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mesa: Revert accidentally committed vertex code chunk
author
Kristian Høgsberg
<krh@bitplanet.net>
Mon, 13 Sep 2010 14:31:45 +0000
(10:31 -0400)
committer
Kristian Høgsberg
<krh@bitplanet.net>
Mon, 13 Sep 2010 14:32:15 +0000
(10:32 -0400)
src/mesa/vbo/vbo_exec_array.c
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diff --git
a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index 60b999f34561efdb1be92b6b7f53a033427fe405..1759e578870de0921cbc87f550f8d8f73647d340 100644
(file)
--- a/
src/mesa/vbo/vbo_exec_array.c
+++ b/
src/mesa/vbo/vbo_exec_array.c
@@
-490,8
+490,6
@@
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
- vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
-
FLUSH_CURRENT( ctx, 0 );
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {