-#ifndef RNNDB_NV50_2D_XML
-#define RNNDB_NV50_2D_XML
+#ifndef NV50_2D_XML
+#define NV50_2D_XML
/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_2d.xml ( 11113 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/copyright.xml ( 6452 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nv_object.xml ( 12912 bytes, from 2012-07-12 09:41:09)
-- ./rnndb/nvchipsets.xml ( 3736 bytes, from 2012-07-12 09:41:09)
-- ./rnndb/nv_defs.xml ( 4437 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-09 13:43:58)
-
-Copyright (C) 2006-2011 by the following authors:
+- rnndb/graph/g80_2d.xml ( 11440 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
+
+Copyright (C) 2006-2014 by the following authors:
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <koala_br@users.sourceforge.net> (koala_br)
#define NV50_2D_DMA_SRC 0x00000188
-#define NV50_2D_DMA_COND 0x0000018c
+#define NV50_2D_DMA_COND 0x0000018c
#define NV50_2D_DST_FORMAT 0x00000200
#define NV50_2D_DST_HEIGHT 0x0000021c
-#define NV50_2D_DST_ADDRESS_HIGH 0x00000220
+#define NV50_2D_DST_ADDRESS_HIGH 0x00000220
#define NV50_2D_DST_ADDRESS_LOW 0x00000224
#define NVC0_2D_UNK228 0x00000228
+#define NVC0_2D_UNK22C 0x0000022c
+
#define NV50_2D_SRC_FORMAT 0x00000230
#define NV50_2D_SRC_LINEAR 0x00000234
#define NV50_2D_SRC_LAYER 0x00000240
-#define NVC0_2D_UNK0240 0x00000240
+#define NVC0_2D_UNK0240 0x00000240
#define NV50_2D_SRC_PITCH 0x00000244
#define NV50_2D_SRC_PITCH__MAX 0x00040000
#define NV50_2D_SRC_HEIGHT 0x0000024c
#define NV50_2D_SRC_HEIGHT__MAX 0x00010000
-#define NV50_2D_SRC_ADDRESS_HIGH 0x00000250
+#define NV50_2D_SRC_ADDRESS_HIGH 0x00000250
#define NV50_2D_SRC_ADDRESS_LOW 0x00000254
#define NV50_2D_UNK258 0x00000258
+#define NVC0_2D_UNK25C 0x0000025c
+
#define NV50_2D_UNK260 0x00000260
+#define NVC0_2D_SINGLE_GPC 0x00000260
+
#define NV50_2D_COND_ADDRESS_HIGH 0x00000264
-#define NV50_2D_COND_ADDRESS_LOW 0x00000268
+#define NV50_2D_COND_ADDRESS_LOW 0x00000268
#define NV50_2D_COND_MODE 0x0000026c
#define NV50_2D_COND_MODE_NEVER 0x00000000
-#define NV50_2D_COND_MODE_ALWAYS 0x00000001
+#define NV50_2D_COND_MODE_ALWAYS 0x00000001
#define NV50_2D_COND_MODE_RES_NON_ZERO 0x00000002
#define NV50_2D_COND_MODE_EQUAL 0x00000003
#define NV50_2D_COND_MODE_NOT_EQUAL 0x00000004
+#define NVC0_2D_UNK0270(i0) (0x00000270 + 0x4*(i0))
+#define NVC0_2D_UNK0270__ESIZE 0x00000004
+#define NVC0_2D_UNK0270__LEN 0x00000004
+
#define NV50_2D_CLIP_X 0x00000280
#define NV50_2D_CLIP_Y 0x00000284
#define NV50_2D_CLIP_ENABLE 0x00000290
-#define NV50_2D_COLOR_KEY_FORMAT 0x00000294
+#define NV50_2D_COLOR_KEY_FORMAT 0x00000294
#define NV50_2D_COLOR_KEY_FORMAT_16BPP 0x00000000
#define NV50_2D_COLOR_KEY_FORMAT_15BPP 0x00000001
#define NV50_2D_COLOR_KEY_FORMAT_24BPP 0x00000002
#define NV50_2D_COLOR_KEY 0x00000298
-#define NV50_2D_COLOR_KEY_ENABLE 0x0000029c
+#define NV50_2D_COLOR_KEY_ENABLE 0x0000029c
#define NV50_2D_ROP 0x000002a0
#define NV50_2D_PATTERN_OFFSET_Y__SHIFT 8
#define NV50_2D_PATTERN_SELECT 0x000002b4
-#define NV50_2D_PATTERN_SELECT_MONO_8X8 0x00000000
-#define NV50_2D_PATTERN_SELECT_MONO_64X1 0x00000001
-#define NV50_2D_PATTERN_SELECT_MONO_1X64 0x00000002
+#define NV50_2D_PATTERN_SELECT_BITMAP_8X8 0x00000000
+#define NV50_2D_PATTERN_SELECT_BITMAP_64X1 0x00000001
+#define NV50_2D_PATTERN_SELECT_BITMAP_1X64 0x00000002
#define NV50_2D_PATTERN_SELECT_COLOR 0x00000003
+#define NVC0_2D_UNK02B8(i0) (0x000002b8 + 0x4*(i0))
+#define NVC0_2D_UNK02B8__ESIZE 0x00000004
+#define NVC0_2D_UNK02B8__LEN 0x00000009
+
#define NVC0_2D_UNK2DC 0x000002dc
#define NVC0_2D_UNK2E0 0x000002e0
+#define NVC0_2D_UNK02E4 0x000002e4
+
#define NV50_2D_PATTERN_COLOR_FORMAT 0x000002e8
-#define NV50_2D_PATTERN_COLOR_FORMAT_16BPP 0x00000000
-#define NV50_2D_PATTERN_COLOR_FORMAT_15BPP 0x00000001
-#define NV50_2D_PATTERN_COLOR_FORMAT_32BPP 0x00000002
-#define NV50_2D_PATTERN_COLOR_FORMAT_8BPP 0x00000003
+#define NV50_2D_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000000
+#define NV50_2D_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000001
+#define NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000002
+#define NV50_2D_PATTERN_COLOR_FORMAT_X16A8Y8 0x00000003
#define NV50_2D_PATTERN_COLOR_FORMAT_UNK4 0x00000004
#define NV50_2D_PATTERN_COLOR_FORMAT_UNK5 0x00000005
-#define NV50_2D_PATTERN_COLOR_FORMAT_UNK6 0x00000006
-#define NV50_2D_PATTERN_MONO_FORMAT 0x000002ec
-#define NV50_2D_PATTERN_MONO_FORMAT_CGA6 0x00000000
-#define NV50_2D_PATTERN_MONO_FORMAT_LE 0x00000001
+#define NV50_2D_PATTERN_BITMAP_FORMAT 0x000002ec
+#define NV50_2D_PATTERN_BITMAP_FORMAT_CGA6 0x00000000
+#define NV50_2D_PATTERN_BITMAP_FORMAT_LE 0x00000001
-#define NV50_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0))
-#define NV50_2D_PATTERN_COLOR__ESIZE 0x00000004
-#define NV50_2D_PATTERN_COLOR__LEN 0x00000002
+#define NV50_2D_PATTERN_BITMAP_COLOR(i0) (0x000002f0 + 0x4*(i0))
+#define NV50_2D_PATTERN_BITMAP_COLOR__ESIZE 0x00000004
+#define NV50_2D_PATTERN_BITMAP_COLOR__LEN 0x00000002
#define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0))
#define NV50_2D_PATTERN_BITMAP__ESIZE 0x00000004
#define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0))
#define NV50_2D_PATTERN_X8R8G8B8__ESIZE 0x00000004
#define NV50_2D_PATTERN_X8R8G8B8__LEN 0x00000040
-#define NV50_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff
+#define NV50_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff
#define NV50_2D_PATTERN_X8R8G8B8_B__SHIFT 0
-#define NV50_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
+#define NV50_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
#define NV50_2D_PATTERN_X8R8G8B8_G__SHIFT 8
-#define NV50_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
+#define NV50_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
#define NV50_2D_PATTERN_X8R8G8B8_R__SHIFT 16
#define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0))
#define NV50_2D_PATTERN_R5G6B5__ESIZE 0x00000004
#define NV50_2D_PATTERN_R5G6B5__LEN 0x00000020
#define NV50_2D_PATTERN_R5G6B5_B0__MASK 0x0000001f
-#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT 0
+#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT 0
#define NV50_2D_PATTERN_R5G6B5_G0__MASK 0x000007e0
-#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT 5
+#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT 5
#define NV50_2D_PATTERN_R5G6B5_R0__MASK 0x0000f800
-#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT 11
+#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT 11
#define NV50_2D_PATTERN_R5G6B5_B1__MASK 0x001f0000
-#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT 16
+#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT 16
#define NV50_2D_PATTERN_R5G6B5_G1__MASK 0x07e00000
-#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT 21
+#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT 21
#define NV50_2D_PATTERN_R5G6B5_R1__MASK 0xf8000000
-#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT 27
+#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT 27
#define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0))
#define NV50_2D_PATTERN_X1R5G5B5__ESIZE 0x00000004
#define NV50_2D_DRAW_SHAPE 0x00000580
#define NV50_2D_DRAW_SHAPE_POINTS 0x00000000
-#define NV50_2D_DRAW_SHAPE_LINES 0x00000001
+#define NV50_2D_DRAW_SHAPE_LINES 0x00000001
#define NV50_2D_DRAW_SHAPE_LINE_STRIP 0x00000002
#define NV50_2D_DRAW_SHAPE_TRIANGLES 0x00000003
#define NV50_2D_DRAW_SHAPE_RECTANGLES 0x00000004
#define NV50_2D_DRAW_COLOR 0x00000588
#define NV50_2D_UNK58C 0x0000058c
-#define NV50_2D_UNK58C_0 0x00000001
-#define NV50_2D_UNK58C_1 0x00000010
-#define NV50_2D_UNK58C_2 0x00000100
-#define NV50_2D_UNK58C_3 0x00001000
+#define NV50_2D_UNK58C_0 0x00000001
+#define NV50_2D_UNK58C_1 0x00000010
+#define NV50_2D_UNK58C_2 0x00000100
+#define NV50_2D_UNK58C_3 0x00001000
#define NV50_2D_DRAW_POINT16 0x000005e0
#define NV50_2D_DRAW_POINT16_X__MASK 0x0000ffff
#define NV50_2D_SIFC_HEIGHT 0x0000083c
-#define NV50_2D_SIFC_DX_DU_FRACT 0x00000840
+#define NV50_2D_SIFC_DX_DU_FRACT 0x00000840
#define NV50_2D_SIFC_DX_DU_INT 0x00000844
-#define NV50_2D_SIFC_DY_DV_FRACT 0x00000848
+#define NV50_2D_SIFC_DY_DV_FRACT 0x00000848
#define NV50_2D_SIFC_DY_DV_INT 0x0000084c
-#define NV50_2D_SIFC_DST_X_FRACT 0x00000850
+#define NV50_2D_SIFC_DST_X_FRACT 0x00000850
#define NV50_2D_SIFC_DST_X_INT 0x00000854
-#define NV50_2D_SIFC_DST_Y_FRACT 0x00000858
+#define NV50_2D_SIFC_DST_Y_FRACT 0x00000858
#define NV50_2D_SIFC_DST_Y_INT 0x0000085c
#define NV50_2D_BLIT_CONTROL_ORIGIN_CORNER 0x00000001
#define NV50_2D_BLIT_CONTROL_FILTER__MASK 0x00000010
#define NV50_2D_BLIT_CONTROL_FILTER__SHIFT 4
-#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000
+#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000
#define NV50_2D_BLIT_CONTROL_FILTER_BILINEAR 0x00000010
#define NV50_2D_BLIT_DST_X 0x000008b0
#define NV50_2D_BLIT_DST_H 0x000008bc
-#define NV50_2D_BLIT_DU_DX_FRACT 0x000008c0
+#define NV50_2D_BLIT_DU_DX_FRACT 0x000008c0
#define NV50_2D_BLIT_DU_DX_INT 0x000008c4
-#define NV50_2D_BLIT_DV_DY_FRACT 0x000008c8
+#define NV50_2D_BLIT_DV_DY_FRACT 0x000008c8
#define NV50_2D_BLIT_DV_DY_INT 0x000008cc
-#define NV50_2D_BLIT_SRC_X_FRACT 0x000008d0
+#define NV50_2D_BLIT_SRC_X_FRACT 0x000008d0
#define NV50_2D_BLIT_SRC_X_INT 0x000008d4
-#define NV50_2D_BLIT_SRC_Y_FRACT 0x000008d8
+#define NV50_2D_BLIT_SRC_Y_FRACT 0x000008d8
#define NV50_2D_BLIT_SRC_Y_INT 0x000008dc
#define NVC0_2D_FIRMWARE(i0) (0x000008e0 + 0x4*(i0))
-#define NVC0_2D_FIRMWARE__ESIZE 0x00000004
+#define NVC0_2D_FIRMWARE__ESIZE 0x00000004
#define NVC0_2D_FIRMWARE__LEN 0x00000020
-#endif /* RNNDB_NV50_2D_XML */
+#endif /* NV50_2D_XML */
-#ifndef RNNDB_NV50_3D_XML
-#define RNNDB_NV50_3D_XML
+#ifndef NV50_3D_XML
+#define NV50_3D_XML
/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_3d.xml ( 65226 bytes, from 2012-01-28 13:46:30)
-- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_defs.xml ( 4437 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nvchipsets.xml ( 3617 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_object.xml ( 12672 bytes, from 2011-08-11 18:25:12)
-
-Copyright (C) 2006-2012 by the following authors:
+- rnndb/graph/g80_3d.xml ( 65900 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
+- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
+- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
+
+Copyright (C) 2006-2014 by the following authors:
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <koala_br@users.sourceforge.net> (koala_br)
#define NV50_3D_DMA_NOTIFY 0x00000180
-#define NV50_3D_DMA_ZETA 0x00000184
+#define NV50_3D_DMA_ZETA 0x00000184
#define NV50_3D_DMA_QUERY 0x00000188
#define NV50_3D_DMA_CLIPID 0x000001ac
#define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0))
-#define NV50_3D_DMA_COLOR__ESIZE 0x00000004
+#define NV50_3D_DMA_COLOR__ESIZE 0x00000004
#define NV50_3D_DMA_COLOR__LEN 0x00000008
#define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0))
#define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0))
-#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
+#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
#define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f
#define NV50_3D_RT_TILE_MODE_X__SHIFT 0
#define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0
#define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004
-#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010
#define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004
-#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010
#define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff
#define NV50_3D_VTX_ATTR_2H_X__SHIFT 0
#define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000
#define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004
-#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010
#define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
#define NV50_3D_VTX_ATTR_2I_X__SHIFT 0
#define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
#define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16
-#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004
#define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010
#define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff
#define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000
#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16
-#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004
#define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010
#define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
#define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004
-#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010
+#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010
#define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff
#define NV50_3D_VTX_ATTR_4B_X__SHIFT 0
#define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00
#define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000
#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24
-#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
#define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004
#define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010
#define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff
#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
#define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010
#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
-#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
+#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000
#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0))
#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010
-#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010
#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
#define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
-#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
-#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
-#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
#define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
#define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008
#define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008
-#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
+#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0
-#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
+#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16
#define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
-#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
+#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
#define NV50_3D_COUNTER_ENABLE 0x00000d68
#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001
-#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002
+#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002
#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004
#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008
-#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010
+#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010
#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020
#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100
-#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200
+#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200
#define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400
#define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
#define NV50_3D_UNK0D6C__ESIZE 0x00000004
#define NV50_3D_UNK0D6C__LEN 0x00000002
#define NV50_3D_UNK0D6C_X__MASK 0x0000ffff
-#define NV50_3D_UNK0D6C_X__SHIFT 0
+#define NV50_3D_UNK0D6C_X__SHIFT 0
#define NV50_3D_UNK0D6C_Y__MASK 0xffff0000
-#define NV50_3D_UNK0D6C_Y__SHIFT 16
+#define NV50_3D_UNK0D6C_Y__SHIFT 16
#define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74
#define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
#define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004
-#define NV50_3D_CLEAR_COLOR__LEN 0x00000004
+#define NV50_3D_CLEAR_COLOR__LEN 0x00000004
#define NV50_3D_CLEAR_DEPTH 0x00000d90
#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8
#define NV50_3D_POLYGON_MODE_FRONT 0x00000dac
-#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
#define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
#define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002
#define NV50_3D_ZCULL_UNK0DD8 0x00000dd8
-#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
+#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
#define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200
#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
#define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010
#define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010
#define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
-#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0
+#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0
#define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
-#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16
+#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16
-#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
+#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
#define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010
#define NV50_3D_SCISSOR_VERT__LEN 0x00000010
#define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
#define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16
#define NV50_3D_CB_ADDR 0x00000f00
-#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00
+#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00
#define NV50_3D_CB_ADDR_ID__SHIFT 8
#define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f
#define NV50_3D_CB_ADDR_BUFFER__SHIFT 0
#define NV50_3D_UNK0F98 0x00000f98
-#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
+#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
#define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004
#define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002
#define NV50_3D_UNK0FB8 0x00000fb8
#define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
-#define NV50_3D_MSAA_MASK__ESIZE 0x00000004
+#define NV50_3D_MSAA_MASK__ESIZE 0x00000004
#define NV50_3D_MSAA_MASK__LEN 0x00000004
#define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
#define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0
-#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4
+#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4
#define NV50_3D_ZETA_FORMAT 0x00000fe8
#define NV50_3D_UNK0FFC 0x00000ffc
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
-#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
+#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010
#define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
#define NV84_3D_UNK1104 0x00001104
#define NV84_3D_UNK1104_0__MASK 0x0000ffff
-#define NV84_3D_UNK1104_0__SHIFT 0
+#define NV84_3D_UNK1104_0__SHIFT 0
#define NV84_3D_UNK1104_0__MAX 0x00002000
-#define NV84_3D_UNK1104_0__ALIGN 0x00000040
+#define NV84_3D_UNK1104_0__ALIGN 0x00000040
#define NV84_3D_UNK1104_1__MASK 0xffff0000
-#define NV84_3D_UNK1104_1__SHIFT 16
+#define NV84_3D_UNK1104_1__SHIFT 16
#define NV84_3D_UNK1104_1__MAX 0x00002000
-#define NV84_3D_UNK1104_1__ALIGN 0x00000040
+#define NV84_3D_UNK1104_1__ALIGN 0x00000040
#define NV84_3D_UNK1108 0x00001108
#define NV84_3D_UNK1108_0 0x00000001
#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004
#define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004
#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000
-#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28
+#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28
#define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000
#define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000
#define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000
#define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000
#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000
-#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24
+#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24
#define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000
#define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000
#define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000
#define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000
#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000
-#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20
+#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20
#define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000
#define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000
#define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000
#define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000
#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000
-#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16
+#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16
#define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000
#define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000
#define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000
#define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000
#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000
-#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12
+#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12
#define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000
#define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000
#define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000
#define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000
#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00
-#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8
+#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8
#define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100
#define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200
#define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400
#define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800
#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0
-#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4
+#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4
#define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010
#define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020
#define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040
#define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080
#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f
-#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0
+#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0
#define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001
#define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002
#define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004
#define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008
-#define NVA3_3D_UNK1140 0x00001140
+#define NVA3_3D_UNK1140 0x00001140
#define NVA0_3D_UNK1144 0x00001144
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000
-#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000
-#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10 0x06200000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000
#define NV50_3D_RT_ARRAY_MODE 0x00001224
#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
-#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000
+#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000
#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16
#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000
#define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000
#define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff
#define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0
#define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000
-#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16
+#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16
#define NV50_3D_UNK128C 0x0000128c
#define NV50_3D_UNK128C_0__MASK 0x00000003
-#define NV50_3D_UNK128C_0__SHIFT 0
+#define NV50_3D_UNK128C_0__SHIFT 0
#define NV50_3D_UNK128C_1__MASK 0x00000030
-#define NV50_3D_UNK128C_1__SHIFT 4
+#define NV50_3D_UNK128C_1__SHIFT 4
#define NV50_3D_UNK128C_2__MASK 0x00000300
-#define NV50_3D_UNK128C_2__SHIFT 8
+#define NV50_3D_UNK128C_2__SHIFT 8
#define NV50_3D_UNK128C_3__MASK 0x00003000
-#define NV50_3D_UNK128C_3__SHIFT 12
+#define NV50_3D_UNK128C_3__SHIFT 12
#define NV50_3D_CALL_LIMIT_LOG 0x00001290
#define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f
-#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0
+#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0
#define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0
-#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4
+#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4
#define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00
-#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8
+#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8
#define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294
-#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000
#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8
-#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800
#define NV50_3D_FP_RESULT_COUNT 0x00001298
#define NV50_3D_UNK12A0 0x000012a0
#define NV50_3D_UNK12A8 0x000012a8
-#define NV50_3D_UNK12A8_UNK1 0x00000001
-#define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0
-#define NV50_3D_UNK12A8_UNK2__SHIFT 4
+#define NV50_3D_UNK12A8_UNK0 0x00000001
+#define NV50_3D_UNK12A8_UNK4__MASK 0x00000ff0
+#define NV50_3D_UNK12A8_UNK4__SHIFT 4
+#define NV50_3D_UNK12A8_UNK12__MASK 0x000ff000
+#define NV50_3D_UNK12A8_UNK12__SHIFT 12
#define NV50_3D_UNK12AC 0x000012ac
#define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003
#define NV50_3D_SHADE_MODEL 0x000012d4
-#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00
#define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01
#define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8
#define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec
-#define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0))
-#define NV50_3D_PM_SET__ESIZE 0x00000004
-#define NV50_3D_PM_SET__LEN 0x00000004
+#define NV50_3D_MP_PM_SET(i0) (0x000012f0 + 0x4*(i0))
+#define NV50_3D_MP_PM_SET__ESIZE 0x00000004
+#define NV50_3D_MP_PM_SET__LEN 0x00000004
#define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300
-#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
+#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
-#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
+#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
#define NV50_3D_VB_ELEMENT_U8 0x00001304
#define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
#define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
#define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
-#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
#define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
#define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
-#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
#define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
#define NV50_3D_BLEND_COLOR__ESIZE 0x00000004
-#define NV50_3D_BLEND_COLOR__LEN 0x00000004
+#define NV50_3D_BLEND_COLOR__LEN 0x00000004
-#define NV50_3D_UNK132C 0x0000132c
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE 0x0000132c
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0 0x00000001
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1 0x00000002
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2 0x00000004
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3 0x00000008
#define NV50_3D_TSC_FLUSH 0x00001330
#define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001
#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4
#define NV50_3D_TEX_CACHE_CTL 0x00001338
-#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
+#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
#define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
#define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007
#define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008
-#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
-#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
#define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344
#define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
-#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
-#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
+#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
+#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
#define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c
-#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
+#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
#define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004
#define NV50_3D_BLEND_ENABLE__LEN 0x00000008
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
-#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
#define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
-#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
-#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
-#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
#define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
#define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
-#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac
+#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac
#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
#define NV50_3D_FP_START_ID 0x00001414
-#define NVA3_3D_UNK1418 0x00001418
+#define NVA3_3D_UNK1418 0x00001418
#define NV50_3D_UNK141C 0x0000141c
#define NV50_3D_VB_ELEMENT_BASE 0x00001434
-#define NV50_3D_VB_INSTANCE_BASE 0x00001438
+#define NV50_3D_VB_INSTANCE_BASE 0x00001438
#define NV50_3D_CLEAR_FLAGS 0x0000143c
-#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
#define NV50_3D_BIND_TIC_TIC__SHIFT 9
#define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0))
-#define NV50_3D_BIND_TSC2__ESIZE 0x00000008
+#define NV50_3D_BIND_TSC2__ESIZE 0x00000008
#define NV50_3D_BIND_TSC2__LEN 0x00000003
#define NV50_3D_BIND_TSC2_VALID 0x00000001
#define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
-#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4
+#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4
#define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000
#define NV50_3D_BIND_TSC2_TSC__SHIFT 12
#define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0))
-#define NV50_3D_BIND_TIC2__ESIZE 0x00000008
+#define NV50_3D_BIND_TIC2__ESIZE 0x00000008
#define NV50_3D_BIND_TIC2__LEN 0x00000003
#define NV50_3D_BIND_TIC2_VALID 0x00000001
#define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
-#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1
+#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1
#define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
#define NV50_3D_BIND_TIC2_TIC__SHIFT 9
#define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
#define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004
-#define NV50_3D_STRMOUT_MAP__LEN 0x00000020
+#define NV50_3D_STRMOUT_MAP__LEN 0x00000020
#define NV50_3D_CLIPID_HEIGHT 0x00001504
#define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000
#define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
-#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
#define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c
#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
-#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
-#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
+#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
+#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
#define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510
#define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
#define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
-#define NV50_3D_SAMPLECNT_ENABLE 0x00001514
+#define NV50_3D_SAMPLECNT_ENABLE 0x00001514
#define NV50_3D_POINT_SIZE 0x00001518
#define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001
#define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002
#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008
-#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010
+#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010
#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011
#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012
#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013
#define NV50_3D_ZETA_ENABLE 0x00001538
-#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c
+#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
-#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
+#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004
#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004
#define NV50_3D_COND_ADDRESS_HIGH 0x00001550
-#define NV50_3D_COND_ADDRESS_LOW 0x00001554
+#define NV50_3D_COND_ADDRESS_LOW 0x00001554
#define NV50_3D_COND_MODE 0x00001558
#define NV50_3D_COND_MODE_NEVER 0x00000000
-#define NV50_3D_COND_MODE_ALWAYS 0x00000001
+#define NV50_3D_COND_MODE_ALWAYS 0x00000001
#define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002
#define NV50_3D_COND_MODE_EQUAL 0x00000003
#define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004
-#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c
+#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c
#define NV50_3D_TSC_ADDRESS_LOW 0x00001560
#define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
#define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570
-#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574
+#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574
#define NV50_3D_TIC_ADDRESS_LOW 0x00001578
#define NV50_3D_TIC_LIMIT 0x0000157c
-#define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
-#define NV50_3D_PM_CONTROL__ESIZE 0x00000004
-#define NV50_3D_PM_CONTROL__LEN 0x00000004
-#define NV50_3D_PM_CONTROL_UNK0 0x00000001
-#define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070
-#define NV50_3D_PM_CONTROL_UNK1__SHIFT 4
-#define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00
-#define NV50_3D_PM_CONTROL_UNK2__SHIFT 8
-#define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000
-#define NV50_3D_PM_CONTROL_UNK3__SHIFT 24
+#define NV50_3D_MP_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
+#define NV50_3D_MP_PM_CONTROL__ESIZE 0x00000004
+#define NV50_3D_MP_PM_CONTROL__LEN 0x00000004
+#define NV50_3D_MP_PM_CONTROL_MODE__MASK 0x00000001
+#define NV50_3D_MP_PM_CONTROL_MODE__SHIFT 0
+#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP 0x00000000
+#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE 0x00000001
+#define NV50_3D_MP_PM_CONTROL_UNIT__MASK 0x00000070
+#define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT 4
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK0 0x00000000
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK1 0x00000010
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK2 0x00000020
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK3 0x00000030
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK4 0x00000040
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK5 0x00000050
+#define NV50_3D_MP_PM_CONTROL_FUNC__MASK 0x00ffff00
+#define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT 8
+#define NV50_3D_MP_PM_CONTROL_SIG__MASK 0xff000000
+#define NV50_3D_MP_PM_CONTROL_SIG__SHIFT 24
#define NV50_3D_ZCULL_REGION 0x00001590
#define NV50_3D_CSAA_ENABLE 0x000015b4
-#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8
+#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8
#define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc
-#define NVA3_3D_UNK15C4 0x000015c4
+#define NVA3_3D_UNK15C4 0x000015c4
-#define NVA3_3D_UNK15C8 0x000015c8
+#define NVA3_3D_UNK15C8 0x000015c8
#define NV50_3D_LAYER 0x000015cc
#define NV50_3D_LAYER_IDX__MASK 0x0000ffff
-#define NV50_3D_LAYER_IDX__SHIFT 0
+#define NV50_3D_LAYER_IDX__SHIFT 0
#define NV50_3D_LAYER_USE_GP 0x00010000
-#define NV50_3D_MULTISAMPLE_MODE 0x000015d0
+#define NV50_3D_MULTISAMPLE_MODE 0x000015d0
#define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000
#define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001
#define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002
#define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003
-#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
-#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
+#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
+#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
#define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006
-#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
+#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
-#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
+#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
#define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
-#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4
-#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
+#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
-#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
#define NV50_3D_VERTEX_BEGIN_GL 0x000015dc
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
#define NV50_3D_VERTEX_END_GL_UNK0 0x00000001
#define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002
-#define NV50_3D_EDGEFLAG 0x000015e4
+#define NV50_3D_EDGEFLAG 0x000015e4
#define NV50_3D_VB_ELEMENT_U32 0x000015e8
#define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
-#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
+#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
#define NV50_3D_VB_ELEMENT_U16 0x000015f0
#define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
-#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0
+#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0
#define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
-#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16
+#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16
-#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4
+#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4
#define NV50_3D_VERTEX_BASE_LOW 0x000015f8
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
-#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START 0x00001000
#define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
#define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004
#define NVA0_3D_TEX_MISC_UNK1 0x00000002
#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
-#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668
+#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668
#define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
#define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
#define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c
-#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
+#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
#define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004
#define NV50_3D_COVERAGE_LUT__LEN 0x00000004
#define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff
#define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001
#define NV50_3D_UNK1698 0x00001698
-#define NV50_3D_UNK1698_0 0x00000001
-#define NV50_3D_UNK1698_1 0x00000010
-#define NV50_3D_UNK1698_2 0x00000100
+#define NV50_3D_UNK1698_UNK0 0x00000001
+#define NV50_3D_UNK1698_UNK4 0x00000010
+#define NV50_3D_UNK1698_UNK8 0x00000100
#define NVA3_3D_SAMPLE_SHADING 0x0000169c
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
#define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010
-#define NVA3_3D_UNK16A0 0x000016a0
+#define NVA3_3D_UNK16A0 0x000016a0
#define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac
#define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac
-#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003
-#define NV50_3D_RASTERIZE_ENABLE 0x000017b4
+#define NV50_3D_RASTERIZE_ENABLE 0x000017b4
#define NV50_3D_STRMOUT_ENABLE 0x000017b8
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0
#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4
-#define NV50_3D_SEMANTIC_PRIM_ID 0x00001914
+#define NV50_3D_SEMANTIC_PRIM_ID 0x00001914
#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff
#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0
-#define NV50_3D_CULL_FACE_ENABLE 0x00001918
+#define NV50_3D_CULL_FACE_ENABLE 0x00001918
#define NV50_3D_FRONT_FACE 0x0000191c
#define NV50_3D_FRONT_FACE_CW 0x00000900
#define NV50_3D_CULL_FACE 0x00001920
#define NV50_3D_CULL_FACE_FRONT 0x00000404
#define NV50_3D_CULL_FACE_BACK 0x00000405
-#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
-#define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924
+#define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924
#define NVA3_3D_FP_MULTISAMPLE 0x00001928
#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001
-#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002
+#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002
#define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
-#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
-#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
-#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
+#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
#define NV50_3D_CLIP_DISTANCE_MODE 0x00001940
#define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
#define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
#define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
-#define NVA3_3D_UNK1944 0x00001944
+#define NVA3_3D_UNK1944 0x00001944
#define NV50_3D_CLIP_RECTS_EN 0x0000194c
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010
-#define NV50_3D_ZCULL_INVALIDATE 0x00001958
+#define NV50_3D_ZCULL_INVALIDATE 0x00001958
-#define NVA3_3D_UNK1960 0x00001960
+#define NVA3_3D_UNK1960 0x00001960
#define NVA3_3D_UNK1960_0 0x00000001
#define NVA3_3D_UNK1960_1 0x00000010
#define NV50_3D_CLIPID_ID 0x00001984
#define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988
-#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000
-#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0x0f000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
-#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
-#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
+#define NV50_3D_FP_INTERPOLANT_CTRL_UNK28 0x10000000
#define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c
-#define NV50_3D_REG_MODE 0x000019a0
+#define NV50_3D_REG_MODE 0x000019a0
#define NV50_3D_REG_MODE_PACKED 0x00000001
-#define NV50_3D_REG_MODE_STRIPED 0x00000002
+#define NV50_3D_REG_MODE_STRIPED 0x00000002
#define NV50_3D_FP_CONTROL 0x000019a8
#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
#define NV50_3D_LOGIC_OP_ENABLE 0x000019c4
-#define NV50_3D_LOGIC_OP 0x000019c8
+#define NV50_3D_LOGIC_OP 0x000019c8
#define NV50_3D_LOGIC_OP_CLEAR 0x00001500
#define NV50_3D_LOGIC_OP_AND 0x00001501
#define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502
#define NV50_3D_LOGIC_OP_NAND 0x0000150e
#define NV50_3D_LOGIC_OP_SET 0x0000150f
-#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc
+#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc
#define NV50_3D_CLEAR_BUFFERS 0x000019d0
#define NV50_3D_CLEAR_BUFFERS_Z 0x00000001
#define NV50_3D_UNK1A28 0x00001a28
#define NV50_3D_UNK1A28_0__MASK 0x000000ff
-#define NV50_3D_UNK1A28_0__SHIFT 0
+#define NV50_3D_UNK1A28_0__SHIFT 0
#define NV50_3D_UNK1A28_1 0x00000100
#define NV50_3D_UNK1A2C 0x00001a2c
#define NV50_3D_UNK1A40__ESIZE 0x00000004
#define NV50_3D_UNK1A40__LEN 0x00000010
#define NV50_3D_UNK1A40_0__MASK 0x00000007
-#define NV50_3D_UNK1A40_0__SHIFT 0
+#define NV50_3D_UNK1A40_0__SHIFT 0
#define NV50_3D_UNK1A40_1__MASK 0x00000070
-#define NV50_3D_UNK1A40_1__SHIFT 4
+#define NV50_3D_UNK1A40_1__SHIFT 4
#define NV50_3D_UNK1A40_2__MASK 0x00000700
-#define NV50_3D_UNK1A40_2__SHIFT 8
+#define NV50_3D_UNK1A40_2__SHIFT 8
#define NV50_3D_UNK1A40_3__MASK 0x00007000
-#define NV50_3D_UNK1A40_3__SHIFT 12
+#define NV50_3D_UNK1A40_3__SHIFT 12
#define NV50_3D_UNK1A40_4__MASK 0x00070000
-#define NV50_3D_UNK1A40_4__SHIFT 16
+#define NV50_3D_UNK1A40_4__SHIFT 16
#define NV50_3D_UNK1A40_5__MASK 0x00700000
-#define NV50_3D_UNK1A40_5__SHIFT 20
+#define NV50_3D_UNK1A40_5__SHIFT 20
#define NV50_3D_UNK1A40_6__MASK 0x07000000
-#define NV50_3D_UNK1A40_6__SHIFT 24
+#define NV50_3D_UNK1A40_6__SHIFT 24
#define NV50_3D_UNK1A40_7__MASK 0x70000000
-#define NV50_3D_UNK1A40_7__SHIFT 28
+#define NV50_3D_UNK1A40_7__SHIFT 28
-#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
+#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010
#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004
#define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0))
#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010
-#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004
+#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004
#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0))
#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010
-#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004
-#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040
#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0))
#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010
#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004
-#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f
+#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0
#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0
#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000
#define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00
#define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000
#define NV50_3D_QUERY_GET_UNIT_GP 0x00006000
#define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000
-#define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000
+#define NV50_3D_QUERY_GET_UNIT_PROP 0x0000a000
#define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000
#define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000
#define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000
#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000
-#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000
#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000
#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000
#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24
-#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000
-#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0))
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010
-#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020
+#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0))
-#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010
+#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020
#define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
#define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
-#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
+#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
-#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
-#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
+#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
+#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
-#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
+#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
-#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
+#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
-#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0))
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008
-#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020
-#endif /* RNNDB_NV50_3D_XML */
+#endif /* NV50_3D_XML */