static void
brw_upload_sampler_state_table(struct brw_context *brw,
+ struct gl_program *prog,
uint32_t *sampler_count,
uint32_t *sst_offset,
uint32_t *sdc_offset)
struct gl_context *ctx = &brw->ctx;
struct brw_sampler_state *samplers;
- /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
- struct gl_program *vs = (struct gl_program *) brw->vertex_program;
- struct gl_program *fs = (struct gl_program *) brw->fragment_program;
-
- GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
+ GLbitfield SamplersUsed = prog->SamplersUsed;
/* ARB programs use the texture unit number as the sampler index, so we
* need to find the highest unit used. A bit-count will not work.
32, sst_offset);
memset(samplers, 0, *sampler_count * sizeof(*samplers));
- for (unsigned s = 0; s < brw->wm.sampler_count; s++) {
+ for (unsigned s = 0; s < *sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
- const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
- fs->SamplerUnits[s] : vs->SamplerUnits[s];
+ const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._ReallyEnabled)
brw_update_sampler_state(brw, unit, s, &samplers[s],
*sst_offset, &sdc_offset[s]);
static void
brw_upload_samplers(struct brw_context *brw)
{
- brw->vtbl.upload_sampler_state_table(brw,
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+ brw->vtbl.upload_sampler_state_table(brw, fs,
&brw->wm.sampler_count,
&brw->wm.sampler_offset,
brw->wm.sdc_offset);
- brw->vtbl.upload_sampler_state_table(brw,
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+ brw->vtbl.upload_sampler_state_table(brw, vs,
&brw->vs.sampler_count,
&brw->vs.sampler_offset,
brw->vs.sdc_offset);
static void
gen7_upload_sampler_state_table(struct brw_context *brw,
+ struct gl_program *prog,
uint32_t *sampler_count,
uint32_t *sst_offset,
uint32_t *sdc_offset)
struct gl_context *ctx = &brw->ctx;
struct gen7_sampler_state *samplers;
- /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
- struct gl_program *vs = (struct gl_program *) brw->vertex_program;
- struct gl_program *fs = (struct gl_program *) brw->fragment_program;
-
- GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
+ GLbitfield SamplersUsed = prog->SamplersUsed;
*sampler_count = _mesa_fls(SamplersUsed);
32, sst_offset);
memset(samplers, 0, *sampler_count * sizeof(*samplers));
- for (unsigned s = 0; s < brw->wm.sampler_count; s++) {
+ for (unsigned s = 0; s < *sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
- const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
- fs->SamplerUnits[s] : vs->SamplerUnits[s];
+ const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._ReallyEnabled)
gen7_update_sampler_state(brw, unit, s, &samplers[s],
&sdc_offset[s]);