Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Extension('VK_EXT_global_priority', 1,
'device->has_context_priority'),
Extension('VK_EXT_shader_viewport_index_layer', 1, True),
+ Extension('VK_EXT_shader_stencil_export', 1, 'device->info.gen >= 9'),
]
class VkVersion:
.subgroup_quad = true,
.subgroup_shuffle = true,
.subgroup_vote = true,
+ .stencil_export = device->instance->physicalDevice.info.gen >= 9,
},
};
ps.PixelShaderHasUAV = true;
#if GEN_GEN >= 9
+ ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
ICMS_INNER_CONSERVATIVE : ICMS_NONE;