Adds extra blend source and dest factors which allow squaring
of color values.
+GL_EXT_fog_coord
+ Allows specification of a per-vertex fog coordinate instead of
+ having fog always computed from the eye distance.
+
+GL_EXT_secondary_color
+ Allows specifying the secondary (specular) color for each vertex
+ instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
+ mode.
+
libOSMesa.so
----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.6 2000/10/23 19:46:11 brianp Exp $
+$Id: RELNOTES-3.5,v 1.7 2000/10/27 18:32:55 brianp Exp $
-$Id: VERSIONS,v 1.45 2000/10/23 19:46:11 brianp Exp $
+$Id: VERSIONS,v 1.46 2000/10/27 18:32:55 brianp Exp $
Mesa Version History
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
- libOSMesa.so now created, contains the OSMesa driver interface
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
Changes: