i965/fs: Use execution size of 1 for some shader_time operations.
authorMatt Turner <mattst88@gmail.com>
Fri, 31 Oct 2014 18:24:43 +0000 (11:24 -0700)
committerMatt Turner <mattst88@gmail.com>
Thu, 6 Nov 2014 19:09:46 +0000 (11:09 -0800)
The ADDs depended on dispatch_width, which really isn't what we wanted.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/mesa/drivers/dri/i965/brw_fs.cpp

index 698bd68ae249525d0f978df4959efda40326a6a4..1e3396c98b70bc19e1cb5a217402ed72614116f7 100644 (file)
@@ -745,7 +745,7 @@ fs_visitor::emit_shader_time_end()
    push_force_uncompressed();
    fs_reg start = shader_start_time;
    start.negate = true;
-   fs_reg diff = fs_reg(this, glsl_type::uint_type);
+   fs_reg diff = fs_reg(GRF, virtual_grf_alloc(1), BRW_REGISTER_TYPE_UD, 1);
    emit(ADD(diff, start, shader_end_time));
 
    /* If there were no instructions between the two timestamp gets, the diff