mesa: Revert accidentally committed vertex code chunk
authorKristian Høgsberg <krh@bitplanet.net>
Mon, 13 Sep 2010 14:31:45 +0000 (10:31 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Mon, 13 Sep 2010 14:32:15 +0000 (10:32 -0400)
src/mesa/vbo/vbo_exec_array.c

index 60b999f34561efdb1be92b6b7f53a033427fe405..1759e578870de0921cbc87f550f8d8f73647d340 100644 (file)
@@ -490,8 +490,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
    if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
       return;
 
-   vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
-
    FLUSH_CURRENT( ctx, 0 );
 
    if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {