nv50: regenerate rnndb headers
authorIlia Mirkin <imirkin@alum.mit.edu>
Wed, 31 Dec 2014 02:19:14 +0000 (21:19 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Mon, 5 Jan 2015 05:34:33 +0000 (00:34 -0500)
The headers hadn't been regenerated in a long time, and there were a few
minor divergences. Among other things, rnndb has changed naming to
G80/etc, for now I've not tackled switching that over and manually
replaced the nvidia codenames back to the chip ids. However no other
modifications of the headergen'd headers was done.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h
src/gallium/drivers/nouveau/nv50/nv50_3d.xml.h
src/gallium/drivers/nouveau/nv50/nv50_3ddefs.xml.h
src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h
src/gallium/drivers/nouveau/nv50/nv50_formats.c
src/gallium/drivers/nouveau/nv50/nv50_program.c
src/gallium/drivers/nouveau/nv50/nv50_state.c
src/gallium/drivers/nouveau/nv50/nv50_state_validate.c
src/gallium/drivers/nouveau/nv50/nv50_surface.c
src/gallium/drivers/nouveau/nv50/nv50_texture.xml.h
src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c

index dfbef2c6a304ac166163ee7147b510923f551ea3..899d73d7398f5d63422141091001e602e16eb3ea 100644 (file)
@@ -1,21 +1,21 @@
-#ifndef RNNDB_NV50_2D_XML
-#define RNNDB_NV50_2D_XML
+#ifndef NV50_2D_XML
+#define NV50_2D_XML
 
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_2d.xml      (  11113 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/copyright.xml  (   6452 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nv_object.xml  (  12912 bytes, from 2012-07-12 09:41:09)
-- ./rnndb/nvchipsets.xml (   3736 bytes, from 2012-07-12 09:41:09)
-- ./rnndb/nv_defs.xml    (   4437 bytes, from 2011-07-09 13:43:58)
-- ./rnndb/nv50_defs.xml  (   5468 bytes, from 2011-07-09 13:43:58)
-
-Copyright (C) 2006-2011 by the following authors:
+- rnndb/graph/g80_2d.xml   (  11440 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml      (   6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/fifo/nv_object.xml (  15326 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml     (   2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/g80_defs.xml       (  18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/nv_defs.xml        (   4399 bytes, from 2013-09-07 03:32:45)
+
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala_br@users.sourceforge.net> (koala_br)
@@ -82,7 +82,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_DMA_SRC                                                0x00000188
 
-#define NV50_2D_DMA_COND                                       0x0000018c
+#define NV50_2D_DMA_COND                                               0x0000018c
 
 #define NV50_2D_DST_FORMAT                                     0x00000200
 
@@ -100,7 +100,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_DST_HEIGHT                                     0x0000021c
 
-#define NV50_2D_DST_ADDRESS_HIGH                               0x00000220
+#define NV50_2D_DST_ADDRESS_HIGH                                       0x00000220
 
 #define NV50_2D_DST_ADDRESS_LOW                                        0x00000224
 
@@ -108,6 +108,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NVC0_2D_UNK228                                         0x00000228
 
+#define NVC0_2D_UNK22C                                         0x0000022c
+
 #define NV50_2D_SRC_FORMAT                                     0x00000230
 
 #define NV50_2D_SRC_LINEAR                                     0x00000234
@@ -118,7 +120,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_SRC_LAYER                                      0x00000240
 
-#define NVC0_2D_UNK0240                                                0x00000240
+#define NVC0_2D_UNK0240                                        0x00000240
 
 #define NV50_2D_SRC_PITCH                                      0x00000244
 #define NV50_2D_SRC_PITCH__MAX                                 0x00040000
@@ -129,25 +131,33 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_2D_SRC_HEIGHT                                     0x0000024c
 #define NV50_2D_SRC_HEIGHT__MAX                                        0x00010000
 
-#define NV50_2D_SRC_ADDRESS_HIGH                               0x00000250
+#define NV50_2D_SRC_ADDRESS_HIGH                                       0x00000250
 
 #define NV50_2D_SRC_ADDRESS_LOW                                        0x00000254
 
 #define NV50_2D_UNK258                                         0x00000258
 
+#define NVC0_2D_UNK25C                                         0x0000025c
+
 #define NV50_2D_UNK260                                         0x00000260
 
+#define NVC0_2D_SINGLE_GPC                                     0x00000260
+
 #define NV50_2D_COND_ADDRESS_HIGH                              0x00000264
 
-#define NV50_2D_COND_ADDRESS_LOW                               0x00000268
+#define NV50_2D_COND_ADDRESS_LOW                                       0x00000268
 
 #define NV50_2D_COND_MODE                                      0x0000026c
 #define NV50_2D_COND_MODE_NEVER                                        0x00000000
-#define NV50_2D_COND_MODE_ALWAYS                               0x00000001
+#define NV50_2D_COND_MODE_ALWAYS                                       0x00000001
 #define NV50_2D_COND_MODE_RES_NON_ZERO                         0x00000002
 #define NV50_2D_COND_MODE_EQUAL                                        0x00000003
 #define NV50_2D_COND_MODE_NOT_EQUAL                            0x00000004
 
+#define NVC0_2D_UNK0270(i0)                                   (0x00000270 + 0x4*(i0))
+#define NVC0_2D_UNK0270__ESIZE                                 0x00000004
+#define NVC0_2D_UNK0270__LEN                                   0x00000004
+
 #define NV50_2D_CLIP_X                                         0x00000280
 
 #define NV50_2D_CLIP_Y                                         0x00000284
@@ -158,7 +168,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_CLIP_ENABLE                                    0x00000290
 
-#define NV50_2D_COLOR_KEY_FORMAT                               0x00000294
+#define NV50_2D_COLOR_KEY_FORMAT                                       0x00000294
 #define NV50_2D_COLOR_KEY_FORMAT_16BPP                         0x00000000
 #define NV50_2D_COLOR_KEY_FORMAT_15BPP                         0x00000001
 #define NV50_2D_COLOR_KEY_FORMAT_24BPP                         0x00000002
@@ -169,7 +179,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_COLOR_KEY                                      0x00000298
 
-#define NV50_2D_COLOR_KEY_ENABLE                               0x0000029c
+#define NV50_2D_COLOR_KEY_ENABLE                                       0x0000029c
 
 #define NV50_2D_ROP                                            0x000002a0
 
@@ -203,31 +213,36 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_2D_PATTERN_OFFSET_Y__SHIFT                                8
 
 #define NV50_2D_PATTERN_SELECT                                 0x000002b4
-#define NV50_2D_PATTERN_SELECT_MONO_8X8                                0x00000000
-#define NV50_2D_PATTERN_SELECT_MONO_64X1                       0x00000001
-#define NV50_2D_PATTERN_SELECT_MONO_1X64                       0x00000002
+#define NV50_2D_PATTERN_SELECT_BITMAP_8X8                      0x00000000
+#define NV50_2D_PATTERN_SELECT_BITMAP_64X1                     0x00000001
+#define NV50_2D_PATTERN_SELECT_BITMAP_1X64                     0x00000002
 #define NV50_2D_PATTERN_SELECT_COLOR                           0x00000003
 
+#define NVC0_2D_UNK02B8(i0)                                   (0x000002b8 + 0x4*(i0))
+#define NVC0_2D_UNK02B8__ESIZE                                 0x00000004
+#define NVC0_2D_UNK02B8__LEN                                   0x00000009
+
 #define NVC0_2D_UNK2DC                                         0x000002dc
 
 #define NVC0_2D_UNK2E0                                         0x000002e0
 
+#define NVC0_2D_UNK02E4                                        0x000002e4
+
 #define NV50_2D_PATTERN_COLOR_FORMAT                           0x000002e8
-#define NV50_2D_PATTERN_COLOR_FORMAT_16BPP                     0x00000000
-#define NV50_2D_PATTERN_COLOR_FORMAT_15BPP                     0x00000001
-#define NV50_2D_PATTERN_COLOR_FORMAT_32BPP                     0x00000002
-#define NV50_2D_PATTERN_COLOR_FORMAT_8BPP                      0x00000003
+#define NV50_2D_PATTERN_COLOR_FORMAT_A16R5G6B5                 0x00000000
+#define NV50_2D_PATTERN_COLOR_FORMAT_X16A1R5G5B5                       0x00000001
+#define NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8                  0x00000002
+#define NV50_2D_PATTERN_COLOR_FORMAT_X16A8Y8                   0x00000003
 #define NV50_2D_PATTERN_COLOR_FORMAT_UNK4                      0x00000004
 #define NV50_2D_PATTERN_COLOR_FORMAT_UNK5                      0x00000005
-#define NV50_2D_PATTERN_COLOR_FORMAT_UNK6                      0x00000006
 
-#define NV50_2D_PATTERN_MONO_FORMAT                            0x000002ec
-#define NV50_2D_PATTERN_MONO_FORMAT_CGA6                       0x00000000
-#define NV50_2D_PATTERN_MONO_FORMAT_LE                         0x00000001
+#define NV50_2D_PATTERN_BITMAP_FORMAT                          0x000002ec
+#define NV50_2D_PATTERN_BITMAP_FORMAT_CGA6                     0x00000000
+#define NV50_2D_PATTERN_BITMAP_FORMAT_LE                               0x00000001
 
-#define NV50_2D_PATTERN_COLOR(i0)                             (0x000002f0 + 0x4*(i0))
-#define NV50_2D_PATTERN_COLOR__ESIZE                           0x00000004
-#define NV50_2D_PATTERN_COLOR__LEN                             0x00000002
+#define NV50_2D_PATTERN_BITMAP_COLOR(i0)                              (0x000002f0 + 0x4*(i0))
+#define NV50_2D_PATTERN_BITMAP_COLOR__ESIZE                    0x00000004
+#define NV50_2D_PATTERN_BITMAP_COLOR__LEN                      0x00000002
 
 #define NV50_2D_PATTERN_BITMAP(i0)                            (0x000002f8 + 0x4*(i0))
 #define NV50_2D_PATTERN_BITMAP__ESIZE                          0x00000004
@@ -236,28 +251,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_2D_PATTERN_X8R8G8B8(i0)                          (0x00000300 + 0x4*(i0))
 #define NV50_2D_PATTERN_X8R8G8B8__ESIZE                                0x00000004
 #define NV50_2D_PATTERN_X8R8G8B8__LEN                          0x00000040
-#define NV50_2D_PATTERN_X8R8G8B8_B__MASK                       0x000000ff
+#define NV50_2D_PATTERN_X8R8G8B8_B__MASK                               0x000000ff
 #define NV50_2D_PATTERN_X8R8G8B8_B__SHIFT                      0
-#define NV50_2D_PATTERN_X8R8G8B8_G__MASK                       0x0000ff00
+#define NV50_2D_PATTERN_X8R8G8B8_G__MASK                               0x0000ff00
 #define NV50_2D_PATTERN_X8R8G8B8_G__SHIFT                      8
-#define NV50_2D_PATTERN_X8R8G8B8_R__MASK                       0x00ff0000
+#define NV50_2D_PATTERN_X8R8G8B8_R__MASK                               0x00ff0000
 #define NV50_2D_PATTERN_X8R8G8B8_R__SHIFT                      16
 
 #define NV50_2D_PATTERN_R5G6B5(i0)                            (0x00000400 + 0x4*(i0))
 #define NV50_2D_PATTERN_R5G6B5__ESIZE                          0x00000004
 #define NV50_2D_PATTERN_R5G6B5__LEN                            0x00000020
 #define NV50_2D_PATTERN_R5G6B5_B0__MASK                                0x0000001f
-#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT                       0
+#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT                               0
 #define NV50_2D_PATTERN_R5G6B5_G0__MASK                                0x000007e0
-#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT                       5
+#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT                               5
 #define NV50_2D_PATTERN_R5G6B5_R0__MASK                                0x0000f800
-#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT                       11
+#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT                               11
 #define NV50_2D_PATTERN_R5G6B5_B1__MASK                                0x001f0000
-#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT                       16
+#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT                               16
 #define NV50_2D_PATTERN_R5G6B5_G1__MASK                                0x07e00000
-#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT                       21
+#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT                               21
 #define NV50_2D_PATTERN_R5G6B5_R1__MASK                                0xf8000000
-#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT                       27
+#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT                               27
 
 #define NV50_2D_PATTERN_X1R5G5B5(i0)                          (0x00000480 + 0x4*(i0))
 #define NV50_2D_PATTERN_X1R5G5B5__ESIZE                                0x00000004
@@ -293,7 +308,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_DRAW_SHAPE                                     0x00000580
 #define NV50_2D_DRAW_SHAPE_POINTS                              0x00000000
-#define NV50_2D_DRAW_SHAPE_LINES                               0x00000001
+#define NV50_2D_DRAW_SHAPE_LINES                                       0x00000001
 #define NV50_2D_DRAW_SHAPE_LINE_STRIP                          0x00000002
 #define NV50_2D_DRAW_SHAPE_TRIANGLES                           0x00000003
 #define NV50_2D_DRAW_SHAPE_RECTANGLES                          0x00000004
@@ -303,10 +318,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_2D_DRAW_COLOR                                     0x00000588
 
 #define NV50_2D_UNK58C                                         0x0000058c
-#define NV50_2D_UNK58C_0                                       0x00000001
-#define NV50_2D_UNK58C_1                                       0x00000010
-#define NV50_2D_UNK58C_2                                       0x00000100
-#define NV50_2D_UNK58C_3                                       0x00001000
+#define NV50_2D_UNK58C_0                                               0x00000001
+#define NV50_2D_UNK58C_1                                               0x00000010
+#define NV50_2D_UNK58C_2                                               0x00000100
+#define NV50_2D_UNK58C_3                                               0x00001000
 
 #define NV50_2D_DRAW_POINT16                                   0x000005e0
 #define NV50_2D_DRAW_POINT16_X__MASK                           0x0000ffff
@@ -348,19 +363,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_SIFC_HEIGHT                                    0x0000083c
 
-#define NV50_2D_SIFC_DX_DU_FRACT                               0x00000840
+#define NV50_2D_SIFC_DX_DU_FRACT                                       0x00000840
 
 #define NV50_2D_SIFC_DX_DU_INT                                 0x00000844
 
-#define NV50_2D_SIFC_DY_DV_FRACT                               0x00000848
+#define NV50_2D_SIFC_DY_DV_FRACT                                       0x00000848
 
 #define NV50_2D_SIFC_DY_DV_INT                                 0x0000084c
 
-#define NV50_2D_SIFC_DST_X_FRACT                               0x00000850
+#define NV50_2D_SIFC_DST_X_FRACT                                       0x00000850
 
 #define NV50_2D_SIFC_DST_X_INT                                 0x00000854
 
-#define NV50_2D_SIFC_DST_Y_FRACT                               0x00000858
+#define NV50_2D_SIFC_DST_Y_FRACT                                       0x00000858
 
 #define NV50_2D_SIFC_DST_Y_INT                                 0x0000085c
 
@@ -381,7 +396,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_2D_BLIT_CONTROL_ORIGIN_CORNER                     0x00000001
 #define NV50_2D_BLIT_CONTROL_FILTER__MASK                      0x00000010
 #define NV50_2D_BLIT_CONTROL_FILTER__SHIFT                     4
-#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE               0x00000000
+#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE                       0x00000000
 #define NV50_2D_BLIT_CONTROL_FILTER_BILINEAR                   0x00000010
 
 #define NV50_2D_BLIT_DST_X                                     0x000008b0
@@ -392,25 +407,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_2D_BLIT_DST_H                                     0x000008bc
 
-#define NV50_2D_BLIT_DU_DX_FRACT                               0x000008c0
+#define NV50_2D_BLIT_DU_DX_FRACT                                       0x000008c0
 
 #define NV50_2D_BLIT_DU_DX_INT                                 0x000008c4
 
-#define NV50_2D_BLIT_DV_DY_FRACT                               0x000008c8
+#define NV50_2D_BLIT_DV_DY_FRACT                                       0x000008c8
 
 #define NV50_2D_BLIT_DV_DY_INT                                 0x000008cc
 
-#define NV50_2D_BLIT_SRC_X_FRACT                               0x000008d0
+#define NV50_2D_BLIT_SRC_X_FRACT                                       0x000008d0
 
 #define NV50_2D_BLIT_SRC_X_INT                                 0x000008d4
 
-#define NV50_2D_BLIT_SRC_Y_FRACT                               0x000008d8
+#define NV50_2D_BLIT_SRC_Y_FRACT                                       0x000008d8
 
 #define NV50_2D_BLIT_SRC_Y_INT                                 0x000008dc
 
 #define NVC0_2D_FIRMWARE(i0)                                  (0x000008e0 + 0x4*(i0))
-#define NVC0_2D_FIRMWARE__ESIZE                                        0x00000004
+#define NVC0_2D_FIRMWARE__ESIZE                                0x00000004
 #define NVC0_2D_FIRMWARE__LEN                                  0x00000020
 
 
-#endif /* RNNDB_NV50_2D_XML */
+#endif /* NV50_2D_XML */
index 711445f35c78e4cc80a49559a955388a117920ff..4863440a44e7e3ca1b3a740476e2639ae1738516 100644 (file)
@@ -1,22 +1,22 @@
-#ifndef RNNDB_NV50_3D_XML
-#define RNNDB_NV50_3D_XML
+#ifndef NV50_3D_XML
+#define NV50_3D_XML
 
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_3d.xml      (  65226 bytes, from 2012-01-28 13:46:30)
-- ./rnndb/copyright.xml  (   6452 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_defs.xml    (   4437 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv50_defs.xml  (   5468 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nvchipsets.xml (   3617 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_3ddefs.xml  (  16394 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nv_object.xml  (  12672 bytes, from 2011-08-11 18:25:12)
-
-Copyright (C) 2006-2012 by the following authors:
+- rnndb/graph/g80_3d.xml    (  65900 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml       (   6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/nv_defs.xml         (   4399 bytes, from 2013-09-07 03:32:45)
+- rnndb/g80_defs.xml        (  18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml      (   2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/graph/nv_3ddefs.xml (  16390 bytes, from 2014-09-25 06:32:11)
+- rnndb/fifo/nv_object.xml  (  15326 bytes, from 2014-09-25 06:32:11)
+
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala_br@users.sourceforge.net> (koala_br)
@@ -78,7 +78,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_DMA_NOTIFY                                     0x00000180
 
-#define NV50_3D_DMA_ZETA                                       0x00000184
+#define NV50_3D_DMA_ZETA                                               0x00000184
 
 #define NV50_3D_DMA_QUERY                                      0x00000188
 
@@ -101,7 +101,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_DMA_CLIPID                                     0x000001ac
 
 #define NV50_3D_DMA_COLOR(i0)                                 (0x000001c0 + 0x4*(i0))
-#define NV50_3D_DMA_COLOR__ESIZE                               0x00000004
+#define NV50_3D_DMA_COLOR__ESIZE                                       0x00000004
 #define NV50_3D_DMA_COLOR__LEN                                 0x00000008
 
 #define NV50_3D_RT(i0)                                        (0x00000200 + 0x20*(i0))
@@ -114,7 +114,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_RT_FORMAT(i0)                                 (0x00000208 + 0x20*(i0))
 
-#define NV50_3D_RT_TILE_MODE(i0)                              (0x0000020c + 0x20*(i0))
+#define NV50_3D_RT_TILE_MODE(i0)                                      (0x0000020c + 0x20*(i0))
 #define NV50_3D_RT_TILE_MODE_X__MASK                           0x0000000f
 #define NV50_3D_RT_TILE_MODE_X__SHIFT                          0
 #define NV50_3D_RT_TILE_MODE_Y__MASK                           0x000000f0
@@ -129,11 +129,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VTX_ATTR_1F(i0)                                       (0x00000300 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_1F__ESIZE                             0x00000004
-#define NV50_3D_VTX_ATTR_1F__LEN                               0x00000010
+#define NV50_3D_VTX_ATTR_1F__LEN                                       0x00000010
 
 #define NV50_3D_VTX_ATTR_2H(i0)                                       (0x00000340 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_2H__ESIZE                             0x00000004
-#define NV50_3D_VTX_ATTR_2H__LEN                               0x00000010
+#define NV50_3D_VTX_ATTR_2H__LEN                                       0x00000010
 #define NV50_3D_VTX_ATTR_2H_X__MASK                            0x0000ffff
 #define NV50_3D_VTX_ATTR_2H_X__SHIFT                           0
 #define NV50_3D_VTX_ATTR_2H_Y__MASK                            0xffff0000
@@ -193,13 +193,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VTX_ATTR_2I(i0)                                       (0x00000680 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_2I__ESIZE                             0x00000004
-#define NV50_3D_VTX_ATTR_2I__LEN                               0x00000010
+#define NV50_3D_VTX_ATTR_2I__LEN                                       0x00000010
 #define NV50_3D_VTX_ATTR_2I_X__MASK                            0x0000ffff
 #define NV50_3D_VTX_ATTR_2I_X__SHIFT                           0
 #define NV50_3D_VTX_ATTR_2I_Y__MASK                            0xffff0000
 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT                           16
 
-#define NV50_3D_VTX_ATTR_2NI(i0)                              (0x000006c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_2NI(i0)                                      (0x000006c0 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_2NI__ESIZE                            0x00000004
 #define NV50_3D_VTX_ATTR_2NI__LEN                              0x00000010
 #define NV50_3D_VTX_ATTR_2NI_X__MASK                           0x0000ffff
@@ -239,7 +239,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK                         0xffff0000
 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT                                16
 
-#define NV50_3D_VTX_ATTR_4UB(i0)                              (0x00000800 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4UB(i0)                                      (0x00000800 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_4UB__ESIZE                            0x00000004
 #define NV50_3D_VTX_ATTR_4UB__LEN                              0x00000010
 #define NV50_3D_VTX_ATTR_4UB_X__MASK                           0x000000ff
@@ -253,7 +253,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VTX_ATTR_4B(i0)                                       (0x00000840 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_4B__ESIZE                             0x00000004
-#define NV50_3D_VTX_ATTR_4B__LEN                               0x00000010
+#define NV50_3D_VTX_ATTR_4B__LEN                                       0x00000010
 #define NV50_3D_VTX_ATTR_4B_X__MASK                            0x000000ff
 #define NV50_3D_VTX_ATTR_4B_X__SHIFT                           0
 #define NV50_3D_VTX_ATTR_4B_Y__MASK                            0x0000ff00
@@ -275,7 +275,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VTX_ATTR_4NUB_W__MASK                          0xff000000
 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT                         24
 
-#define NV50_3D_VTX_ATTR_4NB(i0)                              (0x000008c0 + 0x4*(i0))
+#define NV50_3D_VTX_ATTR_4NB(i0)                                      (0x000008c0 + 0x4*(i0))
 #define NV50_3D_VTX_ATTR_4NB__ESIZE                            0x00000004
 #define NV50_3D_VTX_ATTR_4NB__LEN                              0x00000010
 #define NV50_3D_VTX_ATTR_4NB_X__MASK                           0x000000ff
@@ -291,7 +291,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE                      0x00000010
 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN                                0x00000010
 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK                        0x00000fff
-#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT               0
+#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT                       0
 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE                      0x20000000
 
 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)                   (0x00000904 + 0x10*(i0))
@@ -302,7 +302,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE                  0x00000010
 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN                    0x00000010
 
-#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)                      (0x0000090c + 0x10*(i0))
+#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)                              (0x0000090c + 0x10*(i0))
 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE                    0x00000010
 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN                      0x00000010
 
@@ -318,15 +318,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE                                0x00000020
 #define NV50_3D_VIEWPORT_SCALE_Z__LEN                          0x00000010
 
-#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)                      (0x00000a0c + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)                              (0x00000a0c + 0x20*(i0))
 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE                    0x00000020
 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN                      0x00000010
 
-#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)                      (0x00000a10 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)                              (0x00000a10 + 0x20*(i0))
 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE                    0x00000020
 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN                      0x00000010
 
-#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)                      (0x00000a14 + 0x20*(i0))
+#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)                              (0x00000a14 + 0x20*(i0))
 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE                    0x00000020
 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN                      0x00000010
 
@@ -365,14 +365,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CLIP_RECT_VERT(i0)                            (0x00000d04 + 0x8*(i0))
 #define NV50_3D_CLIP_RECT_VERT__ESIZE                          0x00000008
 #define NV50_3D_CLIP_RECT_VERT__LEN                            0x00000008
-#define NV50_3D_CLIP_RECT_VERT_MIN__MASK                       0x0000ffff
+#define NV50_3D_CLIP_RECT_VERT_MIN__MASK                               0x0000ffff
 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT                      0
-#define NV50_3D_CLIP_RECT_VERT_MAX__MASK                       0xffff0000
+#define NV50_3D_CLIP_RECT_VERT_MAX__MASK                               0xffff0000
 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT                      16
 
 #define NV50_3D_CLIPID_REGION_HORIZ(i0)                               (0x00000d40 + 0x8*(i0))
 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE                     0x00000008
-#define NV50_3D_CLIPID_REGION_HORIZ__LEN                       0x00000004
+#define NV50_3D_CLIPID_REGION_HORIZ__LEN                               0x00000004
 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK                    0x0000ffff
 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT                   0
 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK                    0xffff0000
@@ -392,24 +392,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_COUNTER_ENABLE                                 0x00000d68
 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES                 0x00000001
-#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES               0x00000002
+#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES                       0x00000002
 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES                     0x00000004
 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES                     0x00000008
-#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT               0x00000010
+#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT                       0x00000010
 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK              0x00000020
 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES            0x00000040
 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP         0x00000080
 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP                0x00000100
-#define NV50_3D_COUNTER_ENABLE_FP_PIXELS                       0x00000200
+#define NV50_3D_COUNTER_ENABLE_FP_PIXELS                               0x00000200
 #define NV84_3D_COUNTER_ENABLE_UNK0A                           0x00000400
 
 #define NV50_3D_UNK0D6C(i0)                                   (0x00000d6c + 0x4*(i0))
 #define NV50_3D_UNK0D6C__ESIZE                                 0x00000004
 #define NV50_3D_UNK0D6C__LEN                                   0x00000002
 #define NV50_3D_UNK0D6C_X__MASK                                        0x0000ffff
-#define NV50_3D_UNK0D6C_X__SHIFT                               0
+#define NV50_3D_UNK0D6C_X__SHIFT                                       0
 #define NV50_3D_UNK0D6C_Y__MASK                                        0xffff0000
-#define NV50_3D_UNK0D6C_Y__SHIFT                               16
+#define NV50_3D_UNK0D6C_Y__SHIFT                                       16
 
 #define NV50_3D_VERTEX_BUFFER_FIRST                            0x00000d74
 
@@ -419,7 +419,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_CLEAR_COLOR(i0)                                       (0x00000d80 + 0x4*(i0))
 #define NV50_3D_CLEAR_COLOR__ESIZE                             0x00000004
-#define NV50_3D_CLEAR_COLOR__LEN                               0x00000004
+#define NV50_3D_CLEAR_COLOR__LEN                                       0x00000004
 
 #define NV50_3D_CLEAR_DEPTH                                    0x00000d90
 
@@ -436,7 +436,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT                                0x00000da8
 
 #define NV50_3D_POLYGON_MODE_FRONT                             0x00000dac
-#define NV50_3D_POLYGON_MODE_FRONT_POINT                       0x00001b00
+#define NV50_3D_POLYGON_MODE_FRONT_POINT                               0x00001b00
 #define NV50_3D_POLYGON_MODE_FRONT_LINE                                0x00001b01
 #define NV50_3D_POLYGON_MODE_FRONT_FILL                                0x00001b02
 
@@ -467,7 +467,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN                     0x00000002
 
 #define NV50_3D_ZCULL_UNK0DD8                                  0x00000dd8
-#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK                       0x00000007
+#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK                               0x00000007
 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT                      0
 #define NVA3_3D_ZCULL_UNK0DD8_UNK9                             0x00000200
 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK                      0xffff0000
@@ -502,11 +502,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_SCISSOR_HORIZ__ESIZE                           0x00000010
 #define NV50_3D_SCISSOR_HORIZ__LEN                             0x00000010
 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK                                0x0000ffff
-#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT                       0
+#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT                               0
 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK                                0xffff0000
-#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT                       16
+#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT                               16
 
-#define NV50_3D_SCISSOR_VERT(i0)                              (0x00000e08 + 0x10*(i0))
+#define NV50_3D_SCISSOR_VERT(i0)                                      (0x00000e08 + 0x10*(i0))
 #define NV50_3D_SCISSOR_VERT__ESIZE                            0x00000010
 #define NV50_3D_SCISSOR_VERT__LEN                              0x00000010
 #define NV50_3D_SCISSOR_VERT_MIN__MASK                         0x0000ffff
@@ -515,7 +515,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT                                16
 
 #define NV50_3D_CB_ADDR                                                0x00000f00
-#define NV50_3D_CB_ADDR_ID__MASK                               0x003fff00
+#define NV50_3D_CB_ADDR_ID__MASK                                       0x003fff00
 #define NV50_3D_CB_ADDR_ID__SHIFT                              8
 #define NV50_3D_CB_ADDR_BUFFER__MASK                           0x0000007f
 #define NV50_3D_CB_ADDR_BUFFER__SHIFT                          0
@@ -564,7 +564,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_UNK0F98                                                0x00000f98
 
-#define NV50_3D_DEPTH_BOUNDS(i0)                              (0x00000f9c + 0x4*(i0))
+#define NV50_3D_DEPTH_BOUNDS(i0)                                      (0x00000f9c + 0x4*(i0))
 #define NV50_3D_DEPTH_BOUNDS__ESIZE                            0x00000004
 #define NV50_3D_DEPTH_BOUNDS__LEN                              0x00000002
 
@@ -585,7 +585,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_UNK0FB8                                                0x00000fb8
 
 #define NV50_3D_MSAA_MASK(i0)                                 (0x00000fbc + 0x4*(i0))
-#define NV50_3D_MSAA_MASK__ESIZE                               0x00000004
+#define NV50_3D_MSAA_MASK__ESIZE                                       0x00000004
 #define NV50_3D_MSAA_MASK__LEN                                 0x00000004
 
 #define NV50_3D_CLIPID_ADDRESS_HIGH                            0x00000fcc
@@ -604,7 +604,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_ZETA_ADDRESS_HIGH                              0x00000fe0
 
-#define NV50_3D_ZETA_ADDRESS_LOW                               0x00000fe4
+#define NV50_3D_ZETA_ADDRESS_LOW                                       0x00000fe4
 
 #define NV50_3D_ZETA_FORMAT                                    0x00000fe8
 
@@ -628,7 +628,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_UNK0FFC                                                0x00000ffc
 
 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)                 (0x00001000 + 0x4*(i0))
-#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE               0x00000004
+#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE                       0x00000004
 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN                 0x00000010
 
 #define NV50_3D_UNK1040(i0)                                   (0x00001040 + 0x4*(i0))
@@ -647,13 +647,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV84_3D_UNK1104                                                0x00001104
 #define NV84_3D_UNK1104_0__MASK                                        0x0000ffff
-#define NV84_3D_UNK1104_0__SHIFT                               0
+#define NV84_3D_UNK1104_0__SHIFT                                       0
 #define NV84_3D_UNK1104_0__MAX                                 0x00002000
-#define NV84_3D_UNK1104_0__ALIGN                               0x00000040
+#define NV84_3D_UNK1104_0__ALIGN                                       0x00000040
 #define NV84_3D_UNK1104_1__MASK                                        0xffff0000
-#define NV84_3D_UNK1104_1__SHIFT                               16
+#define NV84_3D_UNK1104_1__SHIFT                                       16
 #define NV84_3D_UNK1104_1__MAX                                 0x00002000
-#define NV84_3D_UNK1104_1__ALIGN                               0x00000040
+#define NV84_3D_UNK1104_1__ALIGN                                       0x00000040
 
 #define NV84_3D_UNK1108                                                0x00001108
 #define NV84_3D_UNK1108_0                                      0x00000001
@@ -677,55 +677,55 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE                          0x00000004
 #define NVA3_3D_VP_ATTR_EN_ALT__LEN                            0x00000004
 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK                         0xf0000000
-#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT                                28
+#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT                        28
 #define NVA3_3D_VP_ATTR_EN_ALT_7_X                             0x10000000
 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y                             0x20000000
 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z                             0x40000000
 #define NVA3_3D_VP_ATTR_EN_ALT_7_W                             0x80000000
 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK                         0x0f000000
-#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT                                24
+#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT                        24
 #define NVA3_3D_VP_ATTR_EN_ALT_6_X                             0x01000000
 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y                             0x02000000
 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z                             0x04000000
 #define NVA3_3D_VP_ATTR_EN_ALT_6_W                             0x08000000
 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK                         0x00f00000
-#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT                                20
+#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT                        20
 #define NVA3_3D_VP_ATTR_EN_ALT_5_X                             0x00100000
 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y                             0x00200000
 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z                             0x00400000
 #define NVA3_3D_VP_ATTR_EN_ALT_5_W                             0x00800000
 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK                         0x000f0000
-#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT                                16
+#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT                        16
 #define NVA3_3D_VP_ATTR_EN_ALT_4_X                             0x00010000
 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y                             0x00020000
 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z                             0x00040000
 #define NVA3_3D_VP_ATTR_EN_ALT_4_W                             0x00080000
 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK                         0x0000f000
-#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT                                12
+#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT                        12
 #define NVA3_3D_VP_ATTR_EN_ALT_3_X                             0x00001000
 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y                             0x00002000
 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z                             0x00004000
 #define NVA3_3D_VP_ATTR_EN_ALT_3_W                             0x00008000
 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK                         0x00000f00
-#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT                                8
+#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT                        8
 #define NVA3_3D_VP_ATTR_EN_ALT_2_X                             0x00000100
 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y                             0x00000200
 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z                             0x00000400
 #define NVA3_3D_VP_ATTR_EN_ALT_2_W                             0x00000800
 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK                         0x000000f0
-#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT                                4
+#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT                        4
 #define NVA3_3D_VP_ATTR_EN_ALT_1_X                             0x00000010
 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y                             0x00000020
 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z                             0x00000040
 #define NVA3_3D_VP_ATTR_EN_ALT_1_W                             0x00000080
 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK                         0x0000000f
-#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT                                0
+#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT                        0
 #define NVA3_3D_VP_ATTR_EN_ALT_0_X                             0x00000001
 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y                             0x00000002
 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z                             0x00000004
 #define NVA3_3D_VP_ATTR_EN_ALT_0_W                             0x00000008
 
-#define NVA3_3D_UNK1140                                                0x00001140
+#define NVA3_3D_UNK1140                                        0x00001140
 
 #define NVA0_3D_UNK1144                                                0x00001144
 
@@ -766,10 +766,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK           0x07e00000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT          21
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32     0x00200000
-#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32                0x00400000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32        0x00400000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16     0x00600000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32           0x00800000
-#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16                0x00a00000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16        0x00a00000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8         0x01400000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16           0x01e00000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32              0x02400000
@@ -778,6 +778,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16              0x03600000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8               0x03a00000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2      0x06000000
+#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10        0x06200000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK             0x38000000
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT            27
 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM             0x08000000
@@ -814,7 +815,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_RT_ARRAY_MODE                                  0x00001224
 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK                     0x0000ffff
 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT                    0
-#define NV50_3D_RT_ARRAY_MODE_MODE__MASK                       0x00010000
+#define NV50_3D_RT_ARRAY_MODE_MODE__MASK                               0x00010000
 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT                      16
 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY                    0x00000000
 #define NV50_3D_RT_ARRAY_MODE_MODE_3D                          0x00010000
@@ -853,28 +854,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CB_DEF_SET_SIZE__MASK                          0x0000ffff
 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT                         0
 #define NV50_3D_CB_DEF_SET_BUFFER__MASK                                0x007f0000
-#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT                       16
+#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT                               16
 
 #define NV50_3D_UNK128C                                                0x0000128c
 #define NV50_3D_UNK128C_0__MASK                                        0x00000003
-#define NV50_3D_UNK128C_0__SHIFT                               0
+#define NV50_3D_UNK128C_0__SHIFT                                       0
 #define NV50_3D_UNK128C_1__MASK                                        0x00000030
-#define NV50_3D_UNK128C_1__SHIFT                               4
+#define NV50_3D_UNK128C_1__SHIFT                                       4
 #define NV50_3D_UNK128C_2__MASK                                        0x00000300
-#define NV50_3D_UNK128C_2__SHIFT                               8
+#define NV50_3D_UNK128C_2__SHIFT                                       8
 #define NV50_3D_UNK128C_3__MASK                                        0x00003000
-#define NV50_3D_UNK128C_3__SHIFT                               12
+#define NV50_3D_UNK128C_3__SHIFT                                       12
 
 #define NV50_3D_CALL_LIMIT_LOG                                 0x00001290
 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK                                0x0000000f
-#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT                       0
+#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT                               0
 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK                                0x000000f0
-#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT                       4
+#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT                               4
 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK                                0x00000f00
-#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT                       8
+#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT                               8
 
 #define NV50_3D_STRMOUT_BUFFERS_CTRL                           0x00001294
-#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED               0x00000001
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED                       0x00000001
 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK          0x00000002
 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT         1
 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES     0x00000000
@@ -883,7 +884,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT           4
 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK              0x000fff00
 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT             8
-#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX               0x00000800
+#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX                       0x00000800
 
 #define NV50_3D_FP_RESULT_COUNT                                        0x00001298
 
@@ -892,9 +893,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_UNK12A0                                                0x000012a0
 
 #define NV50_3D_UNK12A8                                                0x000012a8
-#define NV50_3D_UNK12A8_UNK1                                   0x00000001
-#define NV50_3D_UNK12A8_UNK2__MASK                             0x000ffff0
-#define NV50_3D_UNK12A8_UNK2__SHIFT                            4
+#define NV50_3D_UNK12A8_UNK0                                   0x00000001
+#define NV50_3D_UNK12A8_UNK4__MASK                             0x00000ff0
+#define NV50_3D_UNK12A8_UNK4__SHIFT                            4
+#define NV50_3D_UNK12A8_UNK12__MASK                            0x000ff000
+#define NV50_3D_UNK12A8_UNK12__SHIFT                           12
 
 #define NV50_3D_UNK12AC                                                0x000012ac
 
@@ -921,7 +924,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_D3D_FILL_MODE_SOLID                            0x00000003
 
 #define NV50_3D_SHADE_MODEL                                    0x000012d4
-#define NV50_3D_SHADE_MODEL_FLAT                               0x00001d00
+#define NV50_3D_SHADE_MODEL_FLAT                                       0x00001d00
 #define NV50_3D_SHADE_MODEL_SMOOTH                             0x00001d01
 
 #define NV50_3D_LOCAL_ADDRESS_HIGH                             0x000012d8
@@ -936,15 +939,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_ALPHA_TEST_ENABLE                              0x000012ec
 
-#define NV50_3D_PM_SET(i0)                                    (0x000012f0 + 0x4*(i0))
-#define NV50_3D_PM_SET__ESIZE                                  0x00000004
-#define NV50_3D_PM_SET__LEN                                    0x00000004
+#define NV50_3D_MP_PM_SET(i0)                                 (0x000012f0 + 0x4*(i0))
+#define NV50_3D_MP_PM_SET__ESIZE                                       0x00000004
+#define NV50_3D_MP_PM_SET__LEN                                 0x00000004
 
 #define NV50_3D_VB_ELEMENT_U8_SETUP                            0x00001300
-#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK               0xc0000000
+#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK                       0xc0000000
 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT              30
 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK                        0x3fffffff
-#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT               0
+#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT                       0
 
 #define NV50_3D_VB_ELEMENT_U8                                  0x00001304
 #define NV50_3D_VB_ELEMENT_U8_I0__MASK                         0x000000ff
@@ -967,7 +970,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL                          0x00000202
 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL                         0x00000203
 #define NV50_3D_DEPTH_TEST_FUNC_GREATER                                0x00000204
-#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL                       0x00000205
+#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL                               0x00000205
 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL                         0x00000206
 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS                         0x00000207
 
@@ -979,7 +982,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL                          0x00000202
 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL                         0x00000203
 #define NV50_3D_ALPHA_TEST_FUNC_GREATER                                0x00000204
-#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL                       0x00000205
+#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL                               0x00000205
 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL                         0x00000206
 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS                         0x00000207
 
@@ -989,9 +992,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_BLEND_COLOR(i0)                                       (0x0000131c + 0x4*(i0))
 #define NV50_3D_BLEND_COLOR__ESIZE                             0x00000004
-#define NV50_3D_BLEND_COLOR__LEN                               0x00000004
+#define NV50_3D_BLEND_COLOR__LEN                                       0x00000004
 
-#define NV50_3D_UNK132C                                                0x0000132c
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE                     0x0000132c
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0                   0x00000001
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1                   0x00000002
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2                   0x00000004
+#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3                   0x00000008
 
 #define NV50_3D_TSC_FLUSH                                      0x00001330
 #define NV50_3D_TSC_FLUSH_SPECIFIC                             0x00000001
@@ -1004,7 +1011,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT                         4
 
 #define NV50_3D_TEX_CACHE_CTL                                  0x00001338
-#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK                       0x00000030
+#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK                               0x00000030
 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT                      4
 
 #define NV50_3D_BLEND_SEPARATE_ALPHA                           0x0000133c
@@ -1013,8 +1020,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD                    0x00008006
 #define NV50_3D_BLEND_EQUATION_RGB_MIN                         0x00008007
 #define NV50_3D_BLEND_EQUATION_RGB_MAX                         0x00008008
-#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT               0x0000800a
-#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT       0x0000800b
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT                       0x0000800a
+#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT               0x0000800b
 
 #define NV50_3D_BLEND_FUNC_SRC_RGB                             0x00001344
 
@@ -1022,8 +1029,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_BLEND_EQUATION_ALPHA                           0x0000134c
 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD                  0x00008006
-#define NV50_3D_BLEND_EQUATION_ALPHA_MIN                       0x00008007
-#define NV50_3D_BLEND_EQUATION_ALPHA_MAX                       0x00008008
+#define NV50_3D_BLEND_EQUATION_ALPHA_MIN                               0x00008007
+#define NV50_3D_BLEND_EQUATION_ALPHA_MAX                               0x00008008
 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT             0x0000800a
 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT     0x0000800b
 
@@ -1035,7 +1042,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_BLEND_ENABLE_COMMON                            0x0000135c
 
-#define NV50_3D_BLEND_ENABLE(i0)                              (0x00001360 + 0x4*(i0))
+#define NV50_3D_BLEND_ENABLE(i0)                                      (0x00001360 + 0x4*(i0))
 #define NV50_3D_BLEND_ENABLE__ESIZE                            0x00000004
 #define NV50_3D_BLEND_ENABLE__LEN                              0x00000008
 
@@ -1058,8 +1065,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE                 0x00001e01
 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR                    0x00001e02
 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR                    0x00001e03
-#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP               0x00008507
-#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP               0x00008508
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP                       0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP                       0x00008508
 
 #define NV50_3D_STENCIL_FRONT_OP_ZPASS                         0x0000138c
 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO                    0x00000000
@@ -1068,8 +1075,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE                 0x00001e01
 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR                    0x00001e02
 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR                    0x00001e03
-#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP               0x00008507
-#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP               0x00008508
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP                       0x00008507
+#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP                       0x00008508
 
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC                                0x00001390
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER                  0x00000200
@@ -1077,7 +1084,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL                  0x00000202
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL                 0x00000203
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER                        0x00000204
-#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL               0x00000205
+#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL                       0x00000205
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL                 0x00000206
 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS                 0x00000207
 
@@ -1101,7 +1108,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6                          0x01000000
 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7                          0x10000000
 
-#define NV50_3D_SCREEN_Y_CONTROL                               0x000013ac
+#define NV50_3D_SCREEN_Y_CONTROL                                       0x000013ac
 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE                      0x00000001
 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP            0x00000010
 
@@ -1135,7 +1142,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_FP_START_ID                                    0x00001414
 
-#define NVA3_3D_UNK1418                                                0x00001418
+#define NVA3_3D_UNK1418                                        0x00001418
 
 #define NV50_3D_UNK141C                                                0x0000141c
 
@@ -1151,10 +1158,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VB_ELEMENT_BASE                                        0x00001434
 
-#define NV50_3D_VB_INSTANCE_BASE                               0x00001438
+#define NV50_3D_VB_INSTANCE_BASE                                       0x00001438
 
 #define NV50_3D_CLEAR_FLAGS                                    0x0000143c
-#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK                       0x00000001
+#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK                               0x00000001
 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK                   0x00000010
 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT                  4
 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR                 0x00000000
@@ -1181,40 +1188,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_BIND_TIC_TIC__SHIFT                            9
 
 #define NV50_3D_BIND_TSC2(i0)                                 (0x00001468 + 0x8*(i0))
-#define NV50_3D_BIND_TSC2__ESIZE                               0x00000008
+#define NV50_3D_BIND_TSC2__ESIZE                                       0x00000008
 #define NV50_3D_BIND_TSC2__LEN                                 0x00000003
 #define NV50_3D_BIND_TSC2_VALID                                        0x00000001
 #define NV50_3D_BIND_TSC2_SAMPLER__MASK                                0x00000010
-#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT                       4
+#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT                               4
 #define NV50_3D_BIND_TSC2_TSC__MASK                            0x001ff000
 #define NV50_3D_BIND_TSC2_TSC__SHIFT                           12
 
 #define NV50_3D_BIND_TIC2(i0)                                 (0x0000146c + 0x8*(i0))
-#define NV50_3D_BIND_TIC2__ESIZE                               0x00000008
+#define NV50_3D_BIND_TIC2__ESIZE                                       0x00000008
 #define NV50_3D_BIND_TIC2__LEN                                 0x00000003
 #define NV50_3D_BIND_TIC2_VALID                                        0x00000001
 #define NV50_3D_BIND_TIC2_TEXTURE__MASK                                0x00000002
-#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT                       1
+#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT                               1
 #define NV50_3D_BIND_TIC2_TIC__MASK                            0x7ffffe00
 #define NV50_3D_BIND_TIC2_TIC__SHIFT                           9
 
 #define NV50_3D_STRMOUT_MAP(i0)                                       (0x00001480 + 0x4*(i0))
 #define NV50_3D_STRMOUT_MAP__ESIZE                             0x00000004
-#define NV50_3D_STRMOUT_MAP__LEN                               0x00000020
+#define NV50_3D_STRMOUT_MAP__LEN                                       0x00000020
 
 #define NV50_3D_CLIPID_HEIGHT                                  0x00001504
 #define NV50_3D_CLIPID_HEIGHT__MAX                             0x00002000
 
 #define NV50_3D_CLIPID_FILL_RECT_HORIZ                         0x00001508
-#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK               0x0000ffff
+#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK                       0x0000ffff
 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT              0
 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK              0xffff0000
 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT             16
 
 #define NV50_3D_CLIPID_FILL_RECT_VERT                          0x0000150c
 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK                        0x0000ffff
-#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT               0
-#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK               0xffff0000
+#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT                       0
+#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK                       0xffff0000
 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT              16
 
 #define NV50_3D_CLIP_DISTANCE_ENABLE                           0x00001510
@@ -1227,7 +1234,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CLIP_DISTANCE_ENABLE_6                         0x00000040
 #define NV50_3D_CLIP_DISTANCE_ENABLE_7                         0x00000080
 
-#define NV50_3D_SAMPLECNT_ENABLE                               0x00001514
+#define NV50_3D_SAMPLECNT_ENABLE                                       0x00001514
 
 #define NV50_3D_POINT_SIZE                                     0x00001518
 
@@ -1247,7 +1254,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_COUNTER_RESET_SAMPLECNT                                0x00000001
 #define NV50_3D_COUNTER_RESET_ZCULL_STATS                      0x00000002
 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES                 0x00000008
-#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK               0x00000010
+#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK                       0x00000010
 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES             0x00000011
 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES                  0x00000012
 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES                        0x00000013
@@ -1262,26 +1269,26 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_ZETA_ENABLE                                    0x00001538
 
-#define NV50_3D_MULTISAMPLE_CTRL                               0x0000153c
+#define NV50_3D_MULTISAMPLE_CTRL                                       0x0000153c
 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE             0x00000001
 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE                  0x00000010
 
-#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)                      (0x00001540 + 0x4*(i0))
+#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)                              (0x00001540 + 0x4*(i0))
 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE                    0x00000004
 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN                      0x00000004
 
 #define NV50_3D_COND_ADDRESS_HIGH                              0x00001550
 
-#define NV50_3D_COND_ADDRESS_LOW                               0x00001554
+#define NV50_3D_COND_ADDRESS_LOW                                       0x00001554
 
 #define NV50_3D_COND_MODE                                      0x00001558
 #define NV50_3D_COND_MODE_NEVER                                        0x00000000
-#define NV50_3D_COND_MODE_ALWAYS                               0x00000001
+#define NV50_3D_COND_MODE_ALWAYS                                       0x00000001
 #define NV50_3D_COND_MODE_RES_NON_ZERO                         0x00000002
 #define NV50_3D_COND_MODE_EQUAL                                        0x00000003
 #define NV50_3D_COND_MODE_NOT_EQUAL                            0x00000004
 
-#define NV50_3D_TSC_ADDRESS_HIGH                               0x0000155c
+#define NV50_3D_TSC_ADDRESS_HIGH                                       0x0000155c
 
 #define NV50_3D_TSC_ADDRESS_LOW                                        0x00001560
 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN                         0x00000020
@@ -1295,22 +1302,31 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_LINE_SMOOTH_ENABLE                             0x00001570
 
-#define NV50_3D_TIC_ADDRESS_HIGH                               0x00001574
+#define NV50_3D_TIC_ADDRESS_HIGH                                       0x00001574
 
 #define NV50_3D_TIC_ADDRESS_LOW                                        0x00001578
 
 #define NV50_3D_TIC_LIMIT                                      0x0000157c
 
-#define NV50_3D_PM_CONTROL(i0)                                (0x00001580 + 0x4*(i0))
-#define NV50_3D_PM_CONTROL__ESIZE                              0x00000004
-#define NV50_3D_PM_CONTROL__LEN                                        0x00000004
-#define NV50_3D_PM_CONTROL_UNK0                                        0x00000001
-#define NV50_3D_PM_CONTROL_UNK1__MASK                          0x00000070
-#define NV50_3D_PM_CONTROL_UNK1__SHIFT                         4
-#define NV50_3D_PM_CONTROL_UNK2__MASK                          0x00ffff00
-#define NV50_3D_PM_CONTROL_UNK2__SHIFT                         8
-#define NV50_3D_PM_CONTROL_UNK3__MASK                          0xff000000
-#define NV50_3D_PM_CONTROL_UNK3__SHIFT                         24
+#define NV50_3D_MP_PM_CONTROL(i0)                             (0x00001580 + 0x4*(i0))
+#define NV50_3D_MP_PM_CONTROL__ESIZE                           0x00000004
+#define NV50_3D_MP_PM_CONTROL__LEN                             0x00000004
+#define NV50_3D_MP_PM_CONTROL_MODE__MASK                               0x00000001
+#define NV50_3D_MP_PM_CONTROL_MODE__SHIFT                      0
+#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP                               0x00000000
+#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE                 0x00000001
+#define NV50_3D_MP_PM_CONTROL_UNIT__MASK                               0x00000070
+#define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT                      4
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK0                                0x00000000
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK1                                0x00000010
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK2                                0x00000020
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK3                                0x00000030
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK4                                0x00000040
+#define NV50_3D_MP_PM_CONTROL_UNIT_UNK5                                0x00000050
+#define NV50_3D_MP_PM_CONTROL_FUNC__MASK                               0x00ffff00
+#define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT                      8
+#define NV50_3D_MP_PM_CONTROL_SIG__MASK                                0xff000000
+#define NV50_3D_MP_PM_CONTROL_SIG__SHIFT                               24
 
 #define NV50_3D_ZCULL_REGION                                   0x00001590
 
@@ -1371,37 +1387,37 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_CSAA_ENABLE                                    0x000015b4
 
-#define NV50_3D_FRAMEBUFFER_SRGB                               0x000015b8
+#define NV50_3D_FRAMEBUFFER_SRGB                                       0x000015b8
 
 #define NV50_3D_POLYGON_OFFSET_UNITS                           0x000015bc
 
-#define NVA3_3D_UNK15C4                                                0x000015c4
+#define NVA3_3D_UNK15C4                                        0x000015c4
 
-#define NVA3_3D_UNK15C8                                                0x000015c8
+#define NVA3_3D_UNK15C8                                        0x000015c8
 
 #define NV50_3D_LAYER                                          0x000015cc
 #define NV50_3D_LAYER_IDX__MASK                                        0x0000ffff
-#define NV50_3D_LAYER_IDX__SHIFT                               0
+#define NV50_3D_LAYER_IDX__SHIFT                                       0
 #define NV50_3D_LAYER_USE_GP                                   0x00010000
 
-#define NV50_3D_MULTISAMPLE_MODE                               0x000015d0
+#define NV50_3D_MULTISAMPLE_MODE                                       0x000015d0
 #define NV50_3D_MULTISAMPLE_MODE_MS1                           0x00000000
 #define NV50_3D_MULTISAMPLE_MODE_MS2                           0x00000001
 #define NV50_3D_MULTISAMPLE_MODE_MS4                           0x00000002
 #define NV50_3D_MULTISAMPLE_MODE_MS8                           0x00000003
-#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT                       0x00000004
-#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT                       0x00000005
+#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT                               0x00000004
+#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT                               0x00000005
 #define NV50_3D_MULTISAMPLE_MODE_UNK6                          0x00000006
-#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4                       0x00000008
+#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4                               0x00000008
 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12                      0x00000009
-#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8                       0x0000000a
+#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8                               0x0000000a
 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24                      0x0000000b
 
-#define NV50_3D_VERTEX_BEGIN_D3D                               0x000015d4
-#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK               0x0fffffff
+#define NV50_3D_VERTEX_BEGIN_D3D                                       0x000015d4
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK                       0x0fffffff
 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT              0
 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS              0x00000001
-#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES               0x00000002
+#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES                       0x00000002
 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP          0x00000003
 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES           0x00000004
 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP      0x00000005
@@ -1419,13 +1435,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VERTEX_BEGIN_GL                                        0x000015dc
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK                        0x0fffffff
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT               0
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS               0x00000000
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT                       0
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS                       0x00000000
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES                        0x00000001
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP            0x00000002
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP           0x00000003
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES            0x00000004
-#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP       0x00000005
+#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP               0x00000005
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN         0x00000006
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS                        0x00000007
 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP           0x00000008
@@ -1442,23 +1458,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VERTEX_END_GL_UNK0                             0x00000001
 #define NVA0_3D_VERTEX_END_GL_UNK1                             0x00000002
 
-#define NV50_3D_EDGEFLAG                                       0x000015e4
+#define NV50_3D_EDGEFLAG                                               0x000015e4
 
 #define NV50_3D_VB_ELEMENT_U32                                 0x000015e8
 
 #define NV50_3D_VB_ELEMENT_U16_SETUP                           0x000015ec
 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK              0xc0000000
 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT             30
-#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK               0x3fffffff
+#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK                       0x3fffffff
 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT              0
 
 #define NV50_3D_VB_ELEMENT_U16                                 0x000015f0
 #define NV50_3D_VB_ELEMENT_U16_I0__MASK                                0x0000ffff
-#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT                       0
+#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT                               0
 #define NV50_3D_VB_ELEMENT_U16_I1__MASK                                0xffff0000
-#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT                       16
+#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT                               16
 
-#define NV50_3D_VERTEX_BASE_HIGH                               0x000015f4
+#define NV50_3D_VERTEX_BASE_HIGH                                       0x000015f4
 
 #define NV50_3D_VERTEX_BASE_LOW                                        0x000015f8
 
@@ -1472,7 +1488,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID                        0x00000001
 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID              0x00000010
 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID             0x00000100
-#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12                    0x00001000
+#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START  0x00001000
 
 #define NV50_3D_VP_ATTR_EN(i0)                                (0x00001650 + 0x4*(i0))
 #define NV50_3D_VP_ATTR_EN__ESIZE                              0x00000004
@@ -1542,14 +1558,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA0_3D_TEX_MISC_UNK1                                  0x00000002
 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP                     0x00000004
 
-#define NV50_3D_LINE_SMOOTH_BLUR                               0x00001668
+#define NV50_3D_LINE_SMOOTH_BLUR                                       0x00001668
 #define NV50_3D_LINE_SMOOTH_BLUR_LOW                           0x00000000
 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM                                0x00000001
 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH                          0x00000002
 
 #define NV50_3D_LINE_STIPPLE_ENABLE                            0x0000166c
 
-#define NV50_3D_COVERAGE_LUT(i0)                              (0x00001670 + 0x4*(i0))
+#define NV50_3D_COVERAGE_LUT(i0)                                      (0x00001670 + 0x4*(i0))
 #define NV50_3D_COVERAGE_LUT__ESIZE                            0x00000004
 #define NV50_3D_COVERAGE_LUT__LEN                              0x00000004
 #define NV50_3D_COVERAGE_LUT_0__MASK                           0x000000ff
@@ -1590,16 +1606,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_SET_PROGRAM_CB_VALID                           0x00000001
 
 #define NV50_3D_UNK1698                                                0x00001698
-#define NV50_3D_UNK1698_0                                      0x00000001
-#define NV50_3D_UNK1698_1                                      0x00000010
-#define NV50_3D_UNK1698_2                                      0x00000100
+#define NV50_3D_UNK1698_UNK0                                   0x00000001
+#define NV50_3D_UNK1698_UNK4                                   0x00000010
+#define NV50_3D_UNK1698_UNK8                                   0x00000100
 
 #define NVA3_3D_SAMPLE_SHADING                                 0x0000169c
 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK               0x0000000f
 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT              0
 #define NVA3_3D_SAMPLE_SHADING_ENABLE                          0x00000010
 
-#define NVA3_3D_UNK16A0                                                0x000016a0
+#define NVA3_3D_UNK16A0                                        0x000016a0
 
 #define NV50_3D_VP_RESULT_MAP_SIZE                             0x000016ac
 
@@ -1639,12 +1655,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_GP_RESULT_MAP_SIZE                             0x000017ac
 
-#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE                       0x000017b0
+#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE                               0x000017b0
 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS                        0x00000001
 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP            0x00000002
 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP                0x00000003
 
-#define NV50_3D_RASTERIZE_ENABLE                               0x000017b4
+#define NV50_3D_RASTERIZE_ENABLE                                       0x000017b4
 
 #define NV50_3D_STRMOUT_ENABLE                                 0x000017b8
 
@@ -1693,11 +1709,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK                    0x00000ff0
 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT                   4
 
-#define NV50_3D_SEMANTIC_PRIM_ID                               0x00001914
+#define NV50_3D_SEMANTIC_PRIM_ID                                       0x00001914
 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK                 0x000000ff
 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT                        0
 
-#define NV50_3D_CULL_FACE_ENABLE                               0x00001918
+#define NV50_3D_CULL_FACE_ENABLE                                       0x00001918
 
 #define NV50_3D_FRONT_FACE                                     0x0000191c
 #define NV50_3D_FRONT_FACE_CW                                  0x00000900
@@ -1706,13 +1722,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CULL_FACE                                      0x00001920
 #define NV50_3D_CULL_FACE_FRONT                                        0x00000404
 #define NV50_3D_CULL_FACE_BACK                                 0x00000405
-#define NV50_3D_CULL_FACE_FRONT_AND_BACK                       0x00000408
+#define NV50_3D_CULL_FACE_FRONT_AND_BACK                               0x00000408
 
-#define NV50_3D_PIXEL_CENTER_INTEGER                                   0x00001924
+#define NV50_3D_PIXEL_CENTER_INTEGER                           0x00001924
 
 #define NVA3_3D_FP_MULTISAMPLE                                 0x00001928
 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK              0x00000001
-#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE                        0x00000002
+#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE                0x00000002
 
 #define NV50_3D_VIEWPORT_TRANSFORM_EN                          0x0000192c
 
@@ -1727,9 +1743,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11                    0x00000800
 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK              0x00003000
 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT             12
-#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0               0x00000000
-#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1               0x00001000
-#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2               0x00002000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0                       0x00000000
+#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1                       0x00001000
+#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2                       0x00002000
 
 #define NV50_3D_CLIP_DISTANCE_MODE                             0x00001940
 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK                     0x00000001
@@ -1765,7 +1781,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP                      0x00000000
 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL                      0x10000000
 
-#define NVA3_3D_UNK1944                                                0x00001944
+#define NVA3_3D_UNK1944                                        0x00001944
 
 #define NV50_3D_CLIP_RECTS_EN                                  0x0000194c
 
@@ -1778,9 +1794,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0                      0x00000001
 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1                      0x00000010
 
-#define NV50_3D_ZCULL_INVALIDATE                               0x00001958
+#define NV50_3D_ZCULL_INVALIDATE                                       0x00001958
 
-#define NVA3_3D_UNK1960                                                0x00001960
+#define NVA3_3D_UNK1960                                        0x00001960
 #define NVA3_3D_UNK1960_0                                      0x00000001
 #define NVA3_3D_UNK1960_1                                      0x00000010
 
@@ -1803,24 +1819,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_CLIPID_ID                                      0x00001984
 
 #define NV50_3D_FP_INTERPOLANT_CTRL                            0x00001988
-#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK                        0xff000000
-#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT               24
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK                        0x000000ff
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT                       0
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK                       0x0000ff00
+#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT              8
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK                0x00ff0000
+#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT               16
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK                        0x0f000000
+#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT                       24
 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X                    0x01000000
 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y                    0x02000000
 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z                    0x04000000
 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W                    0x08000000
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK                0x00ff0000
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT       16
-#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK               0x0000ff00
-#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT              8
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK                        0x000000ff
-#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT               0
+#define NV50_3D_FP_INTERPOLANT_CTRL_UNK28                      0x10000000
 
 #define NV50_3D_FP_REG_ALLOC_TEMP                              0x0000198c
 
-#define NV50_3D_REG_MODE                                       0x000019a0
+#define NV50_3D_REG_MODE                                               0x000019a0
 #define NV50_3D_REG_MODE_PACKED                                        0x00000001
-#define NV50_3D_REG_MODE_STRIPED                               0x00000002
+#define NV50_3D_REG_MODE_STRIPED                                       0x00000002
 
 #define NV50_3D_FP_CONTROL                                     0x000019a8
 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS                    0x00000001
@@ -1833,7 +1850,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_LOGIC_OP_ENABLE                                        0x000019c4
 
-#define NV50_3D_LOGIC_OP                                       0x000019c8
+#define NV50_3D_LOGIC_OP                                               0x000019c8
 #define NV50_3D_LOGIC_OP_CLEAR                                 0x00001500
 #define NV50_3D_LOGIC_OP_AND                                   0x00001501
 #define NV50_3D_LOGIC_OP_AND_REVERSE                           0x00001502
@@ -1851,7 +1868,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_LOGIC_OP_NAND                                  0x0000150e
 #define NV50_3D_LOGIC_OP_SET                                   0x0000150f
 
-#define NV50_3D_ZETA_COMP_ENABLE                               0x000019cc
+#define NV50_3D_ZETA_COMP_ENABLE                                       0x000019cc
 
 #define NV50_3D_CLEAR_BUFFERS                                  0x000019d0
 #define NV50_3D_CLEAR_BUFFERS_Z                                        0x00000001
@@ -1889,7 +1906,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_UNK1A28                                                0x00001a28
 #define NV50_3D_UNK1A28_0__MASK                                        0x000000ff
-#define NV50_3D_UNK1A28_0__SHIFT                               0
+#define NV50_3D_UNK1A28_0__SHIFT                                       0
 #define NV50_3D_UNK1A28_1                                      0x00000100
 
 #define NV50_3D_UNK1A2C                                                0x00001a2c
@@ -1906,34 +1923,34 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_UNK1A40__ESIZE                                 0x00000004
 #define NV50_3D_UNK1A40__LEN                                   0x00000010
 #define NV50_3D_UNK1A40_0__MASK                                        0x00000007
-#define NV50_3D_UNK1A40_0__SHIFT                               0
+#define NV50_3D_UNK1A40_0__SHIFT                                       0
 #define NV50_3D_UNK1A40_1__MASK                                        0x00000070
-#define NV50_3D_UNK1A40_1__SHIFT                               4
+#define NV50_3D_UNK1A40_1__SHIFT                                       4
 #define NV50_3D_UNK1A40_2__MASK                                        0x00000700
-#define NV50_3D_UNK1A40_2__SHIFT                               8
+#define NV50_3D_UNK1A40_2__SHIFT                                       8
 #define NV50_3D_UNK1A40_3__MASK                                        0x00007000
-#define NV50_3D_UNK1A40_3__SHIFT                               12
+#define NV50_3D_UNK1A40_3__SHIFT                                       12
 #define NV50_3D_UNK1A40_4__MASK                                        0x00070000
-#define NV50_3D_UNK1A40_4__SHIFT                               16
+#define NV50_3D_UNK1A40_4__SHIFT                                       16
 #define NV50_3D_UNK1A40_5__MASK                                        0x00700000
-#define NV50_3D_UNK1A40_5__SHIFT                               20
+#define NV50_3D_UNK1A40_5__SHIFT                                       20
 #define NV50_3D_UNK1A40_6__MASK                                        0x07000000
-#define NV50_3D_UNK1A40_6__SHIFT                               24
+#define NV50_3D_UNK1A40_6__SHIFT                                       24
 #define NV50_3D_UNK1A40_7__MASK                                        0x70000000
-#define NV50_3D_UNK1A40_7__SHIFT                               28
+#define NV50_3D_UNK1A40_7__SHIFT                                       28
 
-#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)                      (0x00001a80 + 0x10*(i0))
+#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)                              (0x00001a80 + 0x10*(i0))
 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE                    0x00000010
 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN                      0x00000004
 
 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0)                               (0x00001a84 + 0x10*(i0))
 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE                     0x00000010
-#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN                       0x00000004
+#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN                               0x00000004
 
 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)                               (0x00001a88 + 0x10*(i0))
 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE                     0x00000010
-#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN                       0x00000004
-#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX                       0x00000040
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN                               0x00000004
+#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX                               0x00000040
 
 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)                      (0x00001a8c + 0x10*(i0))
 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE                    0x00000010
@@ -1941,23 +1958,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)                               (0x00001ac0 + 0x4*(i0))
 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE                     0x00000004
-#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN                       0x00000010
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK               0x0000000f
+#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN                               0x00000010
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK                       0x0000000f
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT              0
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST                      0x00000010
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK               0x0007ffe0
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK                       0x0007ffe0
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT              5
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK               0x01f80000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK                       0x01f80000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT              19
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32         0x00080000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32            0x00100000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16         0x00180000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32               0x00200000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32                       0x00200000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16            0x00280000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8             0x00500000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16               0x00780000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16                       0x00780000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32                  0x00900000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8               0x00980000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8                       0x00980000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8                 0x00c00000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16                  0x00d80000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8                   0x00e80000
@@ -1968,11 +1985,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT                 0x7e000000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM                 0x24000000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM                 0x12000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED               0x5a000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED               0x6c000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED                       0x5a000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED                       0x6c000000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT                  0x48000000
 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT                  0x36000000
-#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA                       0x80000000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA                               0x80000000
 
 #define NV50_3D_QUERY_ADDRESS_HIGH                             0x00001b00
 
@@ -1999,7 +2016,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_QUERY_GET_UNIT_STRMOUT                         0x00005000
 #define NV50_3D_QUERY_GET_UNIT_GP                              0x00006000
 #define NV50_3D_QUERY_GET_UNIT_ZCULL                           0x00007000
-#define NV50_3D_QUERY_GET_UNIT_TPROP                           0x0000a000
+#define NV50_3D_QUERY_GET_UNIT_PROP                            0x0000a000
 #define NV50_3D_QUERY_GET_UNIT_UNK0C                           0x0000c000
 #define NV50_3D_QUERY_GET_UNIT_CROP                            0x0000f000
 #define NV50_3D_QUERY_GET_SYNC_COND__MASK                      0x00010000
@@ -2014,7 +2031,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK                   0x0f000000
 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT                  24
 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO                    0x00000000
-#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT               0x01000000
+#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT                       0x01000000
 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW     0x02000000
 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES      0x03000000
 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES                0x04000000
@@ -2026,7 +2043,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET          0x0d000000
 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK                 0x0f000000
 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT                        24
-#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES       0x00000000
+#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES               0x00000000
 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES     0x01000000
 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES           0x02000000
 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES           0x03000000
@@ -2059,16 +2076,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT           0
 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE                  0x20000000
 
-#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)                       (0x00001c04 + 0x10*(i0))
+#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)               (0x00001c04 + 0x10*(i0))
 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE             0x00000010
 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN               0x00000020
 
 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)                (0x00001c08 + 0x10*(i0))
 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE              0x00000010
-#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN                        0x00000020
+#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN                0x00000020
 
 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)                  (0x00001c0c + 0x10*(i0))
-#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE                        0x00000010
+#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE                0x00000010
 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN                  0x00000020
 
 #define NVA3_3D_IBLEND(i0)                                    (0x00001e00 + 0x20*(i0))
@@ -2077,16 +2094,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0)                     (0x00001e00 + 0x20*(i0))
 
-#define NVA3_3D_IBLEND_EQUATION_RGB(i0)                               (0x00001e04 + 0x20*(i0))
+#define NVA3_3D_IBLEND_EQUATION_RGB(i0)                       (0x00001e04 + 0x20*(i0))
 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD                   0x00008006
-#define NVA3_3D_IBLEND_EQUATION_RGB_MIN                                0x00008007
-#define NVA3_3D_IBLEND_EQUATION_RGB_MAX                                0x00008008
+#define NVA3_3D_IBLEND_EQUATION_RGB_MIN                        0x00008007
+#define NVA3_3D_IBLEND_EQUATION_RGB_MAX                        0x00008008
 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT              0x0000800a
 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT      0x0000800b
 
-#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)                               (0x00001e08 + 0x20*(i0))
+#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)                       (0x00001e08 + 0x20*(i0))
 
-#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)                               (0x00001e0c + 0x20*(i0))
+#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)                       (0x00001e0c + 0x20*(i0))
 
 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)                     (0x00001e10 + 0x20*(i0))
 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD                 0x00008006
@@ -2099,13 +2116,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)                     (0x00001e18 + 0x20*(i0))
 
-#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)                       (0x00001f00 + 0x8*(i0))
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)               (0x00001f00 + 0x8*(i0))
 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE             0x00000008
 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN               0x00000020
 
 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)                (0x00001f04 + 0x8*(i0))
 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE              0x00000008
-#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN                        0x00000020
+#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN                0x00000020
 
 
-#endif /* RNNDB_NV50_3D_XML */
+#endif /* NV50_3D_XML */
index f26ac45da403e54984547cf88b9962b4c64bfff2..3e01745e0d72b10bc54e9528b2ca8c7ec68d518d 100644 (file)
@@ -4,19 +4,14 @@
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- nv50_3d.xml    (  26312 bytes, from 2010-10-08 10:10:01)
-- copyright.xml  (   6498 bytes, from 2010-10-03 13:18:37)
-- nv_defs.xml    (   4437 bytes, from 2010-07-06 07:43:58)
-- nv_3ddefs.xml  (  16397 bytes, from 2010-10-08 13:30:38)
-- nv_object.xml  (  11249 bytes, from 2010-10-07 15:31:28)
-- nvchipsets.xml (   2824 bytes, from 2010-07-07 13:41:20)
-- nv50_defs.xml  (   4482 bytes, from 2010-10-03 13:18:37)
+- rnndb/graph/nv_3ddefs.xml (  16390 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml       (   6452 bytes, from 2013-05-14 03:57:49)
 
-Copyright (C) 2006-2010 by the following authors:
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala_br@users.sourceforge.net> (koala_br)
@@ -27,7 +22,7 @@ Copyright (C) 2006-2010 by the following authors:
 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
 - EdB <edb_@users.sf.net> (edb_)
 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- Francisco Jerez <currojerez@riseup.net> (curro)
 - imirkin <imirkin@users.sf.net> (imirkin)
 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
@@ -75,24 +70,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
 
-#define NV50_3D_BLEND_FACTOR_ZERO                              0x00004000
-#define NV50_3D_BLEND_FACTOR_ONE                               0x00004001
-#define NV50_3D_BLEND_FACTOR_SRC_COLOR                         0x00004300
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR               0x00004301
-#define NV50_3D_BLEND_FACTOR_SRC_ALPHA                         0x00004302
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA               0x00004303
-#define NV50_3D_BLEND_FACTOR_DST_ALPHA                         0x00004304
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA               0x00004305
-#define NV50_3D_BLEND_FACTOR_DST_COLOR                         0x00004306
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR               0x00004307
-#define NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE                        0x00004308
-#define NV50_3D_BLEND_FACTOR_CONSTANT_COLOR                    0x0000c001
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR          0x0000c002
-#define NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA                    0x0000c003
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA          0x0000c004
-#define NV50_3D_BLEND_FACTOR_SRC1_COLOR                                0x0000c900
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR              0x0000c901
-#define NV50_3D_BLEND_FACTOR_SRC1_ALPHA                                0x0000c902
-#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA              0x0000c903
+#define NV50_BLEND_FACTOR_ZERO                                 0x00004000
+#define NV50_BLEND_FACTOR_ONE                                  0x00004001
+#define NV50_BLEND_FACTOR_SRC_COLOR                            0x00004300
+#define NV50_BLEND_FACTOR_ONE_MINUS_SRC_COLOR                  0x00004301
+#define NV50_BLEND_FACTOR_SRC_ALPHA                            0x00004302
+#define NV50_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA                  0x00004303
+#define NV50_BLEND_FACTOR_DST_ALPHA                            0x00004304
+#define NV50_BLEND_FACTOR_ONE_MINUS_DST_ALPHA                  0x00004305
+#define NV50_BLEND_FACTOR_DST_COLOR                            0x00004306
+#define NV50_BLEND_FACTOR_ONE_MINUS_DST_COLOR                  0x00004307
+#define NV50_BLEND_FACTOR_SRC_ALPHA_SATURATE                   0x00004308
+#define NV50_BLEND_FACTOR_CONSTANT_COLOR                               0x0000c001
+#define NV50_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR             0x0000c002
+#define NV50_BLEND_FACTOR_CONSTANT_ALPHA                               0x0000c003
+#define NV50_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA             0x0000c004
+#define NV50_BLEND_FACTOR_SRC1_COLOR                           0x0000c900
+#define NV50_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR                 0x0000c901
+#define NV50_BLEND_FACTOR_SRC1_ALPHA                           0x0000c902
+#define NV50_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA                 0x0000c903
 
 #endif /* NV_3DDEFS_XML */
index 80de3be9a7d7cb921f098fbc70060faf2783e9d8..aad2a85169109e94dca957aeadccec830e9466aa 100644 (file)
@@ -4,15 +4,15 @@
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_defs.xml    (   7783 bytes, from 2013-02-14 13:56:25)
-- ./rnndb/copyright.xml  (   6452 bytes, from 2011-08-11 18:25:12)
-- ./rnndb/nvchipsets.xml (   3704 bytes, from 2012-08-18 12:48:55)
+- rnndb/g80_defs.xml   (  18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml  (   6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/nvchipsets.xml (   2759 bytes, from 2014-10-05 01:51:02)
 
-Copyright (C) 2006-2013 by the following authors:
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala_br@users.sourceforge.net> (koala_br)
@@ -78,24 +78,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_VSTATUS_BLOCKED                                   0x00000005
 #define NV50_VSTATUS_FAULTED                                   0x00000006
 #define NV50_VSTATUS_PAUSED                                    0x00000007
-#define NV50_SURFACE_FORMAT_NONE                               0x00000000
 #define NV50_SURFACE_FORMAT_BITMAP                             0x0000001c
 #define NV50_SURFACE_FORMAT_UNK1D                              0x0000001d
-#define NV50_SURFACE_FORMAT_RGBA32_FLOAT                       0x000000c0
+#define NV50_SURFACE_FORMAT_RGBA32_FLOAT                               0x000000c0
 #define NV50_SURFACE_FORMAT_RGBA32_SINT                                0x000000c1
 #define NV50_SURFACE_FORMAT_RGBA32_UINT                                0x000000c2
-#define NV50_SURFACE_FORMAT_RGBX32_FLOAT                       0x000000c3
+#define NV50_SURFACE_FORMAT_RGBX32_FLOAT                               0x000000c3
 #define NV50_SURFACE_FORMAT_RGBX32_SINT                                0x000000c4
 #define NV50_SURFACE_FORMAT_RGBX32_UINT                                0x000000c5
-#define NV50_SURFACE_FORMAT_RGBA16_UNORM                       0x000000c6
-#define NV50_SURFACE_FORMAT_RGBA16_SNORM                       0x000000c7
+#define NV50_SURFACE_FORMAT_RGBA16_UNORM                               0x000000c6
+#define NV50_SURFACE_FORMAT_RGBA16_SNORM                               0x000000c7
 #define NV50_SURFACE_FORMAT_RGBA16_SINT                                0x000000c8
 #define NV50_SURFACE_FORMAT_RGBA16_UINT                                0x000000c9
-#define NV50_SURFACE_FORMAT_RGBA16_FLOAT                       0x000000ca
+#define NV50_SURFACE_FORMAT_RGBA16_FLOAT                               0x000000ca
 #define NV50_SURFACE_FORMAT_RG32_FLOAT                         0x000000cb
 #define NV50_SURFACE_FORMAT_RG32_SINT                          0x000000cc
 #define NV50_SURFACE_FORMAT_RG32_UINT                          0x000000cd
-#define NV50_SURFACE_FORMAT_RGBX16_FLOAT                       0x000000ce
+#define NV50_SURFACE_FORMAT_RGBX16_FLOAT                               0x000000ce
 #define NV50_SURFACE_FORMAT_BGRA8_UNORM                                0x000000cf
 #define NV50_SURFACE_FORMAT_BGRA8_SRGB                         0x000000d0
 #define NV50_SURFACE_FORMAT_RGB10_A2_UNORM                     0x000000d1
@@ -117,7 +116,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_SURFACE_FORMAT_R32_FLOAT                          0x000000e5
 #define NV50_SURFACE_FORMAT_BGRX8_UNORM                                0x000000e6
 #define NV50_SURFACE_FORMAT_BGRX8_SRGB                         0x000000e7
-#define NV50_SURFACE_FORMAT_B5G6R5_UNORM                       0x000000e8
+#define NV50_SURFACE_FORMAT_B5G6R5_UNORM                               0x000000e8
 #define NV50_SURFACE_FORMAT_BGR5_A1_UNORM                      0x000000e9
 #define NV50_SURFACE_FORMAT_RG8_UNORM                          0x000000ea
 #define NV50_SURFACE_FORMAT_RG8_SNORM                          0x000000eb
@@ -163,7 +162,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVE4_IMAGE_FORMAT_RG32_SINT                            0x0000000e
 #define NVE4_IMAGE_FORMAT_RG32_UINT                            0x0000000f
 #define NVE4_IMAGE_FORMAT_RGB10_A2_UNORM                       0x00000013
-#define NVE4_IMAGE_FORMAT_RGB10_A2_UINT                                0x00000015
+#define NVE4_IMAGE_FORMAT_RGB10_A2_UINT                        0x00000015
 #define NVE4_IMAGE_FORMAT_RGBA8_UNORM                          0x00000018
 #define NVE4_IMAGE_FORMAT_RGBA8_SNORM                          0x0000001a
 #define NVE4_IMAGE_FORMAT_RGBA8_SINT                           0x0000001b
@@ -190,7 +189,70 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVE4_IMAGE_FORMAT_R8_SNORM                             0x00000038
 #define NVE4_IMAGE_FORMAT_R8_SINT                              0x00000039
 #define NVE4_IMAGE_FORMAT_R8_UINT                              0x0000003a
-#define NV50_QUERY__SIZE                                       0x00000010
+#define NV50_PGRAPH_DATA_ERROR_INVALID_OPERATION                       0x00000003
+#define NV50_PGRAPH_DATA_ERROR_INVALID_VALUE                   0x00000004
+#define NV50_PGRAPH_DATA_ERROR_INVALID_ENUM                    0x00000005
+#define NV50_PGRAPH_DATA_ERROR_INVALID_OBJECT                  0x00000008
+#define NV50_PGRAPH_DATA_ERROR_READ_ONLY_OBJECT                        0x00000009
+#define NV50_PGRAPH_DATA_ERROR_SUPERVISOR_OBJECT                       0x0000000a
+#define NV50_PGRAPH_DATA_ERROR_INVALID_ADDRESS_ALIGNMENT               0x0000000b
+#define NV50_PGRAPH_DATA_ERROR_INVALID_BITFIELD                        0x0000000c
+#define NV50_PGRAPH_DATA_ERROR_BEGIN_END_ACTIVE                        0x0000000d
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_COLOR_BACK_OVER_LIMIT  0x0000000e
+#define NV50_PGRAPH_DATA_ERROR_VIEWPORT_ID_NEEDS_GP            0x0000000f
+#define NV50_PGRAPH_DATA_ERROR_RT_DOUBLE_BIND                  0x00000010
+#define NV50_PGRAPH_DATA_ERROR_RT_TYPES_MISMATCH                       0x00000011
+#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_ZETA             0x00000012
+#define NV50_PGRAPH_DATA_ERROR_FP_TOO_FEW_REGS                 0x00000015
+#define NV50_PGRAPH_DATA_ERROR_ZETA_FORMAT_CSAA_MISMATCH               0x00000016
+#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_MSAA             0x00000017
+#define NV50_PGRAPH_DATA_ERROR_FP_INTERPOLANT_START_OVER_LIMIT 0x00000018
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_LAYER_OVER_LIMIT               0x00000019
+#define NV50_PGRAPH_DATA_ERROR_RT_INVALID_ALIGNMENT            0x0000001a
+#define NV50_PGRAPH_DATA_ERROR_SAMPLER_OVER_LIMIT              0x0000001b
+#define NV50_PGRAPH_DATA_ERROR_TEXTURE_OVER_LIMIT              0x0000001c
+#define NV50_PGRAPH_DATA_ERROR_GP_TOO_MANY_OUTPUTS             0x0000001e
+#define NV50_PGRAPH_DATA_ERROR_RT_BPP128_WITH_MS8              0x0000001f
+#define NV50_PGRAPH_DATA_ERROR_Z_OUT_OF_BOUNDS                 0x00000021
+#define NV50_PGRAPH_DATA_ERROR_XY_OUT_OF_BOUNDS                        0x00000023
+#define NV50_PGRAPH_DATA_ERROR_VP_ZERO_INPUTS                  0x00000024
+#define NV50_PGRAPH_DATA_ERROR_CP_MORE_PARAMS_THAN_SHARED      0x00000027
+#define NV50_PGRAPH_DATA_ERROR_CP_NO_REG_SPACE_STRIPED         0x00000028
+#define NV50_PGRAPH_DATA_ERROR_CP_NO_REG_SPACE_PACKED          0x00000029
+#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_WARPS             0x0000002a
+#define NV50_PGRAPH_DATA_ERROR_CP_BLOCK_SIZE_MISMATCH          0x0000002b
+#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_LOCAL_WARPS               0x0000002c
+#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_STACK_WARPS               0x0000002d
+#define NV50_PGRAPH_DATA_ERROR_CP_NO_BLOCKDIM_LATCH            0x0000002e
+#define NV50_PGRAPH_DATA_ERROR_ENG2D_FORMAT_MISMATCH           0x00000031
+#define NV50_PGRAPH_DATA_ERROR_ENG2D_OPERATION_ILLEGAL_FOR_DST_FORMAT  0x00000033
+#define NV50_PGRAPH_DATA_ERROR_ENG2D_FORMAT_MISMATCH_B         0x00000034
+#define NV50_PGRAPH_DATA_ERROR_PRIMITIVE_ID_NEEDS_GP           0x0000003f
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_VIEWPORT_OVER_LIMIT    0x00000044
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_COLOR_FRONT_OVER_LIMIT 0x00000045
+#define NV50_PGRAPH_DATA_ERROR_LAYER_ID_NEEDS_GP                       0x00000046
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_CLIP_OVER_LIMIT                0x00000047
+#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_PTSZ_OVER_LIMIT                0x00000048
+#define NV50_PGRAPH_DATA_ERROR_M2MF_LINE_LENGTH_EXCEEDS_PITCH_IN       0x00000051
+#define NV50_PGRAPH_DATA_ERROR_M2MF_LINE_LENGTH_EXCEEDS_PITCH_OUT      0x00000053
+#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_ZETA_GF100               0x00000098
+#define NV50_PGRAPH_DATA_ERROR_ENG2D_UNALIGNED_PITCH_GF100     0x000000a5
+#define NV50_CG_IDLE_TIMEOUT__MASK                             0x0000003f
+#define NV50_CG_IDLE_TIMEOUT__SHIFT                            0
+#define NV50_CG_IDLE_TIMEOUT_ENABLE                            0x00000040
+#define NV50_CG_INTERFACE_REENABLE_TIME__MASK                  0x000f0000
+#define NV50_CG_INTERFACE_REENABLE_TIME__SHIFT                 16
+#define NV50_CG_THROTTLE_DUTY_M1__MASK                         0x00f00000
+#define NV50_CG_THROTTLE_DUTY_M1__SHIFT                                20
+#define NV50_CG_DELAY__MASK                                    0x0f000000
+#define NV50_CG_DELAY__SHIFT                                   24
+#define NV50_CG_CLOCK_THROTTLE_ENABLE                          0x10000000
+#define NV50_CG_THROTTLE_MODE__MASK                            0x20000000
+#define NV50_CG_THROTTLE_MODE__SHIFT                           29
+#define NV50_CG_THROTTLE_MODE_AUTO                             0x00000000
+#define NV50_CG_THROTTLE_MODE_MANUAL                           0x20000000
+#define NV50_CG_INTERFACE_THROTTLE_ENABLE                      0x40000000
+#define NV50_QUERY__SIZE                                               0x00000010
 #define NV50_QUERY_COUNTER                                     0x00000000
 
 #define NV50_QUERY_RES                                         0x00000004
index d394015ca7446097308a9a2a86a857fe7f456159..0f86ba1de0d0a532b0b33cfe5da2e353f89b53da 100644 (file)
 # define U_tV  U_V
 #endif
 
-#define NV50_ZETA_FORMAT_NONE 0
+#define NV50_ZETA_FORMAT_NONE    0
+#define NV50_SURFACE_FORMAT_NONE 0
 
 /* for vertex buffers: */
-#define NV50_TIC_0_FMT_8_8_8    NV50_TIC_0_FMT_8_8_8_8
-#define NV50_TIC_0_FMT_16_16_16 NV50_TIC_0_FMT_16_16_16_16
-#define NV50_TIC_0_FMT_32_32_32 NVC0_TIC_0_FMT_32_32_32
+#define NV50_TIC_0_FMT_8_8_8        NV50_TIC_0_FMT_8_8_8_8
+#define NV50_TIC_0_FMT_16_16_16     NV50_TIC_0_FMT_16_16_16_16
+#define NV50_TIC_0_FMT_32_32_32     NVC0_TIC_0_FMT_32_32_32
+#define NV50_TIC_0_FMT_BPTC         NVC0_TIC_0_FMT_BPTC
+#define NV50_TIC_0_FMT_BPTC_FLOAT   NVC0_TIC_0_FMT_BPTC_FLOAT
+#define NV50_TIC_0_FMT_BPTC_UFLOAT  NVC0_TIC_0_FMT_BPTC_UFLOAT
 
 #if NOUVEAU_DRIVER == 0xc0
 # define NVXX_3D_VAF_SIZE(s) NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_##s
index 4744a3cc6508bfd0c0ef185a4609e5052c05655b..aaca4c550d984c49b2de0eb61c195b42b0748a0c 100644 (file)
@@ -65,7 +65,7 @@ nv50_vertprog_assign_slots(struct nv50_ir_prog_info *info)
          continue;
       case TGSI_SEMANTIC_VERTEXID:
          prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID;
-         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12;
+         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START;
          continue;
       default:
          break;
index f233efedb1c70be3460eade043220cabf4348065..290750459cff88dcbcd2f5775da67a258d4e218d 100644 (file)
@@ -80,7 +80,7 @@ nv50_colormask(unsigned mask)
 }
 
 #define NV50_BLEND_FACTOR_CASE(a, b) \
-   case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
+   case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
 
 static INLINE uint32_t
 nv50_blend_fac(unsigned factor)
@@ -106,7 +106,7 @@ nv50_blend_fac(unsigned factor)
    NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
    NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
    default:
-      return NV50_3D_BLEND_FACTOR_ZERO;
+      return NV50_BLEND_FACTOR_ZERO;
    }
 }
 
index 6916beab39302be6ae3ff45301fd513d87e990b7..85e19b4c623e8be59be419983f5c0c91c7fbdd3d 100644 (file)
@@ -8,7 +8,7 @@ nv50_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i)
    BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4);
    PUSH_DATA (push, 0);
    PUSH_DATA (push, 0);
-   PUSH_DATA (push, NV50_SURFACE_FORMAT_NONE);
+   PUSH_DATA (push, 0);
    PUSH_DATA (push, 0);
    BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
    PUSH_DATA (push, 64);
index e1d2b2680e870459e110f1f9aa448e8f76f0b4e4..dc9852d4e472523675847967583065ea5e0c74ff 100644 (file)
@@ -1304,8 +1304,8 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
       BEGIN_NV04(push, NV50_2D(ROP), 1);
       PUSH_DATA (push, 0xca); /* DPSDxax */
       BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
-      PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP);
-      BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4);
+      PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
+      BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4);
       PUSH_DATA (push, 0x00000000);
       PUSH_DATA (push, mask);
       PUSH_DATA (push, 0xffffffff);
index 31eab9b5d873ded9ee95958c780ab196ce5d98d4..a2b9921f647e551d418a295f3839e1c57884e5f7 100644 (file)
@@ -4,16 +4,16 @@
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- rnndb/nv50_texture.xml (   8648 bytes, from 2013-04-13 12:49:11)
-- rnndb/copyright.xml    (   6452 bytes, from 2011-08-11 18:25:12)
-- rnndb/nvchipsets.xml   (   3954 bytes, from 2013-03-26 01:26:43)
-- rnndb/nv50_defs.xml    (  16652 bytes, from 2013-04-04 10:57:15)
+- rnndb/graph/g80_texture.xml (   8881 bytes, from 2014-09-25 06:32:11)
+- rnndb/copyright.xml         (   6452 bytes, from 2013-05-14 03:57:49)
+- rnndb/nvchipsets.xml        (   2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/g80_defs.xml          (  18175 bytes, from 2014-09-25 06:32:11)
 
-Copyright (C) 2006-2013 by the following authors:
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala_br@users.sourceforge.net> (koala_br)
@@ -115,7 +115,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_0_FMT__MASK                                   0x0000003f
 #define NV50_TIC_0_FMT__SHIFT                                  0
 #define NV50_TIC_0_FMT_32_32_32_32                             0x00000001
-#define NVC0_TIC_0_FMT_32_32_32                                        0x00000002
+#define NVC0_TIC_0_FMT_32_32_32                                0x00000002
 #define NV50_TIC_0_FMT_16_16_16_16                             0x00000003
 #define NV50_TIC_0_FMT_32_32                                   0x00000004
 #define NV50_TIC_0_FMT_32_8_X24                                        0x00000005
@@ -125,17 +125,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_0_FMT_24_8                                    0x0000000d
 #define NV50_TIC_0_FMT_8_24                                    0x0000000e
 #define NV50_TIC_0_FMT_32                                      0x0000000f
-#define NV50_TIC_0_FMT_BPTC_FLOAT                              0x00000010
-#define NV50_TIC_0_FMT_BPTC_UFLOAT                             0x00000011
+#define NVC0_TIC_0_FMT_BPTC_FLOAT                              0x00000010
+#define NVC0_TIC_0_FMT_BPTC_UFLOAT                             0x00000011
 #define NV50_TIC_0_FMT_4_4_4_4                                 0x00000012
 #define NV50_TIC_0_FMT_1_5_5_5                                 0x00000013
 #define NV50_TIC_0_FMT_5_5_5_1                                 0x00000014
 #define NV50_TIC_0_FMT_5_6_5                                   0x00000015
 #define NV50_TIC_0_FMT_5_5_6                                   0x00000016
-#define NV50_TIC_0_FMT_BPTC                                    0x00000017
+#define NVC0_TIC_0_FMT_BPTC                                    0x00000017
 #define NV50_TIC_0_FMT_8_8                                     0x00000018
 #define NV50_TIC_0_FMT_16                                      0x0000001b
-#define NV50_TIC_0_FMT_8                                       0x0000001d
+#define NV50_TIC_0_FMT_8                                               0x0000001d
 #define NV50_TIC_0_FMT_4_4                                     0x0000001e
 #define NV50_TIC_0_FMT_BITMAP                                  0x0000001f
 #define NV50_TIC_0_FMT_9_9_9_E5                                        0x00000020
@@ -161,7 +161,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_0_FMT_Z32_X8_C8_X16_MS8_CS8                   0x00000034
 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS4_CS4                   0x00000035
 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS8_CS8                   0x00000036
-#define NV50_TIC_0_FMT_Z24_X8_S8_C8_X16_MS4_CS12               0x00000037
+#define NV50_TIC_0_FMT_Z24_X8_S8_C8_X16_MS4_CS12                       0x00000037
 #define NV50_TIC_0_FMT_Z32_X8_C8_X16_MS4_CS12                  0x00000038
 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS4_CS12                  0x00000039
 #define NV50_TIC_0_FMT_Z16                                     0x0000003a
@@ -175,14 +175,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_2_OFFSET_HIGH__SHIFT                          0
 #define NV50_TIC_2_COLORSPACE_SRGB                             0x00000400
 #define NV50_TIC_2_TARGET__MASK                                        0x0003c000
-#define NV50_TIC_2_TARGET__SHIFT                               14
+#define NV50_TIC_2_TARGET__SHIFT                                       14
 #define NV50_TIC_2_TARGET_1D                                   0x00000000
 #define NV50_TIC_2_TARGET_2D                                   0x00004000
 #define NV50_TIC_2_TARGET_3D                                   0x00008000
 #define NV50_TIC_2_TARGET_CUBE                                 0x0000c000
 #define NV50_TIC_2_TARGET_1D_ARRAY                             0x00010000
 #define NV50_TIC_2_TARGET_2D_ARRAY                             0x00014000
-#define NV50_TIC_2_TARGET_BUFFER                               0x00018000
+#define NV50_TIC_2_TARGET_BUFFER                                       0x00018000
 #define NV50_TIC_2_TARGET_RECT                                 0x0001c000
 #define NV50_TIC_2_TARGET_CUBE_ARRAY                           0x00020000
 #define NV50_TIC_2_LINEAR                                      0x00040000
@@ -211,14 +211,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_5_DEPTH__MASK                                 0x0fff0000
 #define NV50_TIC_5_DEPTH__SHIFT                                        16
 #define NV50_TIC_5_HEIGHT__MASK                                        0x0000ffff
-#define NV50_TIC_5_HEIGHT__SHIFT                               0
+#define NV50_TIC_5_HEIGHT__SHIFT                                       0
 
 #define NV50_TIC_7                                             0x0000001c
 #define NV50_TIC_7_BASE_LEVEL__MASK                            0x0000000f
 #define NV50_TIC_7_BASE_LEVEL__SHIFT                           0
 #define NV50_TIC_7_MAX_LEVEL__MASK                             0x000000f0
 #define NV50_TIC_7_MAX_LEVEL__SHIFT                            4
-#define NV50_TIC_7_MS_MODE__MASK                               0x0000f000
+#define NV50_TIC_7_MS_MODE__MASK                                       0x0000f000
 #define NV50_TIC_7_MS_MODE__SHIFT                              12
 #define NV50_TIC_7_MS_MODE_MS1                                 0x00000000
 #define NV50_TIC_7_MS_MODE_MS2                                 0x00001000
@@ -226,7 +226,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TIC_7_MS_MODE_MS8                                 0x00003000
 #define NVA3_TIC_7_MS_MODE_MS8_ALT                             0x00004000
 #define NVA3_TIC_7_MS_MODE_MS2_ALT                             0x00005000
-#define NVC0_TIC_7_MS_MODE_UNK6                                        0x00006000
+#define NVC0_TIC_7_MS_MODE_UNK6                                0x00006000
 #define NV50_TIC_7_MS_MODE_MS4_CS4                             0x00008000
 #define NV50_TIC_7_MS_MODE_MS4_CS12                            0x00009000
 #define NV50_TIC_7_MS_MODE_MS8_CS8                             0x0000a000
@@ -240,7 +240,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TSC_0_WRAPT__SHIFT                                        3
 #define NV50_TSC_0_WRAPR__MASK                                 0x000001c0
 #define NV50_TSC_0_WRAPR__SHIFT                                        6
-#define NV50_TSC_0_SHADOW_COMPARE_ENABLE                       0x00000200
+#define NV50_TSC_0_SHADOW_COMPARE_ENABLE                               0x00000200
 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__MASK                   0x00001c00
 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__SHIFT                  10
 #define NV50_TSC_0_SRGB_CONVERSION_ALLOWED                     0x00002000
@@ -248,12 +248,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NV50_TSC_0_BOX_S__SHIFT                                        14
 #define NV50_TSC_0_BOX_T__MASK                                 0x000e0000
 #define NV50_TSC_0_BOX_T__SHIFT                                        17
-#define NV50_TSC_0_ANISOTROPY_MASK__MASK                       0x00700000
+#define NV50_TSC_0_ANISOTROPY_MASK__MASK                               0x00700000
 #define NV50_TSC_0_ANISOTROPY_MASK__SHIFT                      20
 
 #define NV50_TSC_1                                             0x00000004
-#define NV50_TSC_1_UNKN_ANISO_15                               0x10000000
-#define NV50_TSC_1_UNKN_ANISO_35                               0x18000000
+#define NV50_TSC_1_UNKN_ANISO_15                                       0x10000000
+#define NV50_TSC_1_UNKN_ANISO_35                                       0x18000000
 #define NV50_TSC_1_MAGF__MASK                                  0x00000003
 #define NV50_TSC_1_MAGF__SHIFT                                 0
 #define NV50_TSC_1_MAGF_NEAREST                                        0x00000001
@@ -273,18 +273,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #define NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS                  0x02000000
 
 #define NV50_TSC_2                                             0x00000008
-#define NV50_TSC_2_MIN_LOD__MASK                               0x00000fff
+#define NV50_TSC_2_MIN_LOD__MASK                                       0x00000fff
 #define NV50_TSC_2_MIN_LOD__SHIFT                              0
-#define NV50_TSC_2_MAX_LOD__MASK                               0x00fff000
+#define NV50_TSC_2_MAX_LOD__MASK                                       0x00fff000
 #define NV50_TSC_2_MAX_LOD__SHIFT                              12
 #define NV50_TSC_2_BORDER_COLOR_SRGB_RED__MASK                 0xff000000
 #define NV50_TSC_2_BORDER_COLOR_SRGB_RED__SHIFT                        24
 
 #define NV50_TSC_3                                             0x0000000c
-#define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__MASK               0x000ff000
+#define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__MASK                       0x000ff000
 #define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__SHIFT              12
 #define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__MASK                        0x0ff00000
-#define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__SHIFT               20
+#define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__SHIFT                       20
 
 #define NV50_TSC_4                                             0x00000010
 #define NV50_TSC_4_BORDER_COLOR_RED__MASK                      0xffffffff
index 25a3232b48d984e9f89771d44e644086c405e65a..6051f128f66cc57f1c3fdea6f01fc47bb34906ac 100644 (file)
@@ -63,7 +63,7 @@ nvc0_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i)
    PUSH_DATA (push, 0);
    PUSH_DATA (push, 64);
    PUSH_DATA (push, 0);
-   PUSH_DATA (push, NV50_SURFACE_FORMAT_NONE);
+   PUSH_DATA (push, 0);
    PUSH_DATA (push, 0);
 }