* and propagates them to the linked FS and linked shader program.
*/
static void
-link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
+link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
- link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
+ link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);