        SetReg2DAGP(0x38, (((nFrontPitch >> 3) << 16) & 0x7FF0000) | 0x80000000 |
-                          ((nBackPitch >> 3) & 0x7FF));
-       /* BITBLT */
-       SetReg2DAGP(0x0, 0x1 | 0xCC000000);
-       b++;
-    }
-
-    viaFlushPrimsLocked(vmesa);
-    if (VIA_DEBUG) fprintf(stderr, "Do Swap Buffer\n");
-}
 
 void viaDoSwapPBuffers(viaContextPtr vmesa)
 {    
@@ -1296,11 +896,7 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
     pnBuf = (GLuint *)(buf->index + buf->offset);
     pnEnd = (GLuint *)((GLuint)pnBuf + buf->size);     
     
-    /*=* [DBG] make draw to front buffer *=*/
-    if(DRAW_FRONT)
-       vmesa->glCtx->Color._DrawDestMask[0] = __GL_FRONT_BUFFER_MASK;
-    
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
+    if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {
        *vb++ = HC_HEADER2;
        *vb++ = (HC_ParaType_NotTex << 16);
          
@@ -1369,7 +965,7 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
            }
        }
        if (ret) {
-           if (vmesa->useAgp) WAIT_IDLE;
+           if (vmesa->useAgp) WAIT_IDLE(vmesa);
            
 /*         for (i = 0; */
 
@@ -1457,7 +1053,9 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
            }
            
            if (ret) {
-               if (vmesa->useAgp) WAIT_IDLE;
+               if (vmesa->useAgp) 
+                  WAIT_IDLE(vmesa);
+
                if (drmCommandWrite(vmesa->driFd, DRM_VIA_PCICMD, &bufI, sizeof(bufI))) {
                    _mesa_error(vmesa->glCtx, GL_INVALID_OPERATION, __FUNCTION__);
                    abort();
@@ -1472,6 +1070,7 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
 
 #if 0
     /*=* John Sheng [2003.6.20] debug pci *=*/
+#if 0
     if (VIA_DEBUG) {
         GLuint *pnEngBase = (GLuint *)((GLuint)pnMMIOBase + 0x400);
         int nStatus;
index d178dda8073e05ed1a752cfcded22acbe5d54c35..fec13c9362de9fa163fd46f3de7fe3f7b7a298aa 100644 (file)
@@ -39,18 +39,13 @@ void viaCopyBuffer(const __DRIdrawablePrivate *dpriv);
 void viaPageFlip(const __DRIdrawablePrivate *dpriv);
 int via_check_copy(int fd);
 void viaFillFrontBuffer(viaContextPtr vmesa);
-void viaFillFrontBufferSaam(viaContextPtr vmesa);
 void viaFillFrontPBuffer(viaContextPtr vmesa);
 void viaFillBackBuffer(viaContextPtr vmesa);
-void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel);
-void viaFillStencilBuffer(viaContextPtr vmesa, GLuint pixel);
-void viaFillStencilDepthBuffer(viaContextPtr vmesa, GLuint pixel);
+void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel, GLuint mask);
 void viaDoSwapBuffers(viaContextPtr vmesa);
-void viaDoSwapBuffersSaam(viaContextPtr vmesa);
 void viaDoSwapPBuffers(viaContextPtr vmesa);
 
 int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd); 
-int flush_agp_saam(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd); 
 int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf); 
 
 #define VIA_STATECHANGE(vmesa, flag)                            \
index 1a47fe57c6ff2b8234f25cfeef23806201d2335c..b7f049022b255672880e7213fbdbc8c24b93fa70 100644 (file)
@@ -117,9 +117,6 @@ viaInitDriver(__DRIscreenPrivate *sPriv)
     viaScreen->irqEnabled = gDRIPriv->irqEnabled;
     viaScreen->irqEnabled = 1;
 
-#ifdef USE_XINERAMA
-    viaScreen->drixinerama = gDRIPriv->drixinerama;
-#endif
     if (VIA_DEBUG) {
        fprintf(stderr, "deviceID = %08x\n", viaScreen->deviceID);
        fprintf(stderr, "width = %08x\n", viaScreen->width);    
@@ -219,36 +216,24 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
                 const __GLcontextModes *mesaVis,
                 GLboolean isPixmap)
 {
-    /* KW: Bogus: Do this sort of thing in MakeCurrent or similar.
-     */
-    viaContextPtr vmesa;
+    viaContextPtr vmesa = 0;
     GET_CURRENT_CONTEXT(ctx);
+    GLboolean swStencil = (mesaVis->stencilBits > 0 && 
+                          mesaVis->depthBits != 24);
 
     if (ctx)
        vmesa = VIA_CONTEXT(ctx);
     
     if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-    /*=* John Sheng [2003.7.2] for visual config & patch viewperf *=*/
-    if (vmesa && mesaVis->depthBits == 32 && vmesa->depthBits == 16) {
-       vmesa->depthBits = mesaVis->depthBits;
-       vmesa->depth.size *= 2;
-       vmesa->depth.pitch *= 2;
-       vmesa->depth.bpp *= 2;
-       if (vmesa->depth.map)
-           via_free_depth_buffer(vmesa);
-       if (!via_alloc_depth_buffer(vmesa)) {
-           via_free_depth_buffer(vmesa);
-           return GL_FALSE;
-       }
-       
-       ((__GLcontextModes*)mesaVis)->depthBits = 16; /* XXX : sure you want to change read-only data? */
-    }
-    
+
+    /* KW: removed bogus depth recalculations.
+     */
+
     if (isPixmap) {
        driDrawPriv->driverPrivate = (void *)
             _mesa_create_framebuffer(mesaVis,
                                      GL_FALSE, /* software depth buffer? */
-                                     mesaVis->stencilBits > 0,
+                                     swStencil,
                                      mesaVis->accumRedBits > 0,
                                      GL_FALSE  /* s/w alpha planes */);
 
@@ -260,7 +245,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
         driDrawPriv->driverPrivate = (void *)
             _mesa_create_framebuffer(mesaVis,
                                      GL_FALSE, /* software depth buffer? */
-                                     mesaVis->stencilBits > 0,
+                                     swStencil,
                                      mesaVis->accumRedBits > 0,
                                      GL_FALSE  /* s/w alpha planes */);
        
index c70ff447fd4314d27b2befd499ac704d0886e4de..01613eac211b2445494bdf97a0e78d43680489a8 100644 (file)
@@ -44,9 +44,6 @@ typedef struct {
     int fbFormat;
     int fbOffset;
     int fbSize;
-#ifdef USE_XINERAMA
-    Bool drixinerama;
-#endif
     
     int fbStride;
 
index 343d1993fa925a750d4dc8dbecad7bf98325ba1e..89cafa37aedcd5f27d03435a01543cbc86b08003 100644 (file)
 #include "swrast/swrast.h"
 
 #define DBG 0
-#define LOCAL_VARS                                      \
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   \
-    viaScreenPrivate *viaScreen = vmesa->viaScreen;     \
-    GLuint pitch = vmesa->drawPitch;                    \
-    GLuint height = dPriv->h;                           \
-    GLushort p;                                         \
-    char *buf = (char *)(vmesa->drawMap +               \
-       dPriv->x * viaScreen->bytesPerPixel +           \
-                         dPriv->y * pitch);             \
-    char *read_buf = (char *)(vmesa->readMap +          \
-        dPriv->x * viaScreen->bytesPerPixel +           \
-                              dPriv->y * pitch);        \
-    (void)read_buf; (void)buf; (void)p
 
 #define LOCAL_DEPTH_VARS                                \
     __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   \
     viaScreenPrivate *viaScreen = vmesa->viaScreen;     \
     GLuint pitch = viaScreen->backPitch;                \
     GLuint height = dPriv->h;                           \
-    char *buf = (char *)(vmesa->depth.map +             \
-                         dPriv->x * 2 +                 \
-                         dPriv->y * pitch)
+    char *buf = (char *)(vmesa->depth.map)
 
 #define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx &&    \
                           _y >= miny && _y < maxy)
 
 #define Y_FLIP(_y) (height - _y - 1)
 
-#define HW_LOCK()                               \
-    viaContextPtr vmesa = VIA_CONTEXT(ctx);     \
-    LOCK_HARDWARE_QUIESCENT(vmesa);
-
-/*=* [DBG] csmash saam : bitmap option menu can't be drawn in saam *=*/        
-/*#define HW_CLIPLOOP()                                             \
-    do {                                                            \
-        __DRIdrawablePrivate *dPriv = vmesa->driDrawable;           \
-        int _nc = dPriv->numClipRects;                              \
-        while (_nc--) {                                             \
-            int minx = dPriv->pClipRects[_nc].x1 - dPriv->x;        \
-            int miny = dPriv->pClipRects[_nc].y1 - dPriv->y;        \
-            int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x;        \
-            int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;*/
-#define HW_CLIPLOOP()                                               \
-    do {                                                            \
-        __DRIdrawablePrivate *dPriv = vmesa->driDrawable;           \
-        int _nc = dPriv->numClipRects;                              \
-       GLuint scrn = vmesa->saam & S_MASK;                         \
-       if(scrn == S1) _nc = 1;                                     \
-        while (_nc--) {                                             \
-           int minx;                                               \
-           int miny;                                               \
-           int maxx;                                               \
-           int maxy;                                               \
-           if (!vmesa->saam) {                                     \
-               minx = dPriv->pClipRects[_nc].x1 - dPriv->x;        \
-               miny = dPriv->pClipRects[_nc].y1 - dPriv->y;        \
-               maxx = dPriv->pClipRects[_nc].x2 - dPriv->x;        \
-               maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;        \
-           }                                                       \
-           else {                                                  \
-               minx = -10000;                                      \
-               miny = -10000;                                      \
-               maxx = 10000;                                       \
-               maxy = 10000;                                       \
-           }
-           
-           /*else if (scrn == S0) {                                \
-               minx = dPriv->pClipRects[_nc].x1 - dPriv->x;        \
-               miny = dPriv->pClipRects[_nc].y1 - dPriv->y;        \
-               maxx = dPriv->pClipRects[_nc].x2 - dPriv->x;        \
-               maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;        \
-           }                                                       \
-           else if (scrn == S1) {                                  \
-               drm_clip_rect_t *b = vmesa->sarea->boxes;           \
-               minx = b->x1;                                       \
-               miny = b->y1;                                       \
-               maxx = b->x2;                                       \
-               maxy = b->y2;                                       \
-           }                                                       \
-           else {                                                  \
-               drm_clip_rect_t *b = vmesa->sarea->boxes + vmesa->numClipRects;\
-               minx = b->x1;        \
-               miny = b->y1;        \
-               maxx = b->x2;        \
-               maxy = b->y2;        \
-           }*/
+#define HW_LOCK() 
+#define HW_CLIPLOOP()                                                          \
+    do {                                                                       \
+        __DRIdrawablePrivate *dPriv = vmesa->driDrawable;                      \
+        int _nc = dPriv->numClipRects;                                         \
+        while (_nc--) {                                                                \
+               int minx = dPriv->pClipRects[_nc].x1 - dPriv->x;                \
+               int miny = dPriv->pClipRects[_nc].y1 - dPriv->y;                \
+               int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x;                \
+               int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;        
+
 
 #define HW_ENDCLIPLOOP()                                            \
         }                                                           \
     } while (0)
 
-#define HW_UNLOCK()                                    \
-    UNLOCK_HARDWARE(vmesa);
-
+#define HW_UNLOCK()
 
 /* 16 bit, 565 rgb color spanline and pixel functions
  */
-/*=* [DBG] csmash : fix options worng position *=*/
-/*#define LOCAL_VARS                                    \
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   \
-    GLuint pitch = vmesa->drawPitch;                    \
-    GLuint height = dPriv->h;                           \
-    GLushort p;                                         \
-    char *buf = (char *)(vmesa->drawMap +               \
-                         dPriv->x * 2 +                 \
-                         dPriv->y * pitch);             \
-    char *read_buf = (char *)(vmesa->readMap +          \
-                              dPriv->x * 2 +            \
-                              dPriv->y * pitch);        \
-    (void)read_buf; (void)buf; (void)p*/
-
 #undef LOCAL_VARS
 #define LOCAL_VARS                                                     \
+    viaContextPtr vmesa = VIA_CONTEXT(ctx);             \
     __DRIdrawablePrivate *dPriv = vmesa->driDrawable;                  \
     GLuint pitch = vmesa->drawPitch;                                   \
     GLuint height = dPriv->h;                                          \
     GLushort p;                                                        \
     char *buf, *read_buf;                                              \
     p = 0;                                                             \
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {       \
+    if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {    \
        buf = (char *)(vmesa->drawMap);                                 \
        read_buf = (char *)(vmesa->readMap);                            \
     }                                                                  \
  */
 #undef LOCAL_VARS
 #undef LOCAL_DEPTH_VARS
+#undef INIT_MONO_PIXEL
+#undef DBG
+#define DBG 0
  
 #define LOCAL_VARS                                                     \
+    viaContextPtr vmesa = VIA_CONTEXT(ctx);             \
     __DRIdrawablePrivate *dPriv = vmesa->driDrawable;                  \
     GLuint pitch = vmesa->drawPitch;                                   \
     GLuint height = dPriv->h;                                          \
     GLuint p;                                                          \
     char *buf, *read_buf;                                              \
     p = 0;                                                             \
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {       \
+    if (vmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {    \
        buf = (char *)(vmesa->drawMap);                                 \
        read_buf = (char *)(vmesa->readMap);                            \
     }                                                                  \
 
 /* 16 bit depthbuffer functions.
  */
-/*=* John Sheng [2003.6.16] fix exy press 'i' dirty screen *=*/
-/*#define LOCAL_DEPTH_VARS                                \
-    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   \
-    GLuint pitch = vmesa->depth.pitch;                  \
-    GLuint height = dPriv->h;                           \
-    char *buf = (char *)(vmesa->depth.map +             \
-                         dPriv->x * 2 +                 \
-                         dPriv->y * pitch)   */
 #define LOCAL_DEPTH_VARS                                \
+    viaContextPtr vmesa = VIA_CONTEXT(ctx);             \
     __DRIdrawablePrivate *dPriv = vmesa->driDrawable;   \
-    /*viaScreenPrivate *viaScreen = vmesa->viaScreen;*/ \
     GLuint pitch = vmesa->depth.pitch;                  \
     GLuint height = dPriv->h;                           \
     char *buf = (char *)(vmesa->depth.map)   
 
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 
+
 
 #define WRITE_DEPTH(_x, _y, d)                      \
     *(GLushort *)(buf + _x * 2 + _y * pitch) = d;
 #define TAG(x) via##x##_32
 #include "depthtmp.h"
 
-/* 24/8 bit depthbuffer functions.
+
+
+/* 24/8 bit interleaved depth/stencil functions
  */
-/* 
-#define WRITE_DEPTH(_x, _y, d) {                               \
-    GLuint tmp = *(GLuint *)(buf + _x * 4 + y * pitch);                \
-    tmp &= 0xff;                                               \
-    tmp |= (d) & 0xffffff00;                                   \
-    *(GLuint *)(buf + _x * 4 + _y * pitch) = tmp;              \
+#define WRITE_DEPTH( _x, _y, d ) {                     \
+   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);        \
+   tmp &= 0x000000ff;                                  \
+   tmp |= ((d)<<8);                            \
+   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp;               \
+}
+
+#define READ_DEPTH( d, _x, _y )                \
+   d = (*(GLuint *)(buf + (_x)*4 + (_y)*pitch)) >> 8;
 
-#define READ_DEPTH(d, _x, _y)                                  \
-    d = (*(GLuint *)(buf + _x * 4 + _y * pitch) & ~0xff) >> 8; 
 
 #define TAG(x) via##x##_24_8
 #include "depthtmp.h"
-*/
+
+#define WRITE_STENCIL( _x, _y, d ) {                   \
+   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);        \
+   tmp &= 0xffffff00;                                  \
+   tmp |= (d);                                 \
+   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp;               \
+}
+
+#define READ_STENCIL( d, _x, _y )                      \
+   d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xff;
+
+#define TAG(x) via##x##_24_8
+#include "stenciltmp.h"
+
 
 
 static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
@@ -312,6 +249,23 @@ static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
     if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
 }
 
+/* Move locking out to get reasonable span performance.
+ */
+static void viaSpanRenderStart( GLcontext *ctx )
+{
+   viaContextPtr vmesa = VIA_CONTEXT(ctx);     
+   LOCK_HARDWARE(vmesa);
+   viaFlushPrimsLocked(vmesa);
+   WAIT_IDLE(vmesa);
+    
+}
+
+static void viaSpanRenderFinish( GLcontext *ctx )
+{
+   viaContextPtr vmesa = VIA_CONTEXT(ctx);
+   _swrast_flush( ctx );
+   UNLOCK_HARDWARE( vmesa );
+}
 
 void viaInitSpanFuncs(GLcontext *ctx)
 {
@@ -320,7 +274,7 @@ void viaInitSpanFuncs(GLcontext *ctx)
 
     swdd->SetBuffer = viaSetBuffer;
     if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
-    if (vmesa->viaScreen->bitsPerPixel == 0x10) {
+    if (vmesa->viaScreen->bitsPerPixel == 16) {
        swdd->WriteRGBASpan = viaWriteRGBASpan_565;
        swdd->WriteRGBSpan = viaWriteRGBSpan_565;
        swdd->WriteMonoRGBASpan = viaWriteMonoRGBASpan_565;
@@ -329,24 +283,44 @@ void viaInitSpanFuncs(GLcontext *ctx)
        swdd->ReadRGBASpan = viaReadRGBASpan_565;
        swdd->ReadRGBAPixels = viaReadRGBAPixels_565;
     }
-    else if (vmesa->viaScreen->bitsPerPixel == 0x20) {
+    else if (vmesa->viaScreen->bitsPerPixel == 32) {
        viaInitPointers_8888( swdd );
     }
-    else 
-       ASSERT(0);
+    else {
+       fprintf(stderr, "%s: failed\n", __FUNCTION__);
+       assert(0);
+    }
        
-    if (vmesa->glCtx->Visual.depthBits == 0x10) {
+    if (vmesa->glCtx->Visual.depthBits == 16) {
        swdd->ReadDepthSpan = viaReadDepthSpan_16;
        swdd->WriteDepthSpan = viaWriteDepthSpan_16;
+       swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_16;
        swdd->ReadDepthPixels = viaReadDepthPixels_16;
        swdd->WriteDepthPixels = viaWriteDepthPixels_16;
     }  
-    else if (vmesa->glCtx->Visual.depthBits == 0x20) {
+    else if (vmesa->glCtx->Visual.depthBits == 24) {
+       fprintf(stderr, "%s: 24/8 span functions\n", __FUNCTION__);
+        swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
+       swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
+       swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
+       swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;
+
+       swdd->WriteStencilSpan = viaWriteStencilSpan_24_8;
+       swdd->ReadStencilSpan = viaReadStencilSpan_24_8;
+       swdd->WriteStencilPixels = viaWriteStencilPixels_24_8;
+       swdd->ReadStencilPixels = viaReadStencilPixels_24_8;
+    }
+    else if (vmesa->glCtx->Visual.depthBits == 32) {
        swdd->ReadDepthSpan = viaReadDepthSpan_32;
        swdd->WriteDepthSpan = viaWriteDepthSpan_32;
+       swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_32;
        swdd->ReadDepthPixels = viaReadDepthPixels_32;
        swdd->WriteDepthPixels = viaWriteDepthPixels_32;
     }
+
+    swdd->SpanRenderStart = viaSpanRenderStart;
+    swdd->SpanRenderFinish = viaSpanRenderFinish; 
+
     
     swdd->WriteCI8Span = NULL;
     swdd->WriteCI32Span = NULL;
index 8c5a45c9837326e4eaace60b53620493f64d9034..bb06b327bb3dc73eab000c144a17f48e14cb5062 100644 (file)
@@ -195,7 +195,12 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y,
                        GLsizei w, GLsizei h)
 {
     viaContextPtr vmesa = VIA_CONTEXT(ctx);
+
+    if (!vmesa->driDrawable)
+       return;
+
     if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);    
+
     if (ctx->Scissor.Enabled) {
         VIA_FIREVERTICES(vmesa); /* don't pipeline cliprect changes */
         vmesa->uploadCliprects = GL_TRUE;
@@ -257,6 +262,13 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
         FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_TRUE);
         return;
     }
+
+   /* We want to update the s/w rast state too so that r200SetBuffer()
+    * gets called.
+    */
+   _swrast_DrawBuffer(ctx, mode);
+
+
     if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);    
 }
 
@@ -296,40 +308,6 @@ static void viaPointSize(GLcontext *ctx, GLfloat sz)
     vmesa = vmesa;    
 }
 
-static void viaBitmap( GLcontext *ctx, GLint px, GLint py,
-               GLsizei width, GLsizei height,
-               const struct gl_pixelstore_attrib *unpack,
-               const GLubyte *bitmap ) 
-{
-    viaContextPtr vmesa = VIA_CONTEXT(ctx);
-        
-    /*=* [DBG] csmash : fix background overlap option menu *=*/
-    LOCK_HARDWARE(vmesa);
-    viaFlushPrimsLocked(vmesa);
-    UNLOCK_HARDWARE(vmesa);
-    
-    WAIT_IDLE
-    /*=* [DBG] csmash : fix segmentation fault *=*/
-    /*=* John Sheng [2003.7.18] texenv *=*/
-    /*if (!vmesa->drawMap && !vmesa->readMap) {*/
-    if (1) {
-       if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
-           viaDrawBuffer(ctx, GL_BACK);
-       }
-       else {
-           viaDrawBuffer(ctx, GL_FRONT);
-       }
-    }
-    /*=* [DBG] csmash : white option words become brown *=*/
-    /*_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap );*/
-    {
-       GLboolean fog;
-       fog = ctx->Fog.Enabled;
-       ctx->Fog.Enabled = GL_FALSE;
-       _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap );
-       ctx->Fog.Enabled = fog;
-    }
-}
 
 /* =============================================================
  * Color masks
@@ -426,15 +404,8 @@ void viaCalcViewport(GLcontext *ctx)
     m[MAT_TX] =  v[MAT_TX] + vmesa->drawXoff;
     m[MAT_SY] = - v[MAT_SY];
     m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h;
-    /*=* John Sheng [2003.7.2] for visual config & viewperf drv-08 *=*/
-    if (vmesa->depth.bpp == 16) {
-       m[MAT_SZ] =  v[MAT_SZ] * (1.0 / 0xffff);
-       m[MAT_TZ] =  v[MAT_TZ] * (1.0 / 0xffff);
-    }
-    else {
-       m[MAT_SZ] =  v[MAT_SZ] * (1.0 / 0xffffffff);
-       m[MAT_TZ] =  v[MAT_TZ] * (1.0 / 0xffffffff);
-    }
+    m[MAT_SZ] =  v[MAT_SZ] * vmesa->depth_scale;
+    m[MAT_TZ] =  v[MAT_TZ] * vmesa->depth_scale;
 }
 
 static void viaViewport(GLcontext *ctx,
@@ -474,14 +445,86 @@ void viaInitState(GLcontext *ctx)
     vmesa->regCmdB = HC_ACMD_HCmdB | HC_HVPMSK_X | HC_HVPMSK_Y | HC_HVPMSK_Z;
     vmesa->regEnable = HC_HenCW_MASK;
 
-    if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
-        vmesa->drawMap = vmesa->back.map;
-        vmesa->readMap = vmesa->back.map;
-    }
-    else {
-        vmesa->drawMap = (char *)vmesa->driScreen->pFB;
-        vmesa->readMap = (char *)vmesa->driScreen->pFB;
-    }
+   /* Mesa should do this for us:
+    */
+   ctx->Driver.AlphaFunc( ctx, 
+                         ctx->Color.AlphaFunc,
+                         ctx->Color.AlphaRef);
+
+/*    ctx->Driver.BlendColor( ctx, */
+/*                        ctx->Color.BlendColor ); */
+
+   ctx->Driver.BlendEquationSeparate( ctx, 
+                                     ctx->Color.BlendEquationRGB,
+                                     ctx->Color.BlendEquationA);
+
+   ctx->Driver.BlendFuncSeparate( ctx,
+                                 ctx->Color.BlendSrcRGB,
+                                 ctx->Color.BlendDstRGB,
+                                 ctx->Color.BlendSrcA,
+                                 ctx->Color.BlendDstA);
+
+   ctx->Driver.ColorMask( ctx, 
+                         ctx->Color.ColorMask[RCOMP],
+                         ctx->Color.ColorMask[GCOMP],
+                         ctx->Color.ColorMask[BCOMP],
+                         ctx->Color.ColorMask[ACOMP]);
+
+   ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
+   ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
+   ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
+
+   ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
+   ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
+   ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
+   ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
+   ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
+   ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
+   ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
+   ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
+   ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
+   ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
+   ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
+   ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
+   ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
+   ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
+   ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
+   ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
+   ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
+   ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
+
+   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
+   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
+   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
+   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
+   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
+
+   ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
+
+   {
+      GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
+      ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
+   }
+
+   ctx->Driver.LineWidth( ctx, ctx->Line.Width );
+   ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
+   ctx->Driver.PointSize( ctx, ctx->Point.Size );
+   ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
+   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+                       ctx->Scissor.Width, ctx->Scissor.Height );
+   ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
+/*    ctx->Driver.StencilFunc( ctx,  */
+/*                         ctx->Stencil.Function[0], */
+/*                         ctx->Stencil.Ref[0], */
+/*                         ctx->Stencil.ValueMask[0] ); */
+/*    ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] ); */
+/*    ctx->Driver.StencilOp( ctx,  */
+/*                       ctx->Stencil.FailFunc[0], */
+/*                       ctx->Stencil.ZFailFunc[0], */
+/*                       ctx->Stencil.ZPassFunc[0]); */
+
+
+   ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
 }
 
 /**
@@ -1366,8 +1409,7 @@ void viaInitStateFuncs(GLcontext *ctx)
     /* Pixel path fallbacks.
      */
     ctx->Driver.Accum = _swrast_Accum;
-    ctx->Driver.Bitmap = viaBitmap;
-    
+    ctx->Driver.Bitmap = _swrast_Bitmap;
     ctx->Driver.CopyPixels = _swrast_CopyPixels;
     ctx->Driver.DrawPixels = _swrast_DrawPixels;
     ctx->Driver.ReadPixels = _swrast_ReadPixels;
index cf9c99bbd4d11bdde7e17e59dc468cd4d1e8c7eb..60b835d04004b7718ff7c5080daead275a5024d8 100644 (file)
@@ -754,16 +754,14 @@ static void emit_all_state(viaContextPtr vmesa)
     *vb++ = ((HC_SubA_HROP << 24) | vmesa->regHROP);        
     i += 5;
     
-    if (vmesa->hasDepth && vmesa->hasStencil) {
+    if (vmesa->have_hw_stencil) {
        GLuint pitch, format, offset;
        
-       format = HC_HZWBFM_24;      
-       
+       format = HC_HZWBFM_24;          
        offset = vmesa->depth.offset;
        pitch = vmesa->depth.pitch;
        
         *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
-
         *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));    
         *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK | 
                 format | pitch);            
@@ -793,33 +791,12 @@ static void emit_all_state(viaContextPtr vmesa)
        pitch = vmesa->depth.pitch;
        
         *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
-
         *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));    
         *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK | 
                 format | pitch);            
         *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
        i += 4; 
     }
-    else if (vmesa->hasStencil) {
-       GLuint pitch, format, offset;
-       
-       format = HC_HZWBFM_24;      
-       
-       offset = vmesa->depth.offset;
-       pitch = vmesa->depth.pitch;
-       
-        *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
-
-        *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));    
-        *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK | 
-                format | pitch);            
-        *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
-       /* set stencil */
-       *vb++ = ((HC_SubA_HSTREF << 24) | vmesa->regHSTREF);
-       *vb++ = ((HC_SubA_HSTMD << 24) | vmesa->regHSTMD);
-       
-       i += 6; 
-    }
     
     if (ctx->Color.AlphaEnabled) {
         *vb++ = ((HC_SubA_HATMD << 24) | vmesa->regHATMD);
@@ -1222,97 +1199,6 @@ static void emit_all_state(viaContextPtr vmesa)
 }
 
 
-static void emit_partial_state(viaContextPtr vmesa)
-{
-    GLcontext *ctx = vmesa->glCtx;
-    GLuint dirty = vmesa->dirty;
-    GLuint *vb = viaCheckDma(vmesa, 0x110);
-    GLuint i = 0;
-
-    if( VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-
-#ifdef PERFORMANCE_MEASURE
-    if (VIA_PERFORMANCE) P_M;
-#endif
-    vb = vb;
-    
-    *vb++ = HC_HEADER2;
-    *vb++ = (HC_ParaType_NotTex << 16);
-    *vb++ = ((HC_SubA_HEnable << 24) | vmesa->regEnable);
-    *vb++ = ((HC_SubA_HFBBMSKL << 24) | vmesa->regHFBBMSKL);    
-    *vb++ = ((HC_SubA_HROP << 24) | vmesa->regHROP);        
-    i += 5;
-
-    if (dirty & VIA_UPLOAD_DESTBUFFER) {
-    }
-
-    if (dirty & VIA_UPLOAD_DEPTHBUFFER) {
-    }
-    
-    if (dirty * VIA_UPLOAD_DEPTH) {
-        *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
-        i++;
-    }
-    
-    if (dirty * VIA_UPLOAD_ALPHATEST) {
-        *vb++ = ((HC_SubA_HATMD << 24) | vmesa->regHATMD);
-        i++;
-    }
-
-
-    if (dirty & VIA_UPLOAD_BLEND) {
-        *vb++ = ((HC_SubA_HABLCsat << 24) | vmesa->regHABLCsat);
-        *vb++ = ((HC_SubA_HABLCop  << 24) | vmesa->regHABLCop); 
-        *vb++ = ((HC_SubA_HABLAsat << 24) | vmesa->regHABLAsat);        
-        *vb++ = ((HC_SubA_HABLAop  << 24) | vmesa->regHABLAop); 
-        *vb++ = ((HC_SubA_HABLRCa  << 24) | vmesa->regHABLRCa); 
-        *vb++ = ((HC_SubA_HABLRFCa << 24) | vmesa->regHABLRFCa);        
-        *vb++ = ((HC_SubA_HABLRCbias << 24) | vmesa->regHABLRCbias);    
-        *vb++ = ((HC_SubA_HABLRCb  << 24) | vmesa->regHABLRCb); 
-        *vb++ = ((HC_SubA_HABLRFCb << 24) | vmesa->regHABLRFCb);        
-        *vb++ = ((HC_SubA_HABLRAa  << 24) | vmesa->regHABLRAa); 
-        *vb++ = ((HC_SubA_HABLRAb  << 24) | vmesa->regHABLRAb); 
-        i += 11;
-    }
-    
-    if (dirty & VIA_UPLOAD_FOG) {
-        *vb++ = ((HC_SubA_HFogLF << 24) | vmesa->regHFogLF);        
-        *vb++ = ((HC_SubA_HFogCL << 24) | vmesa->regHFogCL);            
-        *vb++ = ((HC_SubA_HFogCH << 24) | vmesa->regHFogCH);            
-        i += 3;
-    }
-    
-    if (dirty & VIA_UPLOAD_LINESTIPPLE) {
-        *vb++ = ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern);           
-        *vb++ = ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor);                  
-    }
-    else {
-        *vb++ = ((HC_SubA_HLP << 24) | 0xFFFF);         
-        *vb++ = ((HC_SubA_HLPRF << 24) | 0x1);              
-    }
-    i += 2;
-    
-    *vb++ = ((HC_SubA_HPixGC << 24) | 0x0);             
-    i++;
-    
-    if (i & 0x1) {
-        *vb++ = HC_DUMMY;
-        i++;    
-    }    
-
-    if (dirty & VIA_UPLOAD_TEXTURE) {
-                
-    }
-    
-    if (dirty & VIA_UPLOAD_POLYGONSTIPPLE) {
-    
-    }
-    
-    vmesa->dmaLow += (i << 2);
-
-    vmesa->dirty = 0;
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-}
 
 /**********************************************************************/
 /*                 High level hooks for t_vb_render.c                 */
@@ -1352,10 +1238,7 @@ static void viaRunPipeline(GLcontext *ctx)
         vmesa->newState = 0;
     }
 
-    if (vmesa->needUploadAllState)
-       emit_all_state(vmesa);
-    else
-        emit_partial_state(vmesa);
+    emit_all_state(vmesa);
 
     _tnl_run_pipeline(ctx);
     if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);