GLuint start,
GLuint n );
-typedef void (*trans_3f_func)(GLfloat (*to)[3],
+typedef void (*trans_3fn_func)(GLfloat (*to)[3],
CONST void *ptr,
GLuint stride,
GLuint start,
static trans_1f_func _math_trans_1f_tab[MAX_TYPES];
static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES];
static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES];
-static trans_3f_func _math_trans_3f_tab[MAX_TYPES];
+static trans_3fn_func _math_trans_3fn_tab[MAX_TYPES];
static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES];
static trans_4us_func _math_trans_4us_tab[5][MAX_TYPES];
static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
-static trans_4f_func _math_trans_4fc_tab[5][MAX_TYPES];
+static trans_4f_func _math_trans_4fn_tab[5][MAX_TYPES];
#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
*/
#define SRC GLbyte
#define SRC_IDX TYPE_IDX(GL_BYTE)
-#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_3FN(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#if 1
#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#else
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#endif
-#define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4FN(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
#define TRX_US(ch, f,n) ch = BYTE_TO_USHORT( PTR_ELT(f,n) )
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLbyte_raw
#define DEST_4F trans_4_GLbyte_4f_raw
-#define DEST_4FC trans_4_GLbyte_4fc_raw
+#define DEST_4FN trans_4_GLbyte_4fn_raw
#define DEST_4UB trans_4_GLbyte_4ub_raw
#define DEST_4US trans_4_GLbyte_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLbyte_raw
#define DEST_4F trans_3_GLbyte_4f_raw
-#define DEST_4FC trans_3_GLbyte_4fc_raw
+#define DEST_4FN trans_3_GLbyte_4fn_raw
#define DEST_4UB trans_3_GLbyte_4ub_raw
#define DEST_4US trans_3_GLbyte_4us_raw
-#define DEST_3F trans_3_GLbyte_3f_raw
+#define DEST_3FN trans_3_GLbyte_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLbyte_raw
#define DEST_4F trans_2_GLbyte_4f_raw
-#define DEST_4FC trans_2_GLbyte_4fc_raw
+#define DEST_4FN trans_2_GLbyte_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLbyte_raw
#define DEST_4F trans_1_GLbyte_4f_raw
-#define DEST_4FC trans_1_GLbyte_4fc_raw
+#define DEST_4FN trans_1_GLbyte_4fn_raw
#define DEST_1UB trans_1_GLbyte_1ub_raw
#define DEST_1UI trans_1_GLbyte_1ui_raw
#include "m_trans_tmp.h"
#undef SRC
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLubyte
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
-#define TRX_3F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
+#define TRX_3FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
+#define TRX_4FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
#define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLubyte_raw
#define DEST_4F trans_4_GLubyte_4f_raw
-#define DEST_4FC trans_4_GLubyte_4fc_raw
+#define DEST_4FN trans_4_GLubyte_4fn_raw
#define DEST_4US trans_4_GLubyte_4us_raw
#include "m_trans_tmp.h"
#define INIT init_trans_3_GLubyte_raw
#define DEST_4UB trans_3_GLubyte_4ub_raw
#define DEST_4US trans_3_GLubyte_4us_raw
-#define DEST_3F trans_3_GLubyte_3f_raw
+#define DEST_3FN trans_3_GLubyte_3fn_raw
#define DEST_4F trans_3_GLubyte_4f_raw
-#define DEST_4FC trans_3_GLubyte_4fc_raw
+#define DEST_4FN trans_3_GLubyte_4fn_raw
#include "m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLshort
#define SRC_IDX TYPE_IDX(GL_SHORT)
-#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_3FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_US(us, f,n) us = SHORT_TO_USHORT(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLshort_raw
#define DEST_4F trans_4_GLshort_4f_raw
-#define DEST_4FC trans_4_GLshort_4fc_raw
+#define DEST_4FN trans_4_GLshort_4fn_raw
#define DEST_4UB trans_4_GLshort_4ub_raw
#define DEST_4US trans_4_GLshort_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLshort_raw
#define DEST_4F trans_3_GLshort_4f_raw
-#define DEST_4FC trans_3_GLshort_4fc_raw
+#define DEST_4FN trans_3_GLshort_4fn_raw
#define DEST_4UB trans_3_GLshort_4ub_raw
#define DEST_4US trans_3_GLshort_4us_raw
-#define DEST_3F trans_3_GLshort_3f_raw
+#define DEST_3FN trans_3_GLshort_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLshort_raw
#define DEST_4F trans_2_GLshort_4f_raw
-#define DEST_4FC trans_2_GLshort_4fc_raw
+#define DEST_4FN trans_2_GLshort_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLshort_raw
#define DEST_4F trans_1_GLshort_4f_raw
-#define DEST_4FC trans_1_GLshort_4fc_raw
+#define DEST_4FN trans_1_GLshort_4fn_raw
#define DEST_1UB trans_1_GLshort_1ub_raw
#define DEST_1UI trans_1_GLshort_1ui_raw
#include "m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLushort
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
-#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_3FN(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4FN(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
#define TRX_US(us,f,n) us = PTR_ELT(f,n)
#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLushort_raw
#define DEST_4F trans_4_GLushort_4f_raw
-#define DEST_4FC trans_4_GLushort_4fc_raw
+#define DEST_4FN trans_4_GLushort_4fn_raw
#define DEST_4UB trans_4_GLushort_4ub_raw
#define DEST_4US trans_4_GLushort_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLushort_raw
#define DEST_4F trans_3_GLushort_4f_raw
-#define DEST_4FC trans_3_GLushort_4fc_raw
+#define DEST_4FN trans_3_GLushort_4fn_raw
#define DEST_4UB trans_3_GLushort_4ub_raw
#define DEST_4US trans_3_GLushort_4us_raw
-#define DEST_3F trans_3_GLushort_3f_raw
+#define DEST_3FN trans_3_GLushort_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLushort_raw
#define DEST_4F trans_2_GLushort_4f_raw
-#define DEST_4FC trans_2_GLushort_4fc_raw
+#define DEST_4FN trans_2_GLushort_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLushort_raw
#define DEST_4F trans_1_GLushort_4f_raw
-#define DEST_4FC trans_1_GLushort_4fc_raw
+#define DEST_4FN trans_1_GLushort_4fn_raw
#define DEST_1UB trans_1_GLushort_1ub_raw
#define DEST_1UI trans_1_GLushort_1ui_raw
#include "m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLint
#define SRC_IDX TYPE_IDX(GL_INT)
-#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_US(us, f,n) us = INT_TO_USHORT(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLint_raw
#define DEST_4F trans_4_GLint_4f_raw
-#define DEST_4FC trans_4_GLint_4fc_raw
+#define DEST_4FN trans_4_GLint_4fn_raw
#define DEST_4UB trans_4_GLint_4ub_raw
#define DEST_4US trans_4_GLint_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLint_raw
#define DEST_4F trans_3_GLint_4f_raw
-#define DEST_4FC trans_3_GLint_4fc_raw
+#define DEST_4FN trans_3_GLint_4fn_raw
#define DEST_4UB trans_3_GLint_4ub_raw
#define DEST_4US trans_3_GLint_4us_raw
-#define DEST_3F trans_3_GLint_3f_raw
+#define DEST_3FN trans_3_GLint_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLint_raw
#define DEST_4F trans_2_GLint_4f_raw
-#define DEST_4FC trans_2_GLint_4fc_raw
+#define DEST_4FN trans_2_GLint_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLint_raw
#define DEST_4F trans_1_GLint_4f_raw
-#define DEST_4FC trans_1_GLint_4fc_raw
+#define DEST_4FN trans_1_GLint_4fn_raw
#define DEST_1UB trans_1_GLint_1ub_raw
#define DEST_1UI trans_1_GLint_1ui_raw
#include "m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLuint
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
-#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
-#define TRX_4FC(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4FN(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
#define TRX_US(us, f,n) us = (GLshort) (PTR_ELT(f,n) >> 16)
#define TRX_UI(f,n) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLuint_raw
#define DEST_4F trans_4_GLuint_4f_raw
-#define DEST_4FC trans_4_GLuint_4fc_raw
+#define DEST_4FN trans_4_GLuint_4fn_raw
#define DEST_4UB trans_4_GLuint_4ub_raw
#define DEST_4US trans_4_GLuint_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLuint_raw
#define DEST_4F trans_3_GLuint_4f_raw
-#define DEST_4FC trans_3_GLuint_4fc_raw
+#define DEST_4FN trans_3_GLuint_4fn_raw
#define DEST_4UB trans_3_GLuint_4ub_raw
#define DEST_4US trans_3_GLuint_4us_raw
-#define DEST_3F trans_3_GLuint_3f_raw
+#define DEST_3FN trans_3_GLuint_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLuint_raw
#define DEST_4F trans_2_GLuint_4f_raw
-#define DEST_4FC trans_2_GLuint_4fc_raw
+#define DEST_4FN trans_2_GLuint_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLuint_raw
#define DEST_4F trans_1_GLuint_4f_raw
-#define DEST_4FC trans_1_GLuint_4fc_raw
+#define DEST_4FN trans_1_GLuint_4fn_raw
#define DEST_1UB trans_1_GLuint_1ub_raw
#define DEST_1UI trans_1_GLuint_1ui_raw
#include "m_trans_tmp.h"
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
*/
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
-#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n)
+#define TRX_3FN(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
-#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n)
+#define TRX_4FN(f,n) (GLfloat) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLdouble_raw
#define DEST_4F trans_4_GLdouble_4f_raw
-#define DEST_4FC trans_4_GLdouble_4fc_raw
+#define DEST_4FN trans_4_GLdouble_4fn_raw
#define DEST_4UB trans_4_GLdouble_4ub_raw
#define DEST_4US trans_4_GLdouble_4us_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLdouble_raw
#define DEST_4F trans_3_GLdouble_4f_raw
-#define DEST_4FC trans_3_GLdouble_4fc_raw
+#define DEST_4FN trans_3_GLdouble_4fn_raw
#define DEST_4UB trans_3_GLdouble_4ub_raw
#define DEST_4US trans_3_GLdouble_4us_raw
-#define DEST_3F trans_3_GLdouble_3f_raw
+#define DEST_3FN trans_3_GLdouble_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLdouble_raw
#define DEST_4F trans_2_GLdouble_4f_raw
-#define DEST_4FC trans_2_GLdouble_4fc_raw
+#define DEST_4FN trans_2_GLdouble_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLdouble_raw
#define DEST_4F trans_1_GLdouble_4f_raw
-#define DEST_4FC trans_1_GLdouble_4fc_raw
+#define DEST_4FN trans_1_GLdouble_4fn_raw
#define DEST_1UB trans_1_GLdouble_1ub_raw
#define DEST_1UI trans_1_GLdouble_1ui_raw
#define DEST_1F trans_1_GLdouble_1f_raw
#define DEST_4UB trans_4_GLfloat_4ub_raw
#define DEST_4US trans_4_GLfloat_4us_raw
#define DEST_4F trans_4_GLfloat_4f_raw
-#define DEST_4FC trans_4_GLfloat_4fc_raw
+#define DEST_4FN trans_4_GLfloat_4fn_raw
#include "m_trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLfloat_raw
#define DEST_4F trans_3_GLfloat_4f_raw
-#define DEST_4FC trans_3_GLfloat_4fc_raw
+#define DEST_4FN trans_3_GLfloat_4fn_raw
#define DEST_4UB trans_3_GLfloat_4ub_raw
#define DEST_4US trans_3_GLfloat_4us_raw
-#define DEST_3F trans_3_GLfloat_3f_raw
+#define DEST_3FN trans_3_GLfloat_3fn_raw
#include "m_trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLfloat_raw
#define DEST_4F trans_2_GLfloat_4f_raw
-#define DEST_4FC trans_2_GLfloat_4fc_raw
+#define DEST_4FN trans_2_GLfloat_4fn_raw
#include "m_trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLfloat_raw
#define DEST_4F trans_1_GLfloat_4f_raw
-#define DEST_4FC trans_1_GLfloat_4fc_raw
+#define DEST_4FN trans_1_GLfloat_4fn_raw
#define DEST_1UB trans_1_GLfloat_1ub_raw
#define DEST_1UI trans_1_GLfloat_1ui_raw
#define DEST_1F trans_1_GLfloat_1f_raw
#undef SRC
#undef SRC_IDX
-#undef TRX_3F
+#undef TRX_3FN
#undef TRX_4F
-#undef TRX_4FC
+#undef TRX_4FN
#undef TRX_UB
#undef TRX_US
#undef TRX_UI
{
MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
- MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) );
+ MEMSET( TAB(_3fn), 0, sizeof(TAB(_3fn)) );
MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) );
MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
- MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) );
+ MEMSET( TAB(_4fn), 0, sizeof(TAB(_4fn)) );
init_trans_4_GLbyte_raw();
init_trans_3_GLbyte_raw();
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
_math_trans_4us( to, ptr, stride, type, size, start, n );
#elif CHAN_TYPE == GL_FLOAT
- _math_trans_4fc( to, ptr, stride, type, size, start, n );
+ _math_trans_4fn( to, ptr, stride, type, size, start, n );
#endif
}
/**
* Translate vector of values to GLfloat[4], normalized to [-1, 1].
*/
-void _math_trans_4fc(GLfloat (*to)[4],
+void _math_trans_4fn(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
GLenum type,
GLuint start,
GLuint n )
{
- _math_trans_4fc_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_4fn_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
}
/**
* Translate vector of values to GLfloat[3], normalized to [-1, 1].
*/
-void _math_trans_3f(GLfloat (*to)[3],
+void _math_trans_3fn(GLfloat (*to)[3],
CONST void *ptr,
GLuint stride,
GLenum type,
GLuint start,
GLuint n )
{
- _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
+ _math_trans_3fn_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
}