* \author Ian Romanick <idr@us.ibm.com>
*/
-# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__))
-# define HIDDEN __attribute__((visibility("hidden")))
-# else
-# define HIDDEN
-# endif
# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
# define FASTCALL __attribute__((fastcall))
# else
# define NOINLINE
# endif
+#include <X11/Xfuncproto.h>
#include "glxclient.h"
-extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+extern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
void * dest, GLboolean reply_is_always_array );
-extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+extern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
GLint depth, GLenum format, GLenum type, void * dest,
GLboolean dimensions_in_reply );
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
struct glx_context * gc, GLint sop, GLint cmdlen );
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
-extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
-extern HIDDEN void __indirect_glEndList(void);
-extern HIDDEN void __indirect_glCallList(GLuint list);
-extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
-extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
-extern HIDDEN GLuint __indirect_glGenLists(GLsizei range);
-extern HIDDEN void __indirect_glListBase(GLuint base);
-extern HIDDEN void __indirect_glBegin(GLenum mode);
-extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
-extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
-extern HIDDEN void __indirect_glColor3bv(const GLbyte * v);
-extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
-extern HIDDEN void __indirect_glColor3dv(const GLdouble * v);
-extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
-extern HIDDEN void __indirect_glColor3fv(const GLfloat * v);
-extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
-extern HIDDEN void __indirect_glColor3iv(const GLint * v);
-extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
-extern HIDDEN void __indirect_glColor3sv(const GLshort * v);
-extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
-extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
-extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
-extern HIDDEN void __indirect_glColor3uiv(const GLuint * v);
-extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
-extern HIDDEN void __indirect_glColor3usv(const GLushort * v);
-extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-extern HIDDEN void __indirect_glColor4bv(const GLbyte * v);
-extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-extern HIDDEN void __indirect_glColor4dv(const GLdouble * v);
-extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern HIDDEN void __indirect_glColor4fv(const GLfloat * v);
-extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
-extern HIDDEN void __indirect_glColor4iv(const GLint * v);
-extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-extern HIDDEN void __indirect_glColor4sv(const GLshort * v);
-extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
-extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-extern HIDDEN void __indirect_glColor4uiv(const GLuint * v);
-extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-extern HIDDEN void __indirect_glColor4usv(const GLushort * v);
-extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
-extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
-extern HIDDEN void __indirect_glEnd(void);
-extern HIDDEN void __indirect_glIndexd(GLdouble c);
-extern HIDDEN void __indirect_glIndexdv(const GLdouble * c);
-extern HIDDEN void __indirect_glIndexf(GLfloat c);
-extern HIDDEN void __indirect_glIndexfv(const GLfloat * c);
-extern HIDDEN void __indirect_glIndexi(GLint c);
-extern HIDDEN void __indirect_glIndexiv(const GLint * c);
-extern HIDDEN void __indirect_glIndexs(GLshort c);
-extern HIDDEN void __indirect_glIndexsv(const GLshort * c);
-extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
-extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
-extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
-extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
-extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
-extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
-extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
-extern HIDDEN void __indirect_glNormal3iv(const GLint * v);
-extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
-extern HIDDEN void __indirect_glNormal3sv(const GLshort * v);
-extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
-extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
-extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
-extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
-extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
-extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
-extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
-extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
-extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
-extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
-extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
-extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
-extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
-extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
-extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
-extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
-extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
-extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
-extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
-extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
-extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
-extern HIDDEN void __indirect_glTexCoord1d(GLdouble s);
-extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
-extern HIDDEN void __indirect_glTexCoord1f(GLfloat s);
-extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
-extern HIDDEN void __indirect_glTexCoord1i(GLint s);
-extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
-extern HIDDEN void __indirect_glTexCoord1s(GLshort s);
-extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
-extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
-extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
-extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
-extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
-extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
-extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
-extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
-extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
-extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
-extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
-extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
-extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
-extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
-extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
-extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
-extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
-extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
-extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
-extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
-extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
-extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
-extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
-extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
-extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
-extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
-extern HIDDEN void __indirect_glVertex2iv(const GLint * v);
-extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
-extern HIDDEN void __indirect_glVertex2sv(const GLshort * v);
-extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
-extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
-extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
-extern HIDDEN void __indirect_glVertex3iv(const GLint * v);
-extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glVertex3sv(const GLshort * v);
-extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
-extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
-extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
-extern HIDDEN void __indirect_glVertex4iv(const GLint * v);
-extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glVertex4sv(const GLshort * v);
-extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
-extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
-extern HIDDEN void __indirect_glCullFace(GLenum mode);
-extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glFrontFace(GLenum mode);
-extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
-extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
-extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
-extern HIDDEN void __indirect_glLineWidth(GLfloat width);
-extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
-extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glPointSize(GLfloat size);
-extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
-extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
-extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glShadeModel(GLenum mode);
-extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
-extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
-extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
-extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
-extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
-extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
-extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
-extern HIDDEN GLint __indirect_glRenderMode(GLenum mode);
-extern HIDDEN void __indirect_glInitNames(void);
-extern HIDDEN void __indirect_glLoadName(GLuint name);
-extern HIDDEN void __indirect_glPassThrough(GLfloat token);
-extern HIDDEN void __indirect_glPopName(void);
-extern HIDDEN void __indirect_glPushName(GLuint name);
-extern HIDDEN void __indirect_glDrawBuffer(GLenum mode);
-extern HIDDEN void __indirect_glClear(GLbitfield mask);
-extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern HIDDEN void __indirect_glClearIndex(GLfloat c);
-extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern HIDDEN void __indirect_glClearStencil(GLint s);
-extern HIDDEN void __indirect_glClearDepth(GLclampd depth);
-extern HIDDEN void __indirect_glStencilMask(GLuint mask);
-extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-extern HIDDEN void __indirect_glDepthMask(GLboolean flag);
-extern HIDDEN void __indirect_glIndexMask(GLuint mask);
-extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
-extern HIDDEN void __indirect_glDisable(GLenum cap);
-extern HIDDEN void __indirect_glEnable(GLenum cap);
-extern HIDDEN void __indirect_glFinish(void);
-extern HIDDEN void __indirect_glFlush(void);
-extern HIDDEN void __indirect_glPopAttrib(void);
-extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
-extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
-extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
-extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
-extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
-extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
-extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
-extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
-extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
-extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
-extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
-extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
-extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
-extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
-extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
-extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
-extern HIDDEN void __indirect_glEvalPoint1(GLint i);
-extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
-extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
-extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
-extern HIDDEN void __indirect_glLogicOp(GLenum opcode);
-extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
-extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-extern HIDDEN void __indirect_glDepthFunc(GLenum func);
-extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
-extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
-extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
-extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
-extern HIDDEN void __indirect_glReadBuffer(GLenum mode);
-extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
-extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
-extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
-extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
-extern HIDDEN GLenum __indirect_glGetError(void);
-extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
-extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
-extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
-extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
-extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
-extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
-extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
-extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
-extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
-extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
-extern HIDDEN GLboolean __indirect_glIsList(GLuint list);
-extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
-extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern HIDDEN void __indirect_glLoadIdentity(void);
-extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
-extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
-extern HIDDEN void __indirect_glMatrixMode(GLenum mode);
-extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
-extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
-extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern HIDDEN void __indirect_glPopMatrix(void);
-extern HIDDEN void __indirect_glPushMatrix(void);
-extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glArrayElement(GLint i);
-extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
-extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glDisableClientState(GLenum array);
-extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
-extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
-extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glEnableClientState(GLenum array);
-extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glIndexub(GLubyte c);
-extern HIDDEN void __indirect_glIndexubv(const GLubyte * c);
-extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
-extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
+extern _X_HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
+extern _X_HIDDEN void __indirect_glEndList(void);
+extern _X_HIDDEN void __indirect_glCallList(GLuint list);
+extern _X_HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
+extern _X_HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
+extern _X_HIDDEN GLuint __indirect_glGenLists(GLsizei range);
+extern _X_HIDDEN void __indirect_glListBase(GLuint base);
+extern _X_HIDDEN void __indirect_glBegin(GLenum mode);
+extern _X_HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+extern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+extern _X_HIDDEN void __indirect_glColor3bv(const GLbyte * v);
+extern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+extern _X_HIDDEN void __indirect_glColor3dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+extern _X_HIDDEN void __indirect_glColor3fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
+extern _X_HIDDEN void __indirect_glColor3iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
+extern _X_HIDDEN void __indirect_glColor3sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+extern _X_HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
+extern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
+extern _X_HIDDEN void __indirect_glColor3uiv(const GLuint * v);
+extern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
+extern _X_HIDDEN void __indirect_glColor3usv(const GLushort * v);
+extern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern _X_HIDDEN void __indirect_glColor4bv(const GLbyte * v);
+extern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern _X_HIDDEN void __indirect_glColor4dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern _X_HIDDEN void __indirect_glColor4fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+extern _X_HIDDEN void __indirect_glColor4iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern _X_HIDDEN void __indirect_glColor4sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern _X_HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
+extern _X_HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern _X_HIDDEN void __indirect_glColor4uiv(const GLuint * v);
+extern _X_HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern _X_HIDDEN void __indirect_glColor4usv(const GLushort * v);
+extern _X_HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
+extern _X_HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
+extern _X_HIDDEN void __indirect_glEnd(void);
+extern _X_HIDDEN void __indirect_glIndexd(GLdouble c);
+extern _X_HIDDEN void __indirect_glIndexdv(const GLdouble * c);
+extern _X_HIDDEN void __indirect_glIndexf(GLfloat c);
+extern _X_HIDDEN void __indirect_glIndexfv(const GLfloat * c);
+extern _X_HIDDEN void __indirect_glIndexi(GLint c);
+extern _X_HIDDEN void __indirect_glIndexiv(const GLint * c);
+extern _X_HIDDEN void __indirect_glIndexs(GLshort c);
+extern _X_HIDDEN void __indirect_glIndexsv(const GLshort * c);
+extern _X_HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+extern _X_HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
+extern _X_HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+extern _X_HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+extern _X_HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
+extern _X_HIDDEN void __indirect_glNormal3iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+extern _X_HIDDEN void __indirect_glNormal3sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
+extern _X_HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
+extern _X_HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+extern _X_HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern _X_HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
+extern _X_HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern _X_HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
+extern _X_HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+extern _X_HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
+extern _X_HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern _X_HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
+extern _X_HIDDEN void __indirect_glTexCoord1d(GLdouble s);
+extern _X_HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glTexCoord1f(GLfloat s);
+extern _X_HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glTexCoord1i(GLint s);
+extern _X_HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glTexCoord1s(GLshort s);
+extern _X_HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
+extern _X_HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
+extern _X_HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
+extern _X_HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
+extern _X_HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+extern _X_HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+extern _X_HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
+extern _X_HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
+extern _X_HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern _X_HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern _X_HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+extern _X_HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+extern _X_HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
+extern _X_HIDDEN void __indirect_glVertex2iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glVertex2sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
+extern _X_HIDDEN void __indirect_glVertex3iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glVertex3sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
+extern _X_HIDDEN void __indirect_glVertex4iv(const GLint * v);
+extern _X_HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glVertex4sv(const GLshort * v);
+extern _X_HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
+extern _X_HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
+extern _X_HIDDEN void __indirect_glCullFace(GLenum mode);
+extern _X_HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glFrontFace(GLenum mode);
+extern _X_HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
+extern _X_HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
+extern _X_HIDDEN void __indirect_glLineWidth(GLfloat width);
+extern _X_HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glPointSize(GLfloat size);
+extern _X_HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
+extern _X_HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
+extern _X_HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glShadeModel(GLenum mode);
+extern _X_HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
+extern _X_HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
+extern _X_HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
+extern _X_HIDDEN GLint __indirect_glRenderMode(GLenum mode);
+extern _X_HIDDEN void __indirect_glInitNames(void);
+extern _X_HIDDEN void __indirect_glLoadName(GLuint name);
+extern _X_HIDDEN void __indirect_glPassThrough(GLfloat token);
+extern _X_HIDDEN void __indirect_glPopName(void);
+extern _X_HIDDEN void __indirect_glPushName(GLuint name);
+extern _X_HIDDEN void __indirect_glDrawBuffer(GLenum mode);
+extern _X_HIDDEN void __indirect_glClear(GLbitfield mask);
+extern _X_HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern _X_HIDDEN void __indirect_glClearIndex(GLfloat c);
+extern _X_HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern _X_HIDDEN void __indirect_glClearStencil(GLint s);
+extern _X_HIDDEN void __indirect_glClearDepth(GLclampd depth);
+extern _X_HIDDEN void __indirect_glStencilMask(GLuint mask);
+extern _X_HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern _X_HIDDEN void __indirect_glDepthMask(GLboolean flag);
+extern _X_HIDDEN void __indirect_glIndexMask(GLuint mask);
+extern _X_HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
+extern _X_HIDDEN void __indirect_glDisable(GLenum cap);
+extern _X_HIDDEN void __indirect_glEnable(GLenum cap);
+extern _X_HIDDEN void __indirect_glFinish(void);
+extern _X_HIDDEN void __indirect_glFlush(void);
+extern _X_HIDDEN void __indirect_glPopAttrib(void);
+extern _X_HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
+extern _X_HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+extern _X_HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+extern _X_HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+extern _X_HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+extern _X_HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+extern _X_HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+extern _X_HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern _X_HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern _X_HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
+extern _X_HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
+extern _X_HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
+extern _X_HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
+extern _X_HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
+extern _X_HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
+extern _X_HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
+extern _X_HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
+extern _X_HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+extern _X_HIDDEN void __indirect_glEvalPoint1(GLint i);
+extern _X_HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern _X_HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
+extern _X_HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
+extern _X_HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
+extern _X_HIDDEN void __indirect_glLogicOp(GLenum opcode);
+extern _X_HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
+extern _X_HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+extern _X_HIDDEN void __indirect_glDepthFunc(GLenum func);
+extern _X_HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+extern _X_HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
+extern _X_HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
+extern _X_HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
+extern _X_HIDDEN void __indirect_glReadBuffer(GLenum mode);
+extern _X_HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern _X_HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
+extern _X_HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
+extern _X_HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
+extern _X_HIDDEN GLenum __indirect_glGetError(void);
+extern _X_HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
+extern _X_HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
+extern _X_HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
+extern _X_HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
+extern _X_HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
+extern _X_HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
+extern _X_HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
+extern _X_HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
+extern _X_HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
+extern _X_HIDDEN GLboolean __indirect_glIsList(GLuint list);
+extern _X_HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
+extern _X_HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern _X_HIDDEN void __indirect_glLoadIdentity(void);
+extern _X_HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glMatrixMode(GLenum mode);
+extern _X_HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern _X_HIDDEN void __indirect_glPopMatrix(void);
+extern _X_HIDDEN void __indirect_glPushMatrix(void);
+extern _X_HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glArrayElement(GLint i);
+extern _X_HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
+extern _X_HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glDisableClientState(GLenum array);
+extern _X_HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
+extern _X_HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
+extern _X_HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glEnableClientState(GLenum array);
+extern _X_HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glIndexub(GLubyte c);
+extern _X_HIDDEN void __indirect_glIndexubv(const GLubyte * c);
+extern _X_HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
+extern _X_HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
-extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
+extern _X_HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern _X_HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern _X_HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern _X_HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures);
-extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
+extern _X_HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures);
-extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
-extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
+extern _X_HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
+extern _X_HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture);
-extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
-extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glPopClientAttrib(void);
-extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
-extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern HIDDEN void __indirect_glBlendEquation(GLenum mode);
-extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
-extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
-extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
+extern _X_HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+extern _X_HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glPopClientAttrib(void);
+extern _X_HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
+extern _X_HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern _X_HIDDEN void __indirect_glBlendEquation(GLenum mode);
+extern _X_HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
+extern _X_HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+extern _X_HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern _X_HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
-extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
-extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
-extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
-extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
-extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
-extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
-extern HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
-extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-extern HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+extern _X_HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern _X_HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+extern _X_HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+extern _X_HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+extern _X_HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+extern _X_HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern _X_HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
+extern _X_HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+extern _X_HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+extern _X_HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
#define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359
-extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
-extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
-extern HIDDEN void __indirect_glResetHistogram(GLenum target);
-extern HIDDEN void __indirect_glResetMinmax(GLenum target);
-extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
-extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
-extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
-extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
-extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
-extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
-extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
-extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
-extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
-extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
-extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
-extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
-extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
-extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
-extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
-extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
-extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
-extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
-extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
-extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
-extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
-extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
-extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
-extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
-extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
-extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
-extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
-extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
-extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
-extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
-extern HIDDEN void __indirect_glEndQueryARB(GLenum target);
-extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
-extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
-extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
-extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
-extern HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp);
-extern HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
-extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
-extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
-extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
-extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
-extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
-extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
-extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
-extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
-extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
-extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
-extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
-extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
-extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
-extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
-extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
-extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
-extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
-extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
-extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
-extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
-extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
-extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
-extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
-extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
-extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
-extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
-extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
-extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
-extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
-extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
-extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
-extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
-extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
-extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
-extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
-extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
-extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
-extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
-extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
-extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
-extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
-extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
-extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
-extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
-extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
-extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
-extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
-extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
-extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
-extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
-extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
-extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
-extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
-extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
-extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
-extern HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
-extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
-extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
-extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
-extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
-extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
-extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
-extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
-extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
-extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
-extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
-extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-extern HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+extern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+extern _X_HIDDEN void __indirect_glResetHistogram(GLenum target);
+extern _X_HIDDEN void __indirect_glResetMinmax(GLenum target);
+extern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
+extern _X_HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
+extern _X_HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
+extern _X_HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
+extern _X_HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
+extern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
+extern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
+extern _X_HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
+extern _X_HIDDEN void __indirect_glEndQueryARB(GLenum target);
+extern _X_HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
+extern _X_HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
+extern _X_HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
+extern _X_HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+extern _X_HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp);
+extern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
+extern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
+extern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
+extern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
+extern _X_HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+extern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+extern _X_HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
+extern _X_HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
+extern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
+extern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
+extern _X_HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern _X_HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+extern _X_HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
+extern _X_HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
+extern _X_HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+extern _X_HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
+extern _X_HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
+extern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
+extern _X_HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
+extern _X_HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
+extern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
+extern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
+extern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
+extern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
+extern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+extern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
+extern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
+extern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
+extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+extern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
+extern _X_HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
+extern _X_HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
+extern _X_HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern _X_HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern _X_HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern _X_HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern _X_HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
+extern _X_HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
+extern _X_HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
+extern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
+extern _X_HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
+extern _X_HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern _X_HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
#ifdef GLX_SHARED_GLAPI
-extern HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
+extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
#endif
-# undef HIDDEN
# undef FASTCALL
# undef NOINLINE
"GL_MAX_PROGRAM_PARAMETERS_ARB\0"
"GL_MAX_PROGRAM_TEMPORARIES_ARB\0"
"GL_MAX_PROGRAM_TEXEL_OFFSET\0"
- "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0"
"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0"
"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
"GL_MAX_PROJECTION_STACK_DEPTH\0"
"GL_MINOR_VERSION\0"
"GL_MIN_EXT\0"
"GL_MIN_PROGRAM_TEXEL_OFFSET\0"
- "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0"
"GL_MIRRORED_REPEAT\0"
"GL_MIRRORED_REPEAT_ARB\0"
"GL_MIRRORED_REPEAT_IBM\0"
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2342] =
+static const enum_elt all_enums[2340] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
{ 24505, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
{ 24535, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
{ 24566, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 24594, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24626, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24662, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24698, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24728, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24758, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24792, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24825, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24850, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24879, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24908, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24923, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24942, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24969, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24989, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 25013, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 25040, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
- { 25071, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 25093, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 25119, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 25146, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 25177, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 25201, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 25229, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 25263, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 25283, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 25310, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 25331, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 25356, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 25381, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 25416, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 25465, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 25518, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 25561, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 25608, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 25654, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25704, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25730, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25752, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25778, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25801, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25823, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25849, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25881, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25915, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25953, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25986, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 26023, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 26053, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 26077, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 26101, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 26138, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 26159, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 26175, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 26189, 0x00008007 }, /* GL_MIN */
- { 26196, 0x0000802E }, /* GL_MINMAX */
- { 26206, 0x0000802E }, /* GL_MINMAX_EXT */
- { 26220, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 26237, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 26258, 0x00008030 }, /* GL_MINMAX_SINK */
- { 26273, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 26292, 0x0000821C }, /* GL_MINOR_VERSION */
- { 26309, 0x00008007 }, /* GL_MIN_EXT */
- { 26320, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 26348, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 26380, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 26399, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 26422, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 26445, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 26465, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 26485, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 26515, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 26543, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 26571, 0x00001700 }, /* GL_MODELVIEW */
- { 26584, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 26602, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 26621, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 26640, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26659, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26678, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26697, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26716, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26735, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26754, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26773, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26792, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26810, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26829, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26848, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26867, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26886, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26905, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26924, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26943, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26962, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26981, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 27000, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 27018, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 27037, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 27056, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 27074, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 27092, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 27110, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 27128, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 27146, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 27164, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 27182, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 27202, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 27244, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 27271, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 27296, 0x00002100 }, /* GL_MODULATE */
- { 27308, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 27328, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 27355, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 27380, 0x00000103 }, /* GL_MULT */
- { 27388, 0x0000809D }, /* GL_MULTISAMPLE */
- { 27403, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 27423, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 27442, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 27461, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 27485, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 27508, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 27538, 0x00002A25 }, /* GL_N3F_V3F */
- { 27549, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 27569, 0x0000150E }, /* GL_NAND */
- { 27577, 0x00002600 }, /* GL_NEAREST */
- { 27588, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 27619, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 27651, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27676, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27702, 0x00000200 }, /* GL_NEVER */
- { 27711, 0x00001102 }, /* GL_NICEST */
- { 27721, 0x00000000 }, /* GL_NONE */
- { 27729, 0x00000000 }, /* GL_NONE_OES */
- { 27741, 0x00001505 }, /* GL_NOOP */
- { 27749, 0x00001508 }, /* GL_NOR */
- { 27756, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27769, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27785, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27816, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27851, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27875, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27898, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27919, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27933, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27951, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27968, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27986, 0x00000205 }, /* GL_NOTEQUAL */
- { 27998, 0x00000000 }, /* GL_NO_ERROR */
- { 28010, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
- { 28039, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 28073, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 28111, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 28129, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
- { 28159, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 28193, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 28222, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 28254, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 28296, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 28326, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 28366, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 28397, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 28426, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 28454, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 28484, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 28501, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 28527, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 28543, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 28578, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 28600, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 28615, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 28634, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 28664, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 28685, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 28713, 0x00000001 }, /* GL_ONE */
- { 28720, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28748, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28780, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28808, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28840, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28863, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28886, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28909, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28932, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28950, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28972, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28994, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 29010, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 29030, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 29050, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 29068, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 29090, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 29112, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 29128, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 29148, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 29168, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 29186, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 29208, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 29230, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 29246, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 29266, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 29286, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 29307, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 29326, 0x00001507 }, /* GL_OR */
- { 29332, 0x00000A01 }, /* GL_ORDER */
- { 29341, 0x0000150D }, /* GL_OR_INVERTED */
- { 29356, 0x0000150B }, /* GL_OR_REVERSE */
- { 29370, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 29387, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 29405, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 29426, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 29446, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 29464, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 29483, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 29503, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 29523, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 29541, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 29560, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 29585, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 29609, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 29630, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 29652, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 29674, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 29699, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29723, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29744, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29766, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29788, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29810, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29841, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29861, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29886, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29906, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29931, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29951, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29976, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29996, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 30021, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 30041, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 30066, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 30086, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 30111, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 30131, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 30156, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 30176, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 30201, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 30221, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 30246, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 30266, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 30291, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 30309, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 30330, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 30359, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 30392, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 30417, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 30440, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 30471, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 30506, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 30533, 0x00001B00 }, /* GL_POINT */
- { 30542, 0x00000000 }, /* GL_POINTS */
- { 30552, 0x00000002 }, /* GL_POINT_BIT */
- { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 30595, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 30629, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 30663, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 30698, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30727, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30760, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30793, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30827, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30841, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30880, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30904, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30936, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30967, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30996, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 31022, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 31040, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 31062, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 31084, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 31107, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 31125, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 31147, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 31169, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 31192, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 31212, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 31228, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 31249, 0x00008861 }, /* GL_POINT_SPRITE */
- { 31265, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 31285, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 31314, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 31333, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 31353, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 31379, 0x00000701 }, /* GL_POINT_TOKEN */
- { 31394, 0x00000009 }, /* GL_POLYGON */
- { 31405, 0x00000008 }, /* GL_POLYGON_BIT */
- { 31420, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 31436, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 31459, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 31484, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 31507, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 31530, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 31554, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 31578, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 31596, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 31619, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 31638, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 31661, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 31678, 0x00001203 }, /* GL_POSITION */
- { 31690, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31722, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31758, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31791, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31828, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31859, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31894, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31926, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31962, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31995, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 32027, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 32063, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 32096, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 32133, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 32163, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 32197, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 32228, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 32263, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 32294, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 32329, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 32361, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 32397, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 32427, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 32461, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 32492, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 32527, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 32559, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 32590, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 32625, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 32657, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 32693, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32722, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32755, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32785, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32819, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32858, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32891, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32931, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32965, 0x00008578 }, /* GL_PREVIOUS */
- { 32977, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32993, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 33009, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 33026, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 33047, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 33068, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 33092, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 33120, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 33141, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 33168, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 33198, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 33222, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 33255, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 33287, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 33310, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
- { 33336, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 33366, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
- { 33391, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 33420, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
- { 33455, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 33478, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 33508, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 33537, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 33565, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 33587, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 33615, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 33643, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 33665, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 33686, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 33726, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 33765, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 33795, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33830, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33863, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33897, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33936, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33975, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33997, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 34023, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 34047, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 34069, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 34095, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 34118, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 34140, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 34161, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 34182, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 34209, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 34241, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 34273, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 34308, 0x00001701 }, /* GL_PROJECTION */
- { 34322, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 34343, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 34386, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 34412, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 34432, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 34456, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 34477, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 34496, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 34519, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 34558, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 34596, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 34616, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 34642, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 34672, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 34696, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 34716, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 34742, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 34772, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 34796, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34816, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34849, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34875, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34905, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34932, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34963, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34993, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 35012, 0x00002003 }, /* GL_Q */
- { 35017, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 35042, 0x00000007 }, /* GL_QUADS */
- { 35051, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 35095, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 35143, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 35160, 0x00000008 }, /* GL_QUAD_STRIP */
- { 35174, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 35201, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 35231, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 35255, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 35282, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 35304, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 35330, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 35347, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 35367, 0x00008866 }, /* GL_QUERY_RESULT */
- { 35383, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 35403, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 35429, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 35459, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 35473, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 35490, 0x00002002 }, /* GL_R */
- { 35495, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 35513, 0x00008F98 }, /* GL_R16_SNORM */
- { 35526, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 35538, 0x00008F94 }, /* GL_R8_SNORM */
- { 35550, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 35572, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 35598, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 35631, 0x00000C02 }, /* GL_READ_BUFFER */
- { 35646, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 35666, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 35694, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 35726, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 35750, 0x000088B8 }, /* GL_READ_ONLY */
- { 35763, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 35780, 0x000088BA }, /* GL_READ_WRITE */
- { 35794, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35812, 0x00001903 }, /* GL_RED */
- { 35819, 0x00008016 }, /* GL_REDUCE */
- { 35829, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35843, 0x00000D15 }, /* GL_RED_BIAS */
- { 35855, 0x00000D52 }, /* GL_RED_BITS */
- { 35867, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35882, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35901, 0x00000D14 }, /* GL_RED_SCALE */
- { 35914, 0x00008F90 }, /* GL_RED_SNORM */
- { 35927, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35945, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35967, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35988, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 36010, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 36028, 0x00001C00 }, /* GL_RENDER */
- { 36038, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 36054, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 36081, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 36112, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 36136, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 36164, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 36192, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 36218, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 36248, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 36275, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 36306, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 36326, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 36353, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 36384, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 36407, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 36434, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 36461, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 36493, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 36529, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 36565, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 36585, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 36610, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 36639, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 36663, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 36691, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 36720, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 36753, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 36775, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36801, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36827, 0x00001F01 }, /* GL_RENDERER */
- { 36839, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36854, 0x00002901 }, /* GL_REPEAT */
- { 36864, 0x00001E01 }, /* GL_REPLACE */
- { 36875, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36890, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36913, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
- { 36949, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36967, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36989, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
- { 37024, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 37042, 0x00000102 }, /* GL_RETURN */
- { 37052, 0x00008F99 }, /* GL_RG16_SNORM */
- { 37066, 0x00008F95 }, /* GL_RG8_SNORM */
- { 37079, 0x00001907 }, /* GL_RGB */
- { 37086, 0x00008052 }, /* GL_RGB10 */
- { 37095, 0x00008059 }, /* GL_RGB10_A2 */
- { 37107, 0x0000906F }, /* GL_RGB10_A2UI */
- { 37121, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 37137, 0x00008052 }, /* GL_RGB10_EXT */
- { 37150, 0x00008053 }, /* GL_RGB12 */
- { 37159, 0x00008053 }, /* GL_RGB12_EXT */
- { 37172, 0x00008054 }, /* GL_RGB16 */
- { 37181, 0x0000881B }, /* GL_RGB16F */
- { 37191, 0x00008D89 }, /* GL_RGB16I */
- { 37201, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 37215, 0x00008D77 }, /* GL_RGB16UI */
- { 37226, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 37241, 0x00008054 }, /* GL_RGB16_EXT */
- { 37254, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 37269, 0x0000804E }, /* GL_RGB2_EXT */
- { 37281, 0x00008815 }, /* GL_RGB32F */
- { 37291, 0x00008D83 }, /* GL_RGB32I */
- { 37301, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 37315, 0x00008D71 }, /* GL_RGB32UI */
- { 37326, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 37341, 0x0000804F }, /* GL_RGB4 */
- { 37349, 0x0000804F }, /* GL_RGB4_EXT */
- { 37361, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 37374, 0x00008050 }, /* GL_RGB5 */
- { 37382, 0x00008D62 }, /* GL_RGB565 */
- { 37392, 0x00008D62 }, /* GL_RGB565_OES */
- { 37406, 0x00008057 }, /* GL_RGB5_A1 */
- { 37417, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 37432, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 37447, 0x00008050 }, /* GL_RGB5_EXT */
- { 37459, 0x00008051 }, /* GL_RGB8 */
- { 37467, 0x00008D8F }, /* GL_RGB8I */
- { 37476, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 37489, 0x00008D7D }, /* GL_RGB8UI */
- { 37499, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 37513, 0x00008051 }, /* GL_RGB8_EXT */
- { 37525, 0x00008051 }, /* GL_RGB8_OES */
- { 37537, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 37551, 0x00008C3D }, /* GL_RGB9_E5 */
- { 37562, 0x00001908 }, /* GL_RGBA */
- { 37570, 0x0000805A }, /* GL_RGBA12 */
- { 37580, 0x0000805A }, /* GL_RGBA12_EXT */
- { 37594, 0x0000805B }, /* GL_RGBA16 */
- { 37604, 0x0000881A }, /* GL_RGBA16F */
- { 37615, 0x00008D88 }, /* GL_RGBA16I */
- { 37626, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 37641, 0x00008D76 }, /* GL_RGBA16UI */
- { 37653, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 37669, 0x0000805B }, /* GL_RGBA16_EXT */
- { 37683, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 37699, 0x00008055 }, /* GL_RGBA2 */
- { 37708, 0x00008055 }, /* GL_RGBA2_EXT */
- { 37721, 0x00008814 }, /* GL_RGBA32F */
- { 37732, 0x00008D82 }, /* GL_RGBA32I */
- { 37743, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 37758, 0x00008D70 }, /* GL_RGBA32UI */
- { 37770, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 37786, 0x00008056 }, /* GL_RGBA4 */
- { 37795, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 37814, 0x00008056 }, /* GL_RGBA4_EXT */
- { 37827, 0x00008056 }, /* GL_RGBA4_OES */
- { 37840, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 37854, 0x00008058 }, /* GL_RGBA8 */
- { 37863, 0x00008D8E }, /* GL_RGBA8I */
- { 37873, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37887, 0x00008D7C }, /* GL_RGBA8UI */
- { 37898, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37913, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37926, 0x00008058 }, /* GL_RGBA8_OES */
- { 37939, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37954, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37972, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
- { 37995, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 38011, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 38031, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 38056, 0x00000C31 }, /* GL_RGBA_MODE */
- { 38069, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 38082, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 38096, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 38111, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 38130, 0x000083A0 }, /* GL_RGB_S3TC */
- { 38142, 0x00008573 }, /* GL_RGB_SCALE */
- { 38155, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 38172, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 38189, 0x00008F92 }, /* GL_RGB_SNORM */
- { 38202, 0x00008F91 }, /* GL_RG_SNORM */
- { 38214, 0x00000407 }, /* GL_RIGHT */
- { 38223, 0x00002000 }, /* GL_S */
- { 38228, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 38242, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 38262, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 38286, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 38313, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 38344, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 38365, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 38379, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 38399, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 38423, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 38450, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 38481, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 38500, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 38526, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 38547, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 38561, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 38579, 0x00008919 }, /* GL_SAMPLER_BINDING */
- { 38598, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 38616, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 38638, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 38654, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 38677, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 38704, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */
- { 38728, 0x000080A9 }, /* GL_SAMPLES */
- { 38739, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 38755, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 38770, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 38788, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 38810, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 38838, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 38870, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 38893, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 38920, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 38938, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38961, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38983, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 39002, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 39025, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 39051, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 39081, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 39106, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 39135, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 39150, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 39165, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 39181, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 39206, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 39246, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 39290, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 39323, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 39353, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 39385, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 39415, 0x00001C02 }, /* GL_SELECT */
- { 39425, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 39453, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 39478, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 39494, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 39514, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 39538, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 39565, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 39596, 0x0000150F }, /* GL_SET */
- { 39603, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 39628, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 39647, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 39668, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 39692, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 39707, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 39722, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 39750, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 39773, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 39803, 0x00001601 }, /* GL_SHININESS */
- { 39816, 0x00001402 }, /* GL_SHORT */
- { 39825, 0x00009119 }, /* GL_SIGNALED */
- { 39837, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 39858, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 39874, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 39894, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 39913, 0x00008C46 }, /* GL_SLUMINANCE */
- { 39927, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 39942, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39964, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39984, 0x00001D01 }, /* GL_SMOOTH */
- { 39994, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 40027, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 40054, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 40087, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 40114, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 40131, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 40152, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 40173, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 40188, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 40207, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 40226, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 40243, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 40264, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 40285, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 40300, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 40319, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 40338, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 40355, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 40376, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 40397, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 40412, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 40431, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 40450, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 40470, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 40488, 0x00001202 }, /* GL_SPECULAR */
- { 40500, 0x00002402 }, /* GL_SPHERE_MAP */
- { 40514, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 40529, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 40547, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 40564, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 40578, 0x00008580 }, /* GL_SRC0_RGB */
- { 40590, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 40604, 0x00008581 }, /* GL_SRC1_RGB */
- { 40616, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 40630, 0x00008582 }, /* GL_SRC2_RGB */
- { 40642, 0x00000302 }, /* GL_SRC_ALPHA */
- { 40655, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 40677, 0x00000300 }, /* GL_SRC_COLOR */
- { 40690, 0x00008C40 }, /* GL_SRGB */
- { 40698, 0x00008C41 }, /* GL_SRGB8 */
- { 40707, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 40723, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 40737, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 40755, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 40774, 0x000088E6 }, /* GL_STATIC_COPY */
- { 40789, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 40808, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 40823, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 40842, 0x000088E5 }, /* GL_STATIC_READ */
- { 40857, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 40876, 0x00001802 }, /* GL_STENCIL */
- { 40887, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 40909, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 40935, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40961, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40982, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 41007, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 41028, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 41053, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 41085, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 41121, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 41153, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 41189, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 41209, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 41236, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 41262, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 41278, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 41296, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 41318, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 41341, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 41357, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 41373, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 41390, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 41408, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 41427, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 41450, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 41472, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 41494, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 41512, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 41534, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 41556, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 41574, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 41596, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 41618, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 41639, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 41666, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 41693, 0x00000B97 }, /* GL_STENCIL_REF */
- { 41708, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 41724, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 41753, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 41775, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 41796, 0x00000C33 }, /* GL_STEREO */
- { 41806, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 41830, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 41855, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 41879, 0x000088E2 }, /* GL_STREAM_COPY */
- { 41894, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 41913, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 41928, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 41947, 0x000088E1 }, /* GL_STREAM_READ */
- { 41962, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41981, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41998, 0x000084E7 }, /* GL_SUBTRACT */
- { 42010, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 42026, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 42044, 0x00009116 }, /* GL_SYNC_FENCE */
- { 42058, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 42072, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 42099, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 42129, 0x00009114 }, /* GL_SYNC_STATUS */
- { 42144, 0x00002001 }, /* GL_T */
- { 42149, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 42164, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 42183, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 42199, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 42214, 0x00002A27 }, /* GL_T2F_V3F */
- { 42225, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 42244, 0x00002A28 }, /* GL_T4F_V4F */
- { 42255, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 42278, 0x00001702 }, /* GL_TEXTURE */
- { 42289, 0x000084C0 }, /* GL_TEXTURE0 */
- { 42301, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 42317, 0x000084C1 }, /* GL_TEXTURE1 */
- { 42329, 0x000084CA }, /* GL_TEXTURE10 */
- { 42342, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 42359, 0x000084CB }, /* GL_TEXTURE11 */
- { 42372, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 42389, 0x000084CC }, /* GL_TEXTURE12 */
- { 42402, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 42419, 0x000084CD }, /* GL_TEXTURE13 */
- { 42432, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 42449, 0x000084CE }, /* GL_TEXTURE14 */
- { 42462, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 42479, 0x000084CF }, /* GL_TEXTURE15 */
- { 42492, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 42509, 0x000084D0 }, /* GL_TEXTURE16 */
- { 42522, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 42539, 0x000084D1 }, /* GL_TEXTURE17 */
- { 42552, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 42569, 0x000084D2 }, /* GL_TEXTURE18 */
- { 42582, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 42599, 0x000084D3 }, /* GL_TEXTURE19 */
- { 42612, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 42629, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 42645, 0x000084C2 }, /* GL_TEXTURE2 */
- { 42657, 0x000084D4 }, /* GL_TEXTURE20 */
- { 42670, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 42687, 0x000084D5 }, /* GL_TEXTURE21 */
- { 42700, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 42717, 0x000084D6 }, /* GL_TEXTURE22 */
- { 42730, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 42747, 0x000084D7 }, /* GL_TEXTURE23 */
- { 42760, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 42777, 0x000084D8 }, /* GL_TEXTURE24 */
- { 42790, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 42807, 0x000084D9 }, /* GL_TEXTURE25 */
- { 42820, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 42837, 0x000084DA }, /* GL_TEXTURE26 */
- { 42850, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 42867, 0x000084DB }, /* GL_TEXTURE27 */
- { 42880, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 42897, 0x000084DC }, /* GL_TEXTURE28 */
- { 42910, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 42927, 0x000084DD }, /* GL_TEXTURE29 */
- { 42940, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42957, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42973, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42985, 0x000084DE }, /* GL_TEXTURE30 */
- { 42998, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 43015, 0x000084DF }, /* GL_TEXTURE31 */
- { 43028, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 43045, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 43061, 0x000084C4 }, /* GL_TEXTURE4 */
- { 43073, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 43089, 0x000084C5 }, /* GL_TEXTURE5 */
- { 43101, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 43117, 0x000084C6 }, /* GL_TEXTURE6 */
- { 43129, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 43145, 0x000084C7 }, /* GL_TEXTURE7 */
- { 43157, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 43173, 0x000084C8 }, /* GL_TEXTURE8 */
- { 43185, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 43201, 0x000084C9 }, /* GL_TEXTURE9 */
- { 43213, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 43229, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 43243, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 43263, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 43287, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 43301, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 43321, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 43345, 0x0000806F }, /* GL_TEXTURE_3D */
- { 43359, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 43377, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 43399, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 43425, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 43447, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 43469, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 43497, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 43529, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 43551, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 43579, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 43611, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 43633, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 43659, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 43685, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
- { 43715, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 43743, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 43775, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 43807, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
- { 43839, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 43868, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 43901, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 43933, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 43948, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 43969, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 43994, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 44012, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 44036, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 44054, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
- { 44076, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 44113, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
- { 44154, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 44179, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
- { 44208, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 44239, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 44269, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 44299, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 44334, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 44365, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 44403, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 44430, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 44462, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 44496, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 44520, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 44548, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 44572, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 44600, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 44633, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 44657, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 44679, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 44701, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 44727, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 44761, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 44794, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 44831, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 44859, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 44891, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 44914, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 44952, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 44994, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 45025, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 45053, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 45083, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 45111, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 45136, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 45156, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 45180, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 45211, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 45246, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 45281, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 45312, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 45347, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 45382, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 45413, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 45448, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 45483, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 45507, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 45538, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 45573, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 45608, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 45639, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 45674, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 45709, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 45740, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 45775, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 45810, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 45839, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 45856, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 45878, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 45904, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 45919, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 45940, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 45960, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */
- { 45984, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 46010, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 46040, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 46060, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 46084, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 46101, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 46118, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 46135, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 46158, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 46175, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 46200, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 46222, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 46248, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 46266, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 46292, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 46318, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 46348, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 46375, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 46400, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 46420, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 46444, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 46471, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 46498, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 46525, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 46551, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 46581, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 46603, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 46621, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 46661, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 46691, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 46719, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 46747, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 46775, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 46796, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 46815, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 46837, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 46856, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 46876, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 46906, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 46937, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 46958, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 46983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 47007, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 47027, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 47051, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 47071, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 47094, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 47117, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 47141, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 47169, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 47199, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 47224, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 47258, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 47275, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 47293, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 47315, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 47333, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 47351, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 47370, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 47390, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 47409, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 47438, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 47455, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 47477, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 47507, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 47536, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 47572, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 47609, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 47650, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 47683, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 47717, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 47755, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 47791, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 47825, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 47863, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 47898, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 47937, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 47978, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 48023, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 48054, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 48089, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 48130, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 48175, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 48201, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 48231, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 48263, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 48293, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 48327, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 48343, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 48374, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 48409, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 48437, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 48469, 0x00000004 }, /* GL_TRIANGLES */
- { 48482, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 48505, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 48532, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 48548, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 48569, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 48587, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 48615, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 48647, 0x00000001 }, /* GL_TRUE */
- { 48655, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 48674, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- { 48703, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 48723, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 48746, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 48766, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 48787, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 48809, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 48831, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 48851, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 48872, 0x00009118 }, /* GL_UNSIGNALED */
- { 48886, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 48903, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 48930, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 48953, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 48969, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 49001, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 49028, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 49059, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 49080, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 49105, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 49129, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 49154, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 49185, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 49220, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 49248, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 49272, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 49300, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 49327, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 49360, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 49397, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 49428, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 49455, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 49488, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 49525, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 49556, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 49588, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 49624, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 49651, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 49682, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 49713, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 49748, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 49777, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 49810, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 49831, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 49856, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 49877, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 49902, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 49923, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 49948, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 49971, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 49989, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 50019, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 50053, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 50079, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 50109, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 50143, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 50169, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 50193, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 50221, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 50249, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 50276, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 50308, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 50339, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 50353, 0x00002A20 }, /* GL_V2F */
- { 50360, 0x00002A21 }, /* GL_V3F */
- { 50367, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 50386, 0x00001F00 }, /* GL_VENDOR */
- { 50396, 0x00001F02 }, /* GL_VERSION */
- { 50407, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 50423, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 50447, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 50477, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 50508, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 50543, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 50567, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 50588, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 50611, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 50632, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 50659, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 50687, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 50715, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 50743, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 50771, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 50799, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 50827, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 50854, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 50881, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 50908, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 50935, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 50962, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 50989, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 51016, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 51043, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 51070, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 51108, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 51150, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 51185, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 51216, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 51251, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 51282, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 51317, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 51351, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 51389, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 51420, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 51455, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 51483, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 51515, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 51545, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 51579, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 51607, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 51639, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 51659, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 51681, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 51710, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 51731, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 51760, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 51793, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 51825, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 51852, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 51883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 51913, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 51930, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 51951, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 51978, 0x00000BA2 }, /* GL_VIEWPORT */
- { 51990, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 52006, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 52024, 0x0000911D }, /* GL_WAIT_FAILED */
- { 52039, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 52059, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 52090, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 52125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 52160, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 52180, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 52208, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 52236, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 52261, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 52286, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 52313, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 52340, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 52365, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 52390, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 52414, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 52433, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 52447, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 52465, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 52483, 0x00001506 }, /* GL_XOR */
- { 52490, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 52509, 0x00008757 }, /* GL_YCBCR_MESA */
- { 52523, 0x00000000 }, /* GL_ZERO */
- { 52531, 0x00000D16 }, /* GL_ZOOM_X */
- { 52541, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 24594, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24630, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24666, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24696, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24726, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24760, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24793, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24818, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24847, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24876, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24891, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24910, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24937, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24957, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24981, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 25008, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
+ { 25039, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 25061, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 25087, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 25114, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25145, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 25169, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 25197, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 25231, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 25251, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 25278, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 25299, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 25324, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 25349, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 25384, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 25433, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 25486, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 25529, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 25576, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 25622, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25672, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25698, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25720, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25746, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25769, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25791, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25817, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25849, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25883, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25921, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25954, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25991, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 26021, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 26045, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 26069, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 26106, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 26127, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 26143, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 26157, 0x00008007 }, /* GL_MIN */
+ { 26164, 0x0000802E }, /* GL_MINMAX */
+ { 26174, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 26188, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 26205, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 26226, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 26241, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 26260, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 26277, 0x00008007 }, /* GL_MIN_EXT */
+ { 26288, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 26316, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 26335, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 26358, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 26381, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 26401, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 26421, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 26451, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 26479, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 26507, 0x00001700 }, /* GL_MODELVIEW */
+ { 26520, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 26538, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 26557, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 26576, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26595, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26614, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26633, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26652, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26671, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26690, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26709, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26728, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26746, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26765, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26784, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26803, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26822, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26841, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26860, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26879, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26898, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26917, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26936, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26954, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26973, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26992, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 27010, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 27028, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 27046, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 27064, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 27082, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 27100, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 27118, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 27138, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 27180, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 27207, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 27232, 0x00002100 }, /* GL_MODULATE */
+ { 27244, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 27264, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 27291, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 27316, 0x00000103 }, /* GL_MULT */
+ { 27324, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 27339, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 27359, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 27378, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 27397, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 27421, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 27444, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 27474, 0x00002A25 }, /* GL_N3F_V3F */
+ { 27485, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 27505, 0x0000150E }, /* GL_NAND */
+ { 27513, 0x00002600 }, /* GL_NEAREST */
+ { 27524, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 27555, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 27587, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27612, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27638, 0x00000200 }, /* GL_NEVER */
+ { 27647, 0x00001102 }, /* GL_NICEST */
+ { 27657, 0x00000000 }, /* GL_NONE */
+ { 27665, 0x00000000 }, /* GL_NONE_OES */
+ { 27677, 0x00001505 }, /* GL_NOOP */
+ { 27685, 0x00001508 }, /* GL_NOR */
+ { 27692, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27705, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27721, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27752, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27787, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27811, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27834, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27855, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27869, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27887, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27904, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27922, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27934, 0x00000000 }, /* GL_NO_ERROR */
+ { 27946, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
+ { 27975, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 28009, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 28047, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 28065, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ { 28095, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 28129, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 28158, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 28190, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 28232, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 28262, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 28302, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 28333, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 28362, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 28390, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 28420, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 28437, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 28463, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 28479, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 28514, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 28536, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 28551, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28570, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28600, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28621, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28649, 0x00000001 }, /* GL_ONE */
+ { 28656, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28684, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28716, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28744, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28776, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28799, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28822, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28845, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28868, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28886, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28908, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28930, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28946, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28966, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28986, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 29004, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 29026, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 29048, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 29064, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 29084, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 29104, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 29122, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 29144, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 29166, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 29182, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 29202, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 29222, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 29243, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 29262, 0x00001507 }, /* GL_OR */
+ { 29268, 0x00000A01 }, /* GL_ORDER */
+ { 29277, 0x0000150D }, /* GL_OR_INVERTED */
+ { 29292, 0x0000150B }, /* GL_OR_REVERSE */
+ { 29306, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 29323, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 29341, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 29362, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 29382, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 29400, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 29419, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 29439, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 29459, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 29477, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 29496, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 29521, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 29545, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29566, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29588, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29610, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29635, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29659, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29680, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29702, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29724, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29746, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29777, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29797, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29822, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29842, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29867, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29887, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29912, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29932, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29957, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29977, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 30002, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 30022, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 30047, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 30067, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 30092, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 30112, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 30137, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 30157, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 30182, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 30202, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 30227, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 30245, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 30266, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 30295, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 30328, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 30353, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 30376, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 30407, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 30442, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 30469, 0x00001B00 }, /* GL_POINT */
+ { 30478, 0x00000000 }, /* GL_POINTS */
+ { 30488, 0x00000002 }, /* GL_POINT_BIT */
+ { 30501, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 30531, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30565, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30599, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30634, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30663, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30696, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30729, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30763, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30777, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30816, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30840, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30872, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30903, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30932, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30958, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30976, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30998, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 31020, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 31043, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 31061, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 31083, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 31105, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 31128, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 31148, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 31164, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 31185, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 31201, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 31221, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 31250, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 31269, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 31289, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 31315, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 31330, 0x00000009 }, /* GL_POLYGON */
+ { 31341, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 31356, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 31372, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 31395, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 31420, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 31443, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 31466, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 31490, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 31514, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 31532, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31555, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31574, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31597, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31614, 0x00001203 }, /* GL_POSITION */
+ { 31626, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31658, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31694, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31727, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31764, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31795, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31830, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31862, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31898, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31931, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31963, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31999, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 32032, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 32069, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 32099, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 32133, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 32164, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 32199, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 32230, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 32265, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 32297, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 32333, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 32363, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 32397, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 32428, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 32463, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 32495, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 32526, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32561, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32593, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32629, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32658, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32691, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32721, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32755, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32794, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32827, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32867, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32901, 0x00008578 }, /* GL_PREVIOUS */
+ { 32913, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32929, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32945, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32962, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32983, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 33004, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 33028, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 33056, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 33077, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 33104, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 33134, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 33158, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 33191, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 33223, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 33246, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
+ { 33272, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 33302, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
+ { 33327, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 33356, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+ { 33391, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 33414, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 33444, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 33473, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 33501, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 33523, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 33551, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 33579, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 33601, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 33622, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33662, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33701, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33731, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33766, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33799, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33833, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33872, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33911, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33933, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33959, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33983, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 34005, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 34031, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 34054, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 34076, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 34097, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 34118, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 34145, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 34177, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 34209, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 34244, 0x00001701 }, /* GL_PROJECTION */
+ { 34258, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 34279, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 34322, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 34348, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 34368, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 34392, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 34413, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 34432, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 34455, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 34494, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 34532, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 34552, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 34578, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 34608, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 34632, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34652, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34678, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34708, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34732, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34752, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34785, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34811, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34841, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34868, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34899, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34929, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34948, 0x00002003 }, /* GL_Q */
+ { 34953, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34978, 0x00000007 }, /* GL_QUADS */
+ { 34987, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 35031, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 35079, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 35096, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 35110, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 35137, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 35167, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 35191, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 35218, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 35240, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 35266, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 35283, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 35303, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 35319, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 35339, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 35365, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 35395, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 35409, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 35426, 0x00002002 }, /* GL_R */
+ { 35431, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 35449, 0x00008F98 }, /* GL_R16_SNORM */
+ { 35462, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 35474, 0x00008F94 }, /* GL_R8_SNORM */
+ { 35486, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 35508, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 35534, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 35567, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 35582, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 35602, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 35630, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35662, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35686, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35699, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35716, 0x000088BA }, /* GL_READ_WRITE */
+ { 35730, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35748, 0x00001903 }, /* GL_RED */
+ { 35755, 0x00008016 }, /* GL_REDUCE */
+ { 35765, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35779, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35791, 0x00000D52 }, /* GL_RED_BITS */
+ { 35803, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35818, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35837, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35850, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35863, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35881, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35903, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35924, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35946, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35964, 0x00001C00 }, /* GL_RENDER */
+ { 35974, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35990, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 36017, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 36048, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 36072, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 36100, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 36128, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 36154, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 36184, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 36211, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 36242, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 36262, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 36289, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 36320, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 36343, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 36370, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 36397, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 36429, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 36465, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 36501, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 36521, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 36546, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 36575, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 36599, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 36627, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36656, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36689, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36711, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36737, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36763, 0x00001F01 }, /* GL_RENDERER */
+ { 36775, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36790, 0x00002901 }, /* GL_REPEAT */
+ { 36800, 0x00001E01 }, /* GL_REPLACE */
+ { 36811, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36826, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36849, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
+ { 36885, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36903, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36925, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ { 36960, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36978, 0x00000102 }, /* GL_RETURN */
+ { 36988, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 37002, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 37015, 0x00001907 }, /* GL_RGB */
+ { 37022, 0x00008052 }, /* GL_RGB10 */
+ { 37031, 0x00008059 }, /* GL_RGB10_A2 */
+ { 37043, 0x0000906F }, /* GL_RGB10_A2UI */
+ { 37057, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 37073, 0x00008052 }, /* GL_RGB10_EXT */
+ { 37086, 0x00008053 }, /* GL_RGB12 */
+ { 37095, 0x00008053 }, /* GL_RGB12_EXT */
+ { 37108, 0x00008054 }, /* GL_RGB16 */
+ { 37117, 0x0000881B }, /* GL_RGB16F */
+ { 37127, 0x00008D89 }, /* GL_RGB16I */
+ { 37137, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 37151, 0x00008D77 }, /* GL_RGB16UI */
+ { 37162, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 37177, 0x00008054 }, /* GL_RGB16_EXT */
+ { 37190, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 37205, 0x0000804E }, /* GL_RGB2_EXT */
+ { 37217, 0x00008815 }, /* GL_RGB32F */
+ { 37227, 0x00008D83 }, /* GL_RGB32I */
+ { 37237, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 37251, 0x00008D71 }, /* GL_RGB32UI */
+ { 37262, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 37277, 0x0000804F }, /* GL_RGB4 */
+ { 37285, 0x0000804F }, /* GL_RGB4_EXT */
+ { 37297, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 37310, 0x00008050 }, /* GL_RGB5 */
+ { 37318, 0x00008D62 }, /* GL_RGB565 */
+ { 37328, 0x00008D62 }, /* GL_RGB565_OES */
+ { 37342, 0x00008057 }, /* GL_RGB5_A1 */
+ { 37353, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 37368, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 37383, 0x00008050 }, /* GL_RGB5_EXT */
+ { 37395, 0x00008051 }, /* GL_RGB8 */
+ { 37403, 0x00008D8F }, /* GL_RGB8I */
+ { 37412, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 37425, 0x00008D7D }, /* GL_RGB8UI */
+ { 37435, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 37449, 0x00008051 }, /* GL_RGB8_EXT */
+ { 37461, 0x00008051 }, /* GL_RGB8_OES */
+ { 37473, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 37487, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 37498, 0x00001908 }, /* GL_RGBA */
+ { 37506, 0x0000805A }, /* GL_RGBA12 */
+ { 37516, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 37530, 0x0000805B }, /* GL_RGBA16 */
+ { 37540, 0x0000881A }, /* GL_RGBA16F */
+ { 37551, 0x00008D88 }, /* GL_RGBA16I */
+ { 37562, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 37577, 0x00008D76 }, /* GL_RGBA16UI */
+ { 37589, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 37605, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 37619, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 37635, 0x00008055 }, /* GL_RGBA2 */
+ { 37644, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 37657, 0x00008814 }, /* GL_RGBA32F */
+ { 37668, 0x00008D82 }, /* GL_RGBA32I */
+ { 37679, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 37694, 0x00008D70 }, /* GL_RGBA32UI */
+ { 37706, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 37722, 0x00008056 }, /* GL_RGBA4 */
+ { 37731, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37750, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37763, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37776, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37790, 0x00008058 }, /* GL_RGBA8 */
+ { 37799, 0x00008D8E }, /* GL_RGBA8I */
+ { 37809, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37823, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37834, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37849, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37862, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37875, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37890, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37908, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37931, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37947, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37967, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37992, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 38005, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 38018, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 38032, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 38047, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 38066, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 38078, 0x00008573 }, /* GL_RGB_SCALE */
+ { 38091, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 38108, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 38125, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 38138, 0x00008F91 }, /* GL_RG_SNORM */
+ { 38150, 0x00000407 }, /* GL_RIGHT */
+ { 38159, 0x00002000 }, /* GL_S */
+ { 38164, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 38178, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 38198, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 38222, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 38249, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 38280, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 38301, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 38315, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 38335, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 38359, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 38386, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 38417, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 38436, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 38462, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 38483, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 38497, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 38515, 0x00008919 }, /* GL_SAMPLER_BINDING */
+ { 38534, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 38552, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 38574, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 38590, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 38613, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 38640, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */
+ { 38664, 0x000080A9 }, /* GL_SAMPLES */
+ { 38675, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 38691, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 38706, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 38724, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 38746, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38774, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38806, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38829, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38856, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38874, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38897, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38919, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38938, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38961, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38987, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 39017, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 39042, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 39071, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 39086, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 39101, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 39117, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 39142, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 39182, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 39226, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 39259, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 39289, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 39321, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 39351, 0x00001C02 }, /* GL_SELECT */
+ { 39361, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 39389, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 39414, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 39430, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 39450, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 39474, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 39501, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 39532, 0x0000150F }, /* GL_SET */
+ { 39539, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 39564, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 39583, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 39604, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 39628, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 39643, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 39658, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 39686, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 39709, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 39739, 0x00001601 }, /* GL_SHININESS */
+ { 39752, 0x00001402 }, /* GL_SHORT */
+ { 39761, 0x00009119 }, /* GL_SIGNALED */
+ { 39773, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39794, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39810, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39830, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39849, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39863, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39878, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39900, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39920, 0x00001D01 }, /* GL_SMOOTH */
+ { 39930, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39963, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39990, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 40023, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 40050, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 40067, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 40088, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 40109, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 40124, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 40143, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 40162, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 40179, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 40200, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 40221, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 40236, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 40255, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 40274, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 40291, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 40312, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 40333, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 40348, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 40367, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 40386, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 40406, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 40424, 0x00001202 }, /* GL_SPECULAR */
+ { 40436, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 40450, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 40465, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 40483, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 40500, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 40514, 0x00008580 }, /* GL_SRC0_RGB */
+ { 40526, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 40540, 0x00008581 }, /* GL_SRC1_RGB */
+ { 40552, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 40566, 0x00008582 }, /* GL_SRC2_RGB */
+ { 40578, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 40591, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 40613, 0x00000300 }, /* GL_SRC_COLOR */
+ { 40626, 0x00008C40 }, /* GL_SRGB */
+ { 40634, 0x00008C41 }, /* GL_SRGB8 */
+ { 40643, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 40659, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 40673, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 40691, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 40710, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 40725, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 40744, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 40759, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40778, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40793, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40812, 0x00001802 }, /* GL_STENCIL */
+ { 40823, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40845, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40871, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40897, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40918, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40943, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40964, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40989, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 41021, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 41057, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 41089, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 41125, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 41145, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 41172, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 41198, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 41214, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 41232, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 41254, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 41277, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 41293, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 41309, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 41326, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 41344, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 41363, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 41386, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 41408, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 41430, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 41448, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 41470, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 41492, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 41510, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 41532, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 41554, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 41575, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 41602, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 41629, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 41644, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 41660, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 41689, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 41711, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 41732, 0x00000C33 }, /* GL_STEREO */
+ { 41742, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 41766, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41791, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41815, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41830, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41849, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41864, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41883, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41898, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41917, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41934, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41946, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41962, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41980, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41994, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 42008, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 42035, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 42065, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 42080, 0x00002001 }, /* GL_T */
+ { 42085, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 42100, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 42119, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 42135, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 42150, 0x00002A27 }, /* GL_T2F_V3F */
+ { 42161, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 42180, 0x00002A28 }, /* GL_T4F_V4F */
+ { 42191, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 42214, 0x00001702 }, /* GL_TEXTURE */
+ { 42225, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 42237, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 42253, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 42265, 0x000084CA }, /* GL_TEXTURE10 */
+ { 42278, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 42295, 0x000084CB }, /* GL_TEXTURE11 */
+ { 42308, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 42325, 0x000084CC }, /* GL_TEXTURE12 */
+ { 42338, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 42355, 0x000084CD }, /* GL_TEXTURE13 */
+ { 42368, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 42385, 0x000084CE }, /* GL_TEXTURE14 */
+ { 42398, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 42415, 0x000084CF }, /* GL_TEXTURE15 */
+ { 42428, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 42445, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 42458, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 42475, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 42488, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 42505, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 42518, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 42535, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 42548, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 42565, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 42581, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 42593, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 42606, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 42623, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 42636, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 42653, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 42666, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 42683, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 42696, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 42713, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 42726, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 42743, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 42756, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42773, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42786, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42803, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42816, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42833, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42846, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42863, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42876, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42893, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42909, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42921, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42934, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42951, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42964, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42981, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42997, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 43009, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 43025, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 43037, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 43053, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 43065, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 43081, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 43093, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 43109, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 43121, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 43137, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 43149, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 43165, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 43179, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 43199, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 43223, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 43237, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 43257, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 43281, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 43295, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 43313, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 43335, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 43361, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 43383, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 43405, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 43433, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 43465, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 43487, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 43515, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 43547, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 43569, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 43595, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 43621, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
+ { 43651, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 43679, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 43711, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 43743, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
+ { 43775, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 43804, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43837, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43869, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43884, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43905, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43930, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43948, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43972, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43990, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
+ { 44012, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 44049, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
+ { 44090, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 44115, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
+ { 44144, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 44175, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 44205, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 44235, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 44270, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 44301, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 44339, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 44366, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 44398, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 44432, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 44456, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 44484, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 44508, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 44536, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 44569, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 44593, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 44615, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 44637, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 44663, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 44697, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 44730, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 44767, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 44795, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 44827, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 44850, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 44888, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44930, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44961, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44989, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 45019, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 45047, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 45072, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 45092, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 45116, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 45147, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 45182, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 45217, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 45248, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 45283, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 45318, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 45349, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 45384, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 45419, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 45443, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 45474, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 45509, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 45544, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 45575, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 45610, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 45645, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 45676, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 45711, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 45746, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 45775, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 45792, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 45814, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 45840, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 45855, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 45876, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 45896, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */
+ { 45920, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45946, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45976, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45996, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 46020, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 46037, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 46054, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 46071, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 46094, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 46111, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 46136, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 46158, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 46184, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 46202, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 46228, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 46254, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 46284, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 46311, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 46336, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 46356, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 46380, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 46407, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 46434, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 46461, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 46487, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 46517, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 46539, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 46557, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 46597, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 46627, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 46655, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 46683, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 46711, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 46732, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 46751, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 46773, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 46792, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 46812, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 46842, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 46873, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 46894, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 46919, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 46943, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46963, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46987, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 47007, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 47030, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 47053, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 47077, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 47105, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 47135, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 47160, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 47194, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 47211, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 47229, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 47251, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 47269, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 47287, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 47306, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 47326, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 47345, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 47374, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 47391, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 47413, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 47443, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 47472, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 47508, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 47545, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 47586, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 47619, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 47653, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 47691, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 47727, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 47761, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 47799, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 47834, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 47873, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 47914, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47959, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47990, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 48025, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 48066, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 48111, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 48137, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 48167, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 48199, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 48229, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 48263, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 48279, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 48310, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 48345, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 48373, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 48405, 0x00000004 }, /* GL_TRIANGLES */
+ { 48418, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 48441, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 48468, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 48484, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 48505, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 48523, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 48551, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 48583, 0x00000001 }, /* GL_TRUE */
+ { 48591, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 48610, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ { 48639, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 48659, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 48682, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 48702, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 48723, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 48745, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 48767, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 48787, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 48808, 0x00009118 }, /* GL_UNSIGNALED */
+ { 48822, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 48839, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 48866, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 48889, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 48905, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 48937, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 48964, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48995, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 49016, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 49041, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 49065, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 49090, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 49121, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 49156, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 49184, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 49208, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 49236, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 49263, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 49296, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 49333, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 49364, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 49391, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 49424, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 49461, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 49492, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 49524, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 49560, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 49587, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 49618, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 49649, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 49684, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 49713, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 49746, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 49767, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 49792, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 49813, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 49838, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 49859, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 49884, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 49907, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 49925, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 49955, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49989, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 50015, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 50045, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 50079, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 50105, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 50129, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 50157, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 50185, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 50212, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 50244, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 50275, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 50289, 0x00002A20 }, /* GL_V2F */
+ { 50296, 0x00002A21 }, /* GL_V3F */
+ { 50303, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 50322, 0x00001F00 }, /* GL_VENDOR */
+ { 50332, 0x00001F02 }, /* GL_VERSION */
+ { 50343, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 50359, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 50383, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 50413, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 50444, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 50479, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 50503, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 50524, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 50547, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 50568, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 50595, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 50623, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 50651, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 50679, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 50707, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 50735, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 50763, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 50790, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 50817, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 50844, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 50871, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 50898, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 50925, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 50952, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50979, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 51006, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 51044, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 51086, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 51121, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 51152, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 51187, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 51218, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 51253, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 51287, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 51325, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 51356, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 51391, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 51419, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 51451, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 51481, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 51515, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 51543, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 51575, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 51595, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 51617, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 51646, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 51667, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 51696, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 51729, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 51761, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 51788, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 51819, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 51849, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 51866, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 51887, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 51914, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 51926, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 51942, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 51960, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51975, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51995, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 52026, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 52061, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 52096, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 52116, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 52144, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 52172, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 52197, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 52222, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 52249, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 52276, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 52301, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 52326, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 52350, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 52369, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 52383, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 52401, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 52419, 0x00001506 }, /* GL_XOR */
+ { 52426, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 52445, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 52459, 0x00000000 }, /* GL_ZERO */
+ { 52467, 0x00000D16 }, /* GL_ZOOM_X */
+ { 52477, 0x00000D17 }, /* GL_ZOOM_Y */
};
static const unsigned reduced_enums[1571] =
853, /* GL_LINES */
857, /* GL_LINE_LOOP */
864, /* GL_LINE_STRIP */
- 2181, /* GL_TRIANGLES */
- 2186, /* GL_TRIANGLE_STRIP */
- 2184, /* GL_TRIANGLE_FAN */
- 1541, /* GL_QUADS */
- 1545, /* GL_QUAD_STRIP */
- 1409, /* GL_POLYGON */
+ 2179, /* GL_TRIANGLES */
+ 2184, /* GL_TRIANGLE_STRIP */
+ 2182, /* GL_TRIANGLE_FAN */
+ 1539, /* GL_QUADS */
+ 1543, /* GL_QUAD_STRIP */
+ 1407, /* GL_POLYGON */
854, /* GL_LINES_ADJACENCY */
865, /* GL_LINE_STRIP_ADJACENCY */
- 2182, /* GL_TRIANGLES_ADJACENCY */
- 2187, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1421, /* GL_POLYGON_STIPPLE_BIT */
- 1364, /* GL_PIXEL_MODE_BIT */
+ 2180, /* GL_TRIANGLES_ADJACENCY */
+ 2185, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1419, /* GL_POLYGON_STIPPLE_BIT */
+ 1362, /* GL_PIXEL_MODE_BIT */
840, /* GL_LIGHTING_BIT */
590, /* GL_FOG_BIT */
8, /* GL_ACCUM */
876, /* GL_LOAD */
- 1632, /* GL_RETURN */
- 1229, /* GL_MULT */
+ 1630, /* GL_RETURN */
+ 1227, /* GL_MULT */
24, /* GL_ADD */
- 1245, /* GL_NEVER */
+ 1243, /* GL_NEVER */
830, /* GL_LESS */
545, /* GL_EQUAL */
829, /* GL_LEQUAL */
714, /* GL_GREATER */
- 1262, /* GL_NOTEQUAL */
+ 1260, /* GL_NOTEQUAL */
712, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1843, /* GL_SRC_COLOR */
- 1297, /* GL_ONE_MINUS_SRC_COLOR */
- 1841, /* GL_SRC_ALPHA */
- 1296, /* GL_ONE_MINUS_SRC_ALPHA */
+ 1841, /* GL_SRC_COLOR */
+ 1295, /* GL_ONE_MINUS_SRC_COLOR */
+ 1839, /* GL_SRC_ALPHA */
+ 1294, /* GL_ONE_MINUS_SRC_ALPHA */
524, /* GL_DST_ALPHA */
- 1294, /* GL_ONE_MINUS_DST_ALPHA */
+ 1292, /* GL_ONE_MINUS_DST_ALPHA */
525, /* GL_DST_COLOR */
- 1295, /* GL_ONE_MINUS_DST_COLOR */
- 1842, /* GL_SRC_ALPHA_SATURATE */
+ 1293, /* GL_ONE_MINUS_DST_COLOR */
+ 1840, /* GL_SRC_ALPHA_SATURATE */
689, /* GL_FRONT_LEFT */
690, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
686, /* GL_FRONT */
76, /* GL_BACK */
828, /* GL_LEFT */
- 1723, /* GL_RIGHT */
+ 1721, /* GL_RIGHT */
687, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
816, /* GL_INVALID_ENUM */
821, /* GL_INVALID_VALUE */
820, /* GL_INVALID_OPERATION */
- 1848, /* GL_STACK_OVERFLOW */
- 1849, /* GL_STACK_UNDERFLOW */
- 1322, /* GL_OUT_OF_MEMORY */
+ 1846, /* GL_STACK_OVERFLOW */
+ 1847, /* GL_STACK_UNDERFLOW */
+ 1320, /* GL_OUT_OF_MEMORY */
817, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1342, /* GL_PASS_THROUGH_TOKEN */
- 1408, /* GL_POINT_TOKEN */
+ 1340, /* GL_PASS_THROUGH_TOKEN */
+ 1406, /* GL_POINT_TOKEN */
867, /* GL_LINE_TOKEN */
- 1422, /* GL_POLYGON_TOKEN */
+ 1420, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
523, /* GL_DRAW_PIXEL_TOKEN */
353, /* GL_COPY_PIXEL_TOKEN */
390, /* GL_CW */
154, /* GL_CCW */
187, /* GL_COEFF */
- 1319, /* GL_ORDER */
+ 1317, /* GL_ORDER */
444, /* GL_DOMAIN */
363, /* GL_CURRENT_COLOR */
366, /* GL_CURRENT_INDEX */
381, /* GL_CURRENT_RASTER_POSITION */
382, /* GL_CURRENT_RASTER_POSITION_VALID */
379, /* GL_CURRENT_RASTER_DISTANCE */
- 1400, /* GL_POINT_SMOOTH */
- 1384, /* GL_POINT_SIZE */
- 1399, /* GL_POINT_SIZE_RANGE */
- 1390, /* GL_POINT_SIZE_GRANULARITY */
+ 1398, /* GL_POINT_SMOOTH */
+ 1382, /* GL_POINT_SIZE */
+ 1397, /* GL_POINT_SIZE_RANGE */
+ 1388, /* GL_POINT_SIZE_GRANULARITY */
859, /* GL_LINE_SMOOTH */
868, /* GL_LINE_WIDTH */
870, /* GL_LINE_WIDTH_RANGE */
1084, /* GL_MAX_LIST_NESTING */
872, /* GL_LIST_BASE */
874, /* GL_LIST_INDEX */
- 1411, /* GL_POLYGON_MODE */
- 1418, /* GL_POLYGON_SMOOTH */
- 1420, /* GL_POLYGON_STIPPLE */
+ 1409, /* GL_POLYGON_MODE */
+ 1416, /* GL_POLYGON_SMOOTH */
+ 1418, /* GL_POLYGON_STIPPLE */
534, /* GL_EDGE_FLAG */
356, /* GL_CULL_FACE */
357, /* GL_CULL_FACE_MODE */
844, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
845, /* GL_LIGHT_MODEL_TWO_SIDE */
841, /* GL_LIGHT_MODEL_AMBIENT */
- 1790, /* GL_SHADE_MODEL */
+ 1788, /* GL_SHADE_MODEL */
235, /* GL_COLOR_MATERIAL_FACE */
236, /* GL_COLOR_MATERIAL_PARAMETER */
234, /* GL_COLOR_MATERIAL */
414, /* GL_DEPTH_CLEAR_VALUE */
428, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1893, /* GL_STENCIL_TEST */
- 1874, /* GL_STENCIL_CLEAR_VALUE */
- 1876, /* GL_STENCIL_FUNC */
- 1895, /* GL_STENCIL_VALUE_MASK */
- 1875, /* GL_STENCIL_FAIL */
- 1890, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1891, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1892, /* GL_STENCIL_REF */
- 1896, /* GL_STENCIL_WRITEMASK */
+ 1891, /* GL_STENCIL_TEST */
+ 1872, /* GL_STENCIL_CLEAR_VALUE */
+ 1874, /* GL_STENCIL_FUNC */
+ 1893, /* GL_STENCIL_VALUE_MASK */
+ 1873, /* GL_STENCIL_FAIL */
+ 1888, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1889, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1890, /* GL_STENCIL_REF */
+ 1894, /* GL_STENCIL_WRITEMASK */
1033, /* GL_MATRIX_MODE */
- 1251, /* GL_NORMALIZE */
- 2314, /* GL_VIEWPORT */
- 1224, /* GL_MODELVIEW_STACK_DEPTH */
- 1515, /* GL_PROJECTION_STACK_DEPTH */
- 2135, /* GL_TEXTURE_STACK_DEPTH */
- 1221, /* GL_MODELVIEW_MATRIX */
- 1513, /* GL_PROJECTION_MATRIX */
- 2115, /* GL_TEXTURE_MATRIX */
+ 1249, /* GL_NORMALIZE */
+ 2312, /* GL_VIEWPORT */
+ 1222, /* GL_MODELVIEW_STACK_DEPTH */
+ 1513, /* GL_PROJECTION_STACK_DEPTH */
+ 2133, /* GL_TEXTURE_STACK_DEPTH */
+ 1219, /* GL_MODELVIEW_MATRIX */
+ 1511, /* GL_PROJECTION_MATRIX */
+ 2113, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
454, /* GL_DRAW_BUFFER */
- 1568, /* GL_READ_BUFFER */
- 1767, /* GL_SCISSOR_BOX */
- 1768, /* GL_SCISSOR_TEST */
+ 1566, /* GL_READ_BUFFER */
+ 1765, /* GL_SCISSOR_BOX */
+ 1766, /* GL_SCISSOR_TEST */
762, /* GL_INDEX_CLEAR_VALUE */
767, /* GL_INDEX_WRITEMASK */
230, /* GL_COLOR_CLEAR_VALUE */
272, /* GL_COLOR_WRITEMASK */
764, /* GL_INDEX_MODE */
- 1712, /* GL_RGBA_MODE */
+ 1710, /* GL_RGBA_MODE */
453, /* GL_DOUBLEBUFFER */
- 1897, /* GL_STEREO */
- 1622, /* GL_RENDER_MODE */
- 1343, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1401, /* GL_POINT_SMOOTH_HINT */
+ 1895, /* GL_STEREO */
+ 1620, /* GL_RENDER_MODE */
+ 1341, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1399, /* GL_POINT_SMOOTH_HINT */
860, /* GL_LINE_SMOOTH_HINT */
- 1419, /* GL_POLYGON_SMOOTH_HINT */
+ 1417, /* GL_POLYGON_SMOOTH_HINT */
610, /* GL_FOG_HINT */
- 2095, /* GL_TEXTURE_GEN_S */
- 2097, /* GL_TEXTURE_GEN_T */
- 2094, /* GL_TEXTURE_GEN_R */
- 2093, /* GL_TEXTURE_GEN_Q */
- 1356, /* GL_PIXEL_MAP_I_TO_I */
- 1362, /* GL_PIXEL_MAP_S_TO_S */
- 1358, /* GL_PIXEL_MAP_I_TO_R */
- 1354, /* GL_PIXEL_MAP_I_TO_G */
- 1352, /* GL_PIXEL_MAP_I_TO_B */
- 1350, /* GL_PIXEL_MAP_I_TO_A */
- 1360, /* GL_PIXEL_MAP_R_TO_R */
- 1348, /* GL_PIXEL_MAP_G_TO_G */
- 1346, /* GL_PIXEL_MAP_B_TO_B */
- 1344, /* GL_PIXEL_MAP_A_TO_A */
- 1357, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1363, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1359, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1355, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1353, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1351, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1361, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1349, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1347, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1345, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2199, /* GL_UNPACK_SWAP_BYTES */
- 2194, /* GL_UNPACK_LSB_FIRST */
- 2195, /* GL_UNPACK_ROW_LENGTH */
- 2198, /* GL_UNPACK_SKIP_ROWS */
- 2197, /* GL_UNPACK_SKIP_PIXELS */
- 2192, /* GL_UNPACK_ALIGNMENT */
- 1331, /* GL_PACK_SWAP_BYTES */
- 1326, /* GL_PACK_LSB_FIRST */
- 1327, /* GL_PACK_ROW_LENGTH */
- 1330, /* GL_PACK_SKIP_ROWS */
- 1329, /* GL_PACK_SKIP_PIXELS */
- 1323, /* GL_PACK_ALIGNMENT */
+ 2093, /* GL_TEXTURE_GEN_S */
+ 2095, /* GL_TEXTURE_GEN_T */
+ 2092, /* GL_TEXTURE_GEN_R */
+ 2091, /* GL_TEXTURE_GEN_Q */
+ 1354, /* GL_PIXEL_MAP_I_TO_I */
+ 1360, /* GL_PIXEL_MAP_S_TO_S */
+ 1356, /* GL_PIXEL_MAP_I_TO_R */
+ 1352, /* GL_PIXEL_MAP_I_TO_G */
+ 1350, /* GL_PIXEL_MAP_I_TO_B */
+ 1348, /* GL_PIXEL_MAP_I_TO_A */
+ 1358, /* GL_PIXEL_MAP_R_TO_R */
+ 1346, /* GL_PIXEL_MAP_G_TO_G */
+ 1344, /* GL_PIXEL_MAP_B_TO_B */
+ 1342, /* GL_PIXEL_MAP_A_TO_A */
+ 1355, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1361, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1357, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1353, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1351, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1349, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1359, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1347, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1345, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1343, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2197, /* GL_UNPACK_SWAP_BYTES */
+ 2192, /* GL_UNPACK_LSB_FIRST */
+ 2193, /* GL_UNPACK_ROW_LENGTH */
+ 2196, /* GL_UNPACK_SKIP_ROWS */
+ 2195, /* GL_UNPACK_SKIP_PIXELS */
+ 2190, /* GL_UNPACK_ALIGNMENT */
+ 1329, /* GL_PACK_SWAP_BYTES */
+ 1324, /* GL_PACK_LSB_FIRST */
+ 1325, /* GL_PACK_ROW_LENGTH */
+ 1328, /* GL_PACK_SKIP_ROWS */
+ 1327, /* GL_PACK_SKIP_PIXELS */
+ 1321, /* GL_PACK_ALIGNMENT */
974, /* GL_MAP_COLOR */
979, /* GL_MAP_STENCIL */
766, /* GL_INDEX_SHIFT */
765, /* GL_INDEX_OFFSET */
- 1584, /* GL_RED_SCALE */
- 1580, /* GL_RED_BIAS */
- 2340, /* GL_ZOOM_X */
- 2341, /* GL_ZOOM_Y */
+ 1582, /* GL_RED_SCALE */
+ 1578, /* GL_RED_BIAS */
+ 2338, /* GL_ZOOM_X */
+ 2339, /* GL_ZOOM_Y */
720, /* GL_GREEN_SCALE */
716, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
1066, /* GL_MAX_EVAL_ORDER */
1083, /* GL_MAX_LIGHTS */
1045, /* GL_MAX_CLIP_DISTANCES */
- 1139, /* GL_MAX_TEXTURE_SIZE */
+ 1138, /* GL_MAX_TEXTURE_SIZE */
1090, /* GL_MAX_PIXEL_MAP_TABLE */
1041, /* GL_MAX_ATTRIB_STACK_DEPTH */
1086, /* GL_MAX_MODELVIEW_STACK_DEPTH */
1087, /* GL_MAX_NAME_STACK_DEPTH */
- 1118, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1140, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1166, /* GL_MAX_VIEWPORT_DIMS */
+ 1117, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1139, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1165, /* GL_MAX_VIEWPORT_DIMS */
1042, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1907, /* GL_SUBPIXEL_BITS */
+ 1905, /* GL_SUBPIXEL_BITS */
761, /* GL_INDEX_BITS */
- 1581, /* GL_RED_BITS */
+ 1579, /* GL_RED_BITS */
717, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
407, /* GL_DEPTH_BITS */
- 1871, /* GL_STENCIL_BITS */
+ 1869, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1238, /* GL_NAME_STACK_DEPTH */
+ 1236, /* GL_NAME_STACK_DEPTH */
70, /* GL_AUTO_NORMAL */
920, /* GL_MAP1_COLOR_4 */
923, /* GL_MAP1_INDEX */
922, /* GL_MAP1_GRID_SEGMENTS */
948, /* GL_MAP2_GRID_DOMAIN */
949, /* GL_MAP2_GRID_SEGMENTS */
- 1990, /* GL_TEXTURE_1D */
- 1993, /* GL_TEXTURE_2D */
+ 1988, /* GL_TEXTURE_1D */
+ 1991, /* GL_TEXTURE_2D */
559, /* GL_FEEDBACK_BUFFER_POINTER */
560, /* GL_FEEDBACK_BUFFER_SIZE */
561, /* GL_FEEDBACK_BUFFER_TYPE */
- 1777, /* GL_SELECTION_BUFFER_POINTER */
- 1778, /* GL_SELECTION_BUFFER_SIZE */
- 2141, /* GL_TEXTURE_WIDTH */
- 2101, /* GL_TEXTURE_HEIGHT */
- 2044, /* GL_TEXTURE_COMPONENTS */
- 2022, /* GL_TEXTURE_BORDER_COLOR */
- 2021, /* GL_TEXTURE_BORDER */
+ 1775, /* GL_SELECTION_BUFFER_POINTER */
+ 1776, /* GL_SELECTION_BUFFER_SIZE */
+ 2139, /* GL_TEXTURE_WIDTH */
+ 2099, /* GL_TEXTURE_HEIGHT */
+ 2042, /* GL_TEXTURE_COMPONENTS */
+ 2020, /* GL_TEXTURE_BORDER_COLOR */
+ 2019, /* GL_TEXTURE_BORDER */
445, /* GL_DONT_CARE */
557, /* GL_FASTEST */
- 1246, /* GL_NICEST */
+ 1244, /* GL_NICEST */
56, /* GL_AMBIENT */
442, /* GL_DIFFUSE */
- 1830, /* GL_SPECULAR */
- 1423, /* GL_POSITION */
- 1833, /* GL_SPOT_DIRECTION */
- 1834, /* GL_SPOT_EXPONENT */
- 1832, /* GL_SPOT_CUTOFF */
+ 1828, /* GL_SPECULAR */
+ 1421, /* GL_POSITION */
+ 1831, /* GL_SPOT_DIRECTION */
+ 1832, /* GL_SPOT_EXPONENT */
+ 1830, /* GL_SPOT_CUTOFF */
320, /* GL_CONSTANT_ATTENUATION */
848, /* GL_LINEAR_ATTENUATION */
- 1540, /* GL_QUADRATIC_ATTENUATION */
+ 1538, /* GL_QUADRATIC_ATTENUATION */
287, /* GL_COMPILE */
288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2201, /* GL_UNSIGNED_BYTE */
- 1795, /* GL_SHORT */
- 2240, /* GL_UNSIGNED_SHORT */
+ 2199, /* GL_UNSIGNED_BYTE */
+ 1793, /* GL_SHORT */
+ 2238, /* GL_UNSIGNED_SHORT */
770, /* GL_INT */
- 2204, /* GL_UNSIGNED_INT */
+ 2202, /* GL_UNSIGNED_INT */
570, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
60, /* GL_AND_REVERSE */
351, /* GL_COPY */
59, /* GL_AND_INVERTED */
- 1249, /* GL_NOOP */
- 2336, /* GL_XOR */
- 1318, /* GL_OR */
- 1250, /* GL_NOR */
+ 1247, /* GL_NOOP */
+ 2334, /* GL_XOR */
+ 1316, /* GL_OR */
+ 1248, /* GL_NOR */
546, /* GL_EQUIV */
824, /* GL_INVERT */
- 1321, /* GL_OR_REVERSE */
+ 1319, /* GL_OR_REVERSE */
352, /* GL_COPY_INVERTED */
- 1320, /* GL_OR_INVERTED */
- 1239, /* GL_NAND */
- 1784, /* GL_SET */
+ 1318, /* GL_OR_INVERTED */
+ 1237, /* GL_NAND */
+ 1782, /* GL_SET */
543, /* GL_EMISSION */
- 1794, /* GL_SHININESS */
+ 1792, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
232, /* GL_COLOR_INDEXES */
- 1188, /* GL_MODELVIEW */
- 1512, /* GL_PROJECTION */
- 1925, /* GL_TEXTURE */
+ 1186, /* GL_MODELVIEW */
+ 1510, /* GL_PROJECTION */
+ 1923, /* GL_TEXTURE */
188, /* GL_COLOR */
399, /* GL_DEPTH */
- 1856, /* GL_STENCIL */
+ 1854, /* GL_STENCIL */
231, /* GL_COLOR_INDEX */
- 1877, /* GL_STENCIL_INDEX */
+ 1875, /* GL_STENCIL_INDEX */
415, /* GL_DEPTH_COMPONENT */
- 1577, /* GL_RED */
+ 1575, /* GL_RED */
715, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1635, /* GL_RGB */
- 1676, /* GL_RGBA */
+ 1633, /* GL_RGB */
+ 1674, /* GL_RGBA */
883, /* GL_LUMINANCE */
910, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1373, /* GL_POINT */
+ 1371, /* GL_POINT */
846, /* GL_LINE */
562, /* GL_FILL */
- 1591, /* GL_RENDER */
+ 1589, /* GL_RENDER */
558, /* GL_FEEDBACK */
- 1776, /* GL_SELECT */
+ 1774, /* GL_SELECT */
569, /* GL_FLAT */
- 1805, /* GL_SMOOTH */
+ 1803, /* GL_SMOOTH */
825, /* GL_KEEP */
- 1624, /* GL_REPLACE */
+ 1622, /* GL_REPLACE */
751, /* GL_INCR */
395, /* GL_DECR */
- 2257, /* GL_VENDOR */
- 1621, /* GL_RENDERER */
- 2258, /* GL_VERSION */
+ 2255, /* GL_VENDOR */
+ 1619, /* GL_RENDERER */
+ 2256, /* GL_VERSION */
551, /* GL_EXTENSIONS */
- 1724, /* GL_S */
- 1916, /* GL_T */
- 1560, /* GL_R */
- 1539, /* GL_Q */
- 1225, /* GL_MODULATE */
+ 1722, /* GL_S */
+ 1914, /* GL_T */
+ 1558, /* GL_R */
+ 1537, /* GL_Q */
+ 1223, /* GL_MODULATE */
394, /* GL_DECAL */
- 2087, /* GL_TEXTURE_ENV_MODE */
- 2086, /* GL_TEXTURE_ENV_COLOR */
- 2085, /* GL_TEXTURE_ENV */
+ 2085, /* GL_TEXTURE_ENV_MODE */
+ 2084, /* GL_TEXTURE_ENV_COLOR */
+ 2083, /* GL_TEXTURE_ENV */
552, /* GL_EYE_LINEAR */
- 1279, /* GL_OBJECT_LINEAR */
- 1831, /* GL_SPHERE_MAP */
- 2091, /* GL_TEXTURE_GEN_MODE */
- 1281, /* GL_OBJECT_PLANE */
+ 1277, /* GL_OBJECT_LINEAR */
+ 1829, /* GL_SPHERE_MAP */
+ 2089, /* GL_TEXTURE_GEN_MODE */
+ 1279, /* GL_OBJECT_PLANE */
553, /* GL_EYE_PLANE */
- 1240, /* GL_NEAREST */
+ 1238, /* GL_NEAREST */
847, /* GL_LINEAR */
- 1244, /* GL_NEAREST_MIPMAP_NEAREST */
+ 1242, /* GL_NEAREST_MIPMAP_NEAREST */
852, /* GL_LINEAR_MIPMAP_NEAREST */
- 1243, /* GL_NEAREST_MIPMAP_LINEAR */
+ 1241, /* GL_NEAREST_MIPMAP_LINEAR */
851, /* GL_LINEAR_MIPMAP_LINEAR */
- 2114, /* GL_TEXTURE_MAG_FILTER */
- 2123, /* GL_TEXTURE_MIN_FILTER */
- 2144, /* GL_TEXTURE_WRAP_S */
- 2145, /* GL_TEXTURE_WRAP_T */
+ 2112, /* GL_TEXTURE_MAG_FILTER */
+ 2121, /* GL_TEXTURE_MIN_FILTER */
+ 2142, /* GL_TEXTURE_WRAP_S */
+ 2143, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1623, /* GL_REPEAT */
- 1417, /* GL_POLYGON_OFFSET_UNITS */
- 1416, /* GL_POLYGON_OFFSET_POINT */
- 1415, /* GL_POLYGON_OFFSET_LINE */
- 1563, /* GL_R3_G3_B2 */
- 2254, /* GL_V2F */
- 2255, /* GL_V3F */
+ 1621, /* GL_REPEAT */
+ 1415, /* GL_POLYGON_OFFSET_UNITS */
+ 1414, /* GL_POLYGON_OFFSET_POINT */
+ 1413, /* GL_POLYGON_OFFSET_LINE */
+ 1561, /* GL_R3_G3_B2 */
+ 2252, /* GL_V2F */
+ 2253, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
- 1237, /* GL_N3F_V3F */
+ 1235, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1921, /* GL_T2F_V3F */
- 1923, /* GL_T4F_V4F */
- 1919, /* GL_T2F_C4UB_V3F */
- 1917, /* GL_T2F_C3F_V3F */
- 1920, /* GL_T2F_N3F_V3F */
- 1918, /* GL_T2F_C4F_N3F_V3F */
- 1922, /* GL_T4F_C4F_N3F_V4F */
+ 1919, /* GL_T2F_V3F */
+ 1921, /* GL_T4F_V4F */
+ 1917, /* GL_T2F_C4UB_V3F */
+ 1915, /* GL_T2F_C3F_V3F */
+ 1918, /* GL_T2F_N3F_V3F */
+ 1916, /* GL_T2F_C4F_N3F_V3F */
+ 1920, /* GL_T4F_C4F_N3F_V4F */
172, /* GL_CLIP_DISTANCE0 */
173, /* GL_CLIP_DISTANCE1 */
174, /* GL_CLIP_DISTANCE2 */
838, /* GL_LIGHT7 */
726, /* GL_HINT_BIT */
322, /* GL_CONSTANT_COLOR */
- 1292, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 1290, /* GL_ONE_MINUS_CONSTANT_COLOR */
317, /* GL_CONSTANT_ALPHA */
- 1290, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1288, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
691, /* GL_FUNC_ADD */
- 1169, /* GL_MIN */
+ 1168, /* GL_MIN */
1036, /* GL_MAX */
96, /* GL_BLEND_EQUATION */
697, /* GL_FUNC_SUBTRACT */
694, /* GL_FUNC_REVERSE_SUBTRACT */
331, /* GL_CONVOLUTION_1D */
332, /* GL_CONVOLUTION_2D */
- 1779, /* GL_SEPARABLE_2D */
+ 1777, /* GL_SEPARABLE_2D */
335, /* GL_CONVOLUTION_BORDER_MODE */
339, /* GL_CONVOLUTION_FILTER_SCALE */
337, /* GL_CONVOLUTION_FILTER_BIAS */
- 1578, /* GL_REDUCE */
+ 1576, /* GL_REDUCE */
341, /* GL_CONVOLUTION_FORMAT */
345, /* GL_CONVOLUTION_WIDTH */
343, /* GL_CONVOLUTION_HEIGHT */
1055, /* GL_MAX_CONVOLUTION_WIDTH */
1053, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1456, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1452, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1447, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1443, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1454, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1450, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1445, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1441, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 1454, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1450, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1445, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1441, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1452, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1448, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1443, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1439, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
727, /* GL_HISTOGRAM */
- 1519, /* GL_PROXY_HISTOGRAM */
+ 1517, /* GL_PROXY_HISTOGRAM */
743, /* GL_HISTOGRAM_WIDTH */
733, /* GL_HISTOGRAM_FORMAT */
739, /* GL_HISTOGRAM_RED_SIZE */
728, /* GL_HISTOGRAM_ALPHA_SIZE */
737, /* GL_HISTOGRAM_LUMINANCE_SIZE */
741, /* GL_HISTOGRAM_SINK */
- 1170, /* GL_MINMAX */
- 1172, /* GL_MINMAX_FORMAT */
- 1174, /* GL_MINMAX_SINK */
- 1924, /* GL_TABLE_TOO_LARGE_EXT */
- 2203, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2243, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2246, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2215, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2206, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1414, /* GL_POLYGON_OFFSET_FILL */
- 1413, /* GL_POLYGON_OFFSET_FACTOR */
- 1412, /* GL_POLYGON_OFFSET_BIAS */
- 1628, /* GL_RESCALE_NORMAL */
+ 1169, /* GL_MINMAX */
+ 1171, /* GL_MINMAX_FORMAT */
+ 1173, /* GL_MINMAX_SINK */
+ 1922, /* GL_TABLE_TOO_LARGE_EXT */
+ 2201, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2241, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2244, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2213, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2204, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1412, /* GL_POLYGON_OFFSET_FILL */
+ 1411, /* GL_POLYGON_OFFSET_FACTOR */
+ 1410, /* GL_POLYGON_OFFSET_BIAS */
+ 1626, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
782, /* GL_INTENSITY8 */
772, /* GL_INTENSITY12 */
774, /* GL_INTENSITY16 */
- 1651, /* GL_RGB2_EXT */
- 1657, /* GL_RGB4 */
- 1660, /* GL_RGB5 */
- 1667, /* GL_RGB8 */
- 1636, /* GL_RGB10 */
- 1641, /* GL_RGB12 */
- 1643, /* GL_RGB16 */
- 1687, /* GL_RGBA2 */
- 1694, /* GL_RGBA4 */
- 1663, /* GL_RGB5_A1 */
- 1699, /* GL_RGBA8 */
- 1637, /* GL_RGB10_A2 */
- 1677, /* GL_RGBA12 */
- 1679, /* GL_RGBA16 */
- 2131, /* GL_TEXTURE_RED_SIZE */
- 2099, /* GL_TEXTURE_GREEN_SIZE */
- 2019, /* GL_TEXTURE_BLUE_SIZE */
- 1998, /* GL_TEXTURE_ALPHA_SIZE */
- 2112, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2103, /* GL_TEXTURE_INTENSITY_SIZE */
- 1625, /* GL_REPLACE_EXT */
- 1523, /* GL_PROXY_TEXTURE_1D */
- 1527, /* GL_PROXY_TEXTURE_2D */
- 2139, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2125, /* GL_TEXTURE_PRIORITY */
- 2133, /* GL_TEXTURE_RESIDENT */
- 2001, /* GL_TEXTURE_BINDING_1D */
- 2004, /* GL_TEXTURE_BINDING_2D */
- 2007, /* GL_TEXTURE_BINDING_3D */
- 1328, /* GL_PACK_SKIP_IMAGES */
- 1324, /* GL_PACK_IMAGE_HEIGHT */
- 2196, /* GL_UNPACK_SKIP_IMAGES */
- 2193, /* GL_UNPACK_IMAGE_HEIGHT */
- 1996, /* GL_TEXTURE_3D */
- 1531, /* GL_PROXY_TEXTURE_3D */
- 2082, /* GL_TEXTURE_DEPTH */
- 2142, /* GL_TEXTURE_WRAP_R */
+ 1649, /* GL_RGB2_EXT */
+ 1655, /* GL_RGB4 */
+ 1658, /* GL_RGB5 */
+ 1665, /* GL_RGB8 */
+ 1634, /* GL_RGB10 */
+ 1639, /* GL_RGB12 */
+ 1641, /* GL_RGB16 */
+ 1685, /* GL_RGBA2 */
+ 1692, /* GL_RGBA4 */
+ 1661, /* GL_RGB5_A1 */
+ 1697, /* GL_RGBA8 */
+ 1635, /* GL_RGB10_A2 */
+ 1675, /* GL_RGBA12 */
+ 1677, /* GL_RGBA16 */
+ 2129, /* GL_TEXTURE_RED_SIZE */
+ 2097, /* GL_TEXTURE_GREEN_SIZE */
+ 2017, /* GL_TEXTURE_BLUE_SIZE */
+ 1996, /* GL_TEXTURE_ALPHA_SIZE */
+ 2110, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2101, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1623, /* GL_REPLACE_EXT */
+ 1521, /* GL_PROXY_TEXTURE_1D */
+ 1525, /* GL_PROXY_TEXTURE_2D */
+ 2137, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2123, /* GL_TEXTURE_PRIORITY */
+ 2131, /* GL_TEXTURE_RESIDENT */
+ 1999, /* GL_TEXTURE_BINDING_1D */
+ 2002, /* GL_TEXTURE_BINDING_2D */
+ 2005, /* GL_TEXTURE_BINDING_3D */
+ 1326, /* GL_PACK_SKIP_IMAGES */
+ 1322, /* GL_PACK_IMAGE_HEIGHT */
+ 2194, /* GL_UNPACK_SKIP_IMAGES */
+ 2191, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1994, /* GL_TEXTURE_3D */
+ 1529, /* GL_PROXY_TEXTURE_3D */
+ 2080, /* GL_TEXTURE_DEPTH */
+ 2140, /* GL_TEXTURE_WRAP_R */
1037, /* GL_MAX_3D_TEXTURE_SIZE */
- 2259, /* GL_VERTEX_ARRAY */
- 1252, /* GL_NORMAL_ARRAY */
+ 2257, /* GL_VERTEX_ARRAY */
+ 1250, /* GL_NORMAL_ARRAY */
189, /* GL_COLOR_ARRAY */
755, /* GL_INDEX_ARRAY */
- 2052, /* GL_TEXTURE_COORD_ARRAY */
+ 2050, /* GL_TEXTURE_COORD_ARRAY */
535, /* GL_EDGE_FLAG_ARRAY */
- 2265, /* GL_VERTEX_ARRAY_SIZE */
- 2267, /* GL_VERTEX_ARRAY_TYPE */
- 2266, /* GL_VERTEX_ARRAY_STRIDE */
- 1257, /* GL_NORMAL_ARRAY_TYPE */
- 1256, /* GL_NORMAL_ARRAY_STRIDE */
+ 2263, /* GL_VERTEX_ARRAY_SIZE */
+ 2265, /* GL_VERTEX_ARRAY_TYPE */
+ 2264, /* GL_VERTEX_ARRAY_STRIDE */
+ 1255, /* GL_NORMAL_ARRAY_TYPE */
+ 1254, /* GL_NORMAL_ARRAY_STRIDE */
193, /* GL_COLOR_ARRAY_SIZE */
195, /* GL_COLOR_ARRAY_TYPE */
194, /* GL_COLOR_ARRAY_STRIDE */
760, /* GL_INDEX_ARRAY_TYPE */
759, /* GL_INDEX_ARRAY_STRIDE */
- 2056, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2058, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2057, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 2054, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2056, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2055, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
539, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2264, /* GL_VERTEX_ARRAY_POINTER */
- 1255, /* GL_NORMAL_ARRAY_POINTER */
+ 2262, /* GL_VERTEX_ARRAY_POINTER */
+ 1253, /* GL_NORMAL_ARRAY_POINTER */
192, /* GL_COLOR_ARRAY_POINTER */
758, /* GL_INDEX_ARRAY_POINTER */
- 2055, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 2053, /* GL_TEXTURE_COORD_ARRAY_POINTER */
538, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1230, /* GL_MULTISAMPLE */
- 1753, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1755, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1760, /* GL_SAMPLE_COVERAGE */
- 1757, /* GL_SAMPLE_BUFFERS */
- 1748, /* GL_SAMPLES */
- 1764, /* GL_SAMPLE_COVERAGE_VALUE */
- 1762, /* GL_SAMPLE_COVERAGE_INVERT */
+ 1228, /* GL_MULTISAMPLE */
+ 1751, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1753, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1758, /* GL_SAMPLE_COVERAGE */
+ 1755, /* GL_SAMPLE_BUFFERS */
+ 1746, /* GL_SAMPLES */
+ 1762, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1760, /* GL_SAMPLE_COVERAGE_INVERT */
237, /* GL_COLOR_MATRIX */
239, /* GL_COLOR_MATRIX_STACK_DEPTH */
1049, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1439, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1435, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1430, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1426, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1437, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1433, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1428, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1424, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 2035, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1532, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 2037, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 1437, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1433, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1428, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1424, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1435, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1431, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1426, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1422, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 2033, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1530, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 2035, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
243, /* GL_COLOR_TABLE */
- 1449, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1432, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1518, /* GL_PROXY_COLOR_TABLE */
- 1522, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1521, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1447, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1430, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1516, /* GL_PROXY_COLOR_TABLE */
+ 1520, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1519, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
267, /* GL_COLOR_TABLE_SCALE */
247, /* GL_COLOR_TABLE_BIAS */
252, /* GL_COLOR_TABLE_FORMAT */
80, /* GL_BGRA */
1065, /* GL_MAX_ELEMENTS_VERTICES */
1064, /* GL_MAX_ELEMENTS_INDICES */
- 2102, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 2100, /* GL_TEXTURE_INDEX_SIZE_EXT */
186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1395, /* GL_POINT_SIZE_MIN */
- 1391, /* GL_POINT_SIZE_MAX */
- 1380, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1376, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1393, /* GL_POINT_SIZE_MIN */
+ 1389, /* GL_POINT_SIZE_MAX */
+ 1378, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1374, /* GL_POINT_DISTANCE_ATTENUATION */
159, /* GL_CLAMP_TO_BORDER */
162, /* GL_CLAMP_TO_EDGE */
- 2124, /* GL_TEXTURE_MIN_LOD */
- 2122, /* GL_TEXTURE_MAX_LOD */
- 2000, /* GL_TEXTURE_BASE_LEVEL */
- 2121, /* GL_TEXTURE_MAX_LEVEL */
+ 2122, /* GL_TEXTURE_MIN_LOD */
+ 2120, /* GL_TEXTURE_MAX_LOD */
+ 1998, /* GL_TEXTURE_BASE_LEVEL */
+ 2119, /* GL_TEXTURE_MAX_LEVEL */
746, /* GL_IGNORE_BORDER_HP */
321, /* GL_CONSTANT_BORDER_HP */
- 1626, /* GL_REPLICATE_BORDER_HP */
+ 1624, /* GL_REPLICATE_BORDER_HP */
333, /* GL_CONVOLUTION_BORDER_COLOR */
- 1287, /* GL_OCCLUSION_TEST_HP */
- 1288, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 1285, /* GL_OCCLUSION_TEST_HP */
+ 1286, /* GL_OCCLUSION_TEST_RESULT_HP */
849, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 2029, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 2031, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 2033, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 2034, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 2032, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 2030, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 2027, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 2029, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 2031, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 2032, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 2030, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 2028, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
1043, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
1044, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1459, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1461, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1458, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1460, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2110, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2111, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2109, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 1457, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1459, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1456, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1458, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2108, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2109, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2107, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
700, /* GL_GENERATE_MIPMAP */
701, /* GL_GENERATE_MIPMAP_HINT */
613, /* GL_FOG_OFFSET_SGIX */
614, /* GL_FOG_OFFSET_VALUE_SGIX */
- 2043, /* GL_TEXTURE_COMPARE_SGIX */
- 2042, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2106, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2098, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 2041, /* GL_TEXTURE_COMPARE_SGIX */
+ 2040, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2104, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2096, /* GL_TEXTURE_GEQUAL_R_SGIX */
416, /* GL_DEPTH_COMPONENT16 */
420, /* GL_DEPTH_COMPONENT24 */
424, /* GL_DEPTH_COMPONENT32 */
358, /* GL_CULL_VERTEX_EXT */
360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2332, /* GL_WRAP_BORDER_SUN */
- 2036, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 2330, /* GL_WRAP_BORDER_SUN */
+ 2034, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
842, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1798, /* GL_SINGLE_COLOR */
- 1782, /* GL_SEPARATE_SPECULAR_COLOR */
- 1793, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1796, /* GL_SINGLE_COLOR */
+ 1780, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1791, /* GL_SHARED_TEXTURE_PALETTE_EXT */
625, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
626, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
637, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
682, /* GL_FRAMEBUFFER_UNDEFINED */
432, /* GL_DEPTH_STENCIL_ATTACHMENT */
919, /* GL_MAJOR_VERSION */
- 1176, /* GL_MINOR_VERSION */
- 1267, /* GL_NUM_EXTENSIONS */
+ 1175, /* GL_MINOR_VERSION */
+ 1265, /* GL_NUM_EXTENSIONS */
327, /* GL_CONTEXT_FLAGS */
754, /* GL_INDEX */
410, /* GL_DEPTH_BUFFER */
- 1872, /* GL_STENCIL_BUFFER */
+ 1870, /* GL_STENCIL_BUFFER */
298, /* GL_COMPRESSED_RED */
299, /* GL_COMPRESSED_RG */
879, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
721, /* GL_GUILTY_CONTEXT_RESET_ARB */
769, /* GL_INNOCENT_CONTEXT_RESET_ARB */
- 2191, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- 1630, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
- 1481, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
- 1264, /* GL_NO_RESET_NOTIFICATION_ARB */
- 2202, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2247, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2248, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2244, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2241, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2216, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2212, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2119, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2120, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2118, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1180, /* GL_MIRRORED_REPEAT */
- 1717, /* GL_RGB_S3TC */
- 1659, /* GL_RGB4_S3TC */
- 1713, /* GL_RGBA_S3TC */
- 1698, /* GL_RGBA4_S3TC */
- 1707, /* GL_RGBA_DXT5_S3TC */
- 1695, /* GL_RGBA4_DXT5_S3TC */
+ 2189, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ 1628, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ 1479, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+ 1262, /* GL_NO_RESET_NOTIFICATION_ARB */
+ 2200, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2245, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2246, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2242, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2239, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2214, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2210, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2117, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2118, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2116, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1178, /* GL_MIRRORED_REPEAT */
+ 1715, /* GL_RGB_S3TC */
+ 1657, /* GL_RGB4_S3TC */
+ 1711, /* GL_RGBA_S3TC */
+ 1696, /* GL_RGBA4_S3TC */
+ 1705, /* GL_RGBA_DXT5_S3TC */
+ 1693, /* GL_RGBA4_DXT5_S3TC */
309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1242, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1241, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 1240, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1239, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
850, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
600, /* GL_FOG_COORDINATE_SOURCE */
592, /* GL_FOG_COORD */
594, /* GL_FOG_COORDINATE_ARRAY */
241, /* GL_COLOR_SUM */
385, /* GL_CURRENT_SECONDARY_COLOR */
- 1773, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1775, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1774, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1772, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1769, /* GL_SECONDARY_COLOR_ARRAY */
+ 1771, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1773, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1772, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1770, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1767, /* GL_SECONDARY_COLOR_ARRAY */
383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1926, /* GL_TEXTURE0 */
- 1928, /* GL_TEXTURE1 */
- 1950, /* GL_TEXTURE2 */
- 1972, /* GL_TEXTURE3 */
- 1978, /* GL_TEXTURE4 */
- 1980, /* GL_TEXTURE5 */
- 1982, /* GL_TEXTURE6 */
- 1984, /* GL_TEXTURE7 */
- 1986, /* GL_TEXTURE8 */
- 1988, /* GL_TEXTURE9 */
- 1929, /* GL_TEXTURE10 */
- 1931, /* GL_TEXTURE11 */
- 1933, /* GL_TEXTURE12 */
- 1935, /* GL_TEXTURE13 */
- 1937, /* GL_TEXTURE14 */
- 1939, /* GL_TEXTURE15 */
- 1941, /* GL_TEXTURE16 */
- 1943, /* GL_TEXTURE17 */
- 1945, /* GL_TEXTURE18 */
- 1947, /* GL_TEXTURE19 */
- 1951, /* GL_TEXTURE20 */
- 1953, /* GL_TEXTURE21 */
- 1955, /* GL_TEXTURE22 */
- 1957, /* GL_TEXTURE23 */
- 1959, /* GL_TEXTURE24 */
- 1961, /* GL_TEXTURE25 */
- 1963, /* GL_TEXTURE26 */
- 1965, /* GL_TEXTURE27 */
- 1967, /* GL_TEXTURE28 */
- 1969, /* GL_TEXTURE29 */
- 1973, /* GL_TEXTURE30 */
- 1975, /* GL_TEXTURE31 */
+ 1924, /* GL_TEXTURE0 */
+ 1926, /* GL_TEXTURE1 */
+ 1948, /* GL_TEXTURE2 */
+ 1970, /* GL_TEXTURE3 */
+ 1976, /* GL_TEXTURE4 */
+ 1978, /* GL_TEXTURE5 */
+ 1980, /* GL_TEXTURE6 */
+ 1982, /* GL_TEXTURE7 */
+ 1984, /* GL_TEXTURE8 */
+ 1986, /* GL_TEXTURE9 */
+ 1927, /* GL_TEXTURE10 */
+ 1929, /* GL_TEXTURE11 */
+ 1931, /* GL_TEXTURE12 */
+ 1933, /* GL_TEXTURE13 */
+ 1935, /* GL_TEXTURE14 */
+ 1937, /* GL_TEXTURE15 */
+ 1939, /* GL_TEXTURE16 */
+ 1941, /* GL_TEXTURE17 */
+ 1943, /* GL_TEXTURE18 */
+ 1945, /* GL_TEXTURE19 */
+ 1949, /* GL_TEXTURE20 */
+ 1951, /* GL_TEXTURE21 */
+ 1953, /* GL_TEXTURE22 */
+ 1955, /* GL_TEXTURE23 */
+ 1957, /* GL_TEXTURE24 */
+ 1959, /* GL_TEXTURE25 */
+ 1961, /* GL_TEXTURE26 */
+ 1963, /* GL_TEXTURE27 */
+ 1965, /* GL_TEXTURE28 */
+ 1967, /* GL_TEXTURE29 */
+ 1971, /* GL_TEXTURE30 */
+ 1973, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
166, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1141, /* GL_MAX_TEXTURE_UNITS */
- 2174, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2177, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2179, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2171, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1908, /* GL_SUBTRACT */
- 1122, /* GL_MAX_RENDERBUFFER_SIZE */
+ 1140, /* GL_MAX_TEXTURE_UNITS */
+ 2172, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2175, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2177, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2169, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1906, /* GL_SUBTRACT */
+ 1121, /* GL_MAX_RENDERBUFFER_SIZE */
290, /* GL_COMPRESSED_ALPHA */
294, /* GL_COMPRESSED_LUMINANCE */
295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
292, /* GL_COMPRESSED_INTENSITY */
300, /* GL_COMPRESSED_RGB */
301, /* GL_COMPRESSED_RGBA */
- 2050, /* GL_TEXTURE_COMPRESSION_HINT */
- 2128, /* GL_TEXTURE_RECTANGLE */
- 2015, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1535, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1119, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 2048, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2126, /* GL_TEXTURE_RECTANGLE */
+ 2013, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1533, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1118, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
431, /* GL_DEPTH_STENCIL */
- 2208, /* GL_UNSIGNED_INT_24_8 */
- 1136, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2117, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1138, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2089, /* GL_TEXTURE_FILTER_CONTROL */
- 2107, /* GL_TEXTURE_LOD_BIAS */
+ 2206, /* GL_UNSIGNED_INT_24_8 */
+ 1135, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2115, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1137, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2087, /* GL_TEXTURE_FILTER_CONTROL */
+ 2105, /* GL_TEXTURE_LOD_BIAS */
274, /* GL_COMBINE4 */
- 1128, /* GL_MAX_SHININESS_NV */
- 1129, /* GL_MAX_SPOT_EXPONENT_NV */
+ 1127, /* GL_MAX_SHININESS_NV */
+ 1128, /* GL_MAX_SPOT_EXPONENT_NV */
752, /* GL_INCR_WRAP */
396, /* GL_DECR_WRAP */
- 1200, /* GL_MODELVIEW1_ARB */
- 1258, /* GL_NORMAL_MAP */
- 1586, /* GL_REFLECTION_MAP */
- 2060, /* GL_TEXTURE_CUBE_MAP */
- 2011, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2072, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2062, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2075, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2065, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2078, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2068, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1533, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1198, /* GL_MODELVIEW1_ARB */
+ 1256, /* GL_NORMAL_MAP */
+ 1584, /* GL_REFLECTION_MAP */
+ 2058, /* GL_TEXTURE_CUBE_MAP */
+ 2009, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2070, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2060, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2073, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2063, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2076, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2066, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1531, /* GL_PROXY_TEXTURE_CUBE_MAP */
1057, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1236, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1473, /* GL_PRIMITIVE_RESTART_NV */
- 1472, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 1234, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1471, /* GL_PRIMITIVE_RESTART_NV */
+ 1470, /* GL_PRIMITIVE_RESTART_INDEX_NV */
608, /* GL_FOG_DISTANCE_MODE_NV */
555, /* GL_EYE_RADIAL_NV */
554, /* GL_EYE_PLANE_ABSOLUTE_NV */
273, /* GL_COMBINE */
280, /* GL_COMBINE_RGB */
275, /* GL_COMBINE_ALPHA */
- 1718, /* GL_RGB_SCALE */
+ 1716, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
789, /* GL_INTERPOLATE */
316, /* GL_CONSTANT */
- 1465, /* GL_PRIMARY_COLOR */
- 1462, /* GL_PREVIOUS */
- 1813, /* GL_SOURCE0_RGB */
- 1819, /* GL_SOURCE1_RGB */
- 1825, /* GL_SOURCE2_RGB */
- 1829, /* GL_SOURCE3_RGB_NV */
- 1810, /* GL_SOURCE0_ALPHA */
- 1816, /* GL_SOURCE1_ALPHA */
- 1822, /* GL_SOURCE2_ALPHA */
- 1828, /* GL_SOURCE3_ALPHA_NV */
- 1301, /* GL_OPERAND0_RGB */
- 1307, /* GL_OPERAND1_RGB */
- 1313, /* GL_OPERAND2_RGB */
- 1317, /* GL_OPERAND3_RGB_NV */
- 1298, /* GL_OPERAND0_ALPHA */
- 1304, /* GL_OPERAND1_ALPHA */
- 1310, /* GL_OPERAND2_ALPHA */
- 1316, /* GL_OPERAND3_ALPHA_NV */
+ 1463, /* GL_PRIMARY_COLOR */
+ 1460, /* GL_PREVIOUS */
+ 1811, /* GL_SOURCE0_RGB */
+ 1817, /* GL_SOURCE1_RGB */
+ 1823, /* GL_SOURCE2_RGB */
+ 1827, /* GL_SOURCE3_RGB_NV */
+ 1808, /* GL_SOURCE0_ALPHA */
+ 1814, /* GL_SOURCE1_ALPHA */
+ 1820, /* GL_SOURCE2_ALPHA */
+ 1826, /* GL_SOURCE3_ALPHA_NV */
+ 1299, /* GL_OPERAND0_RGB */
+ 1305, /* GL_OPERAND1_RGB */
+ 1311, /* GL_OPERAND2_RGB */
+ 1315, /* GL_OPERAND3_RGB_NV */
+ 1296, /* GL_OPERAND0_ALPHA */
+ 1302, /* GL_OPERAND1_ALPHA */
+ 1308, /* GL_OPERAND2_ALPHA */
+ 1314, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2260, /* GL_VERTEX_ARRAY_BINDING */
- 2126, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2127, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2337, /* GL_YCBCR_422_APPLE */
- 2249, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2251, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2138, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1899, /* GL_STORAGE_PRIVATE_APPLE */
- 1898, /* GL_STORAGE_CACHED_APPLE */
- 1900, /* GL_STORAGE_SHARED_APPLE */
- 1800, /* GL_SLICE_ACCUM_SUN */
- 1544, /* GL_QUAD_MESH_SUN */
- 2185, /* GL_TRIANGLE_MESH_SUN */
- 2302, /* GL_VERTEX_PROGRAM_ARB */
- 2313, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2287, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2295, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2297, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2299, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 2258, /* GL_VERTEX_ARRAY_BINDING */
+ 2124, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2125, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2335, /* GL_YCBCR_422_APPLE */
+ 2247, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2249, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2136, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1897, /* GL_STORAGE_PRIVATE_APPLE */
+ 1896, /* GL_STORAGE_CACHED_APPLE */
+ 1898, /* GL_STORAGE_SHARED_APPLE */
+ 1798, /* GL_SLICE_ACCUM_SUN */
+ 1542, /* GL_QUAD_MESH_SUN */
+ 2183, /* GL_TRIANGLE_MESH_SUN */
+ 2300, /* GL_VERTEX_PROGRAM_ARB */
+ 2311, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2285, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2293, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2295, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2297, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
387, /* GL_CURRENT_VERTEX_ATTRIB */
- 1489, /* GL_PROGRAM_LENGTH_ARB */
- 1505, /* GL_PROGRAM_STRING_ARB */
- 1223, /* GL_MODELVIEW_PROJECTION_NV */
+ 1487, /* GL_PROGRAM_LENGTH_ARB */
+ 1503, /* GL_PROGRAM_STRING_ARB */
+ 1221, /* GL_MODELVIEW_PROJECTION_NV */
745, /* GL_IDENTITY_NV */
822, /* GL_INVERSE_NV */
- 2176, /* GL_TRANSPOSE_NV */
+ 2174, /* GL_TRANSPOSE_NV */
823, /* GL_INVERSE_TRANSPOSE_NV */
1103, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
1102, /* GL_MAX_PROGRAM_MATRICES_ARB */
1019, /* GL_MATRIX7_NV */
370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
367, /* GL_CURRENT_MATRIX_ARB */
- 1502, /* GL_PROGRAM_POINT_SIZE */
- 2308, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1501, /* GL_PROGRAM_PARAMETER_NV */
- 2293, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1507, /* GL_PROGRAM_TARGET_NV */
- 1504, /* GL_PROGRAM_RESIDENT_NV */
- 2148, /* GL_TRACK_MATRIX_NV */
- 2149, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2303, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1483, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 1500, /* GL_PROGRAM_POINT_SIZE */
+ 2306, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1499, /* GL_PROGRAM_PARAMETER_NV */
+ 2291, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1505, /* GL_PROGRAM_TARGET_NV */
+ 1502, /* GL_PROGRAM_RESIDENT_NV */
+ 2146, /* GL_TRACK_MATRIX_NV */
+ 2147, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2301, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1481, /* GL_PROGRAM_ERROR_POSITION_ARB */
412, /* GL_DEPTH_CLAMP */
- 2268, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2275, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2276, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2277, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2278, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2279, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2280, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2281, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2282, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2283, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2269, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2270, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2271, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2272, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2273, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2274, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 2266, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2273, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2274, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2275, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2276, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2277, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2278, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2279, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2280, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2281, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2267, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2268, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2269, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2270, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2271, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2272, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
931, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
938, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
939, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
968, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
969, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
970, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1482, /* GL_PROGRAM_BINDING_ARB */
+ 1480, /* GL_PROGRAM_BINDING_ARB */
972, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
973, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
959, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
962, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
963, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
964, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2048, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2045, /* GL_TEXTURE_COMPRESSED */
- 1265, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 2046, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2043, /* GL_TEXTURE_COMPRESSED */
+ 1263, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
314, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1163, /* GL_MAX_VERTEX_UNITS_ARB */
+ 1162, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2331, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2301, /* GL_VERTEX_BLEND_ARB */
+ 2329, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2299, /* GL_VERTEX_BLEND_ARB */
389, /* GL_CURRENT_WEIGHT_ARB */
- 2329, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2327, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2325, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2323, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2318, /* GL_WEIGHT_ARRAY_ARB */
+ 2327, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2325, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2323, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2321, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2316, /* GL_WEIGHT_ARRAY_ARB */
446, /* GL_DOT3_RGB */
447, /* GL_DOT3_RGBA */
308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1231, /* GL_MULTISAMPLE_3DFX */
- 1758, /* GL_SAMPLE_BUFFERS_3DFX */
- 1749, /* GL_SAMPLES_3DFX */
- 1211, /* GL_MODELVIEW2_ARB */
- 1214, /* GL_MODELVIEW3_ARB */
- 1215, /* GL_MODELVIEW4_ARB */
- 1216, /* GL_MODELVIEW5_ARB */
- 1217, /* GL_MODELVIEW6_ARB */
- 1218, /* GL_MODELVIEW7_ARB */
- 1219, /* GL_MODELVIEW8_ARB */
- 1220, /* GL_MODELVIEW9_ARB */
- 1190, /* GL_MODELVIEW10_ARB */
- 1191, /* GL_MODELVIEW11_ARB */
- 1192, /* GL_MODELVIEW12_ARB */
- 1193, /* GL_MODELVIEW13_ARB */
- 1194, /* GL_MODELVIEW14_ARB */
- 1195, /* GL_MODELVIEW15_ARB */
- 1196, /* GL_MODELVIEW16_ARB */
- 1197, /* GL_MODELVIEW17_ARB */
- 1198, /* GL_MODELVIEW18_ARB */
- 1199, /* GL_MODELVIEW19_ARB */
- 1201, /* GL_MODELVIEW20_ARB */
- 1202, /* GL_MODELVIEW21_ARB */
- 1203, /* GL_MODELVIEW22_ARB */
- 1204, /* GL_MODELVIEW23_ARB */
- 1205, /* GL_MODELVIEW24_ARB */
- 1206, /* GL_MODELVIEW25_ARB */
- 1207, /* GL_MODELVIEW26_ARB */
- 1208, /* GL_MODELVIEW27_ARB */
- 1209, /* GL_MODELVIEW28_ARB */
- 1210, /* GL_MODELVIEW29_ARB */
- 1212, /* GL_MODELVIEW30_ARB */
- 1213, /* GL_MODELVIEW31_ARB */
+ 1229, /* GL_MULTISAMPLE_3DFX */
+ 1756, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1747, /* GL_SAMPLES_3DFX */
+ 1209, /* GL_MODELVIEW2_ARB */
+ 1212, /* GL_MODELVIEW3_ARB */
+ 1213, /* GL_MODELVIEW4_ARB */
+ 1214, /* GL_MODELVIEW5_ARB */
+ 1215, /* GL_MODELVIEW6_ARB */
+ 1216, /* GL_MODELVIEW7_ARB */
+ 1217, /* GL_MODELVIEW8_ARB */
+ 1218, /* GL_MODELVIEW9_ARB */
+ 1188, /* GL_MODELVIEW10_ARB */
+ 1189, /* GL_MODELVIEW11_ARB */
+ 1190, /* GL_MODELVIEW12_ARB */
+ 1191, /* GL_MODELVIEW13_ARB */
+ 1192, /* GL_MODELVIEW14_ARB */
+ 1193, /* GL_MODELVIEW15_ARB */
+ 1194, /* GL_MODELVIEW16_ARB */
+ 1195, /* GL_MODELVIEW17_ARB */
+ 1196, /* GL_MODELVIEW18_ARB */
+ 1197, /* GL_MODELVIEW19_ARB */
+ 1199, /* GL_MODELVIEW20_ARB */
+ 1200, /* GL_MODELVIEW21_ARB */
+ 1201, /* GL_MODELVIEW22_ARB */
+ 1202, /* GL_MODELVIEW23_ARB */
+ 1203, /* GL_MODELVIEW24_ARB */
+ 1204, /* GL_MODELVIEW25_ARB */
+ 1205, /* GL_MODELVIEW26_ARB */
+ 1206, /* GL_MODELVIEW27_ARB */
+ 1207, /* GL_MODELVIEW28_ARB */
+ 1208, /* GL_MODELVIEW29_ARB */
+ 1210, /* GL_MODELVIEW30_ARB */
+ 1211, /* GL_MODELVIEW31_ARB */
451, /* GL_DOT3_RGB_EXT */
- 1479, /* GL_PROGRAM_BINARY_LENGTH */
- 1184, /* GL_MIRROR_CLAMP_EXT */
- 1187, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1226, /* GL_MODULATE_ADD_ATI */
- 1227, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1228, /* GL_MODULATE_SUBTRACT_ATI */
- 2338, /* GL_YCBCR_MESA */
- 1325, /* GL_PACK_INVERT_MESA */
+ 1477, /* GL_PROGRAM_BINARY_LENGTH */
+ 1182, /* GL_MIRROR_CLAMP_EXT */
+ 1185, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1224, /* GL_MODULATE_ADD_ATI */
+ 1225, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1226, /* GL_MODULATE_SUBTRACT_ATI */
+ 2336, /* GL_YCBCR_MESA */
+ 1323, /* GL_PACK_INVERT_MESA */
392, /* GL_DEBUG_OBJECT_MESA */
393, /* GL_DEBUG_PRINT_MESA */
391, /* GL_DEBUG_ASSERT_MESA */
526, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1268, /* GL_NUM_PROGRAM_BINARY_FORMATS */
- 1477, /* GL_PROGRAM_BINARY_FORMATS */
- 1862, /* GL_STENCIL_BACK_FUNC */
- 1860, /* GL_STENCIL_BACK_FAIL */
- 1864, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1866, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 1266, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ 1475, /* GL_PROGRAM_BINARY_FORMATS */
+ 1860, /* GL_STENCIL_BACK_FUNC */
+ 1858, /* GL_STENCIL_BACK_FAIL */
+ 1862, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1864, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
617, /* GL_FRAGMENT_PROGRAM_ARB */
- 1475, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1510, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1509, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1492, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1498, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1497, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1473, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1508, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1507, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1490, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1496, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1495, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
1092, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1117, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1116, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1116, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1115, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
1105, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
1111, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
1110, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1689, /* GL_RGBA32F */
- 1652, /* GL_RGB32F */
- 1680, /* GL_RGBA16F */
- 1644, /* GL_RGB16F */
- 1708, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1687, /* GL_RGBA32F */
+ 1650, /* GL_RGB32F */
+ 1678, /* GL_RGBA16F */
+ 1642, /* GL_RGB16F */
+ 1706, /* GL_RGBA_FLOAT_MODE_ARB */
1060, /* GL_MAX_DRAW_BUFFERS */
455, /* GL_DRAW_BUFFER0 */
459, /* GL_DRAW_BUFFER1 */
1031, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
1029, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
1025, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2083, /* GL_TEXTURE_DEPTH_SIZE */
+ 2081, /* GL_TEXTURE_DEPTH_SIZE */
439, /* GL_DEPTH_TEXTURE_MODE */
- 2040, /* GL_TEXTURE_COMPARE_MODE */
- 2038, /* GL_TEXTURE_COMPARE_FUNC */
+ 2038, /* GL_TEXTURE_COMPARE_MODE */
+ 2036, /* GL_TEXTURE_COMPARE_FUNC */
284, /* GL_COMPARE_REF_TO_TEXTURE */
- 1402, /* GL_POINT_SPRITE */
+ 1400, /* GL_POINT_SPRITE */
347, /* GL_COORD_REPLACE */
- 1407, /* GL_POINT_SPRITE_R_MODE_NV */
- 1550, /* GL_QUERY_COUNTER_BITS */
+ 1405, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1548, /* GL_QUERY_COUNTER_BITS */
376, /* GL_CURRENT_QUERY */
- 1554, /* GL_QUERY_RESULT */
- 1556, /* GL_QUERY_RESULT_AVAILABLE */
- 1155, /* GL_MAX_VERTEX_ATTRIBS */
- 2291, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 1552, /* GL_QUERY_RESULT */
+ 1554, /* GL_QUERY_RESULT_AVAILABLE */
+ 1154, /* GL_MAX_VERTEX_ATTRIBS */
+ 2289, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1132, /* GL_MAX_TEXTURE_COORDS */
- 1134, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1485, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1487, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1486, /* GL_PROGRAM_FORMAT_ARB */
- 2140, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 1131, /* GL_MAX_TEXTURE_COORDS */
+ 1133, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1483, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1485, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1484, /* GL_PROGRAM_FORMAT_ARB */
+ 2138, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
409, /* GL_DEPTH_BOUNDS_TEST_EXT */
408, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
540, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
541, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2262, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1253, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 2260, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1251, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
756, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2053, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 2051, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
536, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1770, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 1768, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
595, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2319, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2284, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1488, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 2317, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2282, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1486, /* GL_PROGRAM_INSTRUCTIONS_ARB */
1098, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1494, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1492, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1107, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1508, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1506, /* GL_PROGRAM_TEMPORARIES_ARB */
1113, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1496, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1494, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
1109, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1500, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1498, /* GL_PROGRAM_PARAMETERS_ARB */
1112, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1495, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1493, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
1108, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1476, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1474, /* GL_PROGRAM_ATTRIBS_ARB */
1093, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1493, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1491, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
1106, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1474, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1472, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
1091, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1491, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1489, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1104, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1099, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
1095, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1511, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2173, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1573, /* GL_READ_ONLY */
- 2333, /* GL_WRITE_ONLY */
- 1575, /* GL_READ_WRITE */
+ 1509, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2171, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1571, /* GL_READ_ONLY */
+ 2331, /* GL_WRITE_ONLY */
+ 1573, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2147, /* GL_TIME_ELAPSED_EXT */
+ 2145, /* GL_TIME_ELAPSED_EXT */
982, /* GL_MATRIX0_ARB */
994, /* GL_MATRIX1_ARB */
1006, /* GL_MATRIX2_ARB */
1005, /* GL_MATRIX29_ARB */
1008, /* GL_MATRIX30_ARB */
1009, /* GL_MATRIX31_ARB */
- 1903, /* GL_STREAM_DRAW */
- 1905, /* GL_STREAM_READ */
- 1901, /* GL_STREAM_COPY */
- 1852, /* GL_STATIC_DRAW */
- 1854, /* GL_STATIC_READ */
- 1850, /* GL_STATIC_COPY */
+ 1901, /* GL_STREAM_DRAW */
+ 1903, /* GL_STREAM_READ */
+ 1899, /* GL_STREAM_COPY */
+ 1850, /* GL_STATIC_DRAW */
+ 1852, /* GL_STATIC_READ */
+ 1848, /* GL_STATIC_COPY */
530, /* GL_DYNAMIC_DRAW */
532, /* GL_DYNAMIC_READ */
528, /* GL_DYNAMIC_COPY */
- 1365, /* GL_PIXEL_PACK_BUFFER */
- 1369, /* GL_PIXEL_UNPACK_BUFFER */
- 1366, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1370, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 1363, /* GL_PIXEL_PACK_BUFFER */
+ 1367, /* GL_PIXEL_UNPACK_BUFFER */
+ 1364, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1368, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
400, /* GL_DEPTH24_STENCIL8 */
- 2136, /* GL_TEXTURE_STENCIL_SIZE */
- 2081, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 2134, /* GL_TEXTURE_STENCIL_SIZE */
+ 2079, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
1094, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
1097, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
1101, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
1100, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2289, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2286, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 2287, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2284, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
1039, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1178, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1177, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
1114, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1894, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1892, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1185, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1751, /* GL_SAMPLES_PASSED */
+ 1183, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1749, /* GL_SAMPLES_PASSED */
710, /* GL_GEOMETRY_VERTICES_OUT */
704, /* GL_GEOMETRY_INPUT_TYPE */
706, /* GL_GEOMETRY_OUTPUT_TYPE */
- 1741, /* GL_SAMPLER_BINDING */
+ 1739, /* GL_SAMPLER_BINDING */
164, /* GL_CLAMP_VERTEX_COLOR_ARB */
156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
157, /* GL_CLAMP_READ_COLOR */
567, /* GL_FIXED_ONLY */
- 1389, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1388, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1387, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1222, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1514, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2116, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1387, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1386, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1385, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1220, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1512, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2114, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1590, /* GL_RELEASED_APPLE */
- 2316, /* GL_VOLATILE_APPLE */
- 1631, /* GL_RETAINED_APPLE */
- 2190, /* GL_UNDEFINED_APPLE */
- 1538, /* GL_PURGEABLE_APPLE */
+ 1588, /* GL_RELEASED_APPLE */
+ 2314, /* GL_VOLATILE_APPLE */
+ 1629, /* GL_RETAINED_APPLE */
+ 2188, /* GL_UNDEFINED_APPLE */
+ 1536, /* GL_PURGEABLE_APPLE */
618, /* GL_FRAGMENT_SHADER */
- 2311, /* GL_VERTEX_SHADER */
- 1499, /* GL_PROGRAM_OBJECT_ARB */
- 1787, /* GL_SHADER_OBJECT_ARB */
+ 2309, /* GL_VERTEX_SHADER */
+ 1497, /* GL_PROGRAM_OBJECT_ARB */
+ 1785, /* GL_SHADER_OBJECT_ARB */
1069, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1160, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1151, /* GL_MAX_VARYING_COMPONENTS */
- 1158, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1159, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1150, /* GL_MAX_VARYING_COMPONENTS */
+ 1157, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
1051, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1285, /* GL_OBJECT_TYPE_ARB */
- 1789, /* GL_SHADER_TYPE */
+ 1283, /* GL_OBJECT_TYPE_ARB */
+ 1787, /* GL_SHADER_TYPE */
583, /* GL_FLOAT_VEC2 */
585, /* GL_FLOAT_VEC3 */
587, /* GL_FLOAT_VEC4 */
571, /* GL_FLOAT_MAT2 */
575, /* GL_FLOAT_MAT3 */
579, /* GL_FLOAT_MAT4 */
- 1725, /* GL_SAMPLER_1D */
- 1731, /* GL_SAMPLER_2D */
- 1739, /* GL_SAMPLER_3D */
- 1744, /* GL_SAMPLER_CUBE */
- 1730, /* GL_SAMPLER_1D_SHADOW */
- 1738, /* GL_SAMPLER_2D_SHADOW */
- 1736, /* GL_SAMPLER_2D_RECT */
- 1737, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 1723, /* GL_SAMPLER_1D */
+ 1729, /* GL_SAMPLER_2D */
+ 1737, /* GL_SAMPLER_3D */
+ 1742, /* GL_SAMPLER_CUBE */
+ 1728, /* GL_SAMPLER_1D_SHADOW */
+ 1736, /* GL_SAMPLER_2D_SHADOW */
+ 1734, /* GL_SAMPLER_2D_RECT */
+ 1735, /* GL_SAMPLER_2D_RECT_SHADOW */
573, /* GL_FLOAT_MAT2x3 */
574, /* GL_FLOAT_MAT2x4 */
577, /* GL_FLOAT_MAT3x2 */
398, /* GL_DELETE_STATUS */
289, /* GL_COMPILE_STATUS */
871, /* GL_LINK_STATUS */
- 2256, /* GL_VALIDATE_STATUS */
+ 2254, /* GL_VALIDATE_STATUS */
768, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1788, /* GL_SHADER_SOURCE_LENGTH */
+ 1786, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
620, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1791, /* GL_SHADING_LANGUAGE_VERSION */
+ 1789, /* GL_SHADING_LANGUAGE_VERSION */
375, /* GL_CURRENT_PROGRAM */
- 1334, /* GL_PALETTE4_RGB8_OES */
- 1336, /* GL_PALETTE4_RGBA8_OES */
- 1332, /* GL_PALETTE4_R5_G6_B5_OES */
- 1335, /* GL_PALETTE4_RGBA4_OES */
- 1333, /* GL_PALETTE4_RGB5_A1_OES */
- 1339, /* GL_PALETTE8_RGB8_OES */
- 1341, /* GL_PALETTE8_RGBA8_OES */
- 1337, /* GL_PALETTE8_R5_G6_B5_OES */
- 1340, /* GL_PALETTE8_RGBA4_OES */
- 1338, /* GL_PALETTE8_RGB5_A1_OES */
+ 1332, /* GL_PALETTE4_RGB8_OES */
+ 1334, /* GL_PALETTE4_RGBA8_OES */
+ 1330, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1333, /* GL_PALETTE4_RGBA4_OES */
+ 1331, /* GL_PALETTE4_RGB5_A1_OES */
+ 1337, /* GL_PALETTE8_RGB8_OES */
+ 1339, /* GL_PALETTE8_RGBA8_OES */
+ 1335, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1338, /* GL_PALETTE8_RGBA4_OES */
+ 1336, /* GL_PALETTE8_RGB5_A1_OES */
749, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
747, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1386, /* GL_POINT_SIZE_ARRAY_OES */
- 2059, /* GL_TEXTURE_CROP_RECT_OES */
+ 1384, /* GL_POINT_SIZE_ARRAY_OES */
+ 2057, /* GL_TEXTURE_CROP_RECT_OES */
1023, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1385, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2239, /* GL_UNSIGNED_NORMALIZED */
- 1991, /* GL_TEXTURE_1D_ARRAY */
- 1524, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1994, /* GL_TEXTURE_2D_ARRAY */
- 1528, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 2002, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 2005, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1383, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2237, /* GL_UNSIGNED_NORMALIZED */
+ 1989, /* GL_TEXTURE_1D_ARRAY */
+ 1522, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1992, /* GL_TEXTURE_2D_ARRAY */
+ 1526, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 2000, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 2003, /* GL_TEXTURE_BINDING_2D_ARRAY */
1076, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 2023, /* GL_TEXTURE_BUFFER */
- 1130, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 2009, /* GL_TEXTURE_BINDING_BUFFER */
- 2025, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 2027, /* GL_TEXTURE_BUFFER_FORMAT */
- 1561, /* GL_R11F_G11F_B10F */
- 2205, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1675, /* GL_RGB9_E5 */
- 2214, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2134, /* GL_TEXTURE_SHARED_SIZE */
- 1844, /* GL_SRGB */
- 1845, /* GL_SRGB8 */
- 1847, /* GL_SRGB_ALPHA */
- 1846, /* GL_SRGB8_ALPHA8 */
- 1804, /* GL_SLUMINANCE_ALPHA */
- 1803, /* GL_SLUMINANCE8_ALPHA8 */
- 1801, /* GL_SLUMINANCE */
- 1802, /* GL_SLUMINANCE8 */
+ 2021, /* GL_TEXTURE_BUFFER */
+ 1129, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 2007, /* GL_TEXTURE_BINDING_BUFFER */
+ 2023, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 2025, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1559, /* GL_R11F_G11F_B10F */
+ 2203, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1673, /* GL_RGB9_E5 */
+ 2212, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2132, /* GL_TEXTURE_SHARED_SIZE */
+ 1842, /* GL_SRGB */
+ 1843, /* GL_SRGB8 */
+ 1845, /* GL_SRGB_ALPHA */
+ 1844, /* GL_SRGB8_ALPHA8 */
+ 1802, /* GL_SLUMINANCE_ALPHA */
+ 1801, /* GL_SLUMINANCE8_ALPHA8 */
+ 1799, /* GL_SLUMINANCE */
+ 1800, /* GL_SLUMINANCE8 */
312, /* GL_COMPRESSED_SRGB */
313, /* GL_COMPRESSED_SRGB_ALPHA */
310, /* GL_COMPRESSED_SLUMINANCE */
311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2169, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1149, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2167, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2163, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1468, /* GL_PRIMITIVES_GENERATED */
- 2165, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1565, /* GL_RASTERIZER_DISCARD */
- 1145, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1147, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 2167, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2156, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1148, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2165, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2161, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2159, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1466, /* GL_PRIMITIVES_GENERATED */
+ 2163, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1563, /* GL_RASTERIZER_DISCARD */
+ 1144, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1146, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
787, /* GL_INTERLEAVED_ATTRIBS */
- 1780, /* GL_SEPARATE_ATTRIBS */
- 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2155, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1404, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 1778, /* GL_SEPARATE_ATTRIBS */
+ 2151, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2153, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1402, /* GL_POINT_SPRITE_COORD_ORIGIN */
880, /* GL_LOWER_LEFT */
- 2253, /* GL_UPPER_LEFT */
- 1868, /* GL_STENCIL_BACK_REF */
- 1869, /* GL_STENCIL_BACK_VALUE_MASK */
- 1870, /* GL_STENCIL_BACK_WRITEMASK */
+ 2251, /* GL_UPPER_LEFT */
+ 1866, /* GL_STENCIL_BACK_REF */
+ 1867, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1868, /* GL_STENCIL_BACK_WRITEMASK */
520, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1595, /* GL_RENDERBUFFER_BINDING */
- 1569, /* GL_READ_FRAMEBUFFER */
+ 1593, /* GL_RENDERBUFFER_BINDING */
+ 1567, /* GL_READ_FRAMEBUFFER */
519, /* GL_DRAW_FRAMEBUFFER */
- 1570, /* GL_READ_FRAMEBUFFER_BINDING */
- 1614, /* GL_RENDERBUFFER_SAMPLES */
+ 1568, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1612, /* GL_RENDERBUFFER_SAMPLES */
634, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
631, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
646, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
208, /* GL_COLOR_ATTACHMENT14 */
210, /* GL_COLOR_ATTACHMENT15 */
403, /* GL_DEPTH_ATTACHMENT */
- 1857, /* GL_STENCIL_ATTACHMENT */
+ 1855, /* GL_STENCIL_ATTACHMENT */
622, /* GL_FRAMEBUFFER */
- 1592, /* GL_RENDERBUFFER */
- 1618, /* GL_RENDERBUFFER_WIDTH */
- 1605, /* GL_RENDERBUFFER_HEIGHT */
- 1608, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1889, /* GL_STENCIL_INDEX_EXT */
- 1878, /* GL_STENCIL_INDEX1 */
- 1883, /* GL_STENCIL_INDEX4 */
- 1886, /* GL_STENCIL_INDEX8 */
- 1879, /* GL_STENCIL_INDEX16 */
- 1612, /* GL_RENDERBUFFER_RED_SIZE */
- 1603, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1598, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1593, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1600, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1616, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 1590, /* GL_RENDERBUFFER */
+ 1616, /* GL_RENDERBUFFER_WIDTH */
+ 1603, /* GL_RENDERBUFFER_HEIGHT */
+ 1606, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1887, /* GL_STENCIL_INDEX_EXT */
+ 1876, /* GL_STENCIL_INDEX1 */
+ 1881, /* GL_STENCIL_INDEX4 */
+ 1884, /* GL_STENCIL_INDEX8 */
+ 1877, /* GL_STENCIL_INDEX16 */
+ 1610, /* GL_RENDERBUFFER_RED_SIZE */
+ 1601, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1596, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1591, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1598, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1614, /* GL_RENDERBUFFER_STENCIL_SIZE */
675, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1125, /* GL_MAX_SAMPLES */
- 2096, /* GL_TEXTURE_GEN_STR_OES */
+ 1124, /* GL_MAX_SAMPLES */
+ 2094, /* GL_TEXTURE_GEN_STR_OES */
723, /* GL_HALF_FLOAT_OES */
- 1661, /* GL_RGB565 */
+ 1659, /* GL_RGB565 */
547, /* GL_ETC1_RGB8_OES */
- 2088, /* GL_TEXTURE_EXTERNAL_OES */
- 1747, /* GL_SAMPLER_EXTERNAL_OES */
- 2014, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
- 1627, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
- 1692, /* GL_RGBA32UI */
- 1655, /* GL_RGB32UI */
+ 2086, /* GL_TEXTURE_EXTERNAL_OES */
+ 1745, /* GL_SAMPLER_EXTERNAL_OES */
+ 2012, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
+ 1625, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
+ 1690, /* GL_RGBA32UI */
+ 1653, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
779, /* GL_INTENSITY32UI_EXT */
897, /* GL_LUMINANCE32UI_EXT */
914, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1683, /* GL_RGBA16UI */
- 1647, /* GL_RGB16UI */
+ 1681, /* GL_RGBA16UI */
+ 1645, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
776, /* GL_INTENSITY16UI_EXT */
892, /* GL_LUMINANCE16UI_EXT */
912, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1702, /* GL_RGBA8UI */
- 1670, /* GL_RGB8UI */
+ 1700, /* GL_RGBA8UI */
+ 1668, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
784, /* GL_INTENSITY8UI_EXT */
906, /* GL_LUMINANCE8UI_EXT */
916, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1690, /* GL_RGBA32I */
- 1653, /* GL_RGB32I */
+ 1688, /* GL_RGBA32I */
+ 1651, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
778, /* GL_INTENSITY32I_EXT */
896, /* GL_LUMINANCE32I_EXT */
913, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1681, /* GL_RGBA16I */
- 1645, /* GL_RGB16I */
+ 1679, /* GL_RGBA16I */
+ 1643, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
775, /* GL_INTENSITY16I_EXT */
891, /* GL_LUMINANCE16I_EXT */
911, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1700, /* GL_RGBA8I */
- 1668, /* GL_RGB8I */
+ 1698, /* GL_RGBA8I */
+ 1666, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
783, /* GL_INTENSITY8I_EXT */
905, /* GL_LUMINANCE8I_EXT */
915, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1582, /* GL_RED_INTEGER */
+ 1580, /* GL_RED_INTEGER */
718, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1715, /* GL_RGB_INTEGER */
- 1709, /* GL_RGBA_INTEGER */
+ 1713, /* GL_RGB_INTEGER */
+ 1707, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
918, /* GL_LUMINANCE_INTEGER_EXT */
917, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1711, /* GL_RGBA_INTEGER_MODE_EXT */
+ 1709, /* GL_RGBA_INTEGER_MODE_EXT */
793, /* GL_INT_2_10_10_10_REV */
629, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
670, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
669, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1726, /* GL_SAMPLER_1D_ARRAY */
- 1732, /* GL_SAMPLER_2D_ARRAY */
- 1742, /* GL_SAMPLER_BUFFER */
- 1728, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1734, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1745, /* GL_SAMPLER_CUBE_SHADOW */
- 2233, /* GL_UNSIGNED_INT_VEC2 */
- 2235, /* GL_UNSIGNED_INT_VEC3 */
- 2237, /* GL_UNSIGNED_INT_VEC4 */
+ 1724, /* GL_SAMPLER_1D_ARRAY */
+ 1730, /* GL_SAMPLER_2D_ARRAY */
+ 1740, /* GL_SAMPLER_BUFFER */
+ 1726, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1732, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1743, /* GL_SAMPLER_CUBE_SHADOW */
+ 2231, /* GL_UNSIGNED_INT_VEC2 */
+ 2233, /* GL_UNSIGNED_INT_VEC3 */
+ 2235, /* GL_UNSIGNED_INT_VEC4 */
794, /* GL_INT_SAMPLER_1D */
798, /* GL_INT_SAMPLER_2D */
804, /* GL_INT_SAMPLER_3D */
795, /* GL_INT_SAMPLER_1D_ARRAY */
799, /* GL_INT_SAMPLER_2D_ARRAY */
806, /* GL_INT_SAMPLER_BUFFER */
- 2217, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2221, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2227, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2231, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2225, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2218, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2222, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2229, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 2215, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2219, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2225, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2229, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2223, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2216, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2220, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2227, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
708, /* GL_GEOMETRY_SHADER */
711, /* GL_GEOMETRY_VERTICES_OUT_ARB */
705, /* GL_GEOMETRY_INPUT_TYPE_ARB */
707, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
1082, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1165, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1164, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
1080, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
1074, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
1078, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
881, /* GL_LOW_FLOAT */
- 1167, /* GL_MEDIUM_FLOAT */
+ 1166, /* GL_MEDIUM_FLOAT */
724, /* GL_HIGH_FLOAT */
882, /* GL_LOW_INT */
- 1168, /* GL_MEDIUM_INT */
+ 1167, /* GL_MEDIUM_INT */
725, /* GL_HIGH_INT */
- 2207, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 2205, /* GL_UNSIGNED_INT_10_10_10_2_OES */
792, /* GL_INT_10_10_10_2_OES */
- 1785, /* GL_SHADER_BINARY_FORMATS */
- 1270, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1786, /* GL_SHADER_COMPILER */
- 1162, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1154, /* GL_MAX_VARYING_VECTORS */
+ 1783, /* GL_SHADER_BINARY_FORMATS */
+ 1268, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1784, /* GL_SHADER_COMPILER */
+ 1161, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1153, /* GL_MAX_VARYING_VECTORS */
1071, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1558, /* GL_QUERY_WAIT */
- 1552, /* GL_QUERY_NO_WAIT */
- 1548, /* GL_QUERY_BY_REGION_WAIT */
- 1546, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2151, /* GL_TRANSFORM_FEEDBACK */
- 2160, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2154, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2152, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1542, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 1556, /* GL_QUERY_WAIT */
+ 1550, /* GL_QUERY_NO_WAIT */
+ 1546, /* GL_QUERY_BY_REGION_WAIT */
+ 1544, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2149, /* GL_TRANSFORM_FEEDBACK */
+ 2158, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2152, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2150, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1540, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
563, /* GL_FIRST_VERTEX_CONVENTION */
826, /* GL_LAST_VERTEX_CONVENTION */
- 1516, /* GL_PROVOKING_VERTEX */
+ 1514, /* GL_PROVOKING_VERTEX */
354, /* GL_COPY_READ_BUFFER */
355, /* GL_COPY_WRITE_BUFFER */
- 1585, /* GL_RED_SNORM */
- 1722, /* GL_RG_SNORM */
- 1721, /* GL_RGB_SNORM */
- 1714, /* GL_RGBA_SNORM */
- 1564, /* GL_R8_SNORM */
- 1634, /* GL_RG8_SNORM */
- 1674, /* GL_RGB8_SNORM */
- 1706, /* GL_RGBA8_SNORM */
- 1562, /* GL_R16_SNORM */
- 1633, /* GL_RG16_SNORM */
- 1650, /* GL_RGB16_SNORM */
- 1686, /* GL_RGBA16_SNORM */
- 1797, /* GL_SIGNED_NORMALIZED */
- 1470, /* GL_PRIMITIVE_RESTART */
- 1471, /* GL_PRIMITIVE_RESTART_INDEX */
- 1638, /* GL_RGB10_A2UI */
- 1127, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1284, /* GL_OBJECT_TYPE */
- 1910, /* GL_SYNC_CONDITION */
- 1915, /* GL_SYNC_STATUS */
- 1912, /* GL_SYNC_FLAGS */
- 1911, /* GL_SYNC_FENCE */
- 1914, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2200, /* GL_UNSIGNALED */
- 1796, /* GL_SIGNALED */
+ 1583, /* GL_RED_SNORM */
+ 1720, /* GL_RG_SNORM */
+ 1719, /* GL_RGB_SNORM */
+ 1712, /* GL_RGBA_SNORM */
+ 1562, /* GL_R8_SNORM */
+ 1632, /* GL_RG8_SNORM */
+ 1672, /* GL_RGB8_SNORM */
+ 1704, /* GL_RGBA8_SNORM */
+ 1560, /* GL_R16_SNORM */
+ 1631, /* GL_RG16_SNORM */
+ 1648, /* GL_RGB16_SNORM */
+ 1684, /* GL_RGBA16_SNORM */
+ 1795, /* GL_SIGNED_NORMALIZED */
+ 1468, /* GL_PRIMITIVE_RESTART */
+ 1469, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1636, /* GL_RGB10_A2UI */
+ 1126, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1282, /* GL_OBJECT_TYPE */
+ 1908, /* GL_SYNC_CONDITION */
+ 1913, /* GL_SYNC_STATUS */
+ 1910, /* GL_SYNC_FLAGS */
+ 1909, /* GL_SYNC_FENCE */
+ 1912, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2198, /* GL_UNSIGNALED */
+ 1794, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2146, /* GL_TIMEOUT_EXPIRED */
+ 2144, /* GL_TIMEOUT_EXPIRED */
315, /* GL_CONDITION_SATISFIED */
- 2317, /* GL_WAIT_FAILED */
+ 2315, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
- 1157, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1156, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
1072, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
1073, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
1068, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
330, /* GL_CONTEXT_PROFILE_MASK */
713, /* GL_GL_TEXTURE_IMMUTABLE_FORMAT */
548, /* GL_EVAL_BIT */
- 1567, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 1565, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
873, /* GL_LIST_BIT */
- 2018, /* GL_TEXTURE_BIT */
- 1766, /* GL_SCISSOR_BIT */
+ 2016, /* GL_TEXTURE_BIT */
+ 1764, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
- 1233, /* GL_MULTISAMPLE_BIT */
+ 1231, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
};