r600g: fixup for MSAA texture support checking
authorNiels Ole Salscheider <niels_ole@salscheider-online.de>
Wed, 15 May 2013 22:09:23 +0000 (00:09 +0200)
committerTom Stellard <thomas.stellard@amd.com>
Thu, 16 May 2013 19:03:47 +0000 (12:03 -0700)
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
src/gallium/drivers/r600/r600_shader.c

index 4e5af708bd739b25c5b369929ff885e715aee2b5..4d74db0865041583e8772f307994f50d6dbe176d 100644 (file)
@@ -305,7 +305,7 @@ int r600_compute_shader_create(struct pipe_context * ctx,
 
        shader_ctx.bc = bytecode;
        r600_bytecode_init(shader_ctx.bc, r600_ctx->chip_class, r600_ctx->family,
-                          r600_ctx->screen->msaa_texture_support);
+                          r600_ctx->screen->has_compressed_msaa_texturing);
        shader_ctx.bc->type = TGSI_PROCESSOR_COMPUTE;
        shader_ctx.bc->isa = r600_ctx->isa;
        r600_llvm_compile(mod, r600_ctx->family,