<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
<desc name="renderbuffertarget">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
i = attachment - GL_COLOR_ATTACHMENT0_EXT;
- if (i >= ctx->Const.MaxColorAttachments) {
+ if (i >= ctx->Const.MaxColorAttachments
+ || (i > 0 && ctx->API != API_OPENGL)) {
return NULL;
}
return &fb->Attachment[BUFFER_COLOR0 + i];
case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (ctx->API != API_OPENGL)
+ return NULL;
/* fall-through */
case GL_DEPTH_BUFFER:
/* fall-through / new in GL 3.0 */
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL_BUFFER:
+ if (ctx->API != API_OPENGL)
+ return NULL;
/* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];